treasure_manager = {
    database = {
		#ID ranges:
		# Joachim 1-60
		# Joe 61-120
		# Drikus 121-180
		# Henrik 181-240
		1 = { # Thebes
			key = "treasure_tomb_of_semele"
			icon = "treasure_sarcophagus"
			state_modifier = {
				local_population_growth = 0.05
			}
		}
		2 = { # Delphi
			key = "treasure_sphinx_of_the_naxians"
			icon = "treasure_architecture"
			state_modifier = {
				local_freemen_happyness = 0.15
			}
		}
		3 = { # Athens
			key = "treasure_statue_of_athena_promachos"
			icon = "treasure_architecture"
			state_modifier = {
				local_cohort_start_experience = 15
			}
		}
		4 = { # Argos
			key = "treasure_statue_of_khryseis"
			icon = "treasure_architecture"
			state_modifier = {
				local_citizen_output = 0.1
			}
		}
		5 = { # Epidauros
			key = "treasure_statue_of_nike"
			icon = "treasure_architecture"
			state_modifier = {
				local_country_civilization_value = 15
			}
		}
		6 = { # Olympia
			key = "treasure_hermes_of_olympia"
			icon = "treasure_architecture"
			state_modifier = {
				local_freemen_happyness = 0.15
			}
		}
		7 = { # Tamasidava
			key = "treasure_axe_of_zalmoxis"
			icon = "treasure_chest"
			state_modifier = {
				local_tribesmen_output = 0.15
			}
		}
		8 = { # Ephesos
			key = "treasure_lady_of_ephesos"
			icon = "treasure_architecture"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.1
			}
		}
		9 = { # Delphi
			key = "treasure_serpent_column"
			icon = "treasure_architecture"
			state_modifier = {
				local_pop_conversion_speed = 0.2
			}
		}
		10 = { # Men Askaenos
			key = "treasure_men_icon"
			icon = "treasure_chest"
			state_modifier = {
				local_research_points_modifier = 0.1
			}
		}
		11 = { # Syracuse
			key = "treasure_copper_shield_of_athena"
			icon = "treasure_chest"
			state_modifier = {
				local_state_trade_routes = 2
			}
		}
		12 = { # Carthage
			key = "treasure_lion_headed_tanit"
			icon = "treasure_architecture"
			state_modifier = {
				local_base_trade_routes_modifier = 0.1
			}
		}
		13 = { # Thinissut
			key = "treasure_stelae_baal_hammon"
			icon = "treasure_architecture"
			state_modifier = {
				local_monthly_food_modifier = 0.1
			}
		}
		14 = { # Bida
			key = "treasure_stone_of_sinifere"
			icon = "treasure_sarcophagus"
			state_modifier = {
				local_tribesmen_output = 0.15
			}
		}
		15 = { # Arcus - Bicha of Balazote
			key = "treasure_chimaera_statue_iberic"
			icon = "treasure_architecture"
			state_modifier = {
				local_manpower_modifier = 0.15
			}
		}
		16 = { # Rome
			key = "treasure_tomb_of_romulus"
			icon = "treasure_sarcophagus"
			state_modifier = {
				local_pop_assimilation_speed = 0.15
			}
		}
		17 = { # Salaria - Lady of Baza
			key = "treasure_lady_baza_statue_iberic"
			icon = "treasure_architecture"
			state_modifier = {
				local_monthly_civilization = 0.075
			}
		}
		18 = { # Avennio
			key = "treasure_altar_to_glanis"
			icon = "treasure_chest"
			state_modifier = {
				local_base_trade_routes_modifier = 0.1 #Every province considered a port
			}
		}
		19 = { # Bibracte
			key = "treasure_sucellus_jar"
			icon = "treasure_chest"
			state_modifier = {
				local_monthly_food_modifier = 0.1
			}
		}
		20 = { # Bremenium
			key = "treasure_brigantias_spear"
			icon = "treasure_armor"
			state_modifier = {
				local_cohort_start_experience = 15
			}
		}
		21 = { # Fletio
			key = "treasure_dog_figurine"
			icon = "treasure_chest"
			state_modifier = {
				local_monthly_state_loyalty = 0.15
			}
		}
		22 = { # Herulia Borealis - Gundestrup Cauldron
			key = "treasure_silver_cauldron"
			icon = "treasure_chest"
			state_modifier = {
				local_base_trade_routes_modifier = 0.1
			}
		}
		23 = { # Amsivaria - Trundholm Sun Chariot
			key = "treasure_sun_chariot"
			icon = "treasure_chest"
			state_modifier = {
				local_pop_conversion_speed_modifier = 0.2
			}
		}
		24 = { # Venedicana
			key = "treasure_spring_idols"
			icon = "treasure_chest"
			state_modifier = {
				local_monthly_food_modifier = 0.1
			}
		}
		25 = { # Duretica
			key = "treasure_twig_of_the_oak"
			icon = "treasure_chest"
			state_modifier = {
				local_population_growth = 0.05
			}
		}
		26 = { # Kardzhali
			key = "treasure_bronze_hand_sabazios"
			icon = "treasure_chest"
			state_modifier = {
				local_pop_assimilation_speed = 0.15
			}
		}
		27 = { # Cimus
			key = "treasure_warrior_image"
			icon = "treasure_chest"
			state_modifier = {
				local_cohort_start_experience = 15
			}
		}
		28 = { # Mykon
			key = "treasure_scythian_altar"
			icon = "treasure_chest"
			state_modifier = {
				local_tribesmen_happyness = 0.1
			}
		}
		29 = { # Armaouira
			key = "treasure_bronze_cauldron_of_shivini"
			icon = "treasure_chest"
			state_modifier = {
				local_base_trade_routes_modifier = 0.1
			}
		}
		30 = { # Karchakpyur - Helmet of the Urartu King Sarduri
			key = "treasure_helmet_sarduri"
			icon = "treasure_armor"
			state_modifier = {
				local_goods_from_slaves = -1
			}
		}
		31 = { # Erebuni
			key = "treasure_theispas_icon"
			icon = "treasure_chest"
			state_modifier = {
				local_pop_conversion_speed_modifier = 0.2
			}
		}
		32 = { # Ashtishat
			key = "treasure_bone_figurines"
			icon = "treasure_chest"
			state_modifier = {
				local_citizen_happyness = 0.1
			}
		}
		33 = { # Brili - Trialeti Chalice
			key = "treasure_dali_chalice"
			icon = "treasure_chest"
			state_modifier = {
				local_monthly_food_modifier = 0.1
			}
		}
		34 = { # Kurus
			key = "treasure_necklace_of_adgilis_deda"
			icon = "treasure_chest"
			state_modifier = {
				local_country_civilization_value = 15
			}
		}
		35 = { # Kamachia
			key = "treasure_silver_idol_ga"
			icon = "treasure_architecture"
			state_modifier = {
				local_research_points_modifier = 0.1
			}
		}
		36 = { # Meschistha-Harmozike
			key = "treasure_gold_idol_gacim"
			icon = "treasure_architecture"
			state_modifier = {
				local_research_points_modifier = 0.1
			}
		}
		37 = { # Gebal/Byblos - Sarcophagus of Ahiram
			key = "treasure_sarcophagus_ahiram"
			icon = "treasure_sarcophagus"
			state_modifier = {
				local_building_slot = 2
			}
		}
		38 = { # Sabinia - Statue of Sancus - R2
			key = "treasure_statue_sancus"
			icon = "treasure_architecture"
			state_modifier = {
				local_nobles_happyness = 0.1
			}
		}
		39 = { # Rome - Apollo of Veii - R2
			key = "treasure_statue_apollo_of_veii"
			icon = "treasure_architecture"
			state_modifier = {
				local_pop_assimilation_speed_modifier = 0.15
			}
		}
		40 = { # Etruria - Mars of Todi - R2
			key = "treasure_statue_mars_of_todi"
			icon = "treasure_architecture"
			state_modifier = {
				local_cohort_start_experience = 15
			}
		}
		41 = { # Samnium - Warrior Frieze - R2
			key = "treasure_warrior_frieze"
			icon = "treasure_chest"
			state_modifier = {
				local_manpower_modifier = 0.15
			}
		}
		42 = { # Locri - Seated Persephone - R2
			key = "treasure_seated_persephone"
			icon = "treasure_architecture"
			state_modifier = {
				local_monthly_food_modifier = 0.1
			}
		}
		43 = { # Tarentum - Bendis Figurine - R2
			key = "treasure_bendis_figurine"
			icon = "treasure_chest"
			state_modifier = {
				local_pop_conversion_speed_modifier = 0.2
			}
		}
		44 = { # Kroton - Image of Milo - R2
			key = "treasure_image_of_milo"
			icon = "treasure_architecture"
			state_modifier = {
				local_freemen_happyness = 0.15
			}
		}
		45 = { # Carthage - Statue of a Youth - R2
			key = "treasure_statue_of_youth"
			icon = "treasure_architecture"
			state_modifier = {
				local_research_points_modifier = 0.1
			}
		}
		46 = { # Akragas - Atlases of Akragas - R2
			key = "treasure_atlases_akragas"
			icon = "treasure_architecture"
			state_modifier = {
				local_citizen_happyness = 0.1
			}
		}
		47 = { # Gelas - Silenus Mask - R2
			key = "treasure_silenus_mask"
			icon = "treasure_chest"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.1
			}
		}
		48 = { # Cyrenaica - Statue of Apollo Karneios - R2
			key = "treasure_statue_apollo_karneios"
			icon = "treasure_architecture"
			state_modifier = {
				local_citizen_happyness = 0.1
			}
		}
		49 = { # Amisos - Animal Pottery - R2
			key = "treasure_animal_pottery"
			icon = "treasure_chest"
			state_modifier = {
				local_freemen_output = 0.15
			}
		}
		50 = { # Comana - Ma Figure - R2
			key = "treasure_ma_figure"
			icon = "treasure_architecture"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.1
			}
		}
		51 = { # Amisos - Crown of Amisos - R2
			key = "treasure_crown_amisos"
			icon = "treasure_chest"
			state_modifier = {
				local_nobles_output = 0.1
			}
		}
		52 = { # Mabbog - Sacred Fish of Atargatis - R2
			key = "treasure_sacred_fish_atargatis"
			icon = "treasure_chest"
			state_modifier = {
				local_population_capacity = 4
			}
		}
		53 = { # Amphissa - Bronze Athena - R2
			key = "treasure_bronze_athena_statue"
			icon = "treasure_architecture"
			state_modifier = {
				local_pop_assimilation_speed_modifier = 0.15
			}
		}
		54 = { # Megara - Gilted Athena - R2
			key = "treasure_gilted_athena_statue"
			icon = "treasure_architecture"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.1
			}
		}
		55 = { # Athens - Statue of Nemesis - R2
			key = "treasure_nemesis_statue"
			icon = "treasure_architecture"
			state_modifier = {
				local_happiness_for_same_culture_modifier = 0.1
			}
		}
		56 = { # Boeotia - Eros - R2
			key = "treasure_eros_statue"
			icon = "treasure_architecture"
			state_modifier = {
				local_happiness_for_same_culture_modifier = 0.1
			}
		}
		57 = { # Boeotia - Aconical Statues of the Graces - R2
			key = "treasure_aconical_statues_graces"
			icon = "treasure_chest"
			state_modifier = {
				local_research_points_modifier = 0.1
			}
		}
		58 = { # Megalopolis - Veil of Despoina - R2
			key = "treasure_veil_of_despoina"
			icon = "treasure_architecture"
			state_modifier = {
				local_monthly_food_modifier = 0.1
			}
		}
		59 = { # Patrai - Tomb of Patreus - R2
			key = "treasure_tomb_patreus"
			icon = "treasure_sarcophagus"
			state_modifier = {
				local_country_civilization_value = 15
			}
		}
		60 = { # Elateia - Statue of Asklepios - R2
			key = "treasure_statue_of_asklepios"
			icon = "treasure_architecture"
			state_modifier = {
				local_country_civilization_value = 15
			}
		}

        61 = { # Roma
            key = "treasure_palladium_of_troy"
            icon = "treasure_architecture"
            state_modifier = {
                local_defensive = 0.2
            }
        }
        62 = { # Korinthos
            key = "treasure_xoanon_of_daedalus"
            icon = "treasure_architecture"
            state_modifier = {
                local_freemen_output = 0.15
            }
        }
        63 = { # Tuliphurdum
            key = "treasure_sprig_of_tyr"
            icon = "treasure_chest"
            state_modifier = {
                local_tribesmen_output = 0.15
            }
        }
        64 = { # Athenai
            key = "treasure_palladion_of_athena"
            icon = "treasure_architecture"
            state_modifier = {
				local_defensive = 0.2
            }
        }
        65 = { # Samos
            key = "treasure_hera_of_samos"
            icon = "treasure_architecture"
            state_modifier = {
                local_population_growth = 0.05
            }
        }
        66 = { # Uarinia
            key = "treasure_fetters_of_woden"
            icon = "treasure_chest"
            state_modifier = {
                local_tribesmen_happyness = 0.1
            }
        }
        67 = { # ?
            key = "treasure_thyrsus_of_zagreus"
            icon = "treasure_chest"
            state_modifier = {
                local_nobles_happyness = 0.1
            }
        }
        68 = { # ?
            key = "treasure_caduceus_of_hermes"
            icon = "treasure_chest"
            state_modifier = {
                supply_limit_modifier = 0.2
            }
        }
        69 = { # Tentyris/Iunet
            key = "treasure_sistrum_of_hathor"
            icon = "treasure_chest"
            state_modifier = {
                local_citizen_happyness = 0.1
            }
        }
        70 = { # Arritim/Arretium
            key = "treasure_chimera_of_arritim"
            icon = "treasure_architecture"
            state_modifier = {
                local_freemen_happyness = 0.15
            }
        }
        71 = { # Apollonpolis Megale/Djeba
            key = "treasure_stella_of_horus"
            icon = "treasure_chest"
            state_modifier = {
                local_nobles_output = 0.1
            }
        }
        72 = { # Cisra/Caere
            key = "treasure_tablets_of_velianus"
            icon = "treasure_chest"
            state_modifier = {
                local_monthly_state_loyalty = 0.15
            }
        }
        73 = { # Spinopara
            key = "treasure_book_of_orpheus"
            icon = "treasure_chest"
            state_modifier = {
                local_citizen_happyness = 0.1
            }
        }
        74 = { # Borsippa
            key = "treasure_statue_of_nabu"
            icon = "treasure_architecture"
            state_modifier = {
                local_research_points_modifier = 0.1
            }
        }
        75 = { # Dodona
            key = "treasure_achilles_panoply"
            icon = "treasure_armor"
            state_modifier = {
                local_manpower_modifier = 0.15
            }
        }
        76 = { # Delphi
            key = "treasure_omphalos_stone"
            icon = "treasure_chest"
            state_modifier = {
                local_happiness_for_same_religion_modifier = 0.1
            }
        }
        77 = { # Alexandreia
            key = "treasure_alexander_helmet"
            icon = "treasure_armor"
            state_modifier = {
                local_manpower_modifier = 0.15
            }
        }
        78 = { # Knidus
            key = "treasure_aphrodite_of_knidos"
            icon = "treasure_architecture"
            state_modifier = {
                local_population_growth = 0.05
            }
        }
        79 = { #r2 Athens
            key = "treasure_sarcophagus_of_theseus"
            icon = "treasure_sarcophagus"
			dlc = "Magna Graecia"
            state_modifier = {
                local_manpower_modifier = 0.15
            }
        }
        80 = { #r2 Delos
            key = "treasure_splinter_of_the_argo"
            icon = "treasure_chest"
			dlc = "Magna Graecia"
            state_modifier = {
                local_happiness_for_same_culture_modifier = 0.1
            }
        }
        81 = { #r2 Argos
            key = "treasure_shield_of_diomedes"
            icon = "treasure_chest"
			dlc = "Magna Graecia"
            state_modifier = {
                local_manpower_modifier = 0.15
            }
        }
        82 = { #r2 Bactria
            key = "treasure_statue_of_bucephalus"
            icon = "treasure_architecture"
			dlc = "Magna Graecia"
            state_modifier = {
                local_manpower_modifier = 0.15
            }
        }
        83 = { #r2 Thebes
            key = "treasure_rhyton_of_cadmus"
            icon = "treasure_chest"
			dlc = "Magna Graecia"
            state_modifier = {
                local_base_trade_routes_modifier = 0.15
            }
        }
        84 = { #r2 Delos
            key = "treasure_kouros_of_delos"
            icon = "treasure_chest"
			dlc = "Magna Graecia"
            state_modifier = {
                local_happiness_for_same_religion_modifier = 0.1
            }
        }
        85 = { #r2 Dodona
            key = "treasure_tomb_of_neoptolemus"
            icon = "treasure_sarcophagus"
			dlc = "Magna Graecia"
            state_modifier = {
                local_population_growth = 0.05
            }
        }
        86 = { #r2 Aetolia
            key = "treasure_cup_of_odysseus"
            icon = "treasure_chest"
			dlc = "Magna Graecia"
            state_modifier = {
                local_happiness_for_same_culture_modifier = 0.1
            }
        }
        87 = { #r2 Boeotia
            key = "treasure_lion_of_chaeronea"
            icon = "treasure_architecture"
			dlc = "Magna Graecia"
            state_modifier = {
                local_freemen_output = 0.15
            }
        }
		88 = { #r2 Sparta
            key = "treasure_tomb_of_leonidas"
            icon = "treasure_sarcophagus"
			dlc = "Magna Graecia"
            state_modifier = {
                local_freemen_output = 0.15
            }
        }
        89 = { #r2 Lemnos
            key = "treasure_altar_of_philoctetes"
            icon = "treasure_chest"
			dlc = "Magna Graecia"
            state_modifier = {
                local_population_growth = 0.05
            }
        }
        90 = { #r2 Macedon
            key = "treasure_lion_of_amphipolis"
            icon = "treasure_architecture"
			dlc = "Magna Graecia"
            state_modifier = {
                local_freemen_happyness = 0.15
            }
        }
        91 = { #r2 Macedon
            key = "treasure_larnax_of_philip_ii"
            icon = "treasure_sarcophagus"
            state_modifier = {
                local_happiness_for_same_culture_modifier = 0.1
            }
        }
        92 = { #r2 Rhodes
            key = "treasure_statue_of_ptolemy_soter"
            icon = "treasure_architecture"
			dlc = "Magna Graecia"
            state_modifier = {
                local_citizen_happyness = 0.1
            }
        }
        93 = { #r2 Paphos
            key = "treasure_tomb_of_agapenor"
            icon = "treasure_sarcophagus"
			dlc = "Magna Graecia"
            state_modifier = {
                local_population_growth = 0.05
            }
        }
        94 = { #r2 Knossos
            key = "treasure_tomb_of_minos"
            icon = "treasure_sarcophagus"
			dlc = "Magna Graecia"
            state_modifier = {
                local_happiness_for_same_religion_modifier = 0.1
            }
        }
        95 = { #r2 Phrygia
        	key = "treasure_gordian_knot"
            icon = "cr_treasure_gordian_knot_01"
            state_modifier = {
                local_monthly_state_loyalty = 0.15
            }
        }
        96 = { #r2 Acragas
            key = "treasure_brazen_bull"
            icon = "treasure_chest"
			dlc = "Magna Graecia"
            state_modifier = {
                local_happiness_for_same_culture_modifier = 0.1
            }
        }
        97 = { #r2 Aeolia
            key = "treasure_winnowing_oar"
            icon = "treasure_chest"
			dlc = "Magna Graecia"
            state_modifier = {
                happiness_for_same_religion_modifier = 0.1
            }
        }
        98 = { #r2 Metapontum
            key = "treasure_armor_of_glaucus"
            icon = "treasure_armor"
			dlc = "Magna Graecia"
            state_modifier = {
                local_freemen_happyness = 0.15
            }
        }
        99 = { #r2 Delphi
            key = "treasure_lion_of_croesus"
            icon = "treasure_architecture"
            state_modifier = {
                local_tax_modifier = 0.2
            }
        }
        100 = { #r2 Delphi
            key = "treasure_persian_spoils"
            icon = "treasure_chest"
			dlc = "Magna Graecia"
            state_modifier = {
                local_hostile_attrition = 1 #Every territory a desert
            }
        }
        101 = { #r2 Phasis
            key = "treasure_golden_fleece_strand"
            icon = "treasure_chest"
			dlc = "Magna Graecia"
            state_modifier = {
                local_happiness_for_same_culture_modifier = 0.1
            }
        }
        102 = { #r2 Seleukid Empire
            key = "treasure_didyman_apollo"
            icon = "treasure_architecture"
			dlc = "Magna Graecia"
            state_modifier = {
                local_happiness_for_same_religion_modifier = 0.1
            }
        }
        103 = { #r2 Kos
            key = "treasure_aphrodite_anadyomene"
            icon = "treasure_chest"
			dlc = "Magna Graecia"
            state_modifier = {
                local_citizen_happyness = 0.1
            }
        }
        104 = { #r2 Macedon
            key = "treasure_battle_of_issus"
            icon = "treasure_chest"
            state_modifier = {
				local_freemen_output = 0.15
            }
        }
        105 = { #r2 Sinope
            key = "treasure_lantern_of_diogenes"
            icon = "treasure_chest"
			dlc = "Magna Graecia"
            state_modifier = {
                local_research_points_modifier = 0.1
            }
        }
        106 = { #r2 Aeolia
            key = "treasure_tomb_of_achilles"
            icon = "treasure_sarcophagus"
			dlc = "Magna Graecia"
            state_modifier = {
                local_freemen_output = 0.15
            }
        }
        107 = { #r2 Gela
            key = "treasure_icon_of_daedalus"
            icon = "treasure_architecture"
			dlc = "Magna Graecia"
            state_modifier = {
                local_citizen_output = 0.1
            }
        }
        108 = { #r2 Odessos
            key = "treasure_statue_of_derzelas"
            icon = "treasure_architecture"
			dlc = "Magna Graecia"
            state_modifier = {
                local_tribesmen_happyness = 0.1
            }
        }
        109 = { #r2 Troizen
            key = "treasure_statue_of_hippolytus"
            icon = "treasure_architecture"
			dlc = "Magna Graecia"
            state_modifier = {
                local_population_growth = 0.05
            }
        }
        110 = { #r2 Trapezous
            key = "treasure_statue_of_mithra"
            icon = "treasure_architecture"
			dlc = "Magna Graecia"
            state_modifier = {
                local_population_capacity = 4
            }
        }
        111 = { #r2 Megara
            key = "treasure_tomb_of_alcathous"
            icon = "treasure_sarcophagus"
			dlc = "Magna Graecia"
            state_modifier = {
                local_citizen_happyness = 0.1
            }
        }
        112 = { #r2 Olympia
            key = "treasure_tomb_of_pelops"
            icon = "treasure_sarcophagus"
			dlc = "Magna Graecia"
            state_modifier = {
                local_happiness_for_same_culture_modifier = 0.1
            }
        }
        113 = { #r2 Olympia
            key = "treasure_pillar_of_oenomaus"
            icon = "treasure_architecture"
			dlc = "Magna Graecia"
            state_modifier = {
                local_happiness_for_same_religion_modifier = 0.1
            }
        }
        114 = { #r2 Eriza
            key = "treasure_statue_of_anahit"
            icon = "treasure_architecture"
            state_modifier = {
                local_population_growth = 0.05
            }
        }
        115 = { #r2 Olympia
            key = "treasure_philippeion_statues"
            icon = "treasure_architecture"
			dlc = "Magna Graecia"
            state_modifier = {
                local_pop_promotion_speed_modifier = 0.15
            }
        }
        116 = { #r2 Halikarnassos (unknown)
            key = "treasure_hercules_of_lysippus"
            icon = "treasure_architecture"
            state_modifier = {
                local_freemen_happyness = 0.15
            }
        }
        117 = { #r2 Tegea
            key = "treasure_statue_of_hygieia"
            icon = "treasure_architecture"
			dlc = "Magna Graecia"
            state_modifier = {
                local_population_growth = 0.05
            }
        }
        118 = { #r2 Karnak/Thebai Hekatompyloi/Diospolis Magna/Waset
            key = "treasure_theodosian_obelisk"
            icon = "treasure_architecture"
            state_modifier = {
                local_nobles_output = 0.1
            }
        }
        119 = { #r2 Megara
            key = "treasure_pothos_of_scopas"
            icon = "treasure_architecture"
			dlc = "Magna Graecia"
            state_modifier = {
                local_population_growth = 0.05
            }
        }
        120 = { #r2 Thrace
            key = "treasure_ashes_of_eumenes"
            icon = "treasure_chest"
            state_modifier = {
                local_freemen_happyness = 0.2 #Extra
            }
        }
        181 = {
            key = "treasure_tooth_of_buddha" #Kalinga
            icon = "treasure_chest"
            state_modifier = {
				local_happiness_for_same_religion_modifier = 0.1
			}
        }
        182 = {
            key = "treasure_hair_of_buddha" #Pataliputra?
            icon = "treasure_chest"
            state_modifier = {
				local_citizen_output = 0.1
			}
        }
		183 = {
			key = "treasure_lateran_obelisk" #Amun
			icon = "treasure_architecture"
            state_modifier = {
				local_freemen_output = 0.15
			}
		}
		184 = {
			key = "treasure_flaminio_obelisk" #Heliopolis
			icon = "treasure_architecture"
            state_modifier = {
				local_freemen_output = 0.15
			}
		}
		185 = {
			key = "treasure_ark_of_the_covenant" #Axum
			icon = "treasure_chest"
            state_modifier = {
				local_state_trade_routes = 2
			}
		}
		186 = {
			key = "black_stone_of_kaaba" #Mecca
			icon = "black_stone"
            state_modifier = {
				local_monthly_food_modifier = 0.1
			}
		}
		187 = {
			key = "babylonian_map_of_the_world" #Sippar
			icon = "treasure_chest"
            state_modifier = {
				local_population_capacity_modifier = 0.075
			}
		}
		188 = {
			key = "foundation_tablets_of_darius" #Pasargadae
			icon = "treasure_chest"
            state_modifier = {
				local_happiness_for_same_culture_modifier = 0.1
			}
		}
		189 = {
			key = "xerxes_lamasus" #Persepolis
			icon = "treasure_architecture"
            state_modifier = {
				local_manpower_modifier = 0.15
			}
		}
		190 = {
			key = "shahriar_and_the_lion" #Persepolis
			icon = "treasure_architecture"
            state_modifier = {
				local_defensive = 0.2
			}
		}
		191 = {
			key = "ishtar_gate" #Babylon
			icon = "treasure_architecture"
            state_modifier = {
				local_goods_from_slaves = -1
			}
		}
		192 = {
			key = "lion_rython"
			icon = "treasure_chest"
            state_modifier = {
				local_citizen_output = 0.1
			}
		}
		193= {
			key = "statue_of_aphrodite_of_aphrodisias"
			icon = "treasure_architecture"
            state_modifier = {
				local_pop_promotion_speed_modifier = 0.15
			}
		}
		194 = {
			key = "hemhem_crown_of_egypt"
			icon = "treasure_chest"
            state_modifier = {
				local_monthly_food_modifier = 0.1
			}
		}
		195 = {
			key = "lion_capital"
			icon = "treasure_architecture"
            state_modifier = {
				local_pop_conversion_speed_modifier = 0.2
			}
		}
		196 = {
			key = "statue_of_marduk" #Somewhat unclear, probably Babylon
			icon = "treasure_architecture"
            state_modifier = {
				local_happiness_for_same_culture_modifier = 0.1
			}
		}
		197 = {
			key = "benben_stone" #Heliopolis
			icon = "treasure_chest"
            state_modifier = {
				local_population_capacity = 6
			}
		}
		198 = {
			key = "lapis_manalis" #Rome
			icon = "treasure_chest"
            state_modifier = {
				local_population_capacity_modifier = 0.075
			}
		}
		199 = {
			key = "stone_of_jacob" #Bet-El
			icon = "stone_of_jacob"
            state_modifier = {
				local_tax_modifier = 0.2
			}
		}
		200 = {
			key = "head_of_orpheus" #Lesbos
			icon = "treasure_chest"
			state_modifier = {
				local_citizen_happyness = 0.1
			}
		}
		201 = {
			key = "sybilline_books" #Rome
			icon = "treasure_chest"
			state_modifier = {
				local_happiness_for_same_culture_modifier = 0.1
			}
		}
		202 = {
			key = "cybele_stone" #Pessinus
			icon = "treasure_chest"
			state_modifier = {
				local_building_slot = 2
			}
		}
		203 = {
			key = "elagabal_stone" #Emesa
			icon = "treasure_chest"
			state_modifier = {
				local_freemen_output = 0.15
			}
		}
		204 = {
			key = "history_of_alexander" #Alexandria
			icon = "treasure_chest"
			state_modifier = {
				local_research_points_modifier = 0.1
			}
		}
		205 = {
			key = "terrace_lion" #Delos
			icon = "treasure_chest"
			state_modifier = {
				local_research_points_modifier = 0.1
			}
		}
		206 = {
			key = "terrace_lions" #Delos
			icon = "treasure_chest"
			state_modifier = {
				local_freemen_output = 0.15
			}
		}
		207 = {
			key = "treasure_partition_triparadeisos" #Heliopolis in Syria
			icon = "treasure_urn_3"
			dlc = "Heirs of Alexander"
			state_modifier = {
				monthly_local_governor_wage = -0.15
			}
		}
		208 = {
			key = "treasure_enquiry_into_plants" #Euboia
			icon = "treasure_urn_2"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_research_points_modifier = 0.15
			}
		}
		209 = {
			key = "treasure_history_of_animals" #Euboia
			icon = "treasure_urn_1"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_research_points_modifier = 0.15
			}
		}
		210 = {
			key = "treasure_indike" #Port in Antigonid Empire - Leuke Akte for now
			icon = "treasure_urn_2"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_base_trade_routes_modifier = 0.15
			}
		}
		211 = {
			key = "treasure_tragedies" #Athens country
			icon = "treasure_urn_1"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_nobles_happyness = 0.1
			}
		}
		212 = {
			key = "treasure_stasanders_xyston" #Persia - Aris
			icon = "treasure_sword"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_happiness_for_same_culture_modifier = 0.1
			}
		}
		213 = {
			key = "treasure_silver_shield" #Bactria - Bactra
			icon = "treasure_armor_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_manpower_modifier = 0.2
			}
		}
		214 = {
			key = "treasure_arms_of_alexander" #Bactra
			icon = "treasure_sword"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_population_happiness = 0.1
			}
		}
		215 = {
			key = "treasure_armor_of_alexander" #Tyros
			icon = "treasure_armor_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_defensive = 0.25
			}
		}
		216 = {
			key = "treasure_ashes_of_hephaiston" #Borsippa
			icon = "treasure_sarcophagus_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_happiness_for_same_culture_modifier = 0.15
			}
		}
		217 = {
			key = "treasure_sarcophagus_polyxena" #Troy - Aeolian League
			icon = "treasure_sarcophagus_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_nobles_output = 0.1
			}
		}
		218 = {
			key = "treasure_tomb_of_payava" #Lycia - Telemesos
			icon = "treasure_sarcophagus_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_base_trade_routes_modifier = 0.1
			}
		}
		219 = {
			key = "treasure_wolf_statue" #Armaouira
			icon = "treasure_urn_1"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_freemen_output = 0.15
			}
		}
		220 = {
			key = "treasure_sarcophagus_seti" #Tentyris
			icon = "treasure_sarcophagus_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.1
			}
		}
		221 = {
			key = "treasure_crocodile_mummy" #Fayyum - Krokodilopolis / Ptolemais Eurgetis
			icon = "treasure_sarcophagus_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_building_slot = 2
			}
		}
		222 = {
			key = "treasure_obelisk_seti" #Somehwere unknown in Egypt - later moved to Alexandria
			icon = "treasure_architecture_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.1
			}
		}
		223 = {
			key = "treasure_colossi_pharaohs" #Luxor
			icon = "treasure_architecture_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_population_capacity = 4
			}
		}
		224 = {
			key = "treasure_book_of_the_dead" #Nile Delta
			icon = "treasure_urn_3"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_population_capacity_modifier = 0.075
			}
		}
		225 = {
			key = "treasure_amun_statue" #Temple of Amun in Kawa Nubia
			icon = "treasure_architecture_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_goods_from_slaves = -1
			}
		}
		226 = {
			key = "treasure_meroitic_stellae" #Meroe
			icon = "treasure_architecture_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_slaves_output = 0.15
			}
		}
		227 = {
			key = "treasure_head_of_amenhotep" #Luxor
			icon = "treasure_architecture_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_nobles_happyness = 0.1
			}
		}
		228 = {
			key = "treasure_darius_body" #Persepolis
			icon = "treasure_sarcophagus_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_state_trade_routes = 2
			}
		}
		229 = {
			key = "treasure_ceremonial_acinaces" #Sousa
			icon = "treasure_sword"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_happiness_for_same_culture_modifier = 0.1
			}
		}
		230 = {
			key = "treasure_derafsh" #Karrai
			icon = "treasure_urn_2"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_happiness_for_same_culture_modifier = 0.1
			}
		}
		231 = {
			key = "treasure_mask_of_sargon" #Niniveh
			icon = "treasure_armor_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				monthly_local_governor_wage = -0.15
			}
		}
		232 = {
			key = "treasure_victory_stele" #Sousa
			icon = "treasure_architecture_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_monthly_state_loyalty = 0.15
			}
		}
		233 = {
			key = "treasure_gilgamesh" # Nippur
			icon = "treasure_urn_3"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_nobles_output = 0.1
			}
		}
		234 = {
			key = "treasure_black_obelisk" #Ashur
			icon = "treasure_architecture_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_slaves_output = 0.15
			}
		}
		235 = {
			key = "treasure_white_obelisk" #Niniveh
			icon = "treasure_architecture_hoa"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_freemen_output = 0.15
			}
		}
		236 = {
			key = "treasure_babylonian_chronicles" #Nippur
			icon = "treasure_urn_2"
			dlc = "Heirs of Alexander"
			state_modifier = {
				local_research_points_modifier = 0.15
			}
		}
		241 = { # Balagrai
			key = "cyr_treasure_serpent_of_slonta"
			icon = "treasure_architecture"
			state_modifier = {
				local_tribesmen_output = 0.05
			}
		}
		450 = {
			key = "treasure_cr_skin_of_the_gorillae" #Carthage
			icon = "cr_treasure_skins_of_the_gorilla_03"
			state_modifier = {
				local_base_trade_routes_modifier = 0.1
			}
		}
		451 = {
			key = "cr_treasure_ambrosial_rock_gadir" #Tyre
			icon = "cr_treasure_ambrosial_rock_02"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.1
			}
		}
		500 = { # Platanus - Vettonian Verracos
			key = "treasure_stone_verracos"
			icon = "treasure_architecture"
			state_modifier = {
				local_population_happiness = 0.05
			}
		}
		501 = { # Metalla/Carthage - Stelae of Nora
			key = "treasure_tarshish_stelae"
			icon = "treasure_architecture"
			state_modifier = {
				local_freemen_happyness = 0.15
			}
		}
		502 = { # Salika - Mausoleum of Pozo Moro
			key = "treasure_mausoleum_of_the_lions_iberic"
			icon = "treasure_sarcophagus"
			state_modifier = {
				local_research_points_modifier = 0.1
			}
		}
		503 = { # Salaria - Warrior of Double Armor
			key = "treasure_warrior_statue_iberic"
			icon = "treasure_architecture"
			state_modifier = {
				local_nobles_output = 0.1
			}
		}
		504 = { # Turdetania - Bull of Osuna
			key = "treasure_turdetanian_bull"
			icon = "treasure_architecture"
			state_modifier = {
				local_base_trade_routes_modifier = 0.1
			}
		}
		505 = { # Arronia - Gallaecian Axe
			key = "treasure_callaecian_ornated_axe"
			icon = "treasure_chest"
			state_modifier = {
				local_tribesmen_happyness = 0.1
			}
		}
		506 = { # Tartessia - Bronze Carriazo
			key = "treasure_tartessian_ceremonial_bit"
			icon = "treasure_chest"
			state_modifier = {
				local_citizen_happyness = 0.1
			}
		}
		507 = { # Ilercavonia - Treasure of Trivissa
			key = "treasure_ilercavonian_vessel"
			icon = "treasure_chest"
			state_modifier = {
				local_monthly_food_modifier = 0.1
			}
		}
		508 = { # Edetania - Censer of Puntal dels Llops
			key = "treasure_edetanian_censer"
			icon = "treasure_architecture"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.1
			}
		}
		509 = { # Olcadia - Necklace of Clares
			key = "treasure_olcadian_necklace"
			icon = "treasure_chest"
			state_modifier = {
				local_pop_conversion_speed_modifier = 0.2
			}
		}
		510 = { # Gigurria - Fibula of Braganca
			key = "treasure_lusitanian_fibula"
			icon = "treasure_chest"
			state_modifier = {
				local_manpower_modifier = 0.15
			}
		}

		801 = { # 334
			key = "treasure_it_sacred_stone_of_aphrodite"
			icon = "treasure_it_sacred_stone_of_aphrodite"
			state_modifier = {
				local_population_growth = 0.03
			}
		}
		802 = { # 753
			key = "treasure_it_sacred_stone_of_emesa"
			icon = "treasure_it_sacred_stone_of_emesa"
			state_modifier = {
				local_unrest = -0.3
			}
		}
		803 = { # ARA
			key = "treasure_it_throne_of_astarte"
			icon = "treasure_it_throne_of_astarte"
			state_modifier = {
				local_population_growth = 0.03
			}
		}
		804 = { # GTE
			key = "treasure_it_helmet_of_zalmoxis"
			icon = "treasure_it_helmet_of_zalmoxis"
			state_modifier = {
				local_unrest = -0.3
			}
		}
		805 = { # DLP
			key = "treasure_it_omphalos_of_delphi"
			icon = "treasure_it_omphalos_of_delphi"
			state_modifier = {
				local_monthly_food_modifier = 0.05
			}
		}
		806 = { # MGA
			key = "treasure_it_herodorus_olympic_wreath"
			icon = "treasure_it_herodorus_olympic_wreath"
			state_modifier = {
				local_pop_conversion_speed_modifier = 0.03
			}
		}
		807 = { # ATH
			key = "treasure_it_olympic_wreath_of_dioxippus"
			icon = "treasure_it_olympic_wreath_of_dioxippus"
			state_modifier = {
				local_freemen_happyness = 0.05
			}
		}
		808 = { # BPK
			key = "treasure_it_bust_of_demeter"
			icon = "treasure_it_bust_of_demeter"
			state_modifier = {
				local_monthly_food_modifier = 0.05
			}
		}
		809 = { # EPO
			key = "treasure_it_marble_statue_of_asclepius"
			icon = "treasure_it_marble_statue_of_asclepius"
			state_modifier = {
				local_pop_assimilation_speed_modifier = 0.03
			}
		}
		810 = { # BAC
			key = "treasure_it_shrine_of_anahita"
			icon = "treasure_it_shrine_of_anahita"
			state_modifier = {
				local_population_growth = 0.03
			}
		}
		811 = { # HMK
			key = "treasure_it_diane_the_huntress_statue"
			icon = "treasure_it_diane_the_huntress_statue"
			state_modifier = {
                local_defensive = 0.05
			}
		}
		812 = { # VNT
			key = "treasure_it_veneti_horse"
			icon = "treasure_it_veneti_horse"
			state_modifier = {
				local_freemen_output = 0.03
			}
		}
		813 = { # VNT
			key = "treasure_it_goddess_reitia_shrine"
			icon = "treasure_it_goddess_reitia_shrine"
			state_modifier = {
				local_research_points_modifier = 0.05
			}
		}
		814 = { # DEC
			key = "treasure_it_golden_cape_of_deceangli"
			icon = "treasure_it_golden_cape_of_deceangli"
			state_modifier = {
				local_monthly_state_loyalty = 0.05
			}
		}
		815 = { # TDT
			key = "treasure_it_turduli_warrior_stela"
			icon = "treasure_it_turduli_warrior_stela"
			state_modifier = {
				local_cohort_start_experience = 5
			}
		}
		816 = { # EPI
			key = "treasure_it_lycian_marble_sarcophagus"
			icon = "treasure_it_lycian_marble_sarcophagus"
			state_modifier = {
				local_citizen_happyness = 0.03
			}
		}
		817 = { # BYB
			key = "treasure_it_phoenician_votive_statuettes"
			icon = "treasure_it_phoenician_votive_statuettes"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.03
			}
		}
		818 = { # DEL
			key = "treasure_it_herma_statue_of_siphnos"
			icon = "treasure_it_herma_statue_of_siphnos"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.03
			}
		}
		819 = { # PHI
			key = "treasure_it_statue_of_thales"
			icon = "treasure_it_statue_of_thales"
			state_modifier = {
				local_research_points_modifier = 0.05
			}
		}
		820 = { # BOI
			key = "treasure_it_boii_chieftains_torc"
			icon = "treasure_it_boii_chieftains_torc"
			state_modifier = {
				local_monthly_state_loyalty = 0.05
			}
		}
		821 = { # PND
			key = "treasure_it_tamil_mother_goddess_statue"
			icon = "treasure_it_tamil_mother_goddess_statue"
			state_modifier = {
				local_monthly_food_modifier = 0.03
			}
		}
		822 = { # CHL
			key = "treasure_it_gudimallam_lingam_of_shiva"
			icon = "treasure_it_gudimallam_lingam_of_shiva"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.03
			}
		}
		823 = { # MAS
			key = "treasure_it_statue_of_protis"
			icon = "treasure_it_statue_of_protis"
			state_modifier = {
                local_tribesmen_happyness = 0.03
			}
		}
		824 = { # 687
			key = "treasure_it_second_temple_menorah"
			icon = "treasure_it_second_temple_menorah"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.05
			}
		}
		825 = { # KSH
			key = "treasure_it_divine_vessel_of_isis"
			icon = "treasure_it_divine_vessel_of_isis"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.03
			}
		}
		826 = { # KSH
			key = "treasure_it_sphinx_of_taharqo"
			icon = "treasure_it_sphinx_of_taharqo"
			state_modifier = {
				local_monthly_state_loyalty = 0.05
			}
		}
		827 = { # PTC
			key = "treasure_it_gallic_bronze_carnyx"
			icon = "treasure_it_gallic_bronze_carnyx"
			state_modifier = {
                local_defensive = 0.05
			}
		}
		828 = { # SCE
			key = "treasure_it_scythian_ritualistic_treasure"
			icon = "treasure_it_scythian_ritualistic_treasure"
			state_modifier = {
                local_tribesmen_happyness = 0.03
			}
		}
		829 = { # LGI
			key = "treasure_it_scythian_princes_plunder"
			icon = "treasure_it_scythian_princes_plunder"
			state_modifier = {
                local_tribesmen_happyness = 0.03
			}
		}
		830 = { # ARG
			key = "treasure_it_mask_of_agamemnon"
			icon = "treasure_it_mask_of_agamemnon"
			state_modifier = {
				local_monthly_state_loyalty = 0.05
			}
		}
		831 = { # 7 ROM
			key = "treasure_it_statue_of_siren_parthenope"
			icon = "treasure_it_statue_of_siren_parthenope"
			state_modifier = {
                local_happiness_for_same_culture_modifier = 0.03
			}
		}
		832 = { # LUG
			key = "treasure_it_statue_of_sardus_pater"
			icon = "treasure_it_statue_of_sardus_pater"
			state_modifier = {
                local_defensive = 0.03
			}
		}
		833 = { # SNT
			key = "treasure_it_santones_ceremonial_helmet"
			icon = "treasure_it_santones_ceremonial_helmet"
			state_modifier = {
				local_monthly_state_loyalty = 0.03
			}
		}
		834 = { # UMB
			key = "treasure_it_mars_of_todi"
			icon = "treasure_it_mars_of_todi"
			state_modifier = {
                local_unrest = -0.5
			}
		}
		835 = { # COI
			key = "treasure_it_corieltauvi_shield"
			icon = "treasure_it_corieltauvi_shield"
			state_modifier = {
                local_monthly_state_loyalty = 0.03
			}
		}
		836 = { # ODR
			key = "treasure_it_king_cotys_silver"
			icon = "treasure_it_king_cotys_silver"
			state_modifier = {
                local_monthly_state_loyalty = 0.03
			}
		}
		837 = { # SCD
			key = "treasure_it_scordisci_silver_cauldron"
			icon = "treasure_it_scordisci_silver_cauldron"
			state_modifier = {
                local_unrest = -0.2
			}
		}
		838 = { # HRE
			key = "treasure_it_skinfaxi_ritual_sun_chariot"
			icon = "treasure_it_skinfaxi_ritual_sun_chariot"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.03
			}
		}
		839 = { # LNG
			key = "treasure_it_moccos_boar_god_statue"
			icon = "treasure_it_moccos_boar_god_statue"
			state_modifier = {
				local_monthly_food_modifier = 0.05
			}
		}
		840 = { # TRI
			key = "treasure_it_cantiaci_ornate_shield"
			icon = "treasure_it_cantiaci_ornate_shield"
			state_modifier = {
                local_monthly_state_loyalty = 0.03
			}
		}
		841 = { # HDM
			key = "treasure_it_tomb_of_job"
			icon = "treasure_it_tomb_of_job"
			state_modifier = {
                local_unrest = -0.3
			}
		}
		842 = { # ION
			key = "treasure_it_aesthetic_canon_of_polykleitos"
			icon = "treasure_it_aesthetic_canon_of_polykleitos"
			state_modifier = {
				local_citizen_happyness = 0.05
			}
		}
		843 = { # ARG
			key = "treasure_it_colossal_hera_of_argos"
			icon = "treasure_it_colossal_hera_of_argos"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.03
			}
		}
		844 = { # TRP
			key = "treasure_it_war_goddess_ifri_statue"
			icon = "treasure_it_war_goddess_ifri_statue"
			state_modifier = {
                local_unrest = -0.2
			}
		}
		845 = { # TRP
			key = "treasure_it_gurzil_magical_bull"
			icon = "treasure_it_gurzil_magical_bull"
			state_modifier = {
				local_cohort_recruit_speed = 0.05
			}
		}
		846 = { # PON
			key = "treasure_it_baetyl_of_ma"
			icon = "treasure_it_baetyl_of_ma"
			state_modifier = {
				local_cohort_recruit_speed = 0.05
			}
		}
		847 = { # ZHZ
			key = "treasure_it_rishabhanatha_statue"
			icon = "treasure_it_rishabhanatha_statue"
			state_modifier = {
                local_unrest = -0.3
			}
		}
		848 = { # ANU
			key = "treasure_it_golden_chethiya_of_saman"
			icon = "treasure_it_golden_chethiya_of_saman"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.03
			}
		}
		849 = { # PYR
			key = "treasure_it_lady_of_the_nets"
			icon = "treasure_it_lady_of_the_nets"
			state_modifier = {
				local_monthly_food_modifier = 0.05
			}
		}
		850 = { # SCY
			key = "treasure_it_thagimasidas_monument"
			icon = "treasure_it_thagimasidas_monument"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.03
			}
		}
		851 = { # QTB
			key = "treasure_it_basamum_ibex_statue"
			icon = "treasure_it_basamum_ibex_statue"
			state_modifier = {
				local_tribesmen_output = 0.03
			}
		}
		852 = { # THD
			key = "treasure_it_baetyl_goddess_aluzza"
			icon = "treasure_it_baetyl_goddess_aluzza"
			state_modifier = {
				local_tribesmen_happyness = 0.03
			}
		}
		853 = { # SHB
			key = "treasure_it_talab_shrine_oracle"
			icon = "treasure_it_talab_shrine_oracle"
			state_modifier = {
				local_monthly_food_modifier = 0.03
			}
		}
		854 = { # MAK
			key = "treasure_it_arabian_snake_cult_shrine"
			icon = "treasure_it_arabian_snake_cult_shrine"
			state_modifier = {
				local_tribesmen_happyness = 0.03
			}
		}
		855 = { # DUR
			key = "treasure_it_divine_spoons_of_durotriges"
			icon = "treasure_it_divine_spoons_of_durotriges"
			state_modifier = {
				local_pop_conversion_speed_modifier = 0.03
			}
		}
		856 = { # SWE
			key = "treasure_it_votive_stone_of_hludana"
			icon = "treasure_it_votive_stone_of_hludana"
			state_modifier = {
                local_commerce_value_modifier = 0.05
			}
		}
		857 = { # VND
			key = "treasure_it_perun_thunder_god_idol"
			icon = "treasure_it_perun_thunder_god_idol"
			state_modifier = {
                local_unrest = -0.3
			}
		}
		858 = { # SLO
			key = "treasure_it_medeina_forest_mother"
			icon = "treasure_it_medeina_forest_mother"
			state_modifier = {
				local_tribesmen_happyness = 0.03
			}
		}
		859 = { # SLV
			key = "treasure_it_otherworld_portal"
			icon = "treasure_it_otherworld_portal"
			state_modifier = {
				local_pop_assimilation_speed_modifier = 0.03
			}
		}
		860 = { # PAE
			key = "treasure_it_lusitanian_silver_breastplate"
			icon = "treasure_it_lusitanian_silver_breastplate"
			state_modifier = {
				local_tribesmen_happyness = 0.03
			}
		}

		861 = { # SPA
			key = "treasure_it_euryleonis_bronze_statue"
			icon = "treasure_it_euryleonis_bronze_statue"
			state_modifier = {
				local_pop_assimilation_speed_modifier = 0.03
			}
		}

		862 = { # OSM
			key = "treasure_it_stele_of_agritore"
			icon = "treasure_it_stele_of_agritore"
			state_modifier = {
				local_happiness_for_same_religion_modifier = 0.03
			}
		}

		863 = { # ARM
			key = "treasure_it_vishapaqar_fish_stone"
			icon = "treasure_it_lady_of_the_nets"
			state_modifier = {
				local_monthly_food_modifier = 0.03
			}
		}

		864 = { # VCL
			key = "treasure_it_veliocassian_tribal_helmet"
			icon = "treasure_it_veliocassian_tribal_helmet"
			state_modifier = {
				local_cohort_recruit_speed = 0.03
			}
		}

		865 = { # ION
			key = "treasure_it_goddess_artemis_stone"
			icon = "treasure_it_goddess_artemis_stone"
			state_modifier = {
				local_monthly_state_loyalty = 0.03
			}
		}

		866 = { # BOA
			key = "treasure_it_cult_bear_sculpture"
			icon = "treasure_it_cult_bear_sculpture"
			state_modifier = {
				local_tribesmen_happyness = 0.03
			}
		}

		867 = { # CNT
			key = "treasure_it_beast_of_achelous"
			icon = "treasure_it_beast_of_achelous"
			state_modifier = {
				local_monthly_food_modifier = 0.03
			}
		}

		868 = { # HRE
			key = "treasure_it_holy_cart_of_nerthus"
			icon = "treasure_it_holy_cart_of_nerthus"
			state_modifier = {
				local_population_growth = 0.03
			}
		}
		#Indian Buddhist and Hindu Texts/Treasures (Do modifiers)
		##19 New
		##Buddhist:
		869 = { # MRY
			key = "treasure_india_sutta_pitaka"
			icon = "old_script_1"
			state_modifier = {
				local_unrest = -0.3
			}
		}
		870 = { # MRY
			key = "treasure_india_vinaya_pitaka"
			icon = "old_script_2"
			state_modifier = {
				research_points_modifier = 0.10
			}
		}
		871 = { # MRY
			key = "treasure_india_adhidhamma_pitaka"
			icon = "old_script_3"
			state_modifier = {
				happiness_for_same_religion_modifier = 0.05
			}
		}
		872 = { # MRY
			key = "treasure_india_dhammapada"
			icon = "old_script_3"
			state_modifier = {
				local_population_growth = 0.03
			}
		}
		873 = { # MRY
			key = "treasure_india_milinda_panha"
			icon = "old_script_3"
			state_modifier = {
				happiness_for_same_religion_modifier = 0.05
			}
		}
		874 = { # MRY
			key = "treasure_india_satipatthanavibhango"
			icon = "old_script_1"
			state_modifier = {
				local_monthly_state_loyalty = 0.03
			}
		}
		##Hindu
		875 = { # MRY
			key = "treasure_india_aitareya"
			icon = "old_script_2"
			state_modifier = {
				happiness_for_same_religion_modifier = 0.05
			}
		}
		876 = { # MRY
			key = "treasure_india_kaushitakia"
			icon = "old_script_2"
			state_modifier = {
				local_country_civilization_value = 10.0
			}
		}
		877 = { # MRY
			key = "treasure_india_chandogya"
			icon = "old_script_2"
			state_modifier = {
				local_pop_conversion_speed_modifier = 0.03
			}
		}
		878 = { # MRY
			key = "treasure_india_kena"
			icon = "treasure_it_iguvine_tablets"
			state_modifier = {
				local_citizen_output = 0.1
			}
		}
		879 = { # MRY
			key = "treasure_india_brihadaranyaka"
			icon = "actual_paper"
			state_modifier = {
				local_country_civilization_value = 10.0
			}
		}
		880 = { # MRY
			key = "treasure_india_isha"
			icon = "treasure_it_iguvine_tablets"
			state_modifier = {
				local_population_growth = 0.03
				local_country_civilization_value = 5.0
			}
		}
		881 = { # MRY
			key = "treasure_india_taittiriya"
			icon = "actual_paper"
			state_modifier = {
				local_country_civilization_value = 10.0
			}
		}
		882 = { # MRY
			key = "treasure_india_katha"
			icon = "treasure_it_iguvine_tablets"
			state_modifier = {
				local_population_growth = 0.05
			}
		}
		883 = { # MRY
			key = "treasure_india_shvetashvatara"
			icon = "old_script_3"
			state_modifier = {
				local_monthly_civilization = 0.03
			}
		}
		884 = { # MRY
			key = "treasure_india_maitri"
			icon = "old_script_1"
			state_modifier = {
				research_points_modifier = 0.10
				local_country_civilization_value = 5.0
			}
		}
		885 = { # MRY
			key = "treasure_india_mundaka"
			icon = "old_script_1"
			state_modifier = {
				local_monthly_civilization = 0.03
			}
		}
		886 = { # MRY
			key = "treasure_india_mandukya"
			icon = "old_script_1"
			state_modifier = {
				research_points_modifier = 0.10
			}
		}
		887 = { # MRY
			key = "treasure_india_prashna"
			icon = "treasure_it_iguvine_tablets"
			state_modifier = {
				local_unrest = -0.3
			}
		}
    }
}
family={
	families={
		#Numbers do not have to appear in numerical order but do have to be unique:
		#Current first free ID is 91.
		#Roman Families on Start:
		0={
			key="Cornelii"
			owner=ROM
			culture = roman
			prestige=300
			color = 0
		}
		1={
			key="Claudii"
			owner=ROM
			culture = roman
			prestige=300
			color = 1
		}
		2={
			key="Fabii"
			owner=ROM
			culture = roman
			prestige=300
			color = 2
		}
		# 3={
			# key="Valerii"
			# owner=ROM
			# culture = roman
			# prestige=300
		# }
		#Phrygia:
		4={
			key="Antigonid"
			owner=PRY
			culture = macedonian
			prestige=300
			color = 0
		}
		5={
			key="Aleuadid"
			culture = thessalian
			owner = PRY
			prestige=300
			color = 1
		}
		#Egypt
		6={
			key="Lagid"
			owner=EGY
			culture = macedonian
			prestige=200
			color = 0
		}
		7={
			key = "Magid"
			culture = macedonian
			owner=EGY
			prestige=200
			color = 1
		}
		#Thrace
		8={
			key = "Alkimachid"
			culture=thessalian
			prestige=300
			owner=TRE
			color = 0
		}
		#Sparta
		9={
			key = "Agiad"
			prestige=350
			culture=peloponnesian
			owner=SPA
			color = 0
		}
		10={
			key = "Euryclid"
			prestige=300
			culture=peloponnesian
			owner=SPA
			color = 1
		}
		#Athens
		11={
			key = "Demostenid"
			prestige=300
			culture=athenian
			owner=ATH
			color = 0
		}
		12={
			key = "Stratoklid"
			culture=athenian
			prestige=300
			owner=ATH
			color = 1
		}
		13={
			key = "Philaid"
			culture=athenian
			prestige=500
			owner=ATH
			color = 2
		}
		#Adiabene
		14={
			key = "Orontids"
			prestige=300
			culture=assyrian
			owner=ADI
			color = 0
		}
		15={
			key = "Alanid"
			prestige=300
			culture=assyrian
			owner=ADI
			color = 1
		}
		16={
			key = "Azonid"
			prestige=300
			culture=assyrian
			owner=ADI
			color = 2
		}
		17={
			key = "Silicid"
			prestige=300
			culture=assyrian
			owner=ADI
			color = 3
		}
		#Etruria
		18={
			key = "Caecinii"
			prestige=300
			culture=etruscan
			owner=ETR
		}
		19={
			key = "Tarquinii"
			prestige=300
			culture=etruscan
			owner=ETR
		}
		21={
			key = "Vulturreno"
			prestige=300
			culture=etruscan
			owner=ETR
		}
		89={
			key = "Spurinas"
			prestige=300
			culture=etruscan
			owner=ETR
		}
		#Colchis
		90={
			key = "Aeetid"
			prestige=300
			culture=colchian
			owner=COL
		}
		#Macedonia
		22={
			key = "Antipatrid"
			prestige=250
			culture=macedonian
			owner=MAC
		}
		23={
			key = "Elimiotid"
			prestige=300
			culture=macedonian
			owner=MAC
		}
		#Syracuse
		24={
			key = "Agathoklid"
			prestige=300
			culture=syracusan
			owner=SYR
		}
		#Carthage
		25={
			key = "Barqid"
			prestige=250
			culture=carthaginian
			owner=CAR
		}
		26={
			key = "Bodonid"
			prestige=300
			culture=carthaginian
			owner=CAR
		}
		68 = { #Old "Royal" Dynasty
			key = "Hannonid" #Or Hannonid
			prestige=250
			culture=carthaginian
			owner=CAR
		}
		69 = {
			key = "Giskonid"
			prestige=300
			culture=carthaginian
			owner=CAR
		}
		#Maurya
		27={
			key = "Maurya"
			prestige=300
			culture=magadhi
			owner=MRY
		}
		28={
			key = "Shunga"
			prestige=300
			culture=magadhi
			owner=MRY
		}
		#Samnites
		29={
			key = "Varriani"
			prestige=300
			culture=samnite
			owner=SAM
		}
		87 = {
			key = "Calavii"
			prestige=350
			culture=samnite
			owner=SAM
		}
		88 = {
			key = "Gellii"
			prestige=250
			culture=samnite
			owner=SAM
		}
		#Seleucids
		30={
			key = "Seleukid"
			prestige=200
			culture=macedonian
			owner=SEL
		}
		70= {
			key = "Frataraka"
			prestige=300
			culture=pasargadi
			owner=SEL
		}
		#Atropatene
		31={
			key = "Atropatids"
			prestige=350
			culture=median
			owner=MAP
		}
		#Iberia
		32={
			key = "Azonid"
			prestige=300
			culture=ibero
			owner=IBR
		}
		#Colchis
		33={
			key = "Kujid"
			prestige=300
			culture=colchian
			owner=COL
		}
		#Capadocia
		34={
			key = "Amyntid"
			prestige=200
			culture=macedonian
			owner=CAP
		}
		#Kios
		35={
			key = "Mithridatid"
			prestige=350
			culture=median
			owner=KIO
		}
		#Chola Dynasty
		36={
			key = "Chola"
			prestige=350
			culture=tamil
			owner=CHL
		}
		#Pandya Dynasty
		37={
			key = "Pandya"
			prestige=350
			culture=tamil
			owner=PND
		}
		#Vijaya Dynasty
		67={
			key = "Vijaya"
			prestige=300
			culture=lankan
			owner=ANU
		}
		#Mushika Dynasty
		38={
			key = "Mushika"
			prestige=300
			culture = kannadan
			owner=ALU
		}
		#Kalinga Dynasty
		39={
			key = "Kalinga"
			prestige=300
			culture=kalingan
			owner=KAL
		}
		#Epirus
		40={
			key = "Aiakid"
			prestige=300
			culture=epirote
			owner=EPI
		}
		41={
			key = "Megaklid"
			culture=epirote
			prestige=300
			owner=EPI
		}
		#Achaemenids
		42={
			key = "Achaimenid"
			culture=pasargadi
			prestige=500
			owner=HCP
		}
		#Ionia
		43={
			key = "Hipparchid"
			prestige=300
			culture=cyrenaican
			owner=ION
		}
		#Bithynia
		44={
			key = "Zipoeteid"
			prestige=300
			culture=bithynian
			owner=BIT
		}
		#Arados
		45={
			key = "Ger_ashtartid"
			prestige=300
			culture=phoenician
			owner=ARA
		}
		#Arados
		46={
			key = "Aynelid"
			prestige=300
			culture=phoenician
			owner=BYB
		}
		#Sidon
		47={
			key = "Elonimid"
			prestige=300
			culture=phoenician
			owner=SID
		}
		#Rhodes
		48={
			key = "Demaratid"
			prestige=300
			culture=aegean
			owner=RHO
		}
		#Miletos
		49={
			key = "Aristodemid"
			prestige=300
			culture=ionian
			owner=MLO
		}
		#Paeonia
		50={
			key = "Argestaiid"
			prestige=300
			culture=macedonian
			owner=PAA
		}
		#Odrysia
		51={
			key = "Odrysid"
			prestige=300
			culture=thracian
			owner=ODR
		}
		#Dardania
		52={
			key = "Dardanid"
			prestige=300
			culture=dardanian
			owner=DRD
		}
		#Taulantia
		53={
			key = "Taulantid"
			prestige=300
			culture=taulantian
			owner=TLN
		}
		#Sinope
		54={
			key = "Skydrothemid"
			prestige=300
			culture=cappadocian
			owner=SNP
		}
		#Massylia
		55={
			key = "Ailymasid"
			prestige=300
			culture=massylian
			owner=MSY
		}
		#Wakekiye
		57={
			key = "Wakekiye"
			prestige=500
			culture=lower_nubian
			owner=DOD
		}
		#Samaria
		58={
			key = "El_azarid"
			prestige=300
			culture=hebrew
			owner=SMA
		}
		#Bambyce
		59={
			key = "Atargatid"
			prestige=400
			culture=aramaic
			owner=BMB
		}
		#Judea
		60={
			key = "Tzadoqi"
			prestige=500
			culture=hebrew
			owner=JUD
		}
		#Bactria
		61={
			key = "Sophytid"
			prestige=200
			culture=macedonian
			owner=BAC
		}
		#Bosporan Kingdom
		62={
			key = "Spartokid"
			prestige=300
			culture=bosporan
			owner=BPK
		}
		#Scythian Kingdom
		63={
			key = "Agarid"
			prestige=300
			culture=scythian
			owner=SCY
		}
		#Siracia
		64={
			key = "Aripharnid"
			prestige=300
			culture=siraci
			owner=SCE
		}
		#Zygia
		65={
			key = "Vaisali"
			prestige=300
			culture=abasgoi
			owner=ZGY
		}
		#Cyrenaica
		66={
			key = "Charinid"
			prestige=300
			culture=cyrenaican
			owner=CYR
		}
		#Armenia
		71 = {
			key = "Orontids"
			prestige = 300
			culture = armenian
			owner=ARM
		}
		72={
			key = "Meroid"
			prestige=300
			culture=meroitic
			owner=KSH
		}
		# Elatea
		73 = {
			key = "Xanthippid"
			prestige=300
			culture=boeotian
			owner=PHO
		}
		#Khasa
		80={
			key = "Abisarid"
			prestige=300
			culture=dardic
			owner=KLS
		}
		#Adigaiman
		81={
			key = "Adagaimani"
			prestige=300
			culture=tamil
			owner=ADG
		}
		#Parambu
		82={
			key = "Parambuid"
			prestige=300
			culture=tamil
			owner=PRB
		}
		#Kosar
		83={
			key = "Kosarid"
			prestige=300
			culture=tamil
			owner=KSR
		}
		#Haihaya
		84={
			key = "Haihaya"
			prestige=300
			culture=avanti
			owner=HYA
		}
		#Paurava
		85={
			key = "Pauravid"
			prestige=300
			culture=gandhari
			owner=PRA
		}
		#Epirus 2
		86={
			key = "Gelid"
			culture=epirote
			prestige=300
			owner=EPI
		}
		#Arachosia
		100 = {
			key = "Sibyrtid"
			prestige=300
			culture=cretan
			owner=ARS
		}
		#Chera Dynasty
		250={
			key = "Chera"
			prestige=350
			culture=cheran
			owner=CHR
		}
		#Ruhunu-Vijaya
		251={
			key = "Ruhunu"
			prestige=350
			culture=lankan
			owner=RHN
		}
		252 = {
			key = "Osicanid"
			prestige=350
			culture =argolian
			owner=ARG
		}
		#New Galatian families
		1000 = {
			key = "Tectosages"
			prestige=300
			culture=celtic_pannonian
			owner=TEC
		}
		1001 = {
			key = "Trocmid"
			prestige=300
			culture=celtic_pannonian
			owner=TOI
		}
		1002 = {
			key = "Boiorius"
			prestige=300
			culture=celtic_pannonian
			owner=TOI
		}
		1003 = {
			key = "Volcaesus"
			prestige=300
			culture=celtic_pannonian
			owner=TOL
		}
		1004 = {
			key = "Tylises"
			prestige=300
			culture=celtic_pannonian
			owner=TOL
		}
		1005 = {
			key = "Belgiosus"
			prestige=300
			culture=celtic_pannonian
			owner=SCD
		}
		1006 = {
			key = "Acichorid"
			prestige=300
			culture=celtic_pannonian
			owner=SCD
		}
		#Gadir
		150 = {
			key = "Chalid"
			prestige=300
			culture=carthaginian
			owner=GAD
		}
		151 = {
			key = "Balbid"
			prestige=250
			culture=carthaginian
			owner=GAD
		}
		#Arabia
		300 = {
			key = "Tasmid"
			prestige=300
			culture=yamama
			owner=AX0
		}
		301 = {
			key = "al-Yamama"
			prestige=300
			culture=yamama
			owner=AX3
		}
		302 = {
			key = "Jadisid"
			prestige=300
			culture=yamama
			owner=AX3
		}
		303 = {
			key = "Aaditid"
			prestige=300
			culture=adite
			owner=AX6
		}

		#Arseka
		304 = {
            key = "Helladis"
            prestige=300
            culture=massalian
            owner=SGS
        }

		#Yaudheya
		400 = {
			key = "Janamejaya"
			prestige=500
			culture=kuru
			owner=YDD
		}
		401 = {
			key = "Prativindhya"
			prestige=400
			culture=kuru
			owner=YDD
		}
		402 = {
			key = "Nriga"
			prestige=300
			culture=kuru
			owner=YDD
		}

	}
}
diplomacy = {

	defensive_league = {
		member = MET
		member = HCL
		member = CRO
	}

	defensive_league = {
		member = MAS
		member = EPO
		member = HMK
	}

	defensive_league = {
		member = OPO
		member = MYL
		member = MND
	}

	#Arcadian League
	defensive_league = {
		member = MTE
		member = STP
		member = MGL
		member = AZA
		member = HRA
		member = TEG
		member = MSE
	}

	#Messenia
	alliance = { first = MSE second = LPR }

	# Northern Sicilian Opposition to Agathocles
	defensive_league = {
		member = SCU
		member = TYN
		member = CLA
	}

	#Rome
	dependency = { first = ROM second = PEL subject_type = feudatory }
	dependency = { first = ROM second = FRE subject_type = feudatory }
	dependency = { first = ROM second = MRS subject_type = feudatory }
	dependency = { first = ROM second = NUC subject_type = feudatory }

	#Samnium - Lucania Alliance
	guarantee = { first = LCA second = SAM }

	#Tarentum
	#guarantee = { first = TAR second = SPA }
	alliance = { first = TAR second = MSP }
	alliance = { first = TAR second = APU }

	#Apulii
	alliance = { first = APU second = MSP }

	#Lucanii
	#alliance = { first = LCA second = BRT } #RDD
	dependency = { first = LCA second = ELE subject_type = tributary }

	#Bruttii
	dependency = { first = BRT second = HPO subject_type = tributary }
	dependency = { first = BRT second = THU subject_type = tributary }

	#Syracuse
	dependency = { first = SYR second = LOC subject_type = feudatory }
	dependency = { first = SYR second = RHG subject_type = feudatory }
	dependency = { first = SYR second = GEL subject_type = feudatory }

	#Knossos
	dependency = { first = KNO second = ELT subject_type = feudatory }

	#Sinope
	dependency = { first = SNP second = KYA subject_type = feudatory } #Kotyora
	dependency = { first = SNP second = KRS subject_type = feudatory } #Kerausous

	#Bosporan Kingdom
	dependency = { first = BPK second = HNY subject_type = vassal_tribe }

	#Umbria (GP)
	alliance = { first = UMB second = PIE }

	#Etruria
	#alliance = { first = ETR second = FNT }
	
	#Carthage
	#dependency = { first = CAR second = BLD subject_type = feudatory }
	#dependency = { first = CAR second = CTI subject_type = feudatory }
	#dependency = { first = CAR second = MLK subject_type = feudatory }
	dependency = { first = CAR second = MSL subject_type = vassal_tribe }
	dependency = { first = CAR second = MSY subject_type = vassal_tribe }
	dependency = { first = CAR second = TPS subject_type = feudatory }
	dependency = { first = CAR second = UTC subject_type = feudatory }
	dependency = { first = CAR second = HDR subject_type = feudatory }
	dependency = { first = CAR second = ACO subject_type = feudatory }
	dependency = { first = CAR second = LPT subject_type = feudatory }
	dependency = { first = CAR second = TRP subject_type = feudatory }
	dependency = { first = CAR second = EMP subject_type = feudatory }
	dependency = { first = CAR second = IOL subject_type = feudatory }
	dependency = { first = CAR second = KUA subject_type = feudatory }
	dependency = { first = CAR second = HEM subject_type = client_state } # Intentional subject of Carthage (as they cannot be feudatories, as they are Greek)
	dependency = { first = CAR second = SIN subject_type = client_state } # Also intentional, same as above
	dependency = { first = CAR second = IBA subject_type = feudatory }
	dependency = { first = CAR second = GIN subject_type = vassal_tribe } # New
	dependency = { first = CAR second = THA subject_type = feudatory } # New Vassal on Mauretanian Coast
	dependency = { first = CAR second = AGG subject_type = feudatory } # New Vassal on Mauretanian Coast

	#Massylia
	#alliance = { first = MSY second = MSL }

	#Egypt
	dependency = { first = EGY second = ADR subject_type = feudatory }
	dependency = { first = EGY second = KOS subject_type = feudatory }

	#Kush
	dependency = { first = KSH second = DOD subject_type = client_state }

	#Crete
	alliance = { first = LYT second = IEP }
	dependency = { first = GRT second = TRA subject_type = feudatory }
	alliance = { first = KNO second = PRE }

	#Histria
	#alliance = { first = ISO second = MLO }

	#Taulanti
	dependency = { first = TLN second = CVI subject_type = vassal_tribe }

	##Ptolemy & Cassander
	#alliance = { first = EGY second = MAC }
	##Seleucus & Cassander
	#alliance = { first = SEL second = MAC }
	##Seleucus & Lysimachus
	#alliance = { first = SEL second = TRE }
	##Ptolemy & Lysimachus
	#alliance = { first = EGY second = TRE }

	#Seleucids
	#Nominal Vassals that should stay as Tributaries:
	dependency = { first = SEL second = TYO subject_type = tributary }
	dependency = { first = SEL second = ADI subject_type = tributary }
	dependency = { first = SEL second = BAC subject_type = satrapy }
	dependency = { first = SEL second = PAR subject_type = satrapy }
	dependency = { first = SEL second = ARS subject_type = satrapy }
	dependency = { first = SEL second = GHA subject_type = client_state }
	dependency = { first = SEL second = GED subject_type = satrapy }
	dependency = { first = SEL second = PES subject_type = satrapy }

	#Armenia
	dependency = { first = ARM second = AR2 subject_type = satrapy }
	dependency = { first = ARM second = SPH subject_type = satrapy }
	dependency = { first = ARM second = CRD subject_type = vassal_tribe }

	#Lysimachos and Cassander - Alliance
	#alliance = { first = MAC second = TRE }

	#Lysimachos and the Odrysia/West-Pontic Cities
	dependency = { first = TRE second = ODR subject_type = vassal_tribe }
	dependency = { first = TRE second = ORG subject_type = feudatory }
	dependency = { first = TRE second = ISO subject_type = feudatory }
	dependency = { first = TRE second = TMS subject_type = feudatory }
	dependency = { first = TRE second = KTS subject_type = feudatory }
	dependency = { first = TRE second = KOI subject_type = feudatory }
	dependency = { first = TRE second = ODS subject_type = feudatory }
	dependency = { first = TRE second = MES subject_type = feudatory }
	dependency = { first = TRE second = APL subject_type = feudatory }

	#Macedonia - Cassander
	dependency = { first = MAC second = PAA subject_type = vassal_tribe }
	dependency = { first = MAC second = MAD subject_type = vassal_tribe }
	dependency = { first = MAC second = ORE subject_type = feudatory }
	dependency = { first = MAC second = AMK subject_type = tributary }
	dependency = { first = MAC second = AKR subject_type = tributary }
	guarantee = { first = MAC second = ARG }

	#Antigonid - Epirote Alliance
	#alliance = { first = EPI second = PRY } #Sealed by Demetrius Marriage

	#Epirote - Taulantian Alliance
	alliance = { first = EPI second = TLN }

	#Antigonids
	#guarantee = { first = PRY second = BOE } #Boetia, switch sides to Antigonus in 304. (REMOVED BY INVICTUS)
	guarantee = { first = PRY second = AET } #Aetolia, switch sides to Antigonus in 304.
	#Nominal Vassals that should stay as Tributaries:
	dependency = { first = PRY second = COM subject_type = tributary } #Commagene
	dependency = { first = PRY second = BMB subject_type = tributary } #Bambyce, theocratic vassal in northern Syria
	dependency = { first = PRY second = JUD subject_type = tributary } #Judea, could be vassal, but now tributary as while it expected to be protected it did not help offensively.
	dependency = { first = PRY second = SMA subject_type = tributary } #Samaria, could be vassal, but now tributary as while it expected to be protected it did not help offensively.
	dependency = { first = PRY second = BYB subject_type = tributary } #Byblos
	dependency = { first = PRY second = SID subject_type = tributary } #Sidon
	dependency = { first = PRY second = ARA subject_type = tributary } #Arados
	dependency = { first = PRY second = KIO subject_type = tributary } #Kios
	#Vassals:
	dependency	= { first = PRY second = CAP subject_type = satrapy } #Cappadocia
	dependency = { first = PRY second = MGA subject_type = feudatory } #Megara
	dependency = { first = PRY second = ATH subject_type = feudatory } #Athens
	dependency = { first = PRY second = DEL subject_type = feudatory } #Nesiotic League
	dependency = { first = PRY second = ION subject_type = feudatory } #Ionian League - It is unclear if Antigonus actually restored the Ionian league or if Lysimachos did just after taking over the region. Much speaks for the fact that he did however.
	dependency = { first = PRY second = IOA subject_type = feudatory } #Aeolia
	dependency = { first = PRY second = KNI subject_type = feudatory } #Knidos
	dependency = { first = PRY second = AST subject_type = feudatory } #Astakos
	dependency = { first = PRY second = KZK subject_type = feudatory } #Kyzikos
	dependency = { first = PRY second = KAO subject_type = tributary } #Kaounos
	dependency = { first = PRY second = PYK subject_type = tributary } #Physkos

	#Mauryans
	dependency = { first = MRY second = ATV subject_type = tributary } #Atavis
	dependency = { first = MRY second = HYA subject_type = tributary } #Haihayas
	dependency = { first = MRY second = PLD subject_type = tributary } #Paladas
	dependency = { first = MRY second = YDD subject_type = feudatory } #Yadheuya
	dependency = { first = MRY second = PRA subject_type = tributary } #Pauravas
	dependency = { first = PRY second = EUB subject_type = feudatory } #Freed by Demetrios in 304

	#Opuntians
	dependency = { first = MAC second = OPU subject_type = feudatory } #Opus

	#Boeotian
	dependency = { first = BOE second = TAN subject_type = feudatory } #Tanagra

	# More Antigonid
	dependency = { first = PRY second = BIT subject_type = tributary } #Bithynia
	dependency = { first = PRY second = CDD subject_type = tributary } #Chalcedon

	#Issa and co
	defensive_league = {
		member = PHA
		member = EPM
		member = ASP
	}

	#Apollonia and co
	defensive_league = {
		member = KRK
		member = APO
	}

	guarantee = { first = TLN second = APO } #

	# Marius Anatolians
	dependency = { first = PRY second = LYC subject_type = tributary } # Lycia
	dependency = { first = PRY second = OBE subject_type = tributary } # Olbe
	dependency = { first = PRY second = MLO subject_type = tributary } # Miletos
	dependency = { first = PRY second = HKS subject_type = tributary } # Halikarnassos

	#Nasamones
	dependency = { first = NAS second = PSY subject_type = tributary } #Psylli

	#Budini
	dependency = { first = BDI second = GLO subject_type = tributary } #Gelonia

	#Scythia
	dependency = { first = SCY second = ALZ subject_type = client_state } #Alizonia
	dependency = { first = SCY second = ARO subject_type = client_state } #Alizonia

	#Herakleia Pontike and co
	defensive_league = {
		member = HCP
		member = SMS
		member = TIE
	}

	#Mauretania
	dependency = { first = MAU  second = SOC subject_type = tributary } #Socosia

	#Hastan tributary
	dependency = { first = ASA second = LSC subject_type = tributary }
	
	#Circle of the Strait
	defensive_league = {
		member = GAD
		member = KUS
		member = LIX
		member = RSS
		member = MGD
	}

	#Carmoia and Lacinippo
	defensive_league = {
		member = CRM
		member = CIP
	}

	#Germania
	dependency = { first = CHA second = BAT subject_type = tributary }
	dependency = { first = CRS second = FOS subject_type = tributary }
	
	#New Arabia
	dependency = { first = MIN second = AX1 subject_type = vassal_tribe } #Kindah
	dependency = { first = AX0 second = AX3 subject_type = vassal_tribe } #Jadis

	MAC = {
		EGY = {
			trade_access=yes
		}
	}
	EGY = {
		MAC = {
			trade_access=yes
		}
	}
	RHO = {
		MAC = {
			trade_access=yes
		}
	}

	MAC = {
		RHO = {
			trade_access=yes
		}
	}
	KOS = {
		PRY = {
			trade_access=yes
		}
	}
	PRY = {
		KOS = {
			trade_access=yes
		}
	}
	SYR = {
		ROM = {
			trade_access=yes
		}
	}
	ROM = {
		SYR = {
			trade_access=yes
		}
	}
	SYR = {
		PRY = {
			trade_access=yes
		}
	}
	PRY = {
		SYR = {
			trade_access=yes
		}
	}
	SYR = {
		CAR = {
			trade_access=yes
		}
	}
	CAR = {
		SYR = {
			trade_access=yes
		}
	}
	PON = {
		CAR = {
			trade_access=yes
		}
	}
	CAR = {
		PON = {
			trade_access=yes
		}
	}
	GRT = {
		PRY = {
			trade_access=yes
		}
	}
}

provinces = { #Any entry must contain a comment with city name.
	### TREASURES ###
	1 = { # Roma
		treasure_slots = { treasures = { 16 198 } }
	}
	14 = { # Cisra
		treasure_slots = { treasures = { 72 } }
	}
	73 = { # Lokroi
		treasure_slots = { treasures = { 42 } }
	}
	84 = { # Syracuse
		treasure_slots = { treasures = { 11 } }
	}
	86 = { # Akragas
		treasure_slots = { treasures = { 46 } }
	}
	131 = { # Arritim
		treasure_slots = { treasures = { 70 } }
	}
	172 = { # Komana
		treasure_slots = { treasures = { 50 } }
	}
	188 = { # Pessinus
		treasure_slots = { treasures = { 202 } }
	}
	266 = { # Rhodes
		treasure_slots = { treasures = { 92 } }
	}
	270 = { # Lemnos
		treasure_slots = { treasures = { 89 } }
	}
	290 = { # Ephesos
		treasure_slots = { treasures = { 8 } }
	}
	334 = { # Paphos
		treasure_slots = { treasures = { 93 } }
	}
	358 = { # Knossos
		treasure_slots = { treasures = { 94 } }
	}
	416 = { # Athens
		treasure_slots = { treasures = { 3 64 } }
	}
	424 = { # Delphi
		treasure_slots = { treasures = { 2 9 } }
	}
	426 = { # Thebes
		treasure_slots = { 	treasures = { 1 83 } }
	}
	439 = { # Olympia
		treasure_slots = { treasures = { 6 112 } }
	}
	440 = { # Argos
		treasure_slots = { treasures = { 4 81 } }
	}
	441 = { # Epidauros
		treasure_slots = { treasures = { 5 } }
	}
	499 = { # Spinobara
		treasure_slots = { treasures = { 73 } }
	}
	500 = { #Memphis
		treasure_slots = { treasures = { 194 } }
	}
	501 = { # Helioupolis
		treasure_slots = { treasures = { 184 197 } }
	}
	504 = { #Leontopolis
		treasure_slots = { treasures = { 222 224 } }
	}
	516 = { # Alexandreia
		treasure_slots = { treasures = { 77 204 } }
	}
	539 = { #Krokodilopolis
		treasure_slots = { treasures = { 221 } }
	}
	560 = { #This
		treasure_slots = { treasures = { 227 } }
	}
	561 = { #Abydos in Egypt
		treasure_slots = { treasures = { 118 } }
	}
	563 = { # Tentyris
		treasure_slots = { treasures = { 69 220 } }
	}
    569 = { # Thebai Hekatompyloi/Diospolis Magna/Waset/Karnak
        treasure_slots = { treasures = { 183 223 } }
    }
	576 = { # Apollonopolis Magna
		treasure_slots = { treasures = { 71 } }
	}
  680 = { # Shechem
    temple_building = 1
  }
	687 = { # Jerusalem
		treasure_slots = { treasures = { 199 } }
	}
	743 = { #Tyros
		treasure_slots = { treasures = { 451 215 } }
	}
	763 = { # Helopolitana
		treasure_slots = { treasures = {  203 207 } }
	}
	766 = { # Gebal/Byblos
		treasure_slots = { treasures = { 37 } }
	}
	786 = {	#Leuke Akte
		treasure_slots = { treasures = { 210 } }
	}
	807 = { # Mabbog
		treasure_slots = { treasures = { 52 } }
	}
	819 = { #Karrai
		treasure_slots = { treasures = { 230 } }
	}
	862 = { #niniveh
		treasure_slots = { treasures = { 235 231 } }
	}
	883 = {	#Ashur
		treasure_slots = { treasures = { 234 } }
	}
	910 = { # Sippar
		treasure_slots = { treasures = { 187 } }
	}
	918 = { # Babylon
		treasure_slots = { treasures = { 191 196 } }
	}
	919 = { # Borsippa
		treasure_slots = { treasures = { 74 216 } }
	}
	929 = { #Nippur
		treasure_slots = { treasures = { 233 236 } }
	}
	946 = { #Sousa
		treasure_slots = { treasures = { 229 232 } }
	}
	994 = { # Ashtishat
		treasure_slots = { treasures = { 32 } }
	}
	1199 = { # Platanus
		treasure_slots = { treasures = { 500 } }
	}
	1254 = { # Salika
		treasure_slots = { treasures = { 502 } }
	}
	1287 = { # Salaria
		treasure_slots = { treasures = { 503 } }
	}
	1570 = { # Armaouira
		treasure_slots = { treasures = { 29 219 } }
	}
	1575 = { # Erebuni
		treasure_slots = { treasures = { 31 } }
	}
	1591 = { # Karchakpyur
		treasure_slots = { treasures = { 30 } }
	}
	1634 = { # Kamachia
		treasure_slots = { treasures = { 35 } }
	}
	1676 = { # Meschistha-Harmozike
		treasure_slots = { treasures = { 36 } }
	}
	1734 = { # Trapezous
		treasure_slots = { treasures = { 110 } }
	}
	1749 = { # Brili
		treasure_slots = { treasures = { 33 } }
	}
	1767 = { # Eriza
		treasure_slots = { treasures = { 114 } }
	}
	1835 = { # Delos
		treasure_slots = { treasures = { 206 84 } }
	}
	1928 = { # Men Askaenos
		treasure_slots = { treasures = { 10 } }
	}
	1992 = { #Telemesos
		treasure_slots = { treasures = { 218 } }
	}
	2090 = { # Bremenium
		treasure_slots = { treasures = { 20 } }
	}
	2321 = { # Avennio
		treasure_slots = { treasures = { 18 } }
	}
	2438 = { # Bibracte
		treasure_slots = { treasures = { 19 } }
	}
	3124 = { # Bida
		treasure_slots = { treasures = { 14 } }
	}
	3244 = { # Thinnisut
		treasure_slots = { treasures = { 13 } }
	}
	3256 = { # Carthage
		treasure_slots = { treasures = { 450 12 } }
	}
	3359 = { # Balagrai
		treasure_slots = { treasures = { 241 } }
	}
	3485 = { # Metalla
		treasure_slots = { treasures = { 501 } }
	}
	3828 = { # Tuliphurdum
		treasure_slots = { treasures = { 63 } }
	}
	3836 = { # Amsivaria
		treasure_slots = { treasures = { 23 } }
	}
	3844 = { # Fletio
		treasure_slots = { treasures = { 21 } }
	}
	3886 = { # Herulia Borealis
		treasure_slots = { treasures = { 22 } }
	}
	4248 = { # Odessos
		treasure_slots = { treasures = { 108 } }
	}
	4310 = { # Kardzhali
		treasure_slots = { treasures = { 26 } }
	}
	4444 = { # Gaya
		treasure_slots = { treasures = { 182 } }
	}
	4475 = { # Ujjayani
		treasure_slots = { treasures = { 195 } }
	}
	4545 = { # Cimus
		treasure_slots = { treasures = { 27 } }
	}
	4768 = { # Erbia
		treasure_slots = { treasures = { 66 } }
	}
	# 4865 = { # Venedicana - no holy site atm. gave the treasure to territory owner (VND)
	# 	treasure_slots = { treasures = { 24 } }
	# }
	4911 = { # Tamasidava
		treasure_slots = { treasures = { 7 } }
	}
	5435 = { # Kurus
		treasure_slots = { treasures = { 34 } }
	}
	5890 = { # Mykon
		treasure_slots = { treasures = { 28 } }
	}
	6562 = { #Aris
		treasure_slots = { treasures = { 212 } }
	}
	6678 = { #Bactra
		treasure_slots = { treasures = { 213 214 } }
	}
	7575 = { #Mecca
		treasure_slots = { treasures = { 186 } }
	}

	### BUILDINGS
	1 = { #Rome
		commerce_building = 1
		court_building = 1
		town_hall_building = 1
		military_building = 2
	}
	2 = {
		military_building = 2
	}
	3 = {
		military_building = 2
	}
	4 = {
		barracks_building = 1
	}
	6 = {
		military_building = 2
	}
	7 = {
		military_building = 2
	}
	14 = { # Pyrgi/Cisra
		commerce_building = 1
	}
	17 = { #Tarchuna 
		military_building = 1
		population_building = 1
	}
	21 = { #Vesnth - vanilla, Velzna - change
		population_building = 1
		commerce_building = 1
		court_building = 1
		town_hall_building = 1
		library_building = 1
	}
	22 = { #Velcal
		commerce_building = 1
	}
	25 = { #Norba
		basic_settlement_infratructure_building = 1
	}
	26 = { # Fregellae
		barracks_building = 1
	}
	114 = { #Vatluna
		commerce_building = 1
	}
	115 = { #Rusle
		commerce_building = 1
		population_building = 1
	}
	116 = { #Cleusi - vanilla, Clevsin - change
		population_building = 1
	}
	120 = { #Persna
		court_building = 1
	}
	126 = { #Pupluna
		court_building = 1
		commerce_building = 1
	}
	129 = { #Velathera
		population_building = 1
	}
	131 = { #Arritim
		population_building = 1
		commerce_building = 1
	}
	136 = { #Pisna
		commerce_building = 1
	}
	172={ # Komana
		temple_building = 1
		library_building = 1
	}
	198 = {
		library_building = 1
	}
	219 = {
		library_building = 1
	}
	253 = { # Daskyldion
		fortress_building = 1
	}
	261 = {
		fortress_building = 1
	}
	278 = { #Pergamon
		fortress_building = 1
	}
	292 = { #Sardis
		fortress_building = 1
		library_building = 4
	}
	331 = { # Salamis Kyprias
		fortress_building = 1
	}
	364 = { # Philippoi
		fortress_building = 1
		foundry_building = 1
		military_building = 1
	}
	399 = {
		library_building = 1
	}
	407 = {
		library_building = 1
	}
	416 = {
		library_building = 1
	}
	465 = {
		library_building = 1
	}
	750 = {
		library_building = 2
	}
	790 = {
		library_building = 5
	}
	795={
		modifier = { modifier = alexandria always = yes }
	}
	818 = {
		fortress_building = 1
	}
	853 = {
		fortress_building = 1
	}
	943 = { barracks_building = 1 }
	1968={
		modifier = { modifier = alexandria always = yes }
	}
	1788 = { # Nora
		fortress_building = 1
	}
	1799 = { # Mazaka
		aqueduct_building = 1
		library_building = 1
	}
	1818={ # Ouenasa
		temple_building = 1
		library_building = 1
	}
	1854 = { # Melitia
		fortress_building = 1
	}
	1881 = {
		library_building = 1
	}
	1882 = {
		library_building = 1
	}
	1894={ # Olbe
		temple_building = 1
	}
	1934 = {
		library_building = 2
	}
	1941 = {
		fortress_building = 1
	}
	1954 ={
		library_building = 1
	}
	3357 = { # Barce
		barracks_building = 1
		modifier = { modifier = cyr_libyan_influences always = yes }
	}
	3350 = { # Euesperides
		modifier = { modifier = cyr_silted_harbour always = yes }
	}
	4475 = { #Ujjayini
		library_building = 2
		temple_building = 1
	}
	6678 = { #Bactra
		commerce_building = 1
		aqueduct_building = 3
		library_building = 3
	}

	6688 = { #Tarmita
		aqueduct_building = 3
	}

	5407 = {
		modifier = { modifier = arabian_dates_mod always = yes }
	}
	7199 = {
		modifier = { modifier = arabian_dates_mod always = yes }
	}
	7357 = {
		modifier = { modifier = ganges_delta_mod always = yes }
	}
	7796 = {
		modifier = { modifier = ganges_delta_mod always = yes }
	}
	8815 = {
		modifier = { modifier = arabian_dates_mod always = yes }
	}
	8826 = {
		modifier = { modifier = arabian_dates_mod always = yes }
	}
	8837 = {
		modifier = { modifier = arabian_dates_mod always = yes }
	}
	9007 = {
		modifier = { modifier = cannabis_steppe_mod always = yes }
	}

	6694 = {	 #Citadel of Ay Khanum
		aqueduct_building = 1
		commerce_building = 1
		library_building = 2
		modifier = { modifier = oskobara_palace_pmod always = yes }
	}

	6611 = {	 #Indo Greek Capital
		aqueduct_building = 2
		modifier = { modifier = alexandria always = yes }
	}

	6615 = { # Alexandreia Opiane
		modifier = { modifier = alexandria always = yes }
	}
	
	6803 = { # Urgench/Guganj
		fortress_building = 1
	}
	
	6821 = {
		modifier = { modifier = alexandria always = yes }
	}
	7202 = {
		fortress_building = 1
		commerce_building = 1
	}
	7426 = { #Dhar
		library_building = 2
	}
	7802 = { # Tanagra
		fortress_building = 1
	}
	16 = {
		military_building = 1
		fortress_building = 1
	} #Veii

	407 = { #Chalchis
		fortress_building = 2
		modifier = { modifier = chalkis_province_modifier always = yes }
	}
	416 = { #Athens
		fortress_building = 1
		modifier = { modifier = academy_of_athens always = yes }
	}
	835 = { #Hatra
		fortress_building = 1
	}

	743 = { #Tyre
		fortress_building = 1
	}

	266 = { #Rhodos
		fortress_building = 1
		library_building = 1
		modifier = { modifier = fortifications_of_rhodes always = yes }
	}

	#Peter beyond this point:

	8 = { #telesia
		fortress_building = 1
	}

	12 = { #velia
		fortress_building = 1
	}

	37 = { #Luceria, the key of Puglia
		fortress_building = 1
	}

	48 = { #terventum
		fortress_building = 1
	}

	52 = { #thurii
		fortress_building = 1
	}

	54 = { #heraclea
		fortress_building = 1
	}

	55 = { #metapontum
		fortress_building = 1
		modifier = { modifier = pythagoras_tomb_modifier always = yes }
	}

	56 = { #tarentum
		fortress_building = 1
	}

	66 = { #barium
		fortress_building = 1
	}

	72 = { #rhegium
		fortress_building = 1
	}

	73 = { #locri
		fortress_building = 1
	}

	75 = { #hipponium
		fortress_building = 1
	}

	76 = { #tempsa
		fortress_building = 1
	}

	78 = { #croton
		fortress_building = 1
	}

	80 = { #messana
		fortress_building = 1
	}

	84 = { #syracusae
		fortress_building = 1
	}

	86 = { #acragas
		fortress_building = 1
	}

	94 = { #lilybaeum
		fortress_building = 1
		library_building = 1
	}

	96 = { #panormus
		fortress_building = 1
	}
	
	102 = { #tuter
		basic_settlement_infratructure_building = 1 
	}

	112 = { #tlamon
		basic_settlement_infratructure_building = 1 
	}
	
	124 = { #cortona - vanilla, Curtun - change
		workshop_building = 1
		town_hall_building = 1
	}

	127 = { #ilva
		slave_mine_building = 1 
	}

	130 = { #saina
		basic_settlement_infratructure_building = 1 
	}
	
	#135 = { #valvata
		#fortress_building = 1 
	#}

	137 = { #luna
		slave_mine_building = 1 
	}

	138 = { #luc - vanilla, luca - change
		slave_mine_building = 1 
	}

	114 = { #vetulonia
		fortress_building = 1
	}

	124 = { #cortona
		fortress_building = 1
	}

	135 = { #valvata
		fortress_building = 1
	}

	142 = { #ravenna
		fortress_building = 1
	}

	146 = { # Bononia
		aqueduct_building = 1
	}

	149 = { #mutina
		fortress_building = 1
	}

	412 = { # Lychnidos
		fortress_building = 1
	}

	681 = { #emporiae
		fortress_building = 1
	}

	702 = { #quseima
		fortress_building = 1
	}

	810 = { #zeugma
		fortress_building = 1
	}

	933 = { #apamea
		fortress_building = 1
	}

	1000 = { #emporiae
		fortress_building = 1
	}

	1029 = { #arse/saguntum
		fortress_building = 1
		commerce_building = 1
	}

	1031 = { #hemeroskopeion
		fortress_building = 1
	}

	1339 = { #onuba
		fortress_building = 1
		commerce_building = 1
	}

	1342 = { #asta regia
		fortress_building = 1
		commerce_building = 2
	}

	1346 = { #asido/lascuta
		fortress_building = 1
	}

	1348 = { #carteia
		fortress_building = 1
	}

	1350 = { #acinipo
		fortress_building = 1
		commerce_building = 1
	}

	1356 = { #orippo
		fortress_building = 1
	}

	1371 = { #astigi
		commerce_building = 1
	}

	1374 = { #carmo
		fortress_building = 1
		commerce_building = 1
	}

	1377 = { #corduba
		fortress_building = 1
		commerce_building = 1
	}

	1464 = { #ebusus/ibasim
		fortress_building = 1
		commerce_building = 1
	}

	1471 = { #melita
		fortress_building = 1
	}

	1718 = { #aeclanum
		fortress_building = 1
	}

	1911 = { #Sillyon
		fortress_building = 1
	}

	2260 = { #agatha
		fortress_building = 1
	}

	2284 = { #augustonometum
		fortress_building = 1
	}

	2325 = { #massalia
		fortress_building = 1
	}

	2347 = { #avaricum
		fortress_building = 1
	}

	2438 = { #bibracte
		fortress_building = 1
	}

	2440 = { #alesia
		fortress_building = 1
	}

	3245 = { #neapolis
		fortress_building = 1
	}

	3264 = { #septima
		fortress_building = 1
	}

	3295 = { #meninge
		fortress_building = 1
	}

	3303 = { #oea
		fortress_building = 1
	}

	3549 = { #genua
		fortress_building = 1
	}

	3584 = { #verona
		fortress_building = 1
	}

	3572 = { #ticinum
		fortress_building = 1
	}

	3592 = { #feraria
		fortress_building = 1
	}

	4787 = {
		barracks_building = 1
	}

	4991 = { #49
		fortress_building = 1
	}

	6703 = { #cyropolis
		fortress_building = 1
	}

	6766 = { #yamchun
		fortress_building = 1
	}

	7506 = { #aksum
		fortress_building = 1
	}

	536 = { #Babylon (Egypt)
		fortress_building = 1
	}

	#Isthmus of Corinth
	418 = { #Corinth
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}

	#Alps

	3532 = { # Catorissium
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}

	3534 = { # Scingomagus
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}

	3537 = { # Maurienna
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}

	3610 = { # Darantasia
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}

	3612 = { # Eudracinum
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}

	3615 = { # Mons Alpinus
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}

	3618 = { # Sumus Lacus
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}

	3659 = { # Vadena
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}

	3654 = { # Foetes
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}

	3656 = { # Alpinus Superioris
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}

	3657 = { # Alpinus Inferioris
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}

	3664 = { # Sebatum
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}

	3666 = { # Mastiacum
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}

	3667 = { #Virunum
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}

	3670 = { #Anisus
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}

	#Lesser Mountain Passes #
	#Used for mountain passes that have an owner.
	153 = { #Forum Novum
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}
	154 = { #Rubra
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}
	412 = { #Lychnidos
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}
	438 = { #Mantineia
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}
	448 = { #Stymphalos
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}
	449 = { #Kleitor
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}
	466 = { #Oichalia Aitolias
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}
	475 = { #Herakleia Trachinia
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	992 = { #Balales Pass
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}
	1445 = { #Kodrion
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	1076 = { #Iacca
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	1574 = { #Kelishinian Gates
		 modifier = { modifier = lesser_pass_modifier always = yes }
	}
	1603 = { #Zagros Gates
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	1700 = { #Zekari Pass
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	1701 = { #Goderdzi Pass
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	1885 = { #Selge Valley
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	1917 = { #Lakaine
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	2120 = { #Caledonia
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	2264 = { #Parthos
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	3081 = { #Visum Montis
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	3530 = { #Mustiae Calmes
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	3980 = { #Ad fines
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	3952 = { #Sudetia
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	4892 = { #Ibadura
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	4948 = { #Sousian Gates - TODO MAP CHANGE
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	5437 = { #Parthian Gates
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	1979 = { #Baka
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	3125 = { #Keletron
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	4092 = { #Ad Picarias
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	4102 = { #Anderva
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	4103 = { #Sevastum
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	4104 = { #Leusinium
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	4280 = { #Arutela
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	4283 = { #Iscronia
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	4300 = { #Khyber
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	4369 = { #Gandava
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	4892 = { #Ibadura
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	4987 = { #Shiman
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	4998 = { #Shirga
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	5595 = { #Hunza
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	5601 = { #Kusta
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	6609 = { #Ortespane
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	6612 = { #Nikaia Indike
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	6625 = { #Kapissa
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	6631 = { #Daroideia
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	6639 = { #Rana
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	6651 = { #Choatina
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	6720 = { #Baskata
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	6773 = { #Gulka
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	6774 = { #Karamyk
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	6775 = { #Kabyk
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	6768 = { #Kokcha
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	6771 = { #Kezhen
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	6772 = { #Ikeshtam
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	6785 = { #Shelji
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	6787 = { #Narin
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	6788 = { #Shura
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	7386 = { #Badari
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	7891 = { #Tegea
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	7939 = { #Hyllarima
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	7964 = { #Koropissos
		modifier = { modifier = lesser_pass_modifier always = yes }
	}
	7968 = { #Kyinda
		modifier = { modifier = lesser_pass_modifier always = yes }
	}

	#Gates - These Mountain Passes do not have an owner.
	1673 = { #Iberian Gates
		modifier = { modifier = gate_modifier always = yes }
	}
	1749 = { #Brili
		modifier = { modifier = gate_modifier always = yes }
	}
	1750 = { #Klukhor Pass
		modifier = { modifier = gate_modifier always = yes }
	}
	1870 = { #Amanian Gates
		modifier = { modifier = gate_modifier always = yes }
	}
	4992 = { #Caspian Gates
		modifier = { modifier = gate_modifier always = yes }
	}
	5572 = { #Terrai
		modifier = { modifier = gate_modifier always = yes }
	}
	5585 = { #Pakpa
		modifier = { modifier = gate_modifier always = yes }
	}
	5586 = { #Mangyul Takmo Dzong
		modifier = { modifier = gate_modifier always = yes }
	}
	5602 = { #Gondogor Pass
		modifier = { modifier = gate_modifier always = yes }
	}
	5603 = { #Gondogor Pass
		modifier = { modifier = gate_modifier always = yes }
	}
	5604 = { #Gondogor Pass
		modifier = { modifier = gate_modifier always = yes }
	}
	5629 = { #Koryi
		modifier = { modifier = gate_modifier always = yes }
	}
	5634 = { #Mon Shampo
		modifier = { modifier = gate_modifier always = yes }
	}
	5654 = { #Kongyul
		modifier = { modifier = gate_modifier always = yes }
	}
	7763 = { #Sophon Pass
		modifier = { modifier = gate_modifier always = yes }
	}
	7896 = { #Nikaia Lokri/Thermopylai
		modifier = { modifier = gate_modifier always = yes }
	}
	7914 = { #Modra Pass
		modifier = { modifier = gate_modifier always = yes }
	}
	7986 = { #Commagenian Gates
		modifier = { modifier = gate_modifier always = yes }
	}
	8021 = { #Syrian Gates
		modifier = { modifier = gate_modifier always = yes }
	}
	8022 = { #Cilician Gates
		modifier = { modifier = gate_modifier always = yes }
	}
	8023 = { # Tempe pass
		 modifier = { modifier = gate_modifier always = yes }
	}
	8024 = { # Boloustrana pass
		 modifier = { modifier = gate_modifier always = yes }
	}
	8025 = { # Petra pass
		 modifier = { modifier = gate_modifier always = yes }
	}
	8299 = { # Atlas pass
		 modifier = { modifier = gate_modifier always = yes }
	}
	8324 = { # Atlas pass
		 modifier = { modifier = gate_modifier always = yes }
	}
	8325 = { # Atlas pass
		 modifier = { modifier = gate_modifier always = yes }
	}
	8335 = { # Atlas pass
		 modifier = { modifier = gate_modifier always = yes }
	}
	8791 = { # Burma pass
		 modifier = { modifier = gate_modifier always = yes }
	}

	#Aksum Fort Mod (Invictus)
	7506 = {
		modifier = { modifier = aksumite_fortifications always = yes  }
	}
	#Desert Passes (Invictus) - These Desert Passes do not have an owner.
	8124 = { # Qabr pass
		modifier = { modifier = desert_pass always = yes }
	}
	8123 = { #Tarfawi pass
		modifier = { modifier = desert_pass always = yes }
	}
	8393 = { #Magoura pass
		modifier = { modifier = desert_pass always = yes }
	}
	8392 = { #Brazzia pass
		modifier = { modifier = desert_pass always = yes }
	}
	8391 = { #Keri Kera pass
		modifier = { modifier = desert_pass always = yes }
	}
	8390 = { #Sloughia pass
		modifier = { modifier = desert_pass always = yes }
	}
	8158 = { #Shaqiq pass
		modifier = { modifier = desert_pass always = yes }
	}
	8153 = { #Hait pass
		modifier = { modifier = desert_pass always = yes }
	}
	8241 = { #Fezzan passes
		modifier = { modifier = desert_pass always = yes }
	}
	8239 = { #Fezzan passes
		modifier = { modifier = desert_pass always = yes }
	}
	8180 = { #Fezzan passes
		modifier = { modifier = desert_pass always = yes }
	}
	8172 = { #Fezzan passes
		modifier = { modifier = desert_pass always = yes }
	}
	8170 = { #Fezzan passes
		modifier = { modifier = desert_pass always = yes }
	}
	8151 = { #Fezzan passes
		modifier = { modifier = desert_pass always = yes }
	}
	7555 = { #Arabian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7556 = { #Arabian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7557 = { #Arabian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7558 = { #Arabian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7561 = { #Arabian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7562 = { #Arabian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7563 = { #Arabian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7564 = { #Arabian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7565 = { #Arabian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7566 = { #Arabian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7567 = { #Arabian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7549 = { #Ethiopian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7548 = { #Ethiopian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7547 = { #Ethiopian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7546 = { #Ethiopian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7553 = { #Ethiopian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7552 = { #Ethiopian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7551 = { #Ethiopian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7550 = { #Ethiopian passes
		modifier = { modifier = desert_pass always = yes }
	}
	7535 = { #Ethiopian passes
		modifier = { modifier = desert_pass always = yes }
	}
	5665 = { #Tarim passes
		modifier = { modifier = desert_pass always = yes }
	}
	5666 = { #Tarim passes
		modifier = { modifier = desert_pass always = yes }
	}
	5668 = { #Tarim passes
		modifier = { modifier = desert_pass always = yes }
	}
	#Desert Passes (Invictus) - These Minor Desert Passes DO have an owner
	8238 = { # Tillibari pass
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8328 = { # Goulmima pass
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8356 = { # Boudenib pass
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8368 = { # Bayadh pass
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8312 = { #
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8313 = { #
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8314 = { #
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8315 = { #
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8229 = { # Giosc pass
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8210 = { # Schiueref pass
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8211 = { # Shawi pass
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8196 = { # Gholaia pass
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8195 = { # Jashalam pass
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8154 = { # Wanin pass
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8136 = { # Talhah pass
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8133 = { # Maradah pass
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8134 = { # Jafr pass
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8130 = { # Sahabi pass
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8615 = { #
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8609 = { #
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8614 = { #
		modifier = { modifier = minor_desert_pass always = yes }
	}
	8613 = { #
		modifier = { modifier = minor_desert_pass always = yes }
	}
	
	#Pirates

	12 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Lucanians
	35 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Frentani
	64 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Mesapians
	96 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Sicily
	108 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Truentinum
	141 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Genuatia
	248 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Myrleia
	270 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Lemnos
	277 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Skyros
	283 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Lesbos
	334 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Cyprus
	355 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Iarapetra
	481 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Thrace
	666 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Phoenicia
	725 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Nabatea
	1131 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Galaecia
	1150 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Galaecia
	1240 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Etobesa
	1318 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Sefia
	1469 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Gymnasia
	1743 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Pontus Euxine
	1793 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Pontus Euxine
	1815 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Kolousa
	1892 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Cilicia
	1996 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Astypalaia
	2076 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Brigantia
	2109 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Caledonia
	2153 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Namneti
	2468 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Caleti
	3086 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Siga
	3344 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Egypt
	3372 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Cyrenaica
	3546 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Liguria
	3843 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Menapi
	3898 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Varini
	4020 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Illyria
	4054 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Illyria
	4090 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Illyria
	4565 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Pontus Euxine
	4655 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Qataba
	4787 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Persian Gulf
	6009 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Oland
	6038 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Grani
	6526 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Indus
	6816 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Kathiawar
	6874 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Sahyadri
	6885 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Nouira
	6953 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Lanka
	7046 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Alosgyni
	7081 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Kalinganagara
	7177 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Bengal
	7199 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Gerhha
	7206 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Omana
	7216 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Omana
	7500 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Red Sea
	7528 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Opone
	8769 = { modifier = { modifier = pirate_haven_modifier always = yes } } #Arakan

	#Buildings
	103 = { # Plestia
		aqueduct_building = 2
	}
	126 = {
		library_building = 1
	}
	188 = { # Pessinous
	}
	189 = { # Gordion
		fortress_building = 1
	}
	200 = {
		fortress_building = 1
	}
	206 = { # Aigialos
		barracks_building = 1
	}
	221 = { # Artiknos
		barracks_building = 1
	}
	225 = { # Lagania
		barracks_building = 1
	}
	266 = { #Rhodos
		modifier = { modifier = rhodian_glass_workshops always = yes }
		commerce_building = 1
	}
	276 = { #Apollonia Lydia
		basic_settlement_infratructure_building = 1
	}
	278 = { #Pergamon
		aqueduct_building = 2
		modifier = { modifier = pergamon_acropolis_pmod always = yes }
	}
	302 = { # Kadoi
		military_building = 1
	}
	6431 = { #Marion
		modifier = { modifier = cypriot_copper_mines always = yes }
	}
	333 = { #Soloi
		modifier = { modifier = cypriot_copper_mines always = yes }
	}
	336 = { #Tamassos
		modifier = { modifier = cypriot_copper_mines always = yes }
	}
	338 = { #Amathous
		modifier = { modifier = cypriot_copper_mines always = yes }
	}
	347 = {
		town_hall_building = 2
	}
	350 = { #Lysimachea
		military_building = 1
		fortress_building = 1
		town_hall_building = 2
		aqueduct_building = 1
	}
	353 = { #Kypsela
		latifundia_building = 1
	}
	365 = { # Amphipolis
		fortress_building = 1
		town_hall_building = 2
	}
	373 = { #Thesalonica
		court_building = 1
		town_hall_building = 2
	}
	379 = { #Pella
		court_building = 2
		military_building = 1
		town_hall_building = 3
	}
	380 = { # Dion
		temple_building = 1
		military_building = 1
	}
	383 = { # Europos
		barracks_building = 1
	}
	389 = { #Larissa
		military_building = 1
		aqueduct_building = 1
		town_hall_building = 1
	}
	390 = { # Pherai
		town_hall_building = 2
	}
	394 = { #Pharsalos
		court_building = 1
		town_hall_building = 2
	}
	395 = {
		modifier = { modifier = asklepion always = yes }
	}
	1970 = {
		modifier = { modifier = asklepion always = yes }
	}
	399 = { # Lamia
		fortress_building = 1
	}
	7898 = { #Rhamnous
		slave_mine_building = 1
	}
	416 = { #Athens
		town_hall_building = 1
		academy_building = 2
	}
	417 =  {
		academy_building = 1
		modifier = { modifier = megarian_school always = yes }
	}
	418 = { #Korinth
		fortress_building = 2 #Acrocorinth
		modifier = { modifier = akrokorinth_province_modifier always = yes }
		town_hall_building = 1
	}
	419 = {
		barracks_building = 1
	}
	422 = {
		fortress_building = 1
	}
	424 = { #Delphi
		temple_building = 1
	}
	425 = { #Dodona
		barracks_building = 1
	}
	427 = { #Sparta
		military_building = 2
		fortress_building = 1
	}
	428 = { # Methone
		modifier = { modifier = aigeai_palace_pmod always = yes }
	}
	431 = {
		fortress_building = 1
		military_building = 1
	}
	436 = { #Megalopolis
		fortress_building = 1
	}
	440 = { #Argos
		fortress_building = 1
	}
	441 = {
		modifier = { modifier = asklepion always = yes }
	}
	442 = { # Aigina
		barracks_building = 1
	}
	459 = { # Leukas
		barracks_building = 1
	}
	464 = { # Nikopolis
		barracks_building = 1
	}
	476 = { #Passaron
		military_building = 2
	}
	480 = { #Mesembria
		town_hall_building = 2
	}
	500 = { #Memphis
		aqueduct_building = 1
		library_building = 5
	}
	501 = { #Heliopolis
		library_building = 2
	}
	509 = { #Pelusium
		fortress_building = 1
	}
	539 = { #Krokodilopolis
		library_building = 1
	}
	540 = { #Dionysias
		barracks_building = 1
	}
	541 = { #Karanis
		barracks_building = 1
	}
	543 = {
		aqueduct_building = 1
	}
	569 = { #Diospolis Magna
		library_building = 1
	}
	584 = {
		fortress_building = 1
	}
	593 = {
		fortress_building = 1
	}
	614 = { # Bagada
		barracks_building = 1
	}
	641 = { #Meroe
		aqueduct_building = 2
	}
	659 = { #Gaza
		fortress_building = 1
		commerce_building = 1
	}
	660 = {	#Ascalon
		fortress_building = 1
		commerce_building = 1
	}
	722 = {
		fortress_building = 1
	}
	741 = { #Iyyon
		modifier = { modifier = cedars_of_lebanon always = yes }
	}
	743 = { #Tyrus
		workshop_building = 2
		modifier = { modifier = tyrian_purple always = yes }
	}
	747 = { #Sidon
		commerce_building = 1
	}
	749 = { #Brochoi
		modifier = { modifier = cedars_of_lebanon always = yes }
	}
	750 = {
		commerce_building = 1
	}
	754 = {
		aqueduct_building = 2
	}
	766 = { #Byblos
		commerce_building = 1
	}
	784 = { #Sigon
		modifier = { modifier = cedars_of_lebanon always = yes }
	}
	779 = { #Arados
		commerce_building = 1
	}
	829 = { # Doura
		fortress_building = 1
	}
	830 = { # Nisibis
		library_building = 1
	}
	843 = { # Cholmaron
		fortress_building = 1
	}
	846 = {
		fortress_building = 1
	}
	862 = { # Nineveh
		aqueduct_building = 1
		library_building = 1
	}
	871 = { # Mard
		fortress_building = 1
	}
	874 = {
		fortress_building = 1
	}
	880 = { # Artela
		aqueduct_building = 2
	}
	883 = { # Ashur
		library_building = 1
	}
	893 = { # Samarra
		barracks_building = 1
	}
	896 = { # Artemita
		barracks_building = 1
	}
	911 = {
		aqueduct_building = 2
		library_building = 7
	}
	912 = {
		library_building = 1
	}
	915 = { # Cutha
		barracks_building = 1
	}
	972 = {
		barracks_building = 1
	}
	933 = { # Apameia
		library_building = 1
	}
	937 = { #Uruk
		barracks_building = 1
	}
	940 = { # Alexandria, Meshan
		library_building = 2
		town_hall_building = 1
		commerce_building = 1
	}
	941 = { # Forat
		barracks_building = 1
	}
	942 = {
		barracks_building = 1
	}
	981 = { # Hulwan
		aqueduct_building = 2
	}
	1036 = { #Mastia/Carthago Nova
		town_hall_building = 2
		modifier = { modifier = mastian_gold_range always = yes }
	}
	1209 = {
		modifier = { modifier = lapis_specularis_segobriga always = yes }
	}
	1344 = {
		modifier = { modifier = gades_garum always = yes }
	}
	1415 = { #Tharsis
		modifier = { modifier = mines_of_tharsis always = yes }
	}
	1532 = {
		fortress_building = 1
	}
	1536 = {
		fortress_building = 1
	}
	1542 = { # Arxata
		barracks_building = 1
	}
	1550 = {
		basic_settlement_infratructure_building = 1
	}
	1570 = { # Armaouira (Capital of Armenia)
		aqueduct_building = 2
		town_hall_building = 2
		commerce_building = 2
	}
	1571 = { # Artaxata
		aqueduct_building = 2
		town_hall_building = 2
		commerce_building = 1
	}
	1572 = { # Doubios
		town_hall_building = 3
	}
	1576 = { # Kainepolis Syracene
		town_hall_building = 2
	}
	1577 = { # Motene
		town_hall_building = 1
		commerce_building = 1
	}
	1596 = {
		barracks_building = 1
	}
	1594 = { #Kangavar
		barracks_building = 1
		modifier = { modifier = nisean_horses always = yes }
	}
	1595 = { # Ecbatana/Ekvatana
		aqueduct_building = 2
		fortress_building = 1
	}
	1579 = {
		basic_settlement_infratructure_building = 1
	}
	1601 = {
		barracks_building = 1
	}
	1669 = { # Chahuk
		fortress_building = 1
	}
	1698 = { # Sinara
		fortress_building = 1
	}
	1707 = { # Kutaisi
		commerce_building = 1
		aqueduct_building = 2
	}
	1715 = {
		library_building = 1
	}
	1819 = { # Amaseia
		aqueduct_building = 2
	}
	1843 = { # Satala
		aqueduct_building = 1
	}
	1880 = { # Mopsouhestia
		military_building = 1
	}
	1897 = { # Gelenderis
		barracks_building = 1
	}
	1936 = { # Kelainai
		fortress_building = 1
	}
	1945 = { # Kolossai
		library_building = 1
	}
	1947 = { # Tripolis ad Maeandrum
		library_building = 1
	}
	2012 = {
		modifier = { modifier = stonehenge_pmod always = yes }
	}
	3163 = {
		aqueduct_building = 1
	}
	3444 = {
		aqueduct_building = 1
	}
	3481 = { #Sulcis
		barracks_building = 1
		library_building = 1
	}
	3483 = { #Nura
		aqueduct_building = 2
		town_hall_building = 1
		library_building = 2
	}
	3485 = { #Sardopatoris - Metalla
		modifier = { modifier = sardinian_silver always = yes }
	}
	3488 = { #Sulki Tyrsen
		modifier = { modifier = sardinian_lead always = yes }
	}
	3493 = { #Tarshish
		aqueduct_building = 1
	}
	3494 = { #Sanaphar
		library_building = 1
	}
	3498 = { #Makopsisa
		modifier = { modifier = sardinian_lead always = yes }
	}
	3502 = { #Lesa
		modifier = { modifier = sardinian_lead always = yes }
	}
	3515 = { # Alalia
		library_building = 3
	}
	3547 = { # Savo
		barracks_building = 1
	}
	3551 = { # Augusta Taurinorum
		aqueduct_building = 1
	}
	3592 = { # Ferrara
		aqueduct_building = 1
	}
	3810 = { # Embadina
		aqueduct_building = 1
	}
	4300 = { # Pushkalavati
		aqueduct_building = 3
	}
	4325 = {
		basic_settlement_infratructure_building = 1
	}
	4353 = {
		library_building = 1
	}
	4355 = {
		aqueduct_building = 1
		library_building = 1
	}
	4390 = { # Jalandhara
		barracks_building = 1
	}
	4411 = {
		library_building = 1
	}
	4419 = { # Haridwar
		barracks_building = 1
	}
	4424 = {
		library_building = 1
	}
	4425 = {
		library_building = 2
	}
	4429 = { #Varanasi
		library_building = 2
		temple_building = 1
	}
	4437 = {
		library_building = 2
	}
	4473 = {
		aqueduct_building = 2
	}
	4479 = { # Dasapura
		barracks_building = 1
	}
	4496 = { # Machhindrapur
		barracks_building = 1
	}
	4498 = { # Dhammanahadika
		barracks_building = 1
	}
	4976 = {
		barracks_building = 1
	}
	4781 = { # Vehshapur
		aqueduct_building = 3
		library_building = 2
	}
	4791 = { # Hormirzad
		aqueduct_building = 2
	}
	4799 = { #Persepolis
		library_building = 4
		treasure_slots = { treasures = { 189 190 } }
	}
	4973 = { # Aspadana
		aqueduct_building = 1
	}
	4951 = {
		library_building=1
		fortress_building=1
		treasure_slots = { treasures = { 188 228 } }
	}
	4959 = { #Alexandria Carmana
		modifier = { modifier = alexandria always = yes }
		aqueduct_building = 2
		fortress_building = 1
	}
	4965 = { # Makash
		barracks_building = 1
	}
	4973 = {
		library_building = 1
	}
	4985 = { # Kyropolis
		aqueduct_building = 2
		library_building = 2
	}
	4991 = { # Rhagai
		aqueduct_building = 2
		library_building = 1
	}
	4993 = {
		library_building = 1
	}
	4994 = { # Semnon
		barracks_building = 1
	}
	5391 = { # Kalana
		basic_settlement_infratructure_building = 1
	}
	5618 = { # Lhasa
		aqueduct_building = 2
	}
	6399 = { # Pydna
		fortress_building = 1
		commerce_building = 1
	}
	6420 = { # Eulepa
		barracks_building = 1
	}
	6560 = { #Zranka
		barracks_building = 1
	}
	6612 = {
		aqueduct_building = 3
	}
	6637 = {
		aqueduct_building = 2
		modifier = { modifier = alexandria always = yes }
	}
	6648 = { # Drapsaca
		fortress_building = 1
	}
	6674 = { # Emshi
		barracks_building = 1
	}
	6682 = { # Marakanda
		aqueduct_building = 2
	}
	6686 = { # Alexandreia Tarmita
		modifier = { modifier = alexandria always = yes }
	}
	6688 = { # Alexandria Oxiana
		modifier = { modifier = alexandria always = yes }
	}
	6697 = { # Kafir
		aqueduct_building = 2
	}
	6719 = { # Baisun
		fortress_building = 1
	}
	6737 = { # Andijan
		aqueduct_building = 2
	}
	6744 = { # Kashgar
		aqueduct_building = 3
	}
	6840 = { # Maltecoria
		aqueduct_building = 1
	}
	6857 = {
		aqueduct_building = 3
	}
	6862 = { # Nousaripa
		barracks_building = 1
	}
	6865 = { # Paunar
		barracks_building = 1
	}
	6932 = { # Koroula
		barracks_building = 1
	}
	6935 = { # Chaberis
		barracks_building = 1
	}
	6954 = { # Qom
		aqueduct_building = 1
		library_building = 1
	}
	7030 = { # Mahisha
		aqueduct_building = 1
	}
	7040 = { # Mosali
		aqueduct_building = 2
	}
	7057 = { # Nagarjunikonda
		aqueduct_building = 1
	}
	7074 = { # Pattithana
		aqueduct_building = 3
	}
	7076 = { # Bhaddavati
		aqueduct_building = 2
	}
	7082 = { # Samapa
		aqueduct_building = 2
	}
	7122 = { # Jagdalpur
		aqueduct_building = 1
	}
	7159 = { # Devagiri
		aqueduct_building = 1
	}
	7184 = { # Kuche
		aqueduct_building = 2
	}
	7199 = { # Gerrha (Capital of Gerrha)
		aqueduct_building = 1
	}
	7300 = { # Ayanakagraha
		aqueduct_building = 4
	}
	7303 = { # Airakina
		aqueduct_building = 2
	}
	7314 = {
		aqueduct_building = 3
		library_building= 3
		modifier = { modifier = taxila_university_pmod always = yes }
	}
	7327 = { # Karnasuvarna
		aqueduct_building = 2
	}
	7345 = {
		aqueduct_building = 2
	}
	7372 = { # Kusavati
		barracks_building = 1
	}
	7378 = { # Lakhimpur
		basic_settlement_infratructure_building = 1
	}
	7385 = {
		aqueduct_building = 2
	}
	7403 = { # Govishana
		basic_settlement_infratructure_building = 1
	}
	7405 = { # Pilibhit
		basic_settlement_infratructure_building = 1
	}
	7426 = {
		aqueduct_building = 2
	}

	### Arabia Felix additions

	7202 = { #Tylos
		modifier = { modifier = pearl_divers_tylos always = yes }
		commerce_building = 2
	}

	7530 = { #Soqotra
		modifier = { modifier = dragonsblood_soqotra always = yes }
	}

	7592 = { #Ganagaras
		modifier = { modifier = royal_ironworks_ganagaras always = yes }
	}

	4685 = { #Qana
		modifier = { modifier = incense_fields_qana always = yes }
	}

	###

	7657 = {
		aqueduct_building = 2
	}

	7845 = { # Tordan
		fortress_building = 1
	}

	7968 = { # Kyinda
		fortress_building = 1
	}
	8003 = { # Sikyon
		fortress_building = 1
	}
	8399 = { # Gelon
		commerce_building = 1
	}

	#Special Places:

	#Alexandrias (ie greek Settlements founded by Alexander, small civilization boost.
	516 = { #By the Nile
		modifier = { modifier = alexandria always = yes }
	}
	940 = { #In Mesopotamia
		modifier = { modifier = alexandria always = yes }
	}
	4153 = { #Alexandropolis Maedica
		modifier = { modifier = alexandria always = yes }
	}
	881 = { # Alexandreia Mygdonias
		modifier = { modifier = alexandria always = yes }
	}
	3672 = {
		modifier = { modifier = noric_steel always = yes }
	}
	4131 = {
		modifier = { modifier = noric_steel always = yes }
	}
	4316 = { # Boukephalia
		modifier = { modifier = alexandria always = yes }
	}
	4322 = { # Alexandreia Nikaia
		modifier = { modifier = alexandria always = yes }
	}
	4371 = { #By the Indus
		modifier = { modifier = alexandria always = yes }
	}
	4372 = { # Alexandria Sogdiana
		modifier = { modifier = alexandria always = yes }
	}
	5550 = { # Alexandrou Parembole
		modifier = { modifier = alexandria always = yes }
	}
	6620 = { # Alexandria Rhambacia
		modifier = { modifier = alexandria always = yes }
	}
	6518 = { # Alexandreia Prophtasia
		fortress_building = 1
		modifier = { modifier = alexandria always = yes }
	}
	6552 = { #Sacastene
		modifier = { modifier = alexandria always = yes }
	}
	6558 = { #Alexandreia Areiois
		modifier = { modifier = alexandria always = yes }
		fortress_building = 1
	}
	6541 = { #Arachosia
		modifier = { modifier = alexandria always = yes }
		aqueduct_building = 1
	}
	6668 = { #In Persia
		modifier = { modifier = alexandria always = yes }
	}
	6704 = { #Eschate
		modifier = { modifier = alexandria always = yes }
		aqueduct_building = 1
		library_building = 2
	}
	6878 = {
		aqueduct_building = 1
	}
	6895 = {
		aqueduct_building = 2
	}
	6978 = {
		modifier = { modifier = lion_of_sigiriya_pmod always = yes }
	}
	7015 = {
		aqueduct_building = 2
	}
	7019 = {
		aqueduct_building = 1
	}
	7046 = {
		aqueduct_building = 2
	}
	7120 = {
		aqueduct_building = 1
	}
	7135 = {
		aqueduct_building = 1
	}
	7138 = {
		aqueduct_building = 3
	}
	7307 = {
		aqueduct_building = 2
	}
	7484 = { # Bhawaniganj
		barracks_building = 1
	}
	7485 = { # Alexandria Hypasis
		modifier = { modifier = alexandria always = yes }
	}
	7519 = {
		aqueduct_building = 1
	}
	8003 = { # Sikyon
		fortress_building = 1
	}
	8011 = { #Korlon
		modifier = { modifier = cedars_of_lebanon always = yes }
	}
	#Gardens of Babylon
	918 = {
		#modifier = { modifier = gardens_of_babylon always = yes }
		aqueduct_building = 1
		library_building = 5
	}

	#Pyramids of Giza
	500 = {
		#modifier = { modifier = pyramid_complex always = yes }
	}

	#Oracle of Siwa
	5537 = {
		temple_building = 1
		modifier = { modifier = oracle_of_siwa_mod always = yes }
	}

	#Anu Temple of Uruk
	937 = {
		modifier = { modifier = anu_temple always = yes }
	}
	#
	290 = { #Ephesos
		temple_building = 1
		#modifier = { modifier = artemis_temple always = yes }
	}
	1981 = { #Halicarnassus
		temple_building = 1
		#modifier = { modifier = mausoleum_of_mausolos always = yes }
	}

	#Bosporus
	1453 = {
		modifier = { modifier = bosporus always = yes }
	}
	240 = {
		modifier = { modifier = bosporus always = yes }
	}
	241 = {
		modifier = { modifier = bosporus always = yes }
	}

	#Hellespont
	256 = {
		modifier = { modifier = hellespont always = yes }
	}
	349 = {
		modifier = { modifier = hellespont always = yes }
	}
	261 = {
		modifier = { modifier = hellespont always = yes }
	}
	257 = {
		modifier = { modifier = hellespont always = yes }
	}

	#Pillars of Hercules
	1347 = {
		modifier = { modifier = pillars_of_hercules always = yes }
	}
	3061 = {
		modifier = { modifier = pillars_of_hercules always = yes }
	}

	439 = { #Olympia
		modifier = { modifier = olympic_games_modifier always = yes }
		#modifier = { modifier = zeus_temple_at_olympia always = yes }
	}

	3852 = { # Frisian Terp - added in Invictus
		modifier = { modifier = north_sea_terps always = yes }
	}

	########################################
	# Barbarian Spawn Spots
	########################################

	#Egypt & Africa


	5294 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5293 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5334 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5333 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5337 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5338 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5341 = {
		modifier = { modifier = major_barbarian_spawn_place }
	}
	5352 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5355 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5947 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5974 = {
		modifier = { modifier = major_barbarian_spawn_place }
	}
	5975 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5987 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5989 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5993 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5994 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5995 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5157 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	8115 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	8116 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	8117 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	8118 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	8119 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	8692 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	8694 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	8717 = {
		modifier = { modifier = major_barbarian_spawn_place }
	}
	8718 = {
		modifier = { modifier = major_barbarian_spawn_place }
	}
	8719 = {
		modifier = { modifier = minor_barbarian_spawn_place }
	}
	8720 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	8737 = {
		modifier = { modifier = minor_barbarian_spawn_place }
	}



	#Mauretania
	5984 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5985 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5986 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}

	#Germany
	5023 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5029 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5031 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5141 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5114 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5145 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5047 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5068 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5076 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5079 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5085 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5103 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5110 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5136 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5298 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5283 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5284 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5381 = {
		modifier = { modifier = minor_barbarian_spawn_place }
	}
	#Iberia
	5184 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}


	5093 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}

	#Italia
	5054 = {
		modifier = { modifier = minor_barbarian_spawn_place }
	}
	5129 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	
	#East
	5217 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5263 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5232 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5233 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5237 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5247 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5274 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5226 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	6046 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5290 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5291 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5296 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5300 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5301 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	7558 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	6045 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	6049 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5208 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5224 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5252 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5303 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5934 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	6064 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}

	#India
	5248 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5249 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5270 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5277 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5280 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5305 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5308 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5313 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5315 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5359 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5378 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5669 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5962 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5958 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	5971 = {
		modifier = { modifier = major_barbarian_spawn_place }
	}
	6057 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	6058 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	6059 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	3316 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	7291 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	6050 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	6051 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	6052 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	6053 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	6054 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	6055 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	6056 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	7640 = {
		modifier = { modifier = major_barbarian_spawn_place }
	}
	7641 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	7643 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	8792 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	8794 = {
		modifier = { modifier = minor_barbarian_spawn_place }
	}
	8803 = {
		modifier = { modifier = major_barbarian_spawn_place }
	}

	#The North

	8550 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	
	#New Arabia
	
	8884 = {
		modifier = { modifier = minor_barbarian_spawn_place }
	}
	8885 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	8887 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	8888 = {
		modifier = { modifier = generic_barbarian_spawn_place }
	}
	8889 = {
		modifier = { modifier = major_barbarian_spawn_place }
	}
}

road_network = {
	1 = 15		#Roma - Ostia
	#Via Appia:
	1 = 2		#Roma - Tibur
	2 = 4		#Tibur - Apii
	4 = 5		#Apii - Fundi
	5 = 6		#Fundi - Volternum
	6 = 8		#Volternum - Telesia

	#Persian Royal Road - Northern Route
	287 = 292 #Smyrna - Sardis
	292 = 300 #Sardis - Maionia
	300 = 307 #Bagis
	307 = 309 #Akmonia
	309 = 339 #Sebaste
	339 = 1942 #Eumeneia
	1942 = 1936 #Kelainai
	1941 = 1939 #Prymenssos
	1939 = 184 #Dokimeion
	184 = 183 #Abasion
	183 = 188 #Pessinous
	188 = 175 #Germa
	175 = 189 #Gordion
	189 = 228 #Androna
	228 = 194 #Ancyra
	194 = 195 #Malos
	195 = 197 #Sarmalios
	197 = 1825 #Taouion
	1825 = 1832 #Saralos
	1832 = 1923 #Soanda
	1923 = 1913 #Sakoana
	1913 = 1799 #Mazaka
	1799 = 1796 #Arasaxa
	1796 = 1802 #Euagina
	1802 = 172 #Comana
	172 = 1976 #Kokousos
	1976 = 1994 #Arabissos
	1994 = 158 #Ablastha
	158 = 163 #Osdara
	163 = 1859 #Arka
	1859 = 1854 #Melitene
	1854 = 235 #Tomisa
	235 = 859 #Colchis
	859 = 878 #Arsinia
	878 = 856 #Sardeoua
	856 = 871 #Marde
	871 = 872 #Ammodios
	872 = 832 #Ta'idu
	832 = 830 #Nisibis
	830 = 873 #Hassu
	873 = 868 #Dhahir
	868 = 863 #Balad
	863 = 862 #Niniveh
	862 = 881 #Kilizu
	881 = 880 #Arbela
	881 = 957 #Tell Mahuz
	957 = 886 #Nuzi
	886 = 892 #Dura
	892 = 893 #Samarra
	893 = 895 #Awana
	895 = 898 #Nahrawan
	898 = 914 #Opis
	914 = 911 #Seleukia Magna
	911 = 913 #Vologesias
	913 = 915 #Cutha
	915 = 918 #Babylon
	918 = 919 #Borsippa
	919 = 921 #Marad
	921 = 929 #Nippur
	929 = 930 #Tell Laham
	930 = 962 #Tell Khay
	962 = 933 #Apamea
	933 = 934 #Kashkar
	934 = 970 #Madhar
	970 = 975 #Cissa
	975 = 946 #Shushan/Susa
	946 = 967 #Rostag Kavag
	967 = 943 #Soloke
	943 = 4779 #Hendaian
	4779 = 4780 #Arragan
	4780 = 4785 #Millonia*
	4785 = 4782 #Suravan
	4782 = 4950 #Persides
	4950 = 4948 #Guyu
	4948 = 4949 #Kaupirrish
	4949 = 4799 #Persepolis
	4799 = 4951 #Pasargadae
	4951 = 4978 #Kuh-e-Bul
	4978 = 4977 #Abadeh
	4977 = 4972 #Kasht
	4972 = 4973 # Aspadana
	4973 = 4974 #Gurbayigan
	4974 = 4976 #Paraetecene
	4976 = 4979 #Rahjerd
	4979 = 4981 #Meyghan
	4981 = 4982 #Tabarte

	# Mazaka - Cilicia
	1799 = 1800 # Mazaka-Soandos
	1800 = 1900 # Sasima
	1900 = 1951 # Tyana

	#Soandos Split
	1800 = 205 # Soandos-Zeila
	205 = 1954 # Garsaura

	# Melitene - Commagene
	1854 = 1865 # Melitene-Miasena
	1865 = 839 # Nymphaios
	839 = 1860 # Perrhe
	1860 = 836 # Samosata
	836 = 818 # Adma

	244 = 243 # Nikaia/Antigoneia-Astakos
	243 = 242 # Libyssa
	242 = 240 # Chalkedon

	1941 = 1937 # Synnada-Metropolis
	1937 = 1936 # Kelainai
	1936 = 1935 # Lysinoe
	1935 = 7954 # Kormasa
	7954 = 1986 # Kretopolis
	1986 = 7956 # Ariassos
	7956 = 166 # Perge
	166 = 1911 # Sillyon
	1911 = 168 # Aspendos
	168 = 1910 # Side

	#Halikarnassos
	1981 = 7935 # Halikarnassos-Bargylia
	7935 = 1977 # Mylasa

	#Miletos
	1973 = 275 # Miletos-Iasos

	#Sardis-Kolossai
	292 = 293 # Sardeis-Myloukome
	293 = 1947 # Apollonia Maiandrou
	1947 = 1946 # Hierapolis
	1946 = 1948 # Diospolis Lykou

	#Pergamon
	278 = 276 # Pergamon-Apollonia
	276 = 274 # Thyateira
	274 = 299 # Maiboza
	299 = 292 # Sardeis

	#Kyzikos
	274 = 273 # Thyateira-Inde
	273 = 271 # Attea
	271 = 253 # Daskyleion
	253 = 252 # Kyzikos

	# Mysian coast
	243 = 246 # Astakos-Strobilos
	246 = 245 # Kios
	245 = 250 # Helge
	250 = 249 # Apollonia
	249 = 251 # Miletopolis
	251 = 253 # Daskyleion

	#Central Route
	1941 = 182 # Synnada-Aurokra
	182 = 179 # Philomelion
	179 = 178 # Tyraion
	178 = 177 # Pithoi
	177 = 1914 # Perta
	1914 = 173 # Koropassos
	173 = 1978 # Salambrai
	1978 = 1951 # Tyana

	#Ikonion-Perta
	1934 = 1971 # Ikonion-Soatra
	1971= 1914 # Perta

	#Ankyra-Tyana Route
	173 = 1954 # Koropassos-Gausara
	1954 = 1811 # Parnassos
	1811 = 204 # Aspona
	204 = 193 # Gorbeus
	193 = 194 # Ankyra

	#Ecbatana Route
	914 = 924 #Opis - Aberta
	924 = 896 #Artemita
	896 = 897 #Daskara
	897 = 889 #Me Turnat
	889 = 981 #Hulwan
	981 = 1603 #Zagros Pilai
	1603 = 1602 #Taq-e Bostan
	1602 = 1598 #Bisutun
	1598 = 1594 #Kangvar
	1594 = 1596 #Deh Bozan
	1596 = 1595 #Ecbatana
	1595 = 4982 #Tabarte
	4982 = 4980 #Ashtian
	4980 = 3391 #Navish
	3391 = 4983 #Ushke
	4983 = 3382 #Baaka
	3382 = 3394 #Tarkhan
	3394 = 4991 #Rhagai
	4991 = 4993 #Apameia
	4993 = 4994 #Semnon
	4994 = 4998 #Shirga
	4998 = 4997 #Sedracarta
	4997 = 3434 #Kharabshahr
	3434 = 3435 #Zadrakarta
	3435 = 3437 #Kabudan
	3437 = 3438 #Gurgan
	3438 = 6727 #Shikh
	6727 = 6728 #Kilaleh
	6728 = 6729 #Dasht
	6729 = 6656 #Asaak
	6656 = 3446 #Yetaan
	3446 = 3454 #Tusa
	3454 = 6543 #Suphtha
	6543 = 6663 #Serakhis
	6663 = 6664 #Alexandria

	#Persepolis -> East
	4799 = 3403 #Persepolis - Baktehgan
	3403 = 3400 #Bakhtegan
	3400 = 3409 #Niriz
	3409 = 3408 #Yahye
	3408 = 3427 #Micadae
	3427 = 4959 #Karmana
	4959 = 6528 #Raphane
	6528 = 6576 #Abad
	6576 = 6575 #Basma
	6575 = 6577 #Bampur
	6577 = 6513 #Pura

	#Persian Royal Road - Southern Route
	290 = 1969 #Ephesos - Leukophrys
	1969 = 1966 #Tralles
	1966 = 1962 #Nyssa
	1962 = 7941 #Kranaos/Antiocheia
	7941 = 1948 #Dispolis Lykou
	1948 = 1945 #Collosae
	1945 = 1943 #Anaua
	1943 = 1936 #Apamea
	1936 = 1930 #Antiocha
	1930 = 1928 #Men Askaenos
	1928 = 1926 #Anaboura
	1926 = 1924 #Pappa
	1924 = 1934 #Iconium
	1934 = 1975 #Barata
	1975 = 1950 #Derbe
	1950 = 1940 #Kybystrai
	1940 = 1951 #Tyana
	1951 = 1888 #Podandus
	1888 = 8022 #Cilician Gates
	8022 = 1872 #Panhormos
	1872 = 1883 #Tarsos
	1883 = 1882 #Adana
	1882 = 1881 #Mallos
	1881 = 1879 #Aigaiai
	1879 = 796 #Issos
	796 = 795 #Myriandros
	795 = 8021 #Syrian Gates
	8021 = 1871 #Pagrai
	1871 = 790 #Antiocha
	790 = 793 #Gindaros
	810 = 817 #Batnae
	817 = 818 #Edessa
	818 = 879 #Barbare
	879 = 844 #Antiocha Arabis
	844 = 855 #Siphrios
	855 = 871 #Marde (joins together with other route).

	#Zeugma/Kastabala
	1882 = 1880 #Adana-Mopsouhestia
	1880 = 1875 #Kastabala
	1875 = 1873 #Erana
	1873 = 1870 #Amanian Gates
	1870 = 812 #Aliaria
	812 = 811 #Doliche
	811 = 810 #Zeugma

	#Syrian route
	790 = 791 # Antiocha - Darkus
	791 = 787 #Lysias
	787 = 782 #Apamea
	782 = 781 #Larissa
	781 = 777 #Amathe
	777 = 774 #Hemesa
	774 = 772 #Laodicea
	772 = 761 #Triparadeisos
	761 = 762 #Conna
	762 = 763 #Heliopolis
	763 = 764 #Berothe
	764 = 751 #Abila
	751 = 750 #Damascus
	750 = 753 #Segeira
	753 = 740 #Dan
	740 = 741 #Abila
	741 = 743 #Tyrus
	743 = 744 #Hammon
	744 = 670 #Ake-Ptolemais
	670 = 666 #Sykamina
	666 = 668 #Boukolonpolis
	668 = 667 #Dora
	667 = 665 #Stratanos Pyrgos
	665 = 664 #Appolonia
	664 = 663 #Ioppe
	663 = 662 #Iamneia
	662 = 661 #Ahsdod
	661 = 660 #Asqelon
	660 = 659 #Gaza
	659 = 658 #Raphia
	658 = 657 #Bitylion
	657 = 656 #Rinokoloura
	656 = 535 #Ostrakine
	535 = 509 #Pelusium
	509 = 525 # Sile
	525 = 511 #Phakoussai
	511 = 503 #Bubastis
	503 = 507 #Leontopolis
	507 = 501 #Heliopolis
	501 = 536 #Babylon (Egypt)
	536 = 500 #Memphis

	#Euphrat route
	793 = 798 #Gindaros - Beroia
	798 = 808 #Beroia
	808 = 807 #Hierapolis
	807 = 809 #Europos
	809 = 810 #Zeugma
	814 = 847 #Dausara
	807 = 805 #Hierapolis-Amphipolis
	805 = 814 #Barbalissos
	814 = 847 #Daurara
	847 = 804 #Nikephorion
	804 = 806 #Birtha
	806 = 827 #Circesium
	827 = 828 #Terqa
	828 = 829 #Doura
	829 = 908 #Hindanu
	908 = 907 #Haradu
	907 = 906 #Anatho
	906 = 953 #Bijan
	953 = 954 #Haditha
	954 = 904 #Idu
	904 = 902 #Mische
	902 = 909 #Naarda
	909 = 910 #Sippar
	910 = 918 #Babylon

	###Mauryan Royal Road / Alexandria ad Caucasum - Tamralipti
	#West Route/Alexandria-Ahicchatra
	6611 = 6613 # Alexandria ad Caucasum - Hadda
	6613 = 4301 # Nagarahara
	4301 = 4367 # Arigaion
	4367 = 4300 # Pushkalavati
	4300 = 7657 # Purushapura
	7657 = 4325 # Mardan/Shahbazgarhi
	4325 = 7319 # Ataka
	7319 = 7314 # Taxila
	7314 = 4322 # Nikaia
	4322 = 4316 # Boukephalia
	4316 = 4315 # Dyrte
	4315 = 4340 # Sakala
	4340 = 4346 # Madra
	4346 = 4379 # Phegus
	4379 = 4392 # Sarwmanpur
	4392 = 4390 # Jalandhara
	4390 = 4418 # Satadru
	4418 = 4416 # Sunam
	4416 = 4411 # Sthanisvara
	4411 = 4412 # Karnal
	4412 = 4404 # Hastinapur
	4404 = 4421 # Varana
	4421 = 4423 # Soreyya
	4423 = 4426 # Kampili
	4426 = 4436 # Alavi
	4436 = 4425 # Kanyakubja
	4425 = 7375 # Kahnpuria
	7375 = 7376 # Asani
	7376 = 4430 # Kosambi
	4430 = 4428 # Prayaga
	4432 = 4431 #Sumsumaragiri
	4431 = 4465 # Bhabua
	4465 = 4441 # Alavi
	4441 = 4440 # Pataliputra
	4440 = 4463 # Malini
	4463 = 7400 # Jayapura
	7400 = 4446 # Campa
	4446 = 4447 # Kajangala
	4447 = 7327 # Karnasuvarna
	7327 = 7328 # Vardhamana
	7328 = 7345 # Nabadwipa
	7345 = 7393 # Kasipur
	7393 = 7177 # Tamralipti

	# Ionia
	252 = 254 # Kyzikos - Zeleia
	254 = 255 # Parion
	255 = 256 # Lampsakos
	256 = 261 # Abydos
	261 = 257 # Ilion
	257 = 258 # Antigoneia
	258 = 259 # Assos
	259 = 281 # Adramyttion
	281 = 282 # Atarna
	282 = 279 # Elaia
	279 = 285 # Kyme
	285 = 287 # Smyrna
	287 = 1808 # Metropolis
	1808 = 290 # Ephesos
	1969 = 1972 # Magnesia-Priene
	278 = 279 # Pergamon-Elaia
}

country = {
	countries = {

		BAR = {
			government = tribal_chiefdom
		}

		#Italia

		ROM = {
			family = 0
			family = 1
			family = 2
			government = aristocratic_republic
			diplomatic_stance=warmongering_stance
			republic_military_recruitment_laws_rom = lex_porcia
			republican_mediterranean_laws_rom = lex_gabinia
			primary_culture = roman
			religion = italic_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}
			capital = 1
			is_antagonist = yes

			treasures = { 201 61 39 }

			own_control_core = 	{
				1 2 3 4 5 15 16 19 20 25 26
			}

			#professional_soldiers = yes
			#organized_recruitment = yes
			pantheon = {
				{ deity = 1548 }
				{ deity = 1557 }
				{ deity = 6 }
				{ deity = 13 }
			}
		}

		SAM = {
			family = 29
			family = 87
			family = 88
			government = aristocratic_republic
			diplomatic_stance=warmongering_stance
			primary_culture = samnite
			religion = italic_pantheon
			centralization=10
			capital = 10

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				46 43  10  47
			}

			treasures = { 41 }
		}

		MRS = {
			government = tribal_kingdom
			primary_culture = roman
			religion = italic_pantheon
			centralization=8
			capital = 30

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				30
			}


		}

		SIO = {
			government = plutocratic_republic
			diplomatic_stance=trading_stance
			primary_culture = italiotian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 38

			own_control_core = 	{
				38
			}


		}

		NUC = {
			government = plutocratic_republic
			diplomatic_stance=trading_stance
			primary_culture = samnite
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 1713

			own_control_core = 	{
				1713 9
			}


		}

		PIE = {
			government = tribal_kingdom
			primary_culture = samnite
			religion = italic_pantheon
			centralization = 35
			capital = 106

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				106
			}
		}

		#Etruscans
		ETR = {
			government = oligarchic_republic
			primary_culture = etruscan
			religion = italic_pantheon
			diplomatic_stance=trading_stance
			capital = 114
			family = 18
			family = 19
			family = 89
			family = 21

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				120 124 131 130 136 135 134 126 114 127 115 116 125 129 128 137 3507 3515 3514 3513 3516 138 139 140
			}

			treasures = { 40 }
		}

		SAB = {
			government = tribal_kingdom
			primary_culture = samnite
			religion = italic_pantheon
			centralization=8
			capital = 107
			diplomatic_stance=trading_stance

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				107
			}

			treasures = { 38 }
		}

		UMB = {
			government = aristocratic_republic
			primary_culture = umbrian
			religion = italic_pantheon
			centralization=8
			capital = 123
			diplomatic_stance=warmongering_stance

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				123 122 132
			}
		}

		APU = {
			government = tribal_kingdom
			primary_culture = messapian
			religion = roman_pantheon
			centralization=8
			capital = 68
			diplomatic_stance=appeasement_stance

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				68
			}

		}

		MSP = {
			government = tribal_kingdom
			primary_culture = messapian
			religion = roman_pantheon
			centralization=8
			capital = 65
			diplomatic_stance=appeasement_stance
			own_control_core = 	{
				65
			}

		}

		LCA = {
			government = tribal_kingdom
			primary_culture = lucanian
			religion = italic_pantheon
			centralization=8
			capital = 11
			diplomatic_stance=appeasement_stance

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				11
			}
		}

		BRT = {
			government = tribal_kingdom
			primary_culture = bruttian
			religion = italic_pantheon
			centralization=8
			capital = 76

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			diplomatic_stance=appeasement_stance
			own_control_core = 	{
				76 74
			}
		}

		ANO = {
			government = plutocratic_republic
			diplomatic_stance=trading_stance
			primary_culture = italiotian
			religion = roman_pantheon
			capital = 117

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				117
			}

		}

		SNI = {
			government = tribal_kingdom
			primary_culture = sennonian
			religion = druidism
			centralization=10
			diplomatic_stance=trading_stance
			capital = 121
			centralization=60

			poptype_rights = {
				{
					culture = lepontic
					type = citizen
				}
			}

			own_control_core = 	{
				121 133 147 148
			}

		}

		HPO = {
			government = plutocratic_republic
			diplomatic_stance=trading_stance
			primary_culture = italiotian
			religion = roman_pantheon

			capital = 75

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				75
			}

		}

		INM = {
			government = tribal_kingdom
			primary_culture = ligurian
			religion = italic_pantheon

			capital = 3545

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			own_control_core = 	{
				3545 3544
			}

		}

		IGN = {
			government = tribal_kingdom
			primary_culture = ligurian
			religion = italic_pantheon

			capital = 3546

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			own_control_core = 	{
				3546 3547
			}
		}

		GUN = {
			government = tribal_kingdom
			primary_culture = ligurian
			religion = italic_pantheon

			capital = 141

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}



			own_control_core = 	{
				3549 3552 141 154
			}
		}

		EPA = {
			government = tribal_kingdom
			primary_culture = ligurian
			religion = italic_pantheon

			capital = 3553

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			own_control_core = 	{
				3553 3556 3557 3550 3554
			}
		}

		TAU = {
			government = tribal_kingdom
			primary_culture = lepontic
			religion = druidism
			centralization=60

			poptype_rights = {
				{
					culture = ligurian
					type = citizen
				}
			}

			capital = 3551

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			own_control_core = 	{
				3551 3563 3548 3564 3559 3535 3534 3560 3562 3555 3558 3530
			}
		}

		INS = {
			government = tribal_kingdom
			primary_culture = lepontic
			religion = druidism
			centralization=60

			capital = 3571

			own_control_core = 	{
				3571 3568 3566 3567 3569 3565 3574 3572 3578 3577 3570 3573 3575 3580 3579
			}
		}

		CNM = {
			government = tribal_kingdom
			primary_culture = lepontic
			religion = druidism
			centralization=60

			capital = 3584

			own_control_core = 	{
				3662 3583 3585 3586 3584 3582 3581
			}
		}

		BOI = {
			government = tribal_kingdom
			primary_culture = lepontic
			religion = druidism
			centralization=60

			capital = 146

			own_control_core = 	{
				146 149 151 152 153 3576 3587 3588 3591
			}
		}

		LGN = {
			government = tribal_kingdom
			primary_culture = lepontic
			religion = druidism
			centralization=60

			capital = 142 #Ravenna

			poptype_rights = {
				{
					culture = haedui
					type = citizen
				}
			}

			own_control_core = 	{
				3589 3592 150 142 144 145 143 3593 3597
			}
		}

		VNT = {
			government = tribal_kingdom
			primary_culture = venetic
			religion = italic_pantheon
			centralization=60

			capital = 3598

			own_control_core = 	{
				3598 3599 3600 3603 3601 3604 3602 3605 3606 3607
				3594 3595 3596 3590
			}

			pantheon = {
				{ deity = 1551 }
				{ deity = 1556 }
				{ deity = 1499 }
				{ deity = 1552 }
			}
		}

		HIS = {
			government = tribal_kingdom
			primary_culture = histrian
			religion = illyrian_pantheon

			capital = 4019

			own_control_core = 	{
				4019 4018 4020 4021 4022
			}
		}

		#Palando setup changes
		KRN = { #change Galatia
			government = tribal_kingdom
			primary_culture = carnian
			religion = roman_pantheon
			centralization=10

			capital = 4025

			own_control_core = 	{
				4025 4026 4024
			}
		}

		RAE = {
			government = tribal_kingdom
			primary_culture = rhaetian
			religion = italic_pantheon
			centralization=10

			capital = 3663

			own_control_core = 	{
				3660 3659 3663 3658 3656 3655 3654 3661 3666 3665
			}
		}

		BRE = { #change Galatia
			government = tribal_kingdom
			primary_culture = noric
			religion = roman_pantheon
			centralization=10

			capital = 3670

			own_control_core = 	{
				3669 3670
			}
		}

		#Italiot League (Croton, Thurii, Metapontum, Rhegium, Herakleia, Hipponium)#

		MET = {
			government = plutocratic_republic
			diplomatic_stance=trading_stance
			primary_culture = italiotian
			religion = roman_pantheon

			capital = 55

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				55
			}

			treasures = { 98 }

		}

		TAR = {
			government = plutocratic_republic
			diplomatic_stance=trading_stance
			primary_culture = italiotian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 56

			own_control_core = 	{
				56
			}

			treasures = { 43 }
		}

		THU = {
			government = plutocratic_republic
			diplomatic_stance=trading_stance
			primary_culture = italiotian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 52

			own_control_core = 	{
				52
			}

		}


		HCL = {
			government = plutocratic_republic
			diplomatic_stance=trading_stance
			primary_culture = italiotian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 54

			own_control_core = 	{
				54
			}

		}

		CRO = {
			government = plutocratic_republic
			diplomatic_stance=trading_stance
			primary_culture = italiotian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 78

			own_control_core = 	{
				78
			}

			treasures = { 44 }
		}

		LOC = {
			government = plutocratic_republic
			primary_culture = italiotian
			religion = roman_pantheon

			capital = 73

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			pantheon = {

			{ deity = 100 }
			{ deity = 112 }
			{ deity = 110 }
			{ deity = 152 }
			}

			own_control_core = 	{
				73
			}

		}

		RHG = {
			government = plutocratic_republic
			diplomatic_stance=trading_stance
			primary_culture = italiotian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 72

			own_control_core = 	{
				72
			}

		}

		FRE = {
			government = tribal_kingdom
			primary_culture = samnite
			religion = italic_pantheon
			#Vassal of Rome
			capital = 35

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				48 35 49 29
			}

		}

		#Vassal of Rome
		PEL = {
			government = tribal_kingdom
			primary_culture = samnite
			religion = italic_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 28

			own_control_core = 	{
				28 34
			}

		}

		SCU = {
			government = tribal_kingdom
			primary_culture = siculian
			religion = italic_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 89

			own_control_core = 	{
				89
			}

		}

		# Misc

		UTC = { #Utica
			government = oligarchic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			diplomatic_stance=trading_stance
			capital = 3257 #Utica

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				3257 3258
			}

		}

		TPS = { #Thapsus
			government = oligarchic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			diplomatic_stance=trading_stance
			capital = 3278 #Thapsus

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				3278
			}

		}

		LPT = { #Leptis Minor
			government = oligarchic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			capital = 3277 #Leptis Minor
			diplomatic_stance=trading_stance

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				3277
			}

		}

		HDR = { #Hadrametum
			government = oligarchic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			capital = 3276 #Hadrametum
			diplomatic_stance=trading_stance

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				3276
			}

		}

		ACO = { #Achola
			government = oligarchic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			capital = 3280 #Achola
			diplomatic_stance=trading_stance

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				3280 3284
			}

		}


		EMP = { #Emporia
			government = oligarchic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			diplomatic_stance=trading_stance

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 3291 #Tacape
			own_control_core = 	{
				3288 3289 #africa_meridionalis_region
				3291 3293 3294 3295 3296 3297 3298 #tripolitania_occidentalis_region
			}

		}

		TRP = { #Tripolitania - Leptis Magna, Oea and Sabratha
			government = oligarchic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			diplomatic_stance=trading_stance
			capital = 3306 #Leptis Magna

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				3299 3300 #tripolitania_occidentalis_region
				3301 3302 3303 3304 3305 3306 3324 3325 #tripolitania_centralis_region
			}

		}

		IOL = { #Iol
			government = oligarchic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			diplomatic_stance=trading_stance
			capital = 3116 #Iol

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				3116 3118
			}

		}


		KUA = { #Kerkuane
			government = oligarchic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			diplomatic_stance=trading_stance
			capital = 3254 #Kerkuane

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				3254 3255
			}

		}



		#Carthage
		CAR = {
			family = 25
			family = 26
			family = 68
			family = 69
			government = punic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			diplomatic_stance=trading_stance

			republic_military_recruitment_laws = republican_recruitment_1
			capital = 3256

			#is_antagonist = yes

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			pantheon = {

			{ deity = 425 }
			{ deity = 401 }
			{ deity = 428 }
			{ deity = 426}

			}

			own_control_core = 	{
				90 92 94 95 96 97
				3260 3263 3266 3261 3256 3259 3251 3250 3253 3252
				3245 3244 3249 3270 3241 3240 3242 3243 3272 3274 3275
				3279 3286 3282 3281 3283 3287 3285 1470
				3483 3481 3484 3485 3490 3482 3492
				3061 3085 3262 3230 3229 3264 3265 3267 3271
				3225 3226 3227 3126 3123 3122 3121 3144
				3161 3160 3150 3145 3238 3212 3273 3236 3200 3239 3211
				3124
				3486 3504 3497 3494 3493 3108 #removed and given to Nuragic: 3505 3506 3499 3500 3503 3488 3487 3489
				1471 # Melita (Malta)
				1362 1366 1367 1283 1282 1278 1276 1284 #Malaca
				1347 #Alu
				3092 3095 3120 6301 6475 6478 6490 6491 #More North African Ports
				7841 7842 7843
				3269 3268 #Temporary solution to get Carthage to 100 territories
			}

			treasures = { 45 }
		}

		MAU = {
            government = tribal_kingdom
            primary_culture = socossian
            religion = berber_religion
            centralization = 15
            tribal_currency_laws = barter_economy_law
            tribal_authority_laws = absolute_authority
			capital = 3067

			own_control_core = 	{
				3067 3078 3077 3076 3074 3071 3069 3073 3075 3072 3079 3081 3082
				6485 6476 6486
				8316 8317 8318 8319 8320 8321 8322 8323 8395 8396 8397 8398 #new
			}

		}

		SOC = { #Mauretanian Tributary
			government = tribal_federation
			primary_culture = socossian
			religion = berber_religion
			capital = 8346

			own_control_core = 	{
				8346 8347 8348 8349 8350 8351 8352 8353 8354 8355
			}

		}

		MSS = {
			government = tribal_kingdom
			primary_culture = massaesylian
			religion = berber_religion
			capital = 3086
			centralization=15

			own_control_core = 	{
				3083 3084 3087 3089 3090 3088 3091 3094 3093 3096 3097
				3098 3100 3101 3102 3109 3107 3106 3110 3112 3111 3099 3103 3104 3105
				3115 3119 3117 3114 3113 3143
				3135 3141 3142 3132 3136 3131 3137 3130 3129 3128 3127 3133 3134 3139 3140
				3086
			}
		}

		MSY = {
			family = 55
			government = tribal_kingdom
			primary_culture = massylian
			religion = berber_religion
			capital = 3163
			centralization=15

			own_control_core = 	{
				3146 3147 3148 3149 3151 3156 3157 3158 3159 3162 3163 3164 3165 3166 3167
				3177 3178 3179 3180 3181 3182 3183 3184 3203 3204
				3206 3207 3213 3215 3217 3218 3219 3220 3221 3223 3224 3228 3231 3232 3233 3355
				3234
				#3269 3268, Temporarily given to Carthage to ge them to 100 territories
			}
		}

		MSL = {
			government = tribal_kingdom
			primary_culture = massylian
			religion = berber_religion
			capital = 3209
			centralization=15

			own_control_core = 	{
				3208 3205 3198 3209 3246 3210 3197 3247 3214 3237 3216 3235 3248 3201 3199 3194 3195
			}
		}

		ACR = {
			government = oligarchic_republic
			primary_culture = syracusan
			religion = roman_pantheon
			capital = 86

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				86
			}

			pantheon = {
				{ deity = 102 }
				{ deity = 104 }
				{ deity = 113 }
				{ deity = 116 }
			}

			treasures = { 96 }
		}

		SYR = {
			family = 24
			government = aristocratic_monarchy
			primary_culture = syracusan
			religion = roman_pantheon
			capital = 84

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			historical_regnal_numbers = {
				Gelon = 1
				Dionysios = 2
				Dion = 1
				Timoleon = 1
			}

			pantheon = {

			{ deity = 168 }
			{ deity = 169 }
			{ deity = 170 }
			{ deity = 171 }

			}

			own_control_core = 	{
				83 84 88 101 87 7837 7840
			}

		}

		DOD = {
			family = 57
			government = theocratic_monarchy
			primary_culture = lower_nubian
			religion = egyptian_pantheon
			capital = 591 #Syene
			succession_law=egyption_succession_law
			succession=old_egyptian_succession

			poptype_rights = {
				{
					culture = egyptian
					type = citizen
				}
			}
			own_control_core = 	{
				591 592 593 594 595 596 597 598 599 5519 5521
				8073 #eastern_desert
				8079 #allaqi
			}

		}

		EGY = {
			family = 6
			family = 7
			government = aristocratic_monarchy
			diplomatic_stance=appeasement_stance
			primary_culture = macedonian
			religion = roman_pantheon
			capital = 516 #Alexandria
			succession_law=egyption_succession_law
			succession=old_egyptian_succession
			monarchy_citizen_law = foreign_law_for_minorities
			monarchy_military_reforms = work_for_the_best

			poptype_rights = {
				{
					culture = egyptian
					type = citizen
				}
			}

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				500 501	502	503	504 507 508 509 510 511 512 513 514 515 516 517 518 519
				520 521	522	523	524	525 526 527 528 529 530 531 532 533 534 535 536 537 538 539
				540 541 542 543 544 545 546 547 548 550
				655 5549
				453 445 3478 3477 3476 3380 3379 3378 3377 3376 3375 3374 3373 3372 3371 3370 3369 3368

				656 657 658 659 694 695 696 697 701 #Philistia
				576 577 #aswan_region
				575 578 583 584 585 586 587 588 589 590 #troglodytica_region
				564 566 579 580 581 582 565 647 649 650 #myos_hormos_region
				505 506 1600 1604 1675 1682 1684 1693 1709 1710 #sinai_region
				549 551 552 554 553 555 556 557 558 559 560 561 #hema_nome_region
				562 563 567 568 569 570 571 572 573 574 #luxor_region
				5501 5502 5500 5503 5504 5505 5512 5509 5510 5511 5522 #kharga_region
				5513 5507 5516 5508 5515 5517 5518 5520 5506 #khargana_region
				5537 5555 5538 5539 5540 5551 5550 5554 5552 5553 5556 5536 8121 8122 #ammon_region
				5544 5542 5543 5541 5531 5535 5533 5532 5548 5546 5547 5534 #parva_region
				5526 5525 5524 5523 5528 5545 5527 5529 5530 5514 #farfara_region
				7668 7688 7689 7690 7691 #new in 1.1
				8003 # Sikyon
				8071 8072 #eastern_desert
			}

			pantheon = {
				{ deity = 1350 }
				{ deity = 457 }
				{ deity = 115 }
				{ deity = 453 }
			}

		}

		CYR = {
			family = 66
			government = despotic_monarchy
			primary_culture = cyrenaican
			religion = roman_pantheon
			capital = 3360

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				3360 3341 3343 3342 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3357 3354 3358 3359 3362 3361 3363 3364 3365 3366 3367 3340

			}

			treasures = { 48 }

			pantheon = {
				{ deity = 103 }
				{ deity = 112 }
				{ deity = 958 }
				{ deity = 959 }
			}
		}

		NAS = {
			government = tribal_federation
			primary_culture = nasamonian
			religion = egyptian_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 8128

			own_control_core = {
				8125 8126 8127 8128 8129 8131 8132 8133 #nasamonia
				8136 8137 8138 8139 #syrtis
			}
		}

		PSY = { #Nasamonian Tributary
			government = tribal_chiefdom
			primary_culture = psyllic
			religion = berber_religion

			capital = 3333

			own_control_core = {
				8199 8200 8201 8202 #psyllia
				3332 3333 3334 3335 3336 3337 #syrtica

			}
		}

		MKA = {
			government = tribal_federation
			primary_culture = macaean
			religion = berber_religion

			capital = 8218

			own_control_core = {
				8195 8196 8197 8198 #psyllia
				8203 8204 8205 8206 8207 8208 8209 8210 8211 #zamzam
				8212 8213 8214 8215 8216 8217 8218 8219 #girgiri
				8220 8221 8222 8223 8224 8225 8226 8227 8228 #soffegin
			}
		}

		PHZ = {
			government = tribal_federation
			primary_culture = phazani
			religion = berber_religion

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 8233

			own_control_core = {
				8229 8230 8231 8232 8233 8234 8235 8236 8237 8238 #phazania

			}
		}

		GIN = { #Carthaginian Tributary
			government = tribal_federation
			primary_culture = lotophagoi
			religion = berber_religion

			capital = 8243

			own_control_core = {
				3292 8242 8243 8244 8245 8246 8247 8248 8249 8250 #lotophagia

			}
		}

		GYZ = {
			government = tribal_kingdom
			primary_culture = gyzantian
			religion = berber_religion

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 3190

			own_control_core = {
				3190 3191 3196 3202 3290 #mauretania_occidentalis?
				8251 8252 8253 8254 8255 8256 8257 #tritonia

			}
		}

		MHY = {
			government = tribal_chiefdom
			primary_culture = macaean
			religion = berber_religion


			capital = 8142

			own_control_core = {
				8140 8141 8142 8143 8144 8145 8146 8147 #syrtis
			}
		}

		GAR = {
			government = tribal_kingdom
			primary_culture = garamantic
			religion = egyptian_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 8168

			own_control_core = {
				8149 8152 8154 8155 8156 8157 8159 8160 #shatti
				8161 8162 8163 8164 8166 8168 8169 8171 #hayaa
				8173 8174 8175 8178 8179 8181 8182 8184 #murzuq
				8189 8190 8191 8192 8193 8194 #himka
			}
		}

		ATO = {
            government = tribal_federation
            primary_culture = autolalean
            religion = berber_religion
            centralization = -30
            tribal_currency_laws = tribal_religious_freedom_law
            tribal_authority_laws = right_of_might_law_tribal
            tribal_authority_laws = follow_the_strong_law

			capital = 8273

			own_control_core = {
				6477 6479 6480 6481 6492 7221
				8268 8269 8270 8271 8272 8273 8274 8275 8276 8277 8280 #marrakesh

			}
		}

		NEC = {
			government = tribal_chiefdom
			primary_culture = nectiberean
			religion = berber_religion

			capital = 6302

			own_control_core = {
				6302 6470 6471 6472 6473 6474 6484 6487 6489 #tadla

			}
		}

		CET = {
			government = tribal_chiefdom
			primary_culture = cetianian
			religion = berber_religion

			capital = 8310

			own_control_core = {
				8306 8307 8308 8309 8310 8311 8312 8313 8314 8315

			}
		}

		ABA = {
			government = tribal_chiefdom
			primary_culture = abannaean
			religion = berber_religion

			capital = 8377

			own_control_core = {
				 8376 8377 8378 8379 8380 8381 8382 8383 8384 8385 8386 #Jedi

			}
		}

		CPA = {
			government = tribal_chiefdom
			primary_culture = capariensian
			religion = berber_religion

			capital = 8374

			own_control_core = {
				8366 8367 8368 8369 8370 8371 8372 8373 8374 8375 #SaharanAtlas

			}
		}

		PRO = {
			government = tribal_chiefdom
			primary_culture = perorsian
			religion = berber_religion

			capital = 8291

			own_control_core = {
				8291 8292 8293 8294 8295 8296 8297 8298 8300 8301 8302 #upper draa

			}
		}

		LXT = {
			government = tribal_chiefdom
			primary_culture = lixitoi
			religion = berber_religion

			capital = 8260

			own_control_core = {
				8259 8260 8261 8262 8263 8264 8265 8266 8303 8304 8305 #souss

			}
		}

		CII = {
			government = tribal_chiefdom
			primary_culture = canarian
			religion = berber_religion

			capital = 8331

			own_control_core = {
				8326 8327 8328 8329 8330 8331 8332 8333 8334

			}
		}

		DPH = {
			government = tribal_chiefdom
			primary_culture = daphnitaean
			religion = berber_religion

			capital = 8360

			own_control_core = {
				8356 8357 8358 8359 8360 8361 8362 8363 8364 8365 8389 #figuig

			}
		}

		GAE = {
			government = tribal_federation
			primary_culture = gaetulian
			religion = berber_religion

			capital = 3154

			own_control_core = {
				3152 3155 3153 3154 3172 3173 3171 3169 3170 3174 3176 #gaetulia_occidentalis
				3168 3185 3187 3188 3186 3193 3189 #gaetulia_centralis
			}
		}

		#Massalia
		MAS = {
			government = plutocratic_republic
			primary_culture = massalian
			diplomatic_stance=trading_stance
			religion = roman_pantheon

			capital = 2325

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				2325 3543 2260 3517
			}

		}

		HMK = {
			government = plutocratic_republic
			primary_culture = massalian
			diplomatic_stance=trading_stance
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 1031

			own_control_core = 	{
				1031 1032
			}

		}

		#Britannia

		TXL = {
			government = tribal_kingdom
			primary_culture = taexalian
			religion = druidism
			centralization=5

			capital = 2116

			own_control_core = 	{
				2116 2125 7740
			}
		}

		CAL = {
			government = tribal_kingdom
			primary_culture = caledonian
			religion = druidism
			centralization=5

			capital = 2120

			own_control_core = 	{
				2120 2123 7739
			}
		}

		VTD = {
			government = tribal_kingdom
			primary_culture = votadinian
			religion = druidism
			centralization=5

			capital = 2111

			own_control_core = 	{
				2111 2090 2089 2086 2113 2114
			}
		}

		DNN = {
			government = tribal_kingdom
			primary_culture = damnonian
			religion = druidism
			centralization=5

			capital = 2112

			own_control_core = 	{
				2112 2109 2110 2091 2124 2117
			}
		}

		ULT = {
			government = tribal_chiefdom
			primary_culture = voluntian
			religion = druidism
			centralization=0

			capital = 2195

			own_control_core = 	{
				2195 2208 2170
			}
		}

		CAT = {
			government = tribal_kingdom
			primary_culture = cantian
			religion = druidism
			centralization=10

			capital = 2021

			own_control_core = 	{
				2020 2021 2023 2019 2038 2042
			}
		}

		DUR = {
			government = tribal_kingdom
			primary_culture = durotrigan
			religion = druidism
			centralization=10

			capital = 2010

			own_control_core = 	{
				2007 2010 2013 2014 2011 2017 2015 2016
			}
		}

		PAS = {
			government = tribal_kingdom
			primary_culture = parisian
			religion = druidism
			centralization=5

			capital = 2075

			own_control_core = 	{
				2075 2076 2079
			}
		}

		DUM = {
			government = tribal_kingdom
			primary_culture = dumnonian
			religion = druidism
			centralization=10

			capital = 2003

			own_control_core = 	{
				2000 2001 2002 2003 2004 2005 2006 2008
			}
		}

		ICE = {
			government = tribal_kingdom
			primary_culture = iceni
			religion = druidism
			centralization=10

			capital = 2032

			own_control_core = 	{
				2031 2032 2033 2035 2037 2052 2034 2051
			}
		}

		SIR = {
			government = tribal_kingdom
			primary_culture = demetian
			religion = druidism
			centralization=5

			capital = 2092

			own_control_core = 	{
				2040 2092 2093 2098
			}
		}

		DEM = {
			government = tribal_kingdom
			primary_culture = demetian
			religion = druidism
			centralization=5

			capital = 2096

			own_control_core = 	{
				2094 2095 2096 2097 2099
			}
		}

		COI = {
			government = tribal_kingdom
			primary_culture = coritani
			religion = druidism
			centralization=5

			capital = 2054

			own_control_core = 	{
				3057 2053 2054 2055 2057 2058 2062 2063 2065 2067 2068 2069 5433 2044
			}
		}

		DOB = {
			government = tribal_kingdom
			primary_culture = dobunnian
			religion = druidism
			centralization=5

			capital = 2039

			own_control_core = 	{
				2009 2024 2039 2041 2048 2049 2050 2061 2012 2025 2026 2043 2045
			}
		}

		COV = {
			government = tribal_kingdom
			primary_culture = cornovian
			religion = druidism
			centralization=5

			capital = 2059

			own_control_core = 	{
				2046 2047 2056 2059 2060 2064 2066
			}
		}

		ORD = {
			government = tribal_kingdom
			primary_culture = ordovitian
			religion = druidism
			centralization=5

			capital = 2102

			own_control_core = 	{
				2100 2101 2102 2103 2104 2105
			}
		}

		DEC = {
			government = tribal_kingdom
			primary_culture = ordovitian
			religion = druidism
			centralization=5

			capital = 2106

			own_control_core = 	{
				2106 2107
			}
		}

		BRI = {
			government = tribal_kingdom
			primary_culture = brigantic
			religion = druidism
			centralization=5

			capital = 2077

			own_control_core = 	{
				3058 3059 3060 2070 2071 2072 2073 2074 2077 2078 2080 2081 2085 2087 2088 5434
			}
		}

		CAV = {
			government = tribal_kingdom
			primary_culture = brigantic
			religion = druidism
			centralization=5

			capital = 2082

			own_control_core = 	{
				2083 2084 5432 2082
			}
		}

		TRI = {
			government = tribal_kingdom
			primary_culture = trinovantian
			religion = druidism
			centralization=10

			capital = 2028

			own_control_core = 	{
				2028 2029 2030 2036 2018 2022 2027
			}
		}

		#IBERIA

		BLD = {
			government = tribal_federation
			primary_culture = talaiotic
			religion = nuragic_pantheon

			capital = 1465

			pantheon = {
				{ deity = 430 }
				{ deity = 401 }
				{ deity = 432 }
				{ deity = 431 }
			}

			own_control_core = 	{
				1465 1466 1467 1468 1469
			}
		}

		AMC = {
			government = tribal_kingdom
			primary_culture = asturian
			religion = druidism
			centralization=10

			capital = 1169

			own_control_core = 	{
				1170 1169 1168
			}
		}

		BDU = {
			government = tribal_kingdom
			primary_culture = asturian
			religion = druidism
			centralization=10

			capital = 1045

			own_control_core = 	{
				1045 1120 1042 1171
			}
		}

		GGR = {
			government = tribal_kingdom
			primary_culture = asturian
			religion = druidism
			centralization=10

			capital = 1165

			own_control_core = 	{
				1165 1166 1167
			}
		}

		LCN = {
			government = tribal_kingdom
			primary_culture = asturian
			religion = druidism
			centralization=10

			capital = 1044

			own_control_core = 	{
				1044 1119 1178
			}
		}

		LGO = {
			government = tribal_kingdom
			primary_culture = asturian
			religion = druidism
			centralization=10

			capital = 1118

			own_control_core = 	{
				1118 1126
			}
		}

		PSC = {
			government = tribal_kingdom
			primary_culture = asturian
			religion = druidism
			centralization=10

			capital = 1124

			own_control_core = 	{
				1124 1125 1123
			}
		}

		SLI = {
			government = tribal_kingdom
			primary_culture = asturian
			religion = druidism
			centralization=10

			capital = 1116

			own_control_core = 	{
				1114 1116 1117
			}
		}

		SPT = {
			government = tribal_kingdom
			primary_culture = asturian
			religion = druidism
			centralization=10

			capital = 1127

			own_control_core = 	{
				1127 1121 1145
			}
		}

		TBU = {
			government = tribal_kingdom
			primary_culture = asturian
			religion = druidism
			centralization=10

			capital = 1128

			own_control_core = 	{
				1128 1122
			}
		}

		ZLA = {
			government = tribal_kingdom
			primary_culture = asturian
			religion = druidism
			centralization=10

			capital = 1163

			own_control_core = 	{
				1163 1157 1164 1172
			}
		}

		AUI = {
			government = tribal_kingdom
			primary_culture = ausetanian
			religion = animism

			capital = 1005

			own_control_core = {
				1056 1068 1005 1058 1059 1055
			}
		}

		AUG = {
			government = tribal_kingdom
			primary_culture = autrigonian
			religion = druidism
			centralization=10

			capital = 1096

			own_control_core = 	{
				1100 1094 1096 1101 1106
			}
		}

		BAI = {
			government = tribal_kingdom
			primary_culture = bastetanian
			religion = animism

			capital = 1281

			own_control_core = 	{
				1274 1275 1277 1273 1280 1281 1279 1039 1040
			}

			treasures = { 17 }
		}

		EBI = {
			government = tribal_kingdom
			primary_culture = bastetanian
			religion = animism

			capital = 1397

			own_control_core = 	{
				1397 1285 1385 1392 1391 1396 1398 1390 1389
			}
		}

		MTS = {
			government = tribal_kingdom
			primary_culture = oretanian
			religion = animism

			capital = 1257

			own_control_core = 	{
				1257 1258 1026 1450
			}
		}

		GRM = {
			government = tribal_kingdom
			primary_culture = oretanian
			religion = animism

			capital = 1449

			own_control_core = 	{
				1451 1443 1449 1448 1447
			}
		}

		ORT = {
			government = tribal_federation
			primary_culture = oretanian
			religion = animism

			capital = 1381

			own_control_core = 	{
				1381 1384 1399 1286 1287 1382 1395 1394 1393 1383 1380 1387
			}
		}

		#GALLAECIAN FEDERATION

		AEB = {
			government = tribal_kingdom
			primary_culture = callaecian
			religion = druidism
			centralization=10

			capital = 1050

			own_control_core = 	{
				1050 1155
			}
		}

		ABO = {
			government = tribal_kingdom
			primary_culture = callaecian
			religion = druidism
			centralization=10

			capital = 1134

			own_control_core = 	{
				1134 1135
			}
		}

		ARR = {
			government = tribal_kingdom
			primary_culture = callaecian
			religion = druidism
			centralization=10

			capital = 1132

			own_control_core = 	{
				1132 1131
			}

			treasures = { 505 }
		}

		BED = {
			government = tribal_kingdom
			primary_culture = callaecian
			religion = druidism
			centralization=10

			capital = 1143

			own_control_core = 	{
				1143 1141
			}
		}

		BAN = {
			government = tribal_kingdom
			primary_culture = callaecian
			religion = druidism
			centralization=10

			capital = 1156

			own_control_core = 	{
				1156 1288
			}
		}

		BRC = {
			government = tribal_kingdom
			primary_culture = callaecian
			religion = druidism
			centralization=10

			capital = 1051

			own_control_core = 	{
				1051 1289 1153
			}
		}

		CLD = {
			government = tribal_kingdom
			primary_culture = callaecian
			religion = druidism
			centralization=10

			capital = 1154

			own_control_core = 	{
				1154 1152
			}
		}

		COP = {
			government = tribal_kingdom
			primary_culture = callaecian
			religion = druidism
			centralization=10

			capital = 1129

			own_control_core = 	{
				1140 1129
			}
		}

		GRV = {
			government = tribal_kingdom
			primary_culture = callaecian
			religion = druidism
			centralization=10

			capital = 1149

			own_control_core = {
				1149 1148
			}
		}

		INT = {
			government = tribal_kingdom
			primary_culture = callaecian
			religion = druidism
			centralization=10

			capital = 1142

			own_control_core = 	{
				1142 1146
			}
		}

		LUN = {
			government = tribal_kingdom
			primary_culture = callaecian
			religion = druidism
			centralization=10

			capital = 1151

			own_control_core = 	{
				1150 1151
			}
		}

		NRI = {
			government = tribal_kingdom
			primary_culture = callaecian
			religion = druidism
			centralization=10

			capital = 1137

			own_control_core = 	{
				1137 1136 1130
			}
		}

		SUR = {
			government = tribal_kingdom
			primary_culture = callaecian
			religion = druidism
			centralization=10

			capital = 1047

			own_control_core = 	{
				1047 1147
			}
		}

		SLN = {
			government = tribal_kingdom
			primary_culture = callaecian
			religion = druidism
			centralization=10

			capital = 1139

			own_control_core = 	{
				1138 1139
			}
		}

		TMG = {
			government = tribal_kingdom
			primary_culture = callaecian
			religion = druidism
			centralization=10

			capital = 1048

			own_control_core = 	{
				1048
			}
		}

		VRR = {
			government = tribal_kingdom
			primary_culture = callaecian
			religion = druidism
			centralization=10

			capital = 1133

			own_control_core = 	{
				1133
			}
		}

		ORM = {
			government = tribal_kingdom
			primary_culture = cantabrian
			religion = druidism
			centralization=10

			capital = 1113

			own_control_core = 	{
				1113 1115
			}
		}

		AVG = {
			government = tribal_kingdom
			primary_culture = cantabrian
			religion = druidism
			centralization=10

			capital = 1112

			own_control_core = 	{
				1108 1112
			}
		}

		COC = {
			government = tribal_kingdom
			primary_culture = cantabrian
			religion = druidism
			centralization=10

			capital = 1107

			own_control_core = 	{
				1107
			}
		}

		CNI = {
			government = tribal_kingdom
			primary_culture = cantabrian
			religion = druidism
			centralization=10

			capital = 1105

			own_control_core = 	{
				1105
			}
		}

		BLN = {
			government = tribal_kingdom
			primary_culture = cantabrian
			religion = druidism
			centralization=10

			capital = 1020

			own_control_core = 	{
				1104 1020
			}
		}

		MRC = {
			government = tribal_kingdom
			primary_culture = cantabrian
			religion = druidism
			centralization=10

			capital = 1102

			own_control_core = 	{
				1102 1097
			}
		}

		TMC = {
			government = tribal_kingdom
			primary_culture = cantabrian
			religion = druidism
			centralization=10

			capital = 1103

			own_control_core = 	{
				1185 1109 1103
			}
		}

		VDI = {
			government = tribal_kingdom
			primary_culture = cantabrian
			religion = druidism
			centralization=10

			capital = 1110

			own_control_core = 	{
				1110 1111
			}
		}

		CRI = {
			government = tribal_kingdom
			primary_culture = autrigonian
			religion = druidism
			centralization=10

			capital = 1098

			own_control_core = 	{
				1086 1095 1098 1099
			}
		}

		VAD = {
			government = tribal_kingdom
			primary_culture = vasconian
			religion = pre_indo_european_religion
			centralization=10

			capital = 1083

			own_control_core = 	{
				1017 1083 1082 1078 1084 1087 1085
			}
		}

		CNT = {
			government = tribal_kingdom
			primary_culture = contestanian
			religion = animism

			capital = 1249

			own_control_core = 	{
				1033 1037 1248 1249 1250 1030 1264 1262 1265 1255 1254
			}

			treasures = { 15 }
		}

		ICV = {
			government = tribal_kingdom
			primary_culture = ilercavonian
			religion = animism

			capital = 1012

			own_control_core = 	{
				1063 1012 1239 1244 1240 1245 1246 1062
			}

			treasures = { 507 }
		}

		ILG = {
			government = tribal_kingdom
			primary_culture = ilergetian
			religion = animism

			capital = 1010

			own_control_core = 	{
				1010 1066 1065 1067 1069 1064 1070 1071 1011
			}
		}

		IDK = {
			government = tribal_kingdom
			primary_culture = indiketian
			religion = animism

			capital = 1002

			own_control_core = 	{
				1002 1003 1060 2257 1004 1054 1008 1007
			}
		}

		CSS = {
			government = tribal_kingdom
			primary_culture = lacetanian
			religion = animism

			capital = 1009

			own_control_core = 	{
				1009 1053 1052 1061 1057 1241
			}
		}

		VSC = {
			government = tribal_kingdom
			primary_culture = vasconian
			religion = pre_indo_european_religion
			centralization=10

			capital = 1016

			own_control_core = 	{
				1074 1014 1073 1075 1076 1077 1080 1081 1088 1072 1016
			}
		}

		EPO = {
			government = plutocratic_republic
			primary_culture = massalian
			religion = roman_pantheon
			diplomatic_stance=trading_stance

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 1000

			own_control_core = 	{
				1000 1001 1006
			}
		}

		GAD = {
			family = 150
			family = 151
			government = punic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			diplomatic_stance=trading_stance

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 1344

			own_control_core = 	{
				1344 1345 1348
			}
			
			pantheon = {
				{ deity = 404 }
				{ deity = 401 }
				{ deity = 405 }
				{ deity = 403 }
			}
		}

		MAT = {
			government = tribal_kingdom
			primary_culture = bastetanian
			religion = animism

			capital = 1036

			own_control_core = 	{
				1036 1035 1034
			}
		}

		SGS = { #Saguntum/Arse
            family = 304
            government = tribal_kingdom
            primary_culture = edetanian
            religion = animism
			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}            
			centralization=30
            diplomatic_stance=trading_stance
            tribal_currency_laws = coin_minting_law
            tribal_authority_laws = increased_council_powers
            tribal_domestic_laws = oppidi_law_tribal

            poptype_rights = {
                {
                    culture = massalian
                    type = citizen
                }
            }

			pantheon = {

			{ deity = 102 }
			{ deity = 401 }
			{ deity = 106 }
			{ deity = 862 }

			}

            capital = 1029

            own_control_core =     {
                1029 1235 1236 1216
            }
        }

		#GAUL

		BOA = {
			government = tribal_chiefdom
			primary_culture = boian
			religion = druidism
			centralization=0

			capital = 3937

			own_control_core = {
				3938 3939 3931 3935 3937 3914 3916 3923 3933 3917 3819 3934 3817 3818 3936
			}
		}

		ABC = {
			government = tribal_kingdom
			primary_culture = salluvian
			religion = druidism
			centralization=10

			capital = 3518

			own_control_core = 	{
				3518 3520 2324 3522
			}
		}

		DCA = {
			government = tribal_kingdom
			primary_culture = salluvian
			religion = druidism
			centralization=10

			capital = 3542

			own_control_core = 	{
				3542 3540
			}
		}

		OXB = {
			government = tribal_kingdom
			primary_culture = ligurian
			religion = italic_pantheon
			centralization=10

			capital = 3541

			own_control_core = 	{
				3541
			}
		}

		SLV = {
			government = tribal_kingdom
			primary_culture = salluvian
			religion = druidism
			centralization=10

			capital = 3523

			own_control_core = 	{
				3521 3523 2323 2319
			}
		}

		CTR = {
			government = tribal_kingdom
			primary_culture = salluvian
			religion = druidism
			centralization=10

			capital = 3536

			own_control_core = 	{
				3529 3524 3536 3532
			}
		}

		VOC = {
			government = tribal_kingdom
			primary_culture = salluvian
			religion = druidism
			centralization=10

			capital = 3519

			own_control_core = 	{
				3528 3519 2322 2321 2320 3527 3533 3525 3526 2310
			}
		}

		HVI = {
			government = tribal_kingdom
			primary_culture = salluvian
			religion = druidism
			centralization=10

			capital = 2311

			own_control_core = 	{
				2309 2311 2316 2317 2308
			}
		}

		ARC = {
			government = tribal_kingdom
			primary_culture = volcae
			religion = druidism
			centralization=10

			capital = 2314

			own_control_core = 	{
				2313 2318 2314 2315 2312
			}
		}

		TCT = {
			government = tribal_kingdom
			primary_culture = volcae
			religion = druidism
			centralization=10

			capital = 2265

			own_control_core = 	{
				2261 2262 2263 2267 2265 2254 2255
			}
		}

		SRB = {
			government = tribal_kingdom
			primary_culture = volcae
			religion = druidism
			centralization=10

			capital = 2259

			own_control_core = 	{
				2256 2259 2258 1079
			}
		}

		CNS = {
			government = tribal_kingdom
			primary_culture = aquitani
			religion = pre_indo_european_religion
			centralization=10

			capital = 2253

			own_control_core = 	{
				2253 2276 2266
			}
		}

		RUT = {
			government = tribal_kingdom
			primary_culture = volcae
			religion = druidism
			centralization=10

			capital = 2297

			own_control_core = 	{
				2297 2285 2295 2296 2286 3309
			}
		}

		ALL = {
			government = tribal_kingdom
			primary_culture = allobrogian
			religion = druidism
			centralization=10

			capital = 2304

			own_control_core = 	{
				2304 2306 2307 2305 2303 3624 3623 3621 3539
			}
		}

		SGL = {
			government = tribal_kingdom
			primary_culture = allobrogian
			religion = druidism
			centralization=10

			capital = 2302

			own_control_core = 	{
				2301 2302 2364 2356 2357
			}
		}

		AVN = {
			government = tribal_federation
			primary_culture = arverni
			religion = druidism
			centralization=10

			#is_antagonist = yes
			capital = 2373

			own_control_core = 	{
				2284 2298 2299 2371 2373 2375 2300 1719 2342 2376 2374 2372 2370
			}
		}

		NTB = {
			government = tribal_kingdom
			primary_culture = santonian
			religion = druidism
			centralization=10

			capital = 2270

			own_control_core = 	{
				2270 2269 2268 2280 2294 2293 2326 2335 2292
			}
		}

		BIG = {
			government = tribal_kingdom
			primary_culture = aquitani
			religion = pre_indo_european_religion
			centralization=10

			capital = 2252

			own_control_core = 	{
				2252 2251 2277
			}
		}

		ASC = {
			government = tribal_kingdom
			primary_culture = aquitani
			religion = pre_indo_european_religion
			centralization=10

			capital = 2275

			own_control_core = 	{
				2275 2278 2279 2271 2273
 			}
		}

		TRB = {
			government = tribal_kingdom
			primary_culture = aquitani
			religion = pre_indo_european_religion
			centralization=10

			capital = 2243

			own_control_core = 	{
				2243 2240 2239 2244 2238
 			}
		}

		SBZ = {
			government = tribal_kingdom
			primary_culture = aquitani
			religion = pre_indo_european_religion
			centralization=10

			capital = 2248

			own_control_core = 	{
				2248 2246 2247 2249
 			}
		}

		VCT = {
			government = tribal_kingdom
			primary_culture = aquitani
			religion = pre_indo_european_religion
			centralization=10

			capital = 2272

			own_control_core = 	{
				2288 2272 2281 2289
 			}
		}

		CCS = {
			government = tribal_kingdom
			primary_culture = aquitani
			religion = pre_indo_european_religion
			centralization=10

			capital = 2241

			own_control_core = 	{
				2237 2241 2245
 			}
		}

		BTU = {
			government = tribal_kingdom
			primary_culture = biturigan
			religion = druidism
			centralization=10

			capital = 2235

			own_control_core = 	{
				2236 2235 2233
 			}
		}

		TRS = {
			government = tribal_kingdom
			primary_culture = aquitani
			religion = pre_indo_european_religion
			centralization=10

			capital = 2250

			own_control_core = 	{
				2274 2250 2242
 			}
		}

		PTC = {
			government = tribal_kingdom
			primary_culture = santonian
			religion = druidism
			centralization=10

			capital = 2282

			own_control_core = 	{
				2282 2287 2327 2329 2328 2338 2339
 			}
		}

		LMV = {
			government = tribal_kingdom
			primary_culture = arverni
			religion = druidism
			centralization=10

			capital = 2344

			own_control_core = 	{
				2344 2340 2404 2330 2341 2331 2283 2378 2343 2332 3307 1721 2337 2346 2383 2379 2382
 			}
		}

		SNT = {
			government = tribal_kingdom
			primary_culture = santonian
			religion = druidism
			centralization=10

			capital = 2229

			own_control_core = 	{
				2229 2232 2231 2290 3000 2291 2230 2333 2334 2234
 			}
		}

		CUT = {
			government = tribal_kingdom
			primary_culture = allobrogian
			religion = druidism
			centralization=10

			capital = 3531

			own_control_core = 	{
				3531 3538 3537 3608
 			}
		}

		SLS = {
			government = tribal_kingdom
			primary_culture = lepontic
			religion = druidism
			centralization=10

			capital = 3611

			own_control_core = 	{
				3561 3611 3610 3609 3620 3613 3612
 			}
		}

		LPO = {
			government = tribal_kingdom
			primary_culture = lepontic
			religion = druidism
			centralization=10

			capital = 3617

			own_control_core = 	{
				3618 3657 3617 3616 3615 3614 3619
 			}
		}

		#Vindelicia
		TIG = {
			government = tribal_kingdom
			primary_culture = helvetian
			religion = druidism
			centralization=10

			capital = 3741

			own_control_core = 	{
				3746 3733 3741 3744 3734 3743 3742
			}
		}

		TOU = {
			government = tribal_kingdom
			primary_culture = helvetian
			religion = druidism
			centralization=10

			capital = 3633

			own_control_core = 	{
				3633 3632 3631
 			}
		}

		VRB = {
			government = tribal_kingdom
			primary_culture = helvetian
			religion = druidism
			centralization=10

			capital = 3629

			own_control_core = 	{
				3629 3630 3625 3627 3628
 			}
		}

		BRG = {
			government = tribal_kingdom
			primary_culture = vindelician
			religion = druidism
			centralization=10

			capital = 3636

			own_control_core = 	{
				3636 3637 3639 3739
			}
		}

		ESO = {
			government = tribal_kingdom
			primary_culture = vindelician
			religion = druidism
			centralization=10

			capital = 3638

			own_control_core = 	{
				3638 3740 3747
			}
		}

		VNN = { #change Galatia
			government = tribal_kingdom
			primary_culture = vindelician
			religion = druidism
			centralization=10

			capital = 3640

			own_control_core = 	{
				3640 3641 3751 3753
			}
		}

		CTN = { #change Galatia
			government = tribal_kingdom
			primary_culture = vindelician
			religion = druidism
			centralization=10

			capital = 3752

			own_control_core = 	{
				3752 3757 3749 3748 3773
			}
		}

		TLG = {
			government = tribal_kingdom
			primary_culture = helvetian
			religion = druidism
			centralization=10

			capital = 3634

			own_control_core = 	{
				3745 3634 3635 3732 3731
			}
		}

		RAU = {
			government = tribal_kingdom
			primary_culture = helvetian
			religion = druidism
			centralization=10

			capital = 3012

			own_control_core = 	{
				3012 3020 3018 3019 3022
			}
		}

		LTG = {
			government = tribal_kingdom
			primary_culture = helvetian
			religion = druidism
			centralization=10

			capital = 3772

			own_control_core = 	{
				3770 3736 3771 3772 3769 3774 3767 3768 3766 3735 3738 3052 3804 3800 3801 3803
			}
		}

		SVC = { #change Galatia
			government = tribal_kingdom
			primary_culture = noric
			religion = druidism
			centralization=10

			capital = 3664

			own_control_core = 	{
				3664
			}
		}

		BGT = {
			government = tribal_kingdom
			primary_culture = biturigan
			religion = druidism
			centralization=10

			capital = 2347

			own_control_core = 	{
				2347 2368 2367 2412 2414 2416 2408 2407 2411 2406 2410 2409 2377 2381 2380
			}
		}

		TRO = {
			government = tribal_kingdom
			primary_culture = pictonian
			religion = druidism
			centralization=10

			capital = 2394

			own_control_core = 	{
				2394 2395 2421 2423 2349 2420 2419 2405 2422
			}
		}

		ADC = {
			government = tribal_kingdom
			primary_culture = arverni
			religion = druidism
			centralization=10

			capital = 2385

			own_control_core = 	{
				2385 2386 2384 2387 2388 2389
			}
		}

		PCS = {
			government = tribal_kingdom
			primary_culture = pictonian
			religion = druidism
			centralization=10

			capital = 2345

			own_control_core = 	{
				2345 2390 2396 2392 2399 2391 2393 2397 2398 2226 2225 2228 2227 2224 2210 2211
			}
		}

		NMN = {
			government = tribal_kingdom
			primary_culture = aremorican
			religion = druidism
			centralization=10

			capital = 3308

			own_control_core = 	{
				2212 2153 2147 2209 3308 2352 2400
			}
		}

		CRN = {
			government = tribal_kingdom
			primary_culture = biturigan
			religion = druidism
			centralization=10

			capital = 2441

			own_control_core = 	{
				2441 2478 2350 2457 2425 2424 2426 2458 2460 2461
			}
		}

		CMI = {
			government = tribal_kingdom
			primary_culture = aulercian
			religion = druidism
			centralization=10

			capital = 2459

			own_control_core = 	{
				2351 2459 2456 2401 2402
			}
		}

		VTN = {
			government = tribal_kingdom
			primary_culture = aremorican
			religion = druidism
			centralization=10

			capital = 2149

			own_control_core = 	{
				2148 2154 2149
			}
		}

		CIO = {
			government = tribal_kingdom
			primary_culture = aremorican
			religion = druidism
			centralization=10

			capital = 2156

			own_control_core = 	{
				2156 2146 2142 2141
			}
		}

		OSM = {
			government = tribal_kingdom
			primary_culture = aremorican
			religion = druidism
			centralization=10

			capital = 2150

			own_control_core = 	{
				2150 2155 2152 2151 2160 2158 2159 2157
			}
		}

		RDO = {
			government = tribal_kingdom
			primary_culture = aremorican
			religion = druidism
			centralization=10

			capital = 2143

			own_control_core = 	{
				2143 2145 2215 2144 2403
			}
		}

		DBL = {
			government = tribal_kingdom
			primary_culture = aulercian
			religion = druidism
			centralization=10

			capital = 2214

			own_control_core = 	{
				2214 2217
			}
		}

		EBV = {
			government = tribal_kingdom
			primary_culture = aulercian
			religion = druidism
			centralization=10

			capital = 2442

			own_control_core = 	{
				2442 2462 2463 2464 2219 2465 2466
			}
		}

		ESV = {
			government = tribal_kingdom
			primary_culture = aulercian
			religion = druidism
			centralization=10

			capital = 2138

			own_control_core = 	{
				2138 2220 2221
			}
		}

		LXV = {
			government = tribal_kingdom
			primary_culture = aulercian
			religion = druidism
			centralization=10

			capital = 2222

			own_control_core = 	{
				2222 2218 2467 2223
			}
		}

		VCL = {
			government = tribal_kingdom
			primary_culture = veliocassian
			religion = druidism
			centralization=10

			capital = 2443

			own_control_core = 	{
				2443 2473 2474 2469 2472 2444
			}
		}

		VNL = {
			government = tribal_kingdom
			primary_culture = aremorican
			religion = druidism
			centralization=10

			capital = 2136

			own_control_core = 	{
				2136 2139 2140 2137 2135 2134 2216 5431
			}
		}

		AMB = {
			government = tribal_kingdom
			primary_culture = allobrogian
			religion = druidism
			centralization=10

			capital = 3622

			own_control_core = 	{
				3622 3626
			}
		}

		SQI = {
			government = tribal_kingdom
			primary_culture = haedui
			religion = druidism
			centralization=10

			capital = 2355

			own_control_core = 	{
				2355 2361 2359 2358 2363 2427 3010 3011 3009
			}
		}

		AED = {
			government = tribal_kingdom
			primary_culture = haedui
			religion = druidism
			centralization=10

			capital = 2348

			pantheon = {

			{ deity = 200 }
			{ deity = 201 }
			{ deity = 253 }
			{ deity = 203 }

			}

			own_control_core = 	{
				2348 2366 2369 2365 2360 2435 2437 2438 2434 2413 2439 2362
			}
		}

		LNG = {
			government = tribal_kingdom
			primary_culture = haedui
			religion = druidism
			centralization=10

			capital = 2354

			own_control_core = 	{
				2354 2429 2436 2433 3004 3003 3015 3014 3013 3016 2428
			}
		}

		MDB = {
			government = tribal_kingdom
			primary_culture = haedui
			religion = druidism
			centralization=10

			capital = 2440

			own_control_core = 	{
				2440 2431 2430 2432 2415
			}
		}

		SNN = {
			government = tribal_kingdom
			primary_culture = sennonian
			religion = druidism
			centralization=10

			capital = 2448

			own_control_core = 	{
				2448 2482 2486 2488 2489 2480 2353 2418 2417 2479
			}
		}

		TRC = {
			government = tribal_kingdom
			primary_culture = haedui
			religion = druidism
			centralization=10

			capital = 2449

			own_control_core = 	{
				2449 3005 3008 3006 3007 2496
			}
		}

		PRS = {
			government = tribal_kingdom
			primary_culture = sennonian
			religion = druidism
			centralization=10

			capital = 2475

			own_control_core = 	{
				2475 2477 2476 2481 2483 2485
			}
		}

		CTL = {
			government = tribal_kingdom
			primary_culture = sennonian
			religion = druidism
			centralization=10

			capital = 2450

			own_control_core = 	{
				2450 2487 2490 2491 2495
			}
		}

		TBC = { #moved to the east of the Rhine
			government = tribal_kingdom
			primary_culture = ubian
			religion = druidism
			centralization=10

			capital = 3700

			own_control_core = 	{
				3699 3700 3797 3055 3702 3737 3802 3798 7732
			}
		}

		LCI = {
			government = tribal_kingdom
			primary_culture = haedui
			religion = druidism
			centralization=10

			capital = 2453

			own_control_core = 	{
				2453 3002 2499 3017 2497 2498
			}
		}

		MDM = {
			government = tribal_kingdom
			primary_culture = treverian
			religion = druidism
			centralization=10

			capital = 2454

			own_control_core = 	{
				2454 3691 3692 3694 3695 3023 3025 3021 3024 3054 3053 3693
			}
		}

		NMI = { #move to the east of the Rhine
			government = tribal_kingdom
			primary_culture = ubian
			religion = druidism
			centralization=10

			capital = 3697

			pantheon = {

			{ deity = 250 }
			{ deity = 201 }
			{ deity = 202 }
			{ deity = 203 }

			}

			capital = 3822

			own_control_core = 	{
				3948 3822 3805 3799 3806 3807
			}
		}

		TVI = {
			government = tribal_kingdom
			primary_culture = treverian
			religion = druidism
			centralization=10

			capital = 3687

			own_control_core = 	{
				3690 3724 3725 3723 3722 3726 3721 3730 3689 3685 3729 3688 3001 2455 3686 3687 7738 3696 3697 3698 3701 3056
			}
		}

		ADT = {
			government = tribal_kingdom
			primary_culture = aduatacian
			religion = druidism
			centralization=10


			own_control_core = 	{

			}
		}

		CGN = {
			government = tribal_kingdom
			primary_culture = aduatacian
			religion = druidism
			centralization=10


			own_control_core = 	{
			}
		}

		EBS = {
			government = tribal_kingdom
			primary_culture = eburonian
			religion = druidism
			centralization=10

			capital = 3712

			own_control_core = 	{
				3710 3714 3713 3711 3712 3849 3708 3709 3715 3716 3717
			}
		}

		MNP = {
			government = tribal_kingdom
			primary_culture = belgae
			religion = druidism
			centralization=10

			capital = 3028

			own_control_core = 	{
				3028 3675 3677 3843 3844 3845 3846 3041 3676
			}
		}

		CLT = {
			government = tribal_kingdom
			primary_culture = veliocassian
			religion = druidism
			centralization=10

			capital = 2470

			own_control_core = 	{
				2468 2470 2471 3034
			}
		}

		ABM = {
			government = tribal_kingdom
			primary_culture = veliocassian
			religion = druidism
			centralization=10

			capital = 3035

			own_control_core = 	{
				3035 3033
			}
		}

		MRN = {
			government = tribal_kingdom
			primary_culture = morinian
			religion = druidism
			centralization=10

			capital = 3027

			own_control_core = 	{
				3027 3026 3029 3030 3040 3037 3036 3039
			}
		}

		SSS = {
			government = tribal_kingdom
			primary_culture = bellovacian
			religion = druidism
			centralization=10

			capital = 2452

			own_control_core = 	{
				2452 2492 2447 2484
			}
		}

		BLV = {
			government = tribal_kingdom
			primary_culture = bellovacian
			religion = druidism
			centralization=10

			capital = 2446

			own_control_core = 	{
				2446 2445 3032 2493
			}
		}

		VMD = {
			government = tribal_kingdom
			primary_culture = morinian
			religion = druidism
			centralization=10

			capital = 3043

			own_control_core = 	{
				3043 3044 3031 3038 3045
			}
		}

		NRV = {
			government = tribal_kingdom
			primary_culture = nervian
			religion = druidism
			centralization=10

			capital = 3042

			own_control_core = 	{
				3042 3046 3047 3679 3705 3704 3680 3707 3678 3706
			}
		}

		RMI = {
			government = tribal_kingdom
			primary_culture = nervian
			religion = druidism
			centralization=10

			capital = 2451

			own_control_core = 	{
				2451 3049 3048 3051 3050 2494
			}
		}

		### IBERIA

		PAE = {
			government = tribal_kingdom
			primary_culture = lusitanian
			religion = druidism
			centralization=10
			tribal_religious_law = adopt_human_sacrifice_law_tribal

			capital = 1290

			own_control_core = 	{
				1290 1299 1292 1295 1296
			}

			treasures = { 510 }
		}

		TDT = {
			government = tribal_kingdom
			primary_culture = oppidanian
			religion = druidism
			centralization=10

			capital = 1294

			own_control_core = 	{
				1293 1291 1294 1297 1314 1316 1317 1319
			}
		}

		EBL = {
			government = tribal_kingdom
			primary_culture = lusitanian
			religion = druidism
			centralization=10
			tribal_religious_law = adopt_human_sacrifice_law_tribal

			capital = 1312

			own_control_core = 	{
				1312 1308 1315 1309 1310
			}
		}

		TPL = {
			government = tribal_kingdom
			primary_culture = lusitanian
			religion = druidism
			centralization=10
			tribal_religious_law = adopt_human_sacrifice_law_tribal

			capital = 1311

			own_control_core = 	{
				1311 1430 1433 1307 1306
			}
		}

		IGD = {
			government = tribal_kingdom
			primary_culture = lusitanian
			religion = druidism
			centralization=10
			tribal_religious_law = adopt_human_sacrifice_law_tribal

			capital = 1305

			own_control_core = 	{
				1305 1301 1304 1198
			}
		}

		LCC = {
			government = tribal_kingdom
			primary_culture = lusitanian
			religion = druidism
			centralization=10
			tribal_religious_law = adopt_human_sacrifice_law_tribal

			capital = 1160

			own_control_core = 	{
				1160 1049 1159
			}
		}

		AVA = {
			government = tribal_kingdom
			primary_culture = lusitanian
			religion = druidism
			centralization=10
			tribal_religious_law = adopt_human_sacrifice_law_tribal

			capital = 1302

			own_control_core = 	{
				1302 1300 1158
			}
		}

		TLS = {
			government = tribal_kingdom
			primary_culture = lusitanian
			religion = druidism
			centralization=10
			tribal_religious_law = adopt_human_sacrifice_law_tribal

			capital = 1298

			own_control_core = 	{
				1298 1313 1303
			}
		}

		SFI = {
			government = tribal_kingdom
			primary_culture = celtician
			religion = druidism
			centralization=10

			capital = 1321

			own_control_core = 	{
				1321 1322 1318 1320 1328 1327 1329
			}
		}

		CMS = {
			government = tribal_kingdom
			primary_culture = celtician
			religion = druidism
			centralization=10

			capital = 1326

			own_control_core = 	{
				1326 1331 1332 1413 1325 1422
			}
		}

		CLC = {
			government = tribal_kingdom
			primary_culture = celtician
			religion = druidism
			centralization=10

			capital = 1323

			own_control_core = 	{
				1323 1428 1429 1425 1427 1423 1426 1432 1431 1400 1435
			}
		}

		CNU = {
			government = tribal_kingdom
			primary_culture = couneian
			religion = druidism
			centralization=10

			capital = 1337

			own_control_core = 	{
				1337 1334 1333 1336 1330 1324
			}
		}

		TDL = {
			government = tribal_kingdom
			primary_culture = turdulian
			religion = druidism
			centralization=10

			capital = 1411

			own_control_core = 	{
				1411 1405 1404 1408 1407 1436 1406 1440 1441 1444 1439 1459 1460
			}
		}

		BDL = {
			government = tribal_kingdom
			primary_culture = turdulian
			religion = druidism
			centralization=10

			capital = 1420

			own_control_core = 	{
				1420 1421 1419 1418 1401 1402 1403 1424
			}
		}

		TDI = {
			government = tribal_kingdom
			primary_culture = vaccaeian
			religion = druidism
			centralization=10

			capital = 1093

			own_control_core = 	{
				1188 1093 1187 1190 1186
			}
		}

		VCI = {
			government = tribal_kingdom
			primary_culture = vaccaeian
			religion = druidism
			centralization=10

			capital = 1041

			own_control_core = 	{
				1041 1174 1183 1182 1181 1189 1021 1191 1192 1184 1175
			}
		}

		AVC = {
			government = tribal_kingdom
			primary_culture = celtiberian
			religion = druidism
			centralization=10

			capital = 1218

			own_control_core = 	{
				1218 1092 1018 1019 1091 1227 1226 1219
			}
		}

		BLT = {
			government = tribal_kingdom
			primary_culture = vettonian
			religion = druidism
			centralization=10
			tribal_religious_law = adopt_human_sacrifice_law_tribal

			capital = 1162

			own_control_core = 	{
				1162 1161 1043 1173 1179 1180 1046 1176
			}
		}

		CLU = {
			government = tribal_kingdom
			primary_culture = vettonian
			religion = druidism
			centralization=10
			tribal_religious_law = adopt_human_sacrifice_law_tribal

			capital = 1194

			own_control_core = 	{
				1194 1196 1199 1197 1202
			}
		}

		CRE = {
			government = tribal_kingdom
			primary_culture = vettonian
			religion = druidism
			centralization=10
			tribal_religious_law = adopt_human_sacrifice_law_tribal

			capital = 1201

			own_control_core = 	{
				1201 1437 1438 1200 1455 1462
			}
		}

		CLO = {
			government = tribal_kingdom
			primary_culture = vettonian
			religion = druidism
			centralization=10
			tribal_religious_law = adopt_human_sacrifice_law_tribal

			capital = 1461

			own_control_core = 	{
				1461 1454 340 1434
			}
		}

		LSN = {
			government = tribal_kingdom
			primary_culture = celtiberian
			religion = druidism
			centralization=10

			capital = 1013

			own_control_core = 	{
				1013 1089 1090 1015 1212
			}
		}

		BLL = {
			government = tribal_kingdom
			primary_culture = celtiberian
			religion = druidism
			centralization=10

			capital = 1213

			own_control_core = 	{
				1213 1214 1230 1215 1229 1228
			}
		}

		BOL = {
			government = tribal_kingdom
			primary_culture = celtiberian
			religion = druidism
			centralization=10

			capital = 1217

			own_control_core = 	{
				1217 1231 1266 1232 1268 1028 1233
			}
		}

		OLC = {
			government = tribal_kingdom
			primary_culture = celtiberian
			religion = druidism
			centralization=10

			capital = 1211

			own_control_core = 	{
				1211 1209 1210 1207 1224 1270
			}

			treasures = { 509 }
		}

		TTH = {
			government = tribal_kingdom
			primary_culture = celtiberian
			religion = druidism
			centralization=10

			capital = 1223

			own_control_core = 	{
				1223 1225 1222 1221 1220
			}
		}

		LBT = {
			government = tribal_kingdom
			primary_culture = lobetanian
			religion = druidism
			centralization=10

			capital = 1269

			own_control_core = 	{
				1269 1272 1271 1027 1256
			}
		}

		DNQ = {
			government = tribal_kingdom
			primary_culture = carpetanian
			religion = druidism
			centralization=10

			capital = 1022

			own_control_core = 	{
				1022 1177 1193
			}
		}

		MOC = {
			government = tribal_kingdom
			primary_culture = carpetanian
			religion = druidism
			centralization=10

			capital = 1195

			own_control_core = 	{
				1195 1206 1205
			}
		}

		AEL = {
			government = tribal_kingdom
			primary_culture = carpetanian
			religion = druidism
			centralization=10

			capital = 1023

			own_control_core = 	{
				1023 1204
			}
		}

		TRQ = {
			government = tribal_kingdom
			primary_culture = carpetanian
			religion = druidism
			centralization=10

			capital = 1203

			own_control_core = 	{
				1203 1208
			}
		}

		DOA = {
			government = tribal_kingdom
			primary_culture = carpetanian
			religion = druidism
			centralization=10

			capital = 1024

			own_control_core = 	{
				1024 1025 1456 1463
			}
		}

		SLC = {
			government = tribal_kingdom
			primary_culture = carpetanian
			religion = druidism
			centralization=10

			capital = 1457

			own_control_core = 	{
				1457 1452 1458
			}
		}

		SDT = {
			government = tribal_kingdom
			primary_culture = ilercavonian
			religion = druidism
			centralization=10

			capital = 1243

			own_control_core = 	{
				1243 1247 1242
			}
		}

		EDT = {
			government = tribal_kingdom
			primary_culture = edetanian
			religion = animism
			centralization=10

			capital = 1234

			own_control_core = 	{
				1234 1237 1238 1267 1263 1261
			}

			treasures = { 508 }
		}

		DEI = {
			government = tribal_kingdom
			primary_culture = contestanian
			religion = animism
			centralization=10

			capital = 1253

			own_control_core = 	{
				1253 1252 1251 1038 1259 1260
			}
		}

		#Illyria

		DIT = { #Iapodia
			government = tribal_kingdom
			primary_culture = iapodian
			religion = illyrian_pantheon

			capital = 4033

			own_control_core = 	{
				4033 4032 4023 4036 4050 4035
			}
		}

		LBN = {
			government = tribal_kingdom
			primary_culture = liburnian_culture
			religion = illyrian_pantheon

			capital = 4053

			own_control_core = 	{
				4054 4053 4052 4049 4055 4056 4051
			}
		}

		DLM = {
			government = tribal_kingdom
			primary_culture = greco_illyrian
			religion = illyrian_pantheon

			capital = 4066

			own_control_core = 	{
				4066 4063 4067 4081 4062 4064 4059 4060 4058 4057
			}
		}

		PII = {
			government = tribal_kingdom
			primary_culture = greco_illyrian
			religion = illyrian_pantheon

			capital = 4083

			own_control_core = 	{
				4083 4082
			}
		}

		DRI = {
			government = tribal_kingdom
			primary_culture = greco_illyrian
			religion = illyrian_pantheon

			capital = 4086

			own_control_core = 	{
				4086 4087 4088 4104
			}
		}

		CAA = { #change Galatia
			government = tribal_kingdom
			primary_culture = catari
			religion = illyrian_pantheon

			capital = 4177

			own_control_core = 	{
				4177 4181 4176 4178 4179 4180 4182
			}
		}

		LTB = { #change Galatia
			government = tribal_kingdom
			primary_culture = carnian
			religion = roman_pantheon

			capital = 4027

			own_control_core = 	{
				4027 4028
			}
		}

		ABI = {
			government = tribal_kingdom
			primary_culture = taulantian
			religion = illyrian_pantheon

			capital = 4091

			own_control_core = 	{
				4090 4091 4089 4102
			}
		}

		CVI = {
			government = tribal_kingdom
			primary_culture = taulantian
			religion = illyrian_pantheon

			capital = 4092

			own_control_core = 	{
				4092 1144 4094
			}
		}

		DNT = { #change Galatia
			government = tribal_kingdom
			primary_culture = greco_illyrian
			religion = illyrian_pantheon

			capital = 4061

			own_control_core = 	{
				4061 4065
			}
		}

		BCI = {
			government = tribal_kingdom
			primary_culture = pannonian
			religion = illyrian_pantheon

			capital = 4077

			own_control_core = 	{
				4129 4128 4075 4076 4077 4074 4072 4043 4073
			}
		}

		DUI = {
			government = tribal_kingdom
			primary_culture = deurian
			religion = illyrian_pantheon

			capital = 4068

			own_control_core = 	{
				4068 4069 4070 4071
			}
		}

		AMI = {
			government = tribal_kingdom
			primary_culture = deraemestian
			religion = illyrian_pantheon

			capital = 4106

			own_control_core = 	{
				4106 4103
			}
		}

		OXU = {
			government = tribal_kingdom
			primary_culture = deraemestian
			religion = illyrian_pantheon

			capital = 4105

			own_control_core = 	{
				4105 4107 4080 4079 4078
			}
		}

		SCD = { #change Galatia
			government = tribal_kingdom
			primary_culture = celtic_pannonian
			religion = druidism
			centralization=10

			family = 1005
			family = 1006

			capital = 4195

			own_control_core = 	{
				4195 4198 4197 4193 4196 4194 4189 4190 4826 4831 4206 4120 4122 4121
			}
		}

		DND = { #changes Galatia
			government = tribal_kingdom
			primary_culture = celtic_pannonian
			religion = druidism
			centralization=10

			capital = 4124

			own_control_core = 	{
				4127 4124 4125 4126 4123 4130
			}
		}

		OTN = {
			government = tribal_kingdom
			primary_culture = cotinian
			religion = druidism
			centralization=10

			capital = 4870

			own_control_core = 	{
				4892 4870
			}
		}

		HCN = {
			government = tribal_kingdom
			primary_culture = eravisci
			religion = druidism
			centralization=10

			capital = 4164

			own_control_core = 	{
				4164 4161 4160 4162 4163 4166
			}
		}

		EVS = { #change Galatia
			government = tribal_kingdom
			primary_culture = eravisci
			religion = druidism
			centralization=10

			capital = 4157

			own_control_core = 	{
				4157 4158 4159 4156 4155 4149 4148 4150 4151 4146 4144 4142 4138 4147 3653 3918 4145
			}
		}

		TLN = {
			family = 53
			government = despotic_monarchy
			primary_culture = taulantian
			religion = illyrian_pantheon

			capital = 415

			own_control_core = 	{
				415 3192 455 2264 2213 2336 1445
			}
		}

		TLT = { #change Galatia
			government = tribal_kingdom
			primary_culture = triballoi
			religion = shamanism

			capital = 4219

			own_control_core = 	{
				4219 4202 4112 4111 4213 4218 4118 4203 4204
			}
		}

		DRD = {
			family = 52
			government = despotic_monarchy
			primary_culture = dardanian
			religion = illyrian_pantheon

			historical_regnal_numbers = {
				Bardylis = 1
				Grabos = 1
				Pleuratos = 1
			}

			capital = 4096

			own_control_core = 	{
				4096 4152 4108 4098 4095 4099 4113 4093 4100 4101 4119 4114 4110 4109 4117
			}
		}

		SDI = {
			government = tribal_kingdom
			primary_culture = triballoi
			religion = shamanism
			centralization=10

			capital = 477

			own_control_core = 	{
				477 4097 499
			}
		}

		TBL = {
			government = tribal_kingdom
			primary_culture = triballoi
			religion = shamanism

			capital = 4227

			own_control_core = 	{
				4227 4226 4224 4223 4217 4220 4221 4222 4115 4116 4230 4228 4225 4232 4229 4234 4235 4233 4231
			}
		}

		MOE = {
			government = tribal_kingdom
			primary_culture = moesi
			religion = shamanism

			capital = 4241

			own_control_core = 	{
				4237 4236 4238 4239 4245 4240 4241 4259 4244 4253 4252 4246 4242 4243 4258 4251 4256 4257
			}
		}

		GTE = {
			government = tribal_kingdom
			primary_culture = getian
			religion = shamanism

			capital = 4816

			own_control_core = 	{
				4818 4820 4822 4821 4823 4819 4816 4817 4810 4815 4809 4813 #Getia Occidentalis
				4814 4812 4811 4807 4808 4805 4824 4803 4806 4804 4802 4801 #Getia Orientalis
				4825 4913 4911 4912 4923 4924
			}
		}

		POT = {
			government = tribal_kingdom
			primary_culture = triballoi
			religion = shamanism

			capital = 4276

			own_control_core = 	{
				4276 4267 4266 4268 4270 4278 4279 4277 4216 4215
			}
		}

		SLD = { #change Galatia
			government = tribal_kingdom
			primary_culture = buridavensi
			religion = shamanism

			capital = 4210

			own_control_core = 	{
				 4210 4262 4263 4211 4275 4274
			}
		}

		ABN = { #change Galatia
			government = tribal_kingdom
			primary_culture = dacian
			religion = shamanism

			capital = 4260

			own_control_core = 	{
				4260 4261 4265 4827
			}
		}

		BUD = {
			government = tribal_kingdom
			primary_culture = buridavensi
			religion = shamanism

			capital = 4273

			own_control_core = 	{
				4281 4287 4280 4273 4272 4299 4292 4295 4269 4271
			}
		}

		APP = { #change Galatia
			government = tribal_kingdom
			primary_culture = caucoensi
			religion = shamanism

			capital = 4291

			own_control_core = 	{
				4291 4286 4289 4290 4288 4285 4284 4282 4283 4296 4830 4264
			}
		}

		RAT = {
			government = tribal_kingdom
			primary_culture = ratacensi
			religion = shamanism

			capital = 4298

			own_control_core = 	{
				4298 4500 4501 4502 4909
			}
		}

		TYR = {
			government = tribal_kingdom
			primary_culture = ratacensi
			religion = shamanism

			capital = 4294

			own_control_core = 	{
				4294 4293
			}
		}

		CAC = {
			government = tribal_kingdom
			primary_culture = caucoensi
			religion = shamanism

			capital = 4505

			own_control_core = 	{
				4505 4297 4503 4504
			}
		}

		ANS = {
			government = tribal_kingdom
			primary_culture = caucoensi
			religion = shamanism

			capital = 4508

			own_control_core = 	{
				4508 4507 4506 4511 4510 4509
			}
		}

		NRC = { #change Galatia
			government = tribal_kingdom
			primary_culture = noric
			religion = druidism
			centralization=75

			capital = 3671

			own_control_core = 	{
				3671 3672 3673 4131 3674 3649 3648 3647 3650 3651 3652
			}
		}

		TSC = { #change Galatia
			government = tribal_kingdom
			primary_culture = carnian
			religion = druidism
			centralization=10

			capital = 4029

			own_control_core = 	{
				4175 4030 4029 4137 4136 4140 4048 4039
			}
		}

		#Greece, Macedonia & Thrace/West-Pontic Cities

		BYZ = {
			government = plutocratic_republic
			primary_culture = thracian
			religion = roman_pantheon
			diplomatic_stance=trading_stance
			capital = 1453

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = {
				341 345 1453
			}

			pantheon = {
				{ deity = 185 }
				{ deity = 182 }
				{ deity = 116 }
				{ deity = 178 }
			}

		}

		ORG = {
			government = plutocratic_republic
			primary_culture = bosporan
			diplomatic_stance=trading_stance
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 4516

			own_control_core = {
				4516
			}

		}

		ISO = {
			government = plutocratic_republic
			primary_culture = bosporan
			diplomatic_stance=trading_stance
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 4513

			own_control_core = {
				4512 4513 4515
			}

		}

		TMS = {
			government = plutocratic_republic
			primary_culture = bosporan
			diplomatic_stance=trading_stance
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 4255

			own_control_core = {
				4255
			}

		}

		KTS = {
			government = plutocratic_republic
			primary_culture = bosporan
			diplomatic_stance=trading_stance
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 4254

			own_control_core = {
				4254 4250
			}

		}

		KOI = {
			government = plutocratic_republic
			primary_culture = bosporan
			diplomatic_stance=trading_stance
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 4249

			own_control_core = {
				4249
			}

		}

		ODS = {
			government = plutocratic_republic
			primary_culture = bosporan
			diplomatic_stance=trading_stance
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 4248

			own_control_core = {
				4248 4247
			}

		}

		MES = {
			government = plutocratic_republic
			primary_culture = bosporan
			diplomatic_stance=trading_stance
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 480

			own_control_core = {
				480
			}

		}

		APL = {
			government = plutocratic_republic
			primary_culture = bosporan
			diplomatic_stance=trading_stance
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 482

			own_control_core = {
				482 481
			}

		}

		TRE = {
			family = 8
			government = aristocratic_monarchy
			religion = roman_pantheon
			diplomatic_stance=warmongering_stance
			primary_culture = macedonian #Ruled by Macedonian King
			monarchy_military_reforms = work_for_the_best

			poptype_rights = {
				{
					culture = thracian
					type = citizen
				}
			}

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			#is_antagonist = yes
			capital = 350 #Lysimachea

			own_control_core = {
				342 346 347 348 349 350 352 353 354 #Europa
				357 360 362 1774 490 492 494 #Rhodope
				343 4314 4154 489 495 #Haemimontus
				 #Parts of Moesia Orientalis
				4520 4519 4518 4517 4514 #Scythia
			}

			pantheon = {
				{ deity = 110 }
				{ deity = 102 }
				{ deity = 651 }
				{ deity = 117 }
			}

			treasures = { 120 }
		}


		ODR = {
			family = 51
			government = tribal_kingdom
			primary_culture = odrysi
			diplomatic_stance=warmongering_stance
			religion = shamanism

			historical_regnal_numbers = {
				Seuthes = 2
				Amatokos = 2
				Kotys = 1
				Teres = 2
				Hebryzelmis = 1
				Maisades = 1
				Kersobleptes = 1
				Ketriporis = 1
				Berisades = 1
				Skostodokos = 1
				Sparadokos = 1
			}

			capital = 478

			own_control_core = 	{
				4309 4311 484 4313 478 485 486 487 488 3853 496
				479 491 493 4307 4310 4312
			}

		}

		PAA = {
			family = 50
			government = tribal_kingdom
			primary_culture = paeonian
			religion = illyrian_pantheon
			diplomatic_stance=appeasement_stance
			capital = 397 #Stobi

			own_control_core = 	{
				397 # upper_macedonia_area
				4303 4304 4305 #macedonia_salutaris_area
			}

		}

		MAD = {
			government = tribal_kingdom
			primary_culture = paeonian
			religion = illyrian_pantheon
			diplomatic_stance=appeasement_stance
			capital = 498 #

			own_control_core = 	{
				498 4153 #macedonia_salutaris_area
				4306 #chalkidiki_area
			}

		}

		MAC = {
			family = 22
			family = 23
			government = aristocratic_monarchy
			primary_culture = macedonian
			religion = roman_pantheon
			diplomatic_stance=warmongering_stance
			monarchy_military_reforms = work_for_the_best
			capital = 379
			poptype_rights = {
				{
					culture = thessalian
					type = citizen
				}
			}

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			#is_antagonist = yes

			pantheon = {

			{ deity = 102 }
			{ deity = 112 }
			{ deity = 110 }
			{ deity = 108 }

			}

			treasures = { 62 90 91 104 }

			historical_regnal_numbers = {
				Perdikkas = 3
				Alexandros = 2
				Philippos = 1
				Amyntas = 3
				Aeropos = 2
				Krateros = 1
				Orestes = 1
				Archelaos = 2
				Pausanias = 1
				Antipatros = 1
			}

			own_control_core = 	{
				371 373 379 381 382 383 384 385 386 380 428 369 #Macedonia
				393 400 405 408 411 412 3125 3175 3356 #Upper Macedonia
				356 363 364 365 366 374 376 377 378 #Chalkidiki
				388 389 390 391 392 394 395 396 398 404 420 #Thessaly
				399 #Lamia
				469 #Thaumakoi
				401 #Hypate
				466 #Oichalia
				475 #Kallipolis
				7896 # Nikaia Locriai, Thermopylai.
				418 #Corinth, stronghold in Peleponese.
				277  #Aegean Islands
				6399 # Pydna
				497 4302 414
			}

		}

		ATH = {
			family = 11
			family = 12
			family = 13
			government = democratic_republic
			primary_culture = athenian
			religion = roman_pantheon
			diplomatic_stance=trading_stance
			capital = 416

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			pantheon = {

			{ deity = 164 }
			{ deity = 165 }
			{ deity = 105 }
			{ deity = 167 }

			}

			own_control_core = 	{
				413 416 7799 7897 7898
				270 297 #Islands of Imbros and Lemnos granted by Antigonus to Athens after liberation.
			}

			treasures = { 55 79 211 }

		}

		THE = {
			government = despotic_monarchy
			primary_culture = boeotian
			religion = roman_pantheon
			monarchy_military_reforms = recruit_from_nobles
			capital = 426

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			pantheon = {

			{ deity = 103 }
			{ deity = 112 }
			{ deity = 110 }
			{ deity = 117 }

			}

			own_control_core = 	{
				426
			}

		}

		KRK = {
			government = despotic_monarchy
			primary_culture = epirote
			religion = roman_pantheon

			capital = 470

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				470
			}

		}

		AET = {
			government = oligarchic_republic
			primary_culture = aetolian
			religion = roman_pantheon

			capital = 456

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				456 457 460 461 7803
			}

			treasures = { 86 }
		}


		AKR = {
			government = oligarchic_republic
			primary_culture = aetolian
			religion = roman_pantheon

			capital = 462

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				459 462 463
			}

		}

		EPI = {
			family = 40
			family = 41
			family = 86
			government = aristocratic_monarchy
			primary_culture = epirote
			religion = roman_pantheon
			diplomatic_stance=warmongering_stance
			capital = 476
			monarchy_military_reforms = work_for_the_best

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			pantheon = {

			{ deity = 102 }
			{ deity = 107 }
			{ deity = 110 }
			{ deity = 116 }

			}

			treasures = { 75 85 }

			own_control_core = 	{
				419 421 425 464 467 474 476
			}

		}

		MSE = {
			government = oligarchic_republic
			primary_culture = peloponnesian
			religion = roman_pantheon

			capital = 431

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				431 432 473
			}

		}

		EUB = {	# Phrygian Tributary - Freed by Demetrios in 304
			government = oligarchic_republic
			primary_culture = euboean
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 7901

			own_control_core = 	{
				409 410 7901 7904
			}

			treasures = { 208 209 }

		}

		ORE = { # Macedonian Tributary
			government = oligarchic_republic
			primary_culture = euboean
			religion = roman_pantheon

			capital = 403

			own_control_core = 	{
				403 7899
			}

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}
		}

		BOE = { #Macedonian Tributary - Third Boetian League, sans Thebes as they won't rejoin until the city has its revival under the Antigonids
			government = oligarchic_republic
			primary_culture = boeotian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			pantheon = {

			{ deity = 103 }
			{ deity = 112 }
			{ deity = 110 }
			{ deity = 150 }

			}

			capital = 468
			own_control_core = 	{
				423 468 406
			}

			treasures = { 56 57 87 }

		}

		PTA = { #Patrai and most of the founding members of the future Achaian League
			government = oligarchic_republic
			primary_culture = achaean
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 434

			own_control_core = 	{
				434
			}

			treasures = { 59 }
		}

		DYM = {
			government = oligarchic_republic
			primary_culture = achaean
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 7890

			own_control_core = {
				7890
			}
		}

		AIG = { #Like many other Greek city states recently liberated by Demetrios
			government = oligarchic_republic
			primary_culture = achaean
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 444

			own_control_core = 	{
				444
			}
		}

		PLE = {
			government = oligarchic_republic
			primary_culture = achaean
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 7893

			own_control_core = 	{
				7893
			}
		}

		DEL = {
			government = democratic_republic
			primary_culture = aegean
			religion = roman_pantheon
			# Nesiotic League

			treasures = { 80 }

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 1835

			pantheon = {

			{ deity = 103 }
			{ deity = 104 }
			{ deity = 113 }
			{ deity = 117 }

			}

			own_control_core = 	{
				1835 472 443 437 387 1915 263 375 454 1964 7905
			}

		}

		ADR = {
			government = oligarchic_republic
			primary_culture = aegean
			religion = roman_pantheon
			# Vassal of Ptolemies

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 1903

			own_control_core = 	{
				1903 452 447
			}

		}

		KOS = {
			government = oligarchic_republic
			primary_culture = aegean
			religion = roman_pantheon
			# Vassal of Ptolemies

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 1970

			own_control_core = 	{
				1970 1653 1996
			}

			treasures = { 103 }
		}

		MGL = { #Part of the Arcadian League
			government = despotic_monarchy
			primary_culture = arcadian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 436

			own_control_core = 	{
				436
			}

			treasures = { 58 }
		}

		TEG = {
			government = oligarchic_republic
			primary_culture = arcadian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 7891

			own_control_core = 	{
				7891
			}

			treasures = { 117 }
		}

		MTE = { #Loyal member of the Arcadian league until the formation of the Achaean League
			government = oligarchic_republic
			primary_culture = arcadian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 438

			own_control_core = 	{
				438
			}

		}

		ARG = { #Aligned with Macedonia
			government = oligarchic_republic
			primary_culture = argolian
			religion = roman_pantheon
			family = 252
			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 440

			pantheon = {

			{ deity = 103 }
			{ deity = 112 }
			{ deity = 113 }
			{ deity = 116 }

			}

			own_control_core = 	{
				440 7894 7892
			}
		}

		AZA = { #Five important cities within this province, together members of the Arcadian League
			government = oligarchic_republic
			primary_culture = arcadian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 449 #Kleitor

			own_control_core = 	{
				449
			}

		}

		ELI = { #Independent
			government = oligarchic_republic
			primary_culture = aetolian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 446 #Elis

			pantheon = {

			{ deity = 102 }
			{ deity = 104 }
			{ deity = 110 }
			{ deity = 116 }

			}

			own_control_core = 	{
				439 446
			}

			treasures = { 113 115 }

		}

		TRN = { #Independent
			government = oligarchic_republic
			primary_culture = argolian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 451 #Troizen

			own_control_core = 	{
				451
			}

			treasures = { 109 }
		}

		HRM = { #Independent
			government = oligarchic_republic
			primary_culture = argolian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 7903 #Hermione

			own_control_core = 	{
				7903
			}
		}


		STP = { #Arcadian League
			government = oligarchic_republic
			primary_culture = arcadian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 448 #Stymphalia

			own_control_core = 	{
				448
			}

		}

		EPD = { #Independent
			government = oligarchic_republic
			primary_culture = argolian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 441 #Epidauros

			pantheon = {

			{ deity = 103 }
			{ deity = 107 }
			{ deity = 106 }
			{ deity = 116 }

			}

			own_control_core = 	{
				441
			}

		}

		HRA = {	#League of Arcadia
			government = oligarchic_republic
			primary_culture = arcadian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 435 #Heraia

			own_control_core = 	{
				435
			}

		}

		LPR = { #Independent, eventually joined Achaean league
			government = oligarchic_republic
			primary_culture = achaean
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 433 #Lepreon

			own_control_core = 	{
				433
			}

		}

		MGA = { #Independent, eventually joined Achaean league
			government = oligarchic_republic
			primary_culture = athenian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 417 #Megara

			pantheon = {

			{ deity = 103 }
			{ deity = 104 }
			{ deity = 105 }
			{ deity = 116 }

			}

			own_control_core = 	{
				417
			}

			treasures = { 54 111 119 }
		}

		SPA = { #Sparta
			family = 9
			family = 10
			government = spartan_monarchy
			primary_culture = peloponnesian
			religion = roman_pantheon
			monarchy_military_reforms = recruit_from_nobles

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			historical_regnal_numbers = {
				Agis = 3
				Archidamos = 3
				Kleomenes = 2
				Kleombrotos = 1
				Agesipolis = 2
				Pausanias = 1
				Pleistarchos = 1
				Leonidas = 1
				Polydoros = 1
				Menelaos = 1
				Orestes = 1
				Dion = 1
				Aristodemos = 1
				Demaratos = 1
			}

			capital = 427

			pantheon = {

			{ deity = 163 }
			{ deity = 160 }
			{ deity = 162 }
			{ deity = 161 }

			}

			own_control_core = 	{
				427 429 430 450 471 7889
			}

			treasures = { 88 }

		}

		#Crete

		KNO = {
			government = despotic_monarchy
			primary_culture = cretan
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 358
			own_control_core = 	{
				358
			}

		}

		ELT = {
			government = despotic_monarchy
			primary_culture = cretan
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 351
			own_control_core = 	{
				351
			}

		}

		PYR = {
			government = aristocratic_republic
			primary_culture = cretan
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 368
			own_control_core = 	{
				368
			}

		}

		LYT = {
			government = oligarchic_republic
			primary_culture = cretan
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 359
			own_control_core = 	{
				359
			}

		}

		KYD = {
			government = plutocratic_republic
			primary_culture = cretan
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 367
			own_control_core = 	{
				367
			}

		}

		GRT = {
			government = democratic_republic
			primary_culture = cretan
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 361
			own_control_core = 	{
				361 372
			}

		}

		IEP = {
			government = despotic_monarchy
			primary_culture = cretan
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 355
			own_control_core = 	{
				355
			}

		}

		TRA = {
			government = democratic_republic
			primary_culture = cretan
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 370
			own_control_core = 	{
				370
			}

		}

		PRE = {
			government = plutocratic_republic
			primary_culture = cretan
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 344
			own_control_core = 	{
				344
			}

		}

		#Anatolia

		MLO = {
			family = 49
			government = democratic_republic
			primary_culture = ionian
			religion = roman_pantheon
			diplomatic_stance=trading_stance
			capital = 1973 #Miletos

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			pantheon = {

			{ deity = 103 }
			{ deity = 112 }
			{ deity = 105 }
			{ deity = 116 }

			}

			own_control_core = 	{
				1973 275
			}

		}

		RHO = {
			family = 48
			government = plutocratic_republic
			primary_culture = aegean
			religion = roman_pantheon
			diplomatic_stance=trading_stance
			capital = 266 #Rhodes

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			pantheon = {

			{ deity = 103 }
			{ deity = 104 }
			{ deity = 115 }
			{ deity = 116 }

			}

			own_control_core = 	{
				266 280 1830 8015
			}

		}

		KAO = {
			government = plutocratic_republic
			primary_culture = ionian
			religion = roman_pantheon
			diplomatic_stance = trading_stance
			capital = 1989

			own_control_core = 	{
				1989 7942
			}

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}
		}

		PYK = {
			government = plutocratic_republic
			primary_culture = ionian
			religion = roman_pantheon
			diplomatic_stance = trading_stance
			capital = 1876

			own_control_core = 	{
				1876 1884
			}

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

		}

		AST = {
			government = plutocratic_republic
			primary_culture = thracian
			religion = roman_pantheon
			diplomatic_stance=trading_stance
			capital = 243 #Astakos

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				243 246
			}

		}

		BIT = {
			family = 44
			government = aristocratic_monarchy
			primary_culture = bithynian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 239

			own_control_core = 	{
				234 236 239 241 242
			}

		}

		HCP = {
			family = 42
			government = aristocratic_monarchy
			primary_culture = greco_pontic
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			historical_regnal_numbers = {
				Klearchos = 1
			}

			capital = 207

			own_control_core = 	{
				207 238
			}

		}

		IOA = { #Aeolian League / Leage of Illium #Attested from time of Antigonus
			government = democratic_republic
			primary_culture = troan
			#integrated_culture = aeolian
			religion = roman_pantheon
			diplomatic_stance=trading_stance
			capital = 257

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				255 256 257 258 259 260 261 268 283 284 267 262 279 281 282 285
			}

			treasures = { 97 106 200 217 }
		}

		ION = { #Ionian League/Koinon
			family = 43
			government = democratic_republic
			primary_culture = ionian
			religion = roman_pantheon
			diplomatic_stance=trading_stance
			capital = 1972 #Priene/Panion

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			pantheon = {

			{ deity = 103 }
			{ deity = 104 }
			{ deity = 113 }
			{ deity = 114 }

			}

			treasures = { 65 }

			own_control_core = 	{
				286 287 288 289 290 291 310 1972 1974 220 1808
			}

		}

		SNP = { #Sinope
			family = 54
			government = despotic_monarchy
			primary_culture = greco_pontic
			religion = roman_pantheon
			diplomatic_stance=trading_stance
			capital = 1812 #Sinope

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				1810 1812
			}

			treasures = { 105 }
		}

		CDD = { #Calchedon
			government = plutocratic_republic
			primary_culture = thracian
			religion = roman_pantheon
			diplomatic_stance=trading_stance
			capital = 240

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				 240
			}

		}

		KNI = { #Knidos
			government = plutocratic_republic
			primary_culture = ionian
			religion = roman_pantheon
			diplomatic_stance=trading_stance
			capital = 1987

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			pantheon = {

			{ deity = 102 }
			{ deity = 104 }
			{ deity = 105 }
			{ deity = 108 }

			}

			own_control_core = 	{
				1987 7936 7937
			}

			treasures = { 78 }
		}


		KIO = { #Kios
			family = 35
			government = aristocratic_monarchy
			primary_culture = median
			religion = mithra_religion

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			historical_regnal_numbers = {
				Mithradates = 1
				Ariobarzanes = 2
			}

			capital = 245

			own_control_core = 	{
				245 248
			}

		}

		KZK = { #Kyzikos
			government = plutocratic_republic
			primary_culture = thracian
			religion = roman_pantheon
			diplomatic_stance=trading_stance
			capital = 252

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				252 7908
			}

		}

		KYA = { #Kotyora
			government = plutocratic_republic
			primary_culture = greco_pontic
			religion = roman_pantheon
			capital = 1795
			diplomatic_stance=trading_stance
			own_control_core = 	{ 1795 }

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}
		}

		KRS = { #Kerausous
			government = plutocratic_republic
			diplomatic_stance=trading_stance
			primary_culture = greco_pontic
			religion = roman_pantheon
			capital = 1798
			own_control_core = 	{ 1798 }

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

		}

		HKS = { #Halikarnassos
			government = plutocratic_republic
			diplomatic_stance=trading_stance
			primary_culture = ionian
			religion = roman_pantheon
			capital = 1981

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{ 1981 7935 }

            treasures = { 116 }
		}

		AMS = { #Amisos
			government = plutocratic_republic
			diplomatic_stance=trading_stance
			primary_culture = greco_pontic
			religion = roman_pantheon
			capital = 1807

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{ 1807 }

			treasures = { 49 51 }
		}

		PRY = { #The Antigonid Domain
			currency_data = {
				aggressive_expansion=10.000
			}
			family = 4
			family = 5
			government = aristocratic_monarchy
			diplomatic_stance=appeasement_stance
			primary_culture = macedonian
			religion = roman_pantheon
			monarchy_military_reforms = work_for_the_best
			#monarchy_religious_laws = encourage_cults_monarchy
			#monarchy_legitimacy_laws = reminting_policy

			poptype_rights = {
				{
					culture = aramaic
					type = citizen
				}
				{
					culture = cilician
					type = citizen
				}
				{
					culture = phrygian
					type = citizen
				}
			}

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 790 #Antigonia

			treasures = { 193 95 }

			own_control_core = 	{
				244 247
				407 #Chalchis, Macedonian Fortress
				1967 1968 1977 1980 1984 #Caria
				221 224 225 322 323 324 325 327 329 7765 #bithynia_superior_region
				178 182 230 1777 1926 1928 1930 1937 1939 #phrygia_parorea_region
				183 227 302 312 313 314 315 316 317 318 319 328#phrygia_epiktetos
				184 185 186 187 309 311 339 1936 1941 1942 1943 1944 #galatia_region
				276 278 #aeolia_region
				250 265 269 271 272 273 303 304 306 337 320 321 #mysia_abrettene_region
				251 253 254 264 #mysia_region
				274 292 293 296 298 299 300 301 305 307 308 #lydia_region
				294 #ionia_region
				1935 1953 1986 #milyas_region
				174 176 177 180 181 191 1914 1916 1934 1965 1971 #lycaonia_region
				1924 1950 1975 #isauria_region
				175 188 189 190 192 228 229 #galatia_region
				442 #Aigina
				7902 # Salamis
				1872 1882 1883 1887 1889 #cilicia_trachea_region
				795 796 1874 1875 1879 1880 1881 #cilicia_pedias_region
				792 794 805 808 811 812 852 #syria_cyrrestice_region
				787 789 790 791 793 797 798 813 814 847 851 #syria_region
				767 769 771 784 785 786 788 #south_phoenicia
				740 741 742 743 744 745 746 748 749 #north_phoenicia
				738 750 751 752 753 757 758 759 760 763 764 765 #syria_coele_region
				772 761 762 770 774 776 777 778 781 782 799 816 #apamene_region
				754 755 756 775 800 801 802 803 804 806 815 850 #palmyra_region
				673 675 718 721 722 723 732 733 734 735 736 737 739 #decapolis_region
				826 827 828 829 #euphrates_region
				648 669 672 674 666 668 667 670 677 #galilee_region
				663 664 665 #samaria_region
				660 662 661 690 693 #philistia_region
				817 818 819 820 844 848 849 854 853 879 #osroene_region
				334 338 333 336 332 335 331 330 6431 6433 #Cyprus
				249 218 7938 7939 7941 7954 # Prokonnesos + New Anatolia
				1847 1871 7985 7990 7991 840 8011
				1906 1904 179 1956 7956 7968
				166 165 164 168 1910 1905 1911 # Pamphylia
				1945 1948 1946 1947 1962 1963 1966 295 1952
				1938 1940 1888 1951 173 1978 1925 1985
				1969 7934 1873 1877 1878
			}

			pantheon = {
				{ deity = 110 }
				{ deity = 353 }
				{ deity = 102 }
				{ deity = 104 }
			}
		}

		CAP = {
			family = 34
			government = despotic_monarchy
			#primary_culture = cappadocian
			primary_culture = macedonian
			#religion = zoroaster
			religion = roman_pantheon

			poptype_rights = {
				{
					culture = cappadocian
					type = citizen
				}
			}

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			historical_regnal_numbers = {
				Ariarathes = 1
			}

			capital = 1799

			own_control_core = 	{
				157 158 163 1852 1854 1859 1861 1865 1886 1898 1929 #cappadocia_melitene_region
				155 172 1802 1803 1893 1902 1976 1983 1994 1999 #cappadocia_cataonia_region
				205 1813 1900 1954 #cappadocia_garsauritis_region
				1820 1832 1836 1849 1891 1899 1907 1909 1923 1932 #cappadocia_saravene
				1794 1796 1799 1800 1805 1817 1818 1912 1913 6420 #cappadocia_region
				1788 7981 1811 1866 1853 1979 1982
			}

			pantheon = {
				{ deity = 375 } # Ma
				{ deity = 301 } # Sraosha
				{ deity = 352 } # Men
				{ deity = 353 } # Cybele
			}
		}

		PON = {
			government = tribal_kingdom
			primary_culture = cappadocian
			religion = zoroaster

			capital = 1819
			centralization=10

			own_control_core = 	{
				1789 1790 1833 1834 1838 1839 1840 1845 1846 #pontus_colopene_region
				1791 1792 1804 1819 1821 1822 1823 1824 1826 1831 1837 #pontus_region
				1809
				1786 1787 1793 1801 1806 7994 7998 7999
			}
		}

		PAP = {
			government = despotic_monarchy
			primary_culture = paphlagonian
			religion = anatolian_religion

			capital = 194

			own_control_core = 	{
				198 199 200 201 217 232 1829 1827 1828 #paphlagonia_superior_region
				194 195 196 197 202 204 222 231 1825 1841 #galatia_trocmi_region
				216 #heracleotis_region
				206 211 1814 1815 1816 #paphlagonia_inferior_region
				193 226 203 223
			}
		}

		#Arabia

		MAK = {
			government = democratic_republic
			primary_culture = makan
			religion = arabian_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 7209

			own_control_core = 	{
				7209 7208 7210 7211 7207 7206 7205 5429 5430 5415 5416 5417
				8867 8868 8871
			}
		}

		GRH = {
			government = democratic_republic
			primary_culture = gerrhan
			religion = arabian_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 7199

			own_control_core = 	{
				7199 7200 7201 7204 7203 7198 7197 7196 5408 5409 5410
				5405 5406 5407 8849 8872
			}
		}

		TYO = {
			government = plutocratic_republic
			primary_culture = babylonian
			religion = arabian_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 7202

			pantheon = {

				{ deity = 775 }
				{ deity = 403 }
				{ deity = 800 }
				{ deity = 802 }

			}

			own_control_core = 	{
				7202
			}
		}

		SHB = {
			government = despotic_monarchy
			primary_culture = sheban
			religion = arabian_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 4666

			own_control_core = 	{
				4682 4696 4664 4666 4683 4689 4686 4688 4641 4665 4667 4642 4691 4643 4680 4644 4645 4681 4693 4697
			}
		}

		QDA = {
			government = tribal_kingdom
			primary_culture = qedarite
			religion = arabian_pantheon
			centralization=20

			capital = 4718

			own_control_core = 	{
				4717 4718 4721 7559 7560 7561
			}
		}

		MIN = {
			government = plutocratic_republic
			primary_culture = minaean
			religion = arabian_pantheon
			republic_election_reforms = republican_election_4

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 4674

			own_control_core = 	{
				4668 4700 4672 4674 4673 4690 4701 4702 4640 4699 4639 4671 4670 4669 4638 4636 3480 3479 7601 4635 4634 7578 4633
				8838 8839 8841
			}
		}

		HDM = {
			government = despotic_monarchy
			primary_culture = hadhrami
			religion = arabian_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 4678

			own_control_core = 	{
				4676 4677 4712 4657 4658 4685 4679 4678 4710 4711 4675 4703 4704 4705 4706 4707 4708
			}
		}

		QTB = {
			government = despotic_monarchy
			primary_culture = qatabanian
			religion = arabian_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 4662

			own_control_core = 	{
				4662 4698 4694 4687 4692 4695 4661 4663 4656 4660 4659 4654 4655 4650 4651 4652 4647 4646 4648 4649 4684
			}
		}

		NBT = {
			government = despotic_monarchy
			primary_culture = nabatean
			religion = arabian_pantheon

			capital = 729

			own_control_core = 	{
				729 700 698 702 699 709 708 730 703 707 728 706 705 704 727 4600 724 725 726 4602 4613 4612 4601 1688 1708
			}
		}

		LHY = {
			government = despotic_monarchy
			primary_culture = qedarite
			religion = arabian_pantheon

			capital = 4615

      poptype_rights = {
				{
					culture = nabatean
					type = citizen
				}
			}

			own_control_core = 	{
				4615 4714 4716 4616 4622 4609 4607 4605 4604 4715 4713 4611 4720 4617 4619 4603 4606 4608 4610 4621 4618 4719 4620 4625
			}
		}


		#Syria
		JUD	= { #Judean Subject State, at the start loyal to the Antigonids. Would later be a Ptolemaic subject.
			family = 60
			government = theocratic_monarchy
			primary_culture = hebrew
			religion = judaism
			monarchy_military_reforms = recruit_from_nobles

			capital = 687

			pantheon = {

				{ deity = 907 }
				{ deity = 902 }
				{ deity = 905 }
				{ deity = 909 }

			}

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			own_control_core = 	{
				683 684 685 686 687 688 689 691 692 711 713 715 #judea_region
				681 710 712 714 716 717 720 731
			}
		}
		SMA	= { #Samarian Subject State, at the start loyal to the Antigonids. Would later be a Ptolemaic subject.
			family = 58
			government = theocratic_monarchy
			primary_culture = hebrew
			religion = judaism
			monarchy_military_reforms = recruit_from_nobles

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 680

			own_control_core = 	{
				671 676 678 679 680 682 719
			}
		}

		SID = { #Sidon
			family = 47
			government = despotic_monarchy
			primary_culture = phoenician
			religion = carthaginian_pantheon

			capital = 747

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				747
			}
		}

		ARA = {
			family = 45
			government = despotic_monarchy
			primary_culture = phoenician
			religion = carthaginian_pantheon

			capital = 779
			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				779 780
			}

		}

		#Byblos
		BYB	= { #Phoenician Kingdom
			family = 46
			government = despotic_monarchy
			primary_culture = phoenician
			religion = carthaginian_pantheon
			diplomatic_stance=trading_stance
			capital = 766

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}
			pantheon = {
				{ deity = 400 } # 'Anat
				{ deity = 410 } # Ba'lat
				{ deity = 405 } # Baal
				{ deity = 419 } # Mot
			}
			own_control_core = 	{
				766
			}
		}

		COM = { #Commagene, Satrapy under Antigonids, later Seleukids.
			government = despotic_monarchy
			primary_culture = aramaic
			religion = mithra_religion

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 836

			own_control_core = 	{
				836 838 839 1862 1863 1864 1867 1868 #commagene_region
				1860 6397 837 1895
			}

			pantheon = { #TODO
				{ deity = 1900 } # Zeus-Oromasdes
				{ deity = 1901 } # Apollo-Mithras
				{ deity = 1902 } # Herakles-Artagnes
				{ deity = 1903 } # Kommagene
			}
		}

		BMB = { #Bambyce, Religious State under Antigonids, later Seleukids.
			family = 59
			government = theocratic_monarchy
			primary_culture = aramaic
			religion = carthaginian_pantheon

			capital = 807

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			own_control_core = 	{
				807 809 810 1869
			}

			pantheon = {
				{ deity = 404 } # El
				{ deity = 401 } # Melqart
				{ deity = 405 } # Baal
				{ deity = 409 } # Atargatis
			}
		}
		#Mesopotamia

		PES = {
			government = despotic_monarchy
			primary_culture = pasargadi
			religion = zoroaster
			diplomatic_stance = appeasement_stance
			capital = 4799

			technology={
			military_tech={ level=2 progress=0 }
			civic_tech={ level=2 progress=0 }
			oratory_tech={ level=2 progress=0 }
			religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				4799 4953 4950 4948 4949 4798 4951 3405 3406 6511 4978 #persepolis
				4781 4796 4792 4794 4795 4788 4789 4793 4790 4797 4962 #veshapur
				4956 4957 4955 3411 3410 3408 3409 3402 3400 3401 3404 3403#utia
				4787 4786 4782
				4791 4958
				4785 4784 4960
			}
		}

		SEL = {
			family = 30
			family = 70
			government = aristocratic_monarchy
			primary_culture = macedonian
			religion = roman_pantheon
			capital = 911
			diplomatic_stance=warmongering_stance
			monarchy_military_reforms = work_for_the_best

			poptype_rights = {
				{
					culture = babylonian
					type = citizen
				}
			}

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				6551 6561 6552 6570 #pactya_area
				6645 6621 6639 6640 6641 6609 6615 6624 6623 6612 #sattagydia
				6643 6644 6642 6628 6631 6638 6614 6608 6611 6625 6626 #bamyan
				900 902 903 904 909 901 910 915 917 918 919 922 #babylonia_region
				898 899 911 912 913 914 916 924 926 927 929 960 #asoristan_region
				824 825 905 906 907 908 953 954 #euphrates_region
				896 897 979 925 928 933 934 961 962 973 974 976 #beth_daraye_region
				920 921 923 930 931 932 935 936 939 937 938 968 #veh_kavad_region
				943 945 946 947 948 949 950 967 970 972 975 980 4969 #susiana_region
				885 888 889 890 959 981 982 983 1603 #garamig_region
				835 883 891 892 893 894 895 955 956 977 #tigris_region
				822 823 830 831 832 855 871 872 873 874 875 876 #upper_mesopotamia_region
				773 861 862 863 864 866 868 882 #niniveh_region
				940 941 942 944 964 965 969 971 963 #meshan_region
				951 952 966 4779 4780 #pars_region
				1594 1596 1597 1598 1599 1601 1602 3393 4965 4968 4966 4967 4971 4970 #kossioi
				1595 4963 4964 4981 4982 4980 4979 3391 4976 4974 3392 4975 #ecbatana
				4991 4999 3381 3396 3382 4983 3395 3394 3452 4993 3453 # rhagai
				3442 3443 6509 3433 3398 4973 6510 6507 3432 3397 4972 #aspadana
				4977 3399 3431 6508 3419 3418 3417 3428 3420 3430 #media_felix
				3407 3422 3423 3421 3429 3414 3413 3412 3416 3473 #ardashir
				6500 6501 6505 6502 6503 6504 3475 3474 3472 3471 3470 3460 #namek
				4994 3459 3458 4995 3457 3456 3439 #parthia_komishene
				6587 6576 6528 6529 4961 4959 3415 3426 3427 3424 3425 #carmania
				6605 6562 6566 6604 6606 6599 6597 6603 6600 6598 6601 6602 #sagartia
				4997 4998 4996 3434 7638 7639 #hyrcania
				6574 6586 6584 6577 6575 6585 6589 6591 6588 6590 6607 6560 #Drangiana
				6559 6558 6565 6557 6564 6646 6647 6596 6568 6567 6563 # Aria
				6518 # Aria
				6954 6955 6956 6957 6958 6959 6960 6961 6962 6963 6964 #Media Choromithrene
				3461 3463 7224 7225 7223 7723  #New
				870 821
			}

			pantheon = {
				{ deity = 758 }
				{ deity = 755 }
				{ deity = 103 }
				{ deity = 114 }
			}

			treasures = { 102 }
		}

		CRD = {
			government = tribal_kingdom
			primary_culture = cardukoi
			religion = mesopotamian_religion
			capital = 833 #Pinaka

			technology={
				military_tech={ level=3 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				833 834 843 869 992 #corduene_region
				867 986
			}

			#pantheon = {
			#	{ deity = 789 }
			#}
		}

		SPH = {
			government = despotic_monarchy
			primary_culture = armenian
			religion = anahitic_religion
			capital = 235

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			poptype_rights = {
				{
					culture = cardukoi
					type = citizen
				}
			}

			own_control_core = 	{
				235 8007 8009 858 859 860 1855 #sophene_region
				1856 1857 8008 8010
				877 878 841 856 857 845 842
			}
		}

		BAC = { #Seleukid Subject State
			family = 61
			government = despotic_monarchy
			primary_culture = macedonian
			religion = roman_pantheon
			diplomatic_stance=warmongering_stance
			monarchy_citizen_law = foreign_law_for_minorities
			capital = 6678 #Bactra

			poptype_rights = {
				{
					culture = bactrian
					type = citizen
				}
			}

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{

				7227 7228 7230 7232 7233 7234 7235 7237 7239 7243 7244 7236 #transoxus_region
				6720 6759 #Pamir
				6682 6705 6733 6721 6702 6700 6701 6698 6699 #Cyropolis
				6717 6710 6715 6711 6706 6716 6714 6712 6713 6671 6662 6661 6723
				6651 6679 6649 6680 6677 6650 6627 6648 6693 6692 6681 6678 #Candara
				6670 6665 6667 6653 6652 6669 6685 6684 6724 6668 6683 #margiana
				6672 6676 6675 6674 6673 6635 6636 6630 6629 6637 6634 6655 #bactria
				7226 7229 7231 7238 7240 7241 7242 #New
				6719 6689 6654 6690 6686 6691 6697 6688 6687 6694 6696 6695 #bactriana
				#Changed to Tayuan
				#6731 6732 6730 6734 6735 6739 #Ferghana
			}

			pantheon = {
				{ deity = 102 }
				{ deity = 111 }
				{ deity = 116 }
				{ deity = 107 }
			}

			treasures = { 82 }
		}

		ARS = {
			government = despotic_monarchy
			primary_culture = macedonian
			religion = roman_pantheon
			diplomatic_stance=warmongering_stance
			monarchy_citizen_law = foreign_law_for_minorities
			capital = 6541 #Alexandria Arachosia
			family = 100

			poptype_rights = {
				{
					culture = pactyan
					type = citizen
				}
			}

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				6541 6555 6610 6554 6548 6573 6547 6632 6553 6572 6622 6633 #arachosia
				6550 6569 6549 6594 6595 6546 #pactya
			}
		}

		PAR = {
			government = despotic_monarchy
			primary_culture = macedonian
			religion = roman_pantheon
			diplomatic_stance=warmongering_stance
			capital = 3435

			poptype_rights = {
				{
					culture = parthian
					type = citizen
				}
			}

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			own_control_core = {
				3435 6727 7222  #New
				3441 6728 6729 3445 3448 6656 3447 3446 3450 3454 #parthia
				3468 3467 3462 3444 3465 3466 3451 3464 #vishpauzatis
				3436 3437 3438 3440 3449 3455 3469
				6556 6545 6542 6543 6544 6663 6664 #oxiana
			}

		}

		ADI = { #Seleukid Subject State
			family = 14
			family = 15
			family = 16
			family = 17

			government = despotic_monarchy
			primary_culture = assyrian
			religion = mesopotamian_religion

			capital = 880

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				865 880 881 884 886 887 957 958 984 985 1578 #adiabene_region
			}

		}

		ARM = {
			family = 71

			government = despotic_monarchy
			primary_culture = armenian
			religion = anahitic_religion

			historical_regnal_numbers = {
				Orontes = 2
				Hidarnes = 3
				Ardashir = 1
			}

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 1570

			own_control_core = 	{
				846 987 988 989 991 995 996 998 999 1560 1561 #vaspurakan_region
				1501 1538 1540 1542 1550 1613 1615 1623 1668 1669 #syunik_region
				1614 1616 1617 1639 1640 1650 1663 1664 1665 1666 1667 #artshak_region
				1571 1572 1573 1575 1577 1588 1589 1590 1591 1592 1605 1606 #ayrarat_region
				1549 1568 1569 1570 1576 1579 1580 1582 1583 1585#syracene_region
				1533 1535 1536 1537 1541 1543 1544 1545 1546 1547 1548 1551 #soducene_region
				1500 1527 1528 1529 1530 1531 1532 1534 1539 1559 #parsatunik_region
				997 1502 1503 1504 #North of Lake Urmia
				978 990 993 994 1562 1563 1564 1566 1567 1736 #tarawn_region
				483 4037 1747 1751 1581
			}

			pantheon = {
				{ deity = 713 } # Anahit
				{ deity = 711 } # Tsovinar
				{ deity = 710 } # Mihr
				{ deity = 1908 } # Barshamin
			}
		}

		AR2 = {
			government = despotic_monarchy
			primary_culture = armenian
			religion = anahitic_religion

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 7845

			own_control_core = 	{
				1763 1765 1766 1767 1768 1769 1770 1771 1772 1773 1776 1778 #armenia_maior_region
				1779 1781 1782 1783 1842 1843 1844 1848 1850 1851 #armenia_minor_region
				1698 1744 1759 1760 1761 1762 1764 #upper_armenia_region
				1733 1775 7844 7845 1858
			}
		}

		MAP = {
			family = 31
			government = despotic_monarchy
			primary_culture = median
			religion = zoroaster
			capital = 1515
			diplomatic_stance=appeasement_stance

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			treasures = { 192 }

			own_control_core = 	{
				1514 1515 1516 1517 1520 1521 1522 1523 1524 1525 1526 1565 #media_atropatene_region
				1620 1621 1622 1624 1625 1626 1627 1628 1629 1593 3390 3387 #kadousioi_region
				1510 1512 1513 1552 1553 1554 1555 1556 1557 1558 1574 3386 #media_region
				1618 1619 1630 1631 1632 1638 1648 1649 1652 1654 #paytankert_region
				1505 1506 1507 1508 1509 1511 1518 1519 #parskahayk_region
				4985 4986 4987 4989 3389 4988 3383 3388 4984 3385 3384 4990 # Amardioi
			}

			pantheon = {
				{ deity = 307 } # Atar
				{ deity = 301 } # Sraosha
				{ deity = 302 } # Zoroaster
				{ deity = 303 } # Tishtrya
			}
		}

		IBR = {
			family = 32
			government = despotic_monarchy
			primary_culture = ibero
			religion = caucasian_religion

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 1676

			own_control_core = 	{
				1676 1679 1680 1683 1685 1689 1690 1691 1692 1694 #caucasian_iberia_region
				1611 1612 1657 1658 1678 1687 #kahetia_region
				1586 1587 1610 1677 1686 1695 1696 1699 1700 1702 #gugark_region
				1697 1701 1728 1752 1753 1754 1755 1756 1757 1758 #tayk_region
			  1607 1609 1703 1704 1681
			}

		}

		COL = {
			family = 33
			family = 90
			government = despotic_monarchy
			primary_culture = colchian
			religion = caucasian_religion

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 1707

			own_control_core = 	{
				1706 1737 1711 1714 1715 1717 1735 #colchis_region
				1705 1707 1746 1748 #suaneti_region
				1739 1740 #abasgoi_region
				1722 1723 1724 1725 1726 1727 1729 1730 1731 #bekhyria_region
			}

		}

		ALB = {
			government = tribal_chiefdom
			primary_culture = albanian
			religion = caucasian_religion

			capital = 1636

			own_control_core = 	{
				1633 1634 1635 1636 1642 1644 1645 1647 1655 1656 1662 #caucasian_albania_region
				1584 1608 1637 1646 1651 1661 1670 1671 1672 #arran_region
				1641 1643 1659 1660 5435 7603 7604 7605
				7602 7632 7633 7621 # added from Legia
			}

		}

		LGA = {
			government = tribal_chiefdom
			primary_culture = legian
			religion = indo_iranian_religion

			capital = 5866

			own_control_core = 	{
				7629 7631 7627 7628 7626 7625 1674 7624 7623 # moved to Albania: 7602 7632 7633 7621
				5871 5872 5869 5870 5875 5867 5866 5868 5874 5873
				5926 5924 #new
				5923 5897 5898 5922 5917 5921 5920 5919 5918 5896
			}

		}

		SCA = {
			government = tribal_chiefdom
			primary_culture = massagetaean
			religion = indo_iranian_religion
			is_antagonist = yes
			capital = 5485

			own_control_core = 	{
				5457 5471 5493 5496 5497 5494 5495 5492 5491 5490
				5483 5484 5482 5485 5487 5488 5489
				5478 5468 5467
				5498 5499 5915 5916
			}

		}

		TRZ = {
			government = oligarchic_republic
			primary_culture = greco_pontic
			religion = roman_pantheon
			diplomatic_stance=trading_stance
			capital = 1734

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				1732 1734 1797
			}
		}

		# India and Tibet

		ZHZ = {
			government = tribal_kingdom
			primary_culture = zhangzhung
			religion = bon_religion

			capital = 5557

			own_control_core = 	{
				5597 5593 5598 5592 5594 5596 5595 5601 5558 5559 #gilgit
				5566 5591 5565 5561 5560 5564 5567 5568 5563 5562 #suvarna_gotra
				5570 5582 5569 5577 5557 5571 5576 5575 5614 5574 #zhangzhung
				5615 5616 5581 5578 5580 5579 5612 5617 5583 5609 #jangtang
			}
		}

		ATV = {
			government = tribal_kingdom
			primary_culture = atavi
			religion = hindu
			centralization=-10
			capital = 7467

			own_control_core = 	{
				4431 4432 4467 4468 4471 7320 7321 7453 7467 7468 7475 #east_cedi_region
				4477 7129 7451 7454 7458 7459 7474
			}
		}

		HYA = { #Haihaya
			family=84
			government = aristocratic_monarchy
			primary_culture = avanti
			religion = hindu
			capital = 4476

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				4476 4492 4493 7311 7315 7316 7420 7421 7422 7424 #anupa_region
				4483 7312 7313 7457 #dahala_region
				4486
			}
		}

		PLD = { #Paladas
			government = tribal_kingdom
			primary_culture = mulaka
			religion = hindu
			capital = 7075

			own_control_core = 	{
				7158 7163 7157 #vidarbha_region
				7067 7151 7077 7076 7115 7094 7075 7124 7162 7317 7456 #fanindrapura_region
				7097 7121 7318 7423
				7452
			}
		}

		RHN = { #Ruhunu
			family=251
			government = aristocratic_monarchy
			primary_culture = lankan
			religion = hindu
			capital = 6977

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				6951 6952 6953 6965 6966 6977 6980 6981 8287 8290
			}
			treasures = { 869 }
		}

		MLY = { #Malaya
			government = aristocratic_monarchy
			primary_culture = lankan
			religion = hindu
			capital = 6971

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				5314 6971 6982 8284 8288 8289
			}
			treasures = { 870 }
		}

		PRB = { #Parambu
			family=82
			government = despotic_monarchy
			primary_culture = tamil
			religion = agama
			capital = 6942

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			own_control_core = 	{
				6941 6942 6946 6947
			}
			treasures = { 875 }
		}

		KSR = { #Kosar
			family=83
			government = despotic_monarchy
			primary_culture = tamil
			religion = jainism
			capital = 6938 #Karur

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			own_control_core = 	{
				6907 6938 6939 6940 6943 6944 6945
				6937 6949
			}
			treasures = { 871 }
		}

		ADG = { #Adigaiman
			family=81
			government = despotic_monarchy
			primary_culture = tamil
			religion = agama
			capital = 6989 #Tagadur

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			own_control_core = 	{
				6989 6990 6991 6993
			}
		}

		GHA = { #Gandhara
			government = tribal_kingdom
			primary_culture = gandhari
			religion = hindu
			capital = 4300

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				4300 4301 4323 4325 4367 6613 7319 7657
			}
		}

		PRA = { #Pauravas
			family=85
			government = despotic_monarchy
			primary_culture = purus
			religion = hindu
			capital = 4340

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				4340 4346 4379 4389 4396 4397 4400
				#added
				4315 4316 4398 4399 7399
				9282
			}
			pantheon = {
				{ deity = 1113 }
				{ deity = 1120 }
				{ deity = 1136 }
				{ deity = 1057 }
			}
		}

		YDD = { #Yadheuya Republic
			government = oligarchic_republic
			primary_culture = kuru
			religion = hindu
			family = 400
			family = 401
			family = 402
			capital = 4406
			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				4387 4406 4407 4408 4409 4410 4411 4412 4413 4414 4415 4416 4417 4418 7485
				5445 4404
				4390 4392 4393
				9264 9265 9266 9267
			}
			treasures = { 872 }
			pantheon = {
				{ deity = 1133 }
				{ deity = 1131 }
				{ deity = 1140 }
				{ deity = 1112 }
			}
		}

		KHB = { #Khambojas
			government = tribal_kingdom
			primary_culture = gandhari
			religion = hindu
			centralization=-10
			capital = 6997

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = 	{
				3810 4324 4370 4490 5599 5600 6751 6997
			}
		}

		KLS = { #Kalasas
			family=80
			government = tribal_kingdom
			primary_culture = dardic
			religion = hindu
			centralization=-10
			capital = 4332


			own_control_core = 	{
				4332 4333 4334 4335 4336 4337 4338 4339 4341 4342 4343 4344 4345 4347
				4391 4394
			}
		}

		NBA = { #Nabha
			government = tribal_kingdom
			primary_culture = dardic
			religion = hindu
			centralization=-10
			capital = 7385

			own_control_core = 	{
				4401 4402 4403 4419 4454 7385 7386 7402
			}
		}

		NBP = { #Naba-Pankti
			government = tribal_kingdom
			primary_culture = himalayan
			religion = buddhism
			centralization=-10
			capital = 4459

			own_control_core = 	{
				4450 4457 4458 4459 4460 4461 4464 5584 5587 5628
				7383 7384 7481 7486 7487 7489 7655 7656
			}
		}

		SMT = { #Samatata
			government = tribal_kingdom
			primary_culture = bangli
			religion = hindu
			centralization=-10
			capital = 7356

			own_control_core = 	{
				7340 7331 7332 7333 7334 7356 7401 7490 7491 7494 7495 7496 #samatata_area
				7330 7394 7395 7396
			}
			treasures = { 873 }
		}

		TSA = {
			government = tribal_kingdom
			primary_culture = tsang
			religion = bon_religion
			centralization=-10
			capital = 5630

			own_control_core = 	{
				5588 5590 5611 5606 5610 5613 5589 5605 5608 5607 #chomolangma
				5627 5623 5624 5626 5625 5630 5638 5639 #tsang
			}
		}

		YRL = {
			government = tribal_kingdom
			primary_culture = yarlung
			religion = bon_religion
			centralization=-10
			capital = 5636

			own_control_core = 	{
				5632 5633 5642 5653 5636 5637 5649 5648 5645 5647 5622 #yarlung
				5631 5635
			}
		}

		SMP = {
			government = tribal_kingdom
			primary_culture = sumpa
			religion = bon_religion
			centralization=-10
			capital = 5618

			own_control_core = 	{
				5641 5640 5618 5621 5619 5620 5655 5658 5656 5659 5663 5664 #lhasa
				5661 5662 5660 5657 5643 5646 5651 5644 5650 5652 #sumpa
			}
		}

		ALU = {
			family = 38
			government = tribal_kingdom
			primary_culture = alupan
			religion = agama
			centralization=10
			capital = 7015

			own_control_core = 	{
				7015 6881 6882 7089 7088
				7038
			}
			treasures = { 876 }
		}

		KUN = {
			government = tribal_kingdom
			primary_culture = kuntalan
			religion = agama
			centralization=10
			capital = 7108

			own_control_core = 	{
				7108 7107 7112 7090 7109 7110 7113 7072 7087
				7006 7111 7069 7071 7092 7120 7070
				7005 7020 7037 7073
				7021 7024
			}
			treasures = { 878 }
		}

		PIT = {
			government = tribal_kingdom
			primary_culture = maharashtran
			religion = hindu
			centralization=10
			capital = 7061

			own_control_core = 	{
				7061 7104 6875 6874 6873 6872 7060 6871 7103 6876 7059 6877 6878 7052 6880 6879
			}
		}

		BOJ = {
			government = tribal_kingdom
			primary_culture = vidharban
			religion = hindu
			centralization=10
			capital = 7159

			own_control_core = 	{
				7159 7062 7063 7064 7065 7114 7117 7125 7126 7128 7182
			}
		}

		RTI = {
			government = despotic_monarchy
			primary_culture = rathikan
			religion = hindu
			centralization=10
			capital = 7066

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			own_control_core = 	{
				7066 6869 6866 6864 7093 6868 6867 7101 6865 6870
				6861 6862 6863 7116 6860
			}
		}

		ASM = {
			government = tribal_kingdom
			primary_culture = assaka
			religion = agama
			centralization=10
			capital = 7058

			own_control_core = 	{
				7058 7150 7099 7149 7148 7155 7145 7156 7055 7057 7152
				7074 7102 7105 7106 7127 7143 7146 7153 7160 7161 7078 7079
				7053 7144 7142 7154 7098
				7118 7119 7133
			}
			treasures = { 879 }
		}

		ANH = {
			government = tribal_kingdom
			primary_culture = andhran
			religion = agama
			centralization=10
			capital = 7019

			own_control_core = 	{
				7019 7040 7046 7084 7045 7041 7039 7043 7042 7044 7054 7056
				7013 7048 7049
				7091
			}
			treasures = { 880 }
		}

		KAL = { #Kalinga
			family = 39
			government = despotic_monarchy
			primary_culture = kalingan
			religion = buddhism

			capital = 7081

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			treasures = { 181 881}

			own_control_core = 	{
				7080 7083 7081 7172 7082 7085 7171 7137 7138
				7170 7167 7173 7174 7179 7180 7181 7086 7100
				7178 7366
				9245 9247 9248 9249 9251 9252 9253 9254 9255 9256
			}
		}

		KRP = {
			government = tribal_kingdom
			primary_culture = kamarupi
			religion = hindu
			centralization=10
			capital = 7349

			own_control_core = 	{
				7339 7341 7342 7347 7348 7349 7350 7351 7352 7353 7354 7355 #kamarupa_region
				7323 7343 7344 7346 7652 7653
				7324 7654
			}
		}

		ANU = {
			family = 67
			government = despotic_monarchy
			primary_culture = lankan
			religion = hindu

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 6950

			own_control_core = 	{
				6979 6974 6978 6967 6973 6950 6975 6976 6968 6972 6969 # north tambapamni
				6970 8285 8286 # south tambapamni
			}
		}

		MSH = {
			government = tribal_kingdom
			primary_culture = kannadan
			religion = agama
			centralization=5
			capital = 7004

			own_control_core = 	{
				7004
			}
		}

		IDR = {
			government = tribal_kingdom
			primary_culture = savara
			religion = hindu
			centralization=-10
			capital = 7134

			own_control_core = 	{
				7122 7123 7134 7135 7136 7141 7176
			}
		}

		PND = { #Pandya
			family = 37
			government = despotic_monarchy
			primary_culture = pandyan
			religion = agama

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 6917

			own_control_core = 	{
				6903 6914 6912 6922 6923 6921 6915 6925 6948 6924 6926 # South Pandiya
				6918 6920 6913 6919 6917 # Malayas
				6931 6929 6932 #
			}
			treasures = { 886 887 }
		}

		KRA = {
			government = tribal_kingdom
			primary_culture = atavi
			religion = hindu
			centralization=-10
			capital = 7169

			own_control_core = 	{
				7166 7169 7175
				7140 7095 7096
				7130 7132
				7068 7139
				7455 7131 7168
				5442
				9277
			}
		}
		VDP = { # Vidarbha
		    government = plutocratic_monarchy
		    diplomatic_stance = trading_stance
		    primary_culture = mulaka
		    religion = ajivika
		    capital = 7165
		    technology={
		        military_tech={ level=2 progress=0 }
		        civic_tech={ level=2 progress=0 }
		        oratory_tech={ level=2 progress=0 }
		        religious_tech={ level=2 progress=0 }
		    }
		    own_control_core = {
		        7164 7147 7165
		    }
		}

		CHL = { #Chola
			family = 36
			government = despotic_monarchy
			primary_culture = cholan
			religion = agama

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 6927

			own_control_core = 	{
				6928 6927 6930 6992 6934 6933 6935 # Koda region
				6936 6994 6988 6996 6986 # South Tondainadu
			}
			treasures = { 885 }
		}

		AYY = {
			government = despotic_monarchy
			primary_culture = cheran
			religion = agama

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 6911

			own_control_core = 	{
				6911 6902 6901 6900 6899
			}
			treasures = { 882 }
		}

		CHR = { #Chera
			family = 250
			government = despotic_monarchy
			primary_culture = cheran
			religion = agama

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 6916

			own_control_core = 	{
				6916 6898 6909 6897 6896 6904 6895 6905 6906 6894 6908 6893 6910 6892
			}
			treasures = { 884 }
		}

		STY = {
			government = tribal_kingdom
			primary_culture = tamil
			religion = agama
			centralization=10
			capital = 6889

			own_control_core = 	{
				7018 6890 6889 6886 6888 6891
			}
		}

		T10 = {
			government = despotic_monarchy
			primary_culture = cholan
			religion = agama
			
			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}
			
			capital = 6987 
		 
			own_control_core = 	{ 
				6987
			}
		}

		TM0 = {
			government = despotic_monarchy
			primary_culture = tamil
			religion = agama
			
			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}
			
			capital = 6983
		 
			own_control_core = 	{ 
				6983 6995
			}
		}

		TA4 = {
			government = despotic_monarchy
			primary_culture = alupan
			religion = agama
			
			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}
			
			capital = 6884
		 
			own_control_core = 	{ 
				6884 6887 6883
			}
		}

		TA8 = {
			government = despotic_monarchy
			primary_culture = alupan
			religion = agama
			
			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}
			
			capital = 7035 
		 
			own_control_core = 	{ 
				7035 7023 6885
			}
		}

		TM1 = {
			government = despotic_monarchy
			primary_culture = kannadan
			religion = agama
			
			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}
			
			capital = 7017
		 
			own_control_core = 	{ 
				7017 7016 7009 7011
			}
		}

		TM2 = {
			government = despotic_monarchy
			primary_culture = kannadan
			religion = agama
			
			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}
			
			capital = 7030 
		 
			own_control_core = 	{ 
				7030 7029 7032
			}
		}

		TA1 = {
			government = despotic_monarchy
			primary_culture = kannadan
			religion = jainism
			
			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}
			
			capital = 7022
		 
			own_control_core = 	{ 
				7022 7010 7036
			}
		}

		TA0 = {
			government = despotic_monarchy
			primary_culture = telugu
			religion = agama
			
			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}
			
			capital = 7014  
		 
			own_control_core = 	{ 
				7014 7007 7008 7031 7034 7033
			}
		}

		RAY = {
			government = despotic_monarchy
			primary_culture = telugu
			religion = ajivika

			capital = 7025
			own_control_core = {
				7025
			}
		}

		TM5 = {
			government = despotic_monarchy
			primary_culture = telugu
			religion = agama
			
			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}
			
			capital = 7051 
		 
			own_control_core = 	{ 
				7051 7047 7026
			}
		}

		TM3 = {
			government = despotic_monarchy
			primary_culture = telugu
			religion = agama
			
			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}
			
			capital = 7003 
		 
			own_control_core = 	{ 
				7003 7012 7050
			}
		}

		TM7 = {
			government = despotic_monarchy
			primary_culture = telugu
			religion = agama
			
			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}
			
			capital = 7001 
		 
			own_control_core = 	{ 
				7001 7002 6998 7027
			}
		}

		TDN = {
			
			government = despotic_monarchy
			primary_culture = tamil
			religion = agama
			
			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}
			
			capital = 6999
		
			own_control_core = 	{ 
				7000 6999 7028 6984 6985
			}
		}

		PSH = {
			government = despotic_monarchy
			primary_culture = khotanese
			religion = indo_iranian_religion

			capital = 6742

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			own_control_core = 	{
				6742 6756
			}
		}

		KSA = {
			government = despotic_monarchy
			primary_culture = tocharian
			religion = eastern_animism

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 7184

			own_control_core = 	{
				5665 7184 8761 8762 8763
			}
		}

		KHT = {
			government = despotic_monarchy
			primary_culture = khotanese
			religion = indo_iranian_religion
			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 6741

			own_control_core = 	{
				6741 6743
			}
		}

		MRY = { #Maurya
			family = 27
			family = 28
			government = aristocratic_monarchy
			primary_culture = magadhi
			religion = hindu
			diplomatic_stance=appeasement_stance
			capital = 4440 # Pataliputra

			poptype_rights = {
				{
					culture = shauraseni
					type = citizen
				}
				{
					culture = avanti
					type = citizen
				}
			}

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = {
				4353 4354 4356 4357 4358 4359 4360 4363 6827 7660 #sauvira_region
				4489 6826 6850 6851 6853 6856 6857 7412 7414 7220 7415 #abhiria_region
				4487 4491 4488 4495 4496 6843 7310 7390 7413 7417 7432 7658 #maru_region
				4473 4480 7428 7431 7434 7435 7436 7438 7439 7442 7448 7466 #madhyamika_region
				4438 4439 4472 4481 4484 7309 7387 7388 7389 7437 7440 7443 #matsya_region
				4420 4469 7305 7306 7307 7308 7444 7445 7446 7447 7460 7465 #surasena_region
				4434 4435 4466 4485 7219 7409 7376 7470 7471 7472 #west_cedi_region
				4428 4429 4430 4433 4465 7370 7371 7373 7473 7476 #kasi_region
				4425 4426 4427 4436 7375 7404 7218 7408 7410 7411 #pancala_region
				4424 4453 4456 7377 7381 7403 7405 7406 7407 7378 #ahicchatra_region
				4437 4451 4455 7374 7379 7380 7382 7482 7483 7484 #kosala_region
				4448 7360 7479 7488 #vrji_region
				4441 4449 7369 7372 7477 7478 #malla_region
				4440 4442 4443 4444 4445 4462 4463 7367 7338 7400 7659 7480 #magadha_region
				4446 4447 7327 7328 7337 7345 7364 7365 7368 7392 #anga_region
				7325 7326 7335 7398 7493 7497 7498 7499 7651 #pundra_region
				7177 7362 7363 7391 #radha_region
				7329 7336 7358 7359 7393 7397 #vanga_region
				7322 7650 #kamata_region
				4405 4421 4422 4423 4452 #kuru_region
				4308 4317 4318 4320 4322 4326 4327 4328 4329 7314 7492 #taxila_region
				7361 #kasmira_region
				4331 4380 4384 4395 #panchanada_region
				4319 4321 4330 4348 4350 4351 4383 4385 4386 #sivi_region
				4349 4371 4373 4374 4378 4372 4375 4377 4381 4382 #north_sindhu_region
				6833 6840 6844 6845 6841 6825 6842 #kaccha_region
				4475 4479 4482 4498 7425 7426 7301 7304 7433 7441 7450 #avanti_region
				4470 4474 7302 7303 7449 7461 7462 7463 7464 7469 #dasarna_region
				4478 4497 4499 7300 7416 7418 7419 7427 7429 7430 #anartta_region
				6854 6855 6858 6859 #aparanta_region
				6813 6823 6816 6817 6824 6814 6819 6818 6828 6834 6829 #outer_saurashtra_region
				4494 6831 6835 6820 6839 6832 6846 6847 6838 6837 6836 6830 #inner_saurashtra_region
				4352 4355 4361 4362 4364 4365 4366 4368 4376 #south_sindhu_region
				6526 6527 6815 6821 6822 6848 6852 6849 #patalene_region
			    4388 4369
				9257 9258 9259 9260 9261 9262 9263 #Rodewala #New Indus
				9268 9269 9270 9271 9272 9273 9274 9275 9276 #damodar 
				7357 7796 #Sundarbans
				9278 9279 9280 9281 #New Mallia
			}

			pantheon = {
				{ deity = 1106 }
				{ deity = 1112 }
				{ deity = 1101 }
				{ deity = 1111 }
			}
			treasures = { 874 877 883 }
		}

		MDP = {
			government = despotic_monarchy
			primary_culture = dhivehi
			religion = hindu

			capital = 8342

			own_control_core = {
				8281 8282 8283 8338 8342 8343 8387

				}
		}

		GED = { #Satrapy of Seleukid
			government = despotic_monarchy
			primary_culture = gedrosian
			religion = zoroaster

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 6513

			own_control_core = {
				6513 6530 6592 6517 6520 6521 6522 6523 6524 6620 6525 6593 #Mauryan Gedrosia
				6540 6571 6616 6539 6538 6617 6537 6618 6535 6534 6619 6533 #Parecania
				6531 6532 6536
				6514 6580 6583 6581 6515 6578 6579 6516 #harmozeia/Rudiana
				6512 6582
			}
		}

		SHU = {
			government = despotic_monarchy
			primary_culture = sakan
			religion = indo_iranian_religion

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 6744

			own_control_core = {
				6744 6761 6757 6758 6746 8759 8760
			}
		}

		PHY = {
			government = despotic_monarchy
			primary_culture = phryni
			religion = vaksh_religion

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 6771

			own_control_core = {
				6760 6770 6767 6769 6764 6763 6766 6765 6762 6768 6771
			}
		}

		TAY = {
			government = despotic_monarchy
			primary_culture = ionian
			religion = roman_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 6704
			poptype_rights = {
				{
					culture = tayuan
					type = citizen
				}
			}
			own_control_core = {
				6737 6736 6740 6738 6773 6775 6774 6772
				#not vanilla
				 6730 6735 6739 6734 6704 6731 6732 6703 6722
			}
		}

		WUS = {
			government = tribal_chiefdom
			primary_culture = sakan
			religion = indo_iranian_religion

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 8751

			own_control_core = {
				6781 6778 6779 6780
				8750 8751 8752 8753 8754 8755 8756
				9003 9004 9005 9006 9007 9008 9009 9010 9011 9012 9013 9014
				9015 9016 9017 9018 9019 9020 9021 9022 9023 9024
				9032 9033 9034 9035
			}
		}

		SOG = {
			government = despotic_monarchy
			primary_culture = sogdian
			religion = vaksh_religion

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 6784

			own_control_core = {
				6784 6783 6786 6777 6792 6791 6789 6785
				#new
				7265 6790 7267 7270 7268 7264 7245 7263 7276 7278 7277 7275 7274 7273 7271
			}
		}
		
		MGT = {
			government = tribal_chiefdom
			primary_culture = massagetaean
			religion = indo_iranian_religion
			capital = 6795
			technology= {
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}
			own_control_core = {
				7266 6793 6794 6795 7272 7269 7262 7261 7251 7250 7249
				7248 7247 7246 7252 7253 7254 7255 7256 7257 7258 7259 7260
				8970 8971 8972 8973 8974 8975 8976 8977 8978 8979 8980 8981 8982 #Syr
			}
		}

		# CRIMEA and ABKHAZIA

		SND = {
			government = tribal_kingdom
			primary_culture = sindi
			religion = indo_iranian_religion

			capital = 7600

			own_control_core = {
				7600 7608 7616 7614 7615
			}
		}

		SCE = {
			family = 64
			government = tribal_chiefdom
			primary_culture = siraci
			religion = indo_iranian_religion

			capital = 7607

			own_control_core = {
				7607 7611 7610 7609 7620 7619 7606 7622 7630
				5925 5929 5927 5928 5895 5893 5931 5930 5932 5933 5890 5886 7635 # new
			}
		}

		BPK = {
			family = 62
			government = despotic_monarchy
			primary_culture = bosporan
			religion = roman_pantheon
			diplomatic_stance=trading_stance
			capital = 4549

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			historical_regnal_numbers = {
				Seleukos = 1
				Spartokos = 2
				Pairisades = 1
				Gorgippos = 1
				Leukon = 1
			}

			own_control_core = {
				4549 4550 4544 4543 4541 4540 4539 4542 4562 4563
				4559 4560 4561 4564 4565 4566
			}

		}

		CHS = {
			government = democratic_republic
			primary_culture = bosporan
			religion = roman_pantheon
			diplomatic_stance=trading_stance
			capital = 4538

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = {
				4538 4536 4537 4534
			}

		}

		SCY = {
			family = 63
			government = tribal_kingdom
			primary_culture = scythian
			religion = indo_iranian_religion
			centralization=15

			capital = 6144 # old capital = 4557

			own_control_core = {
				4535 4545 4533 4551 4552 4532 4546 4547 4548 #moved to Iazygia: 4553 7193 4554 4555 4556 4557
				7188 7191 7190 7192 6124
				6144 6146 6147 # new provinces
				6145 6142 6139 6130 6129 6128 6117 6107 6141 6121 #borysthenia invictus
				6103 6102 6119 6118 6123 6122 6108 #sarmatia superior additional invictus
				6098 6100 7187 #sarmatia invictus
				6099 6104 6105 #hypania invictus
				6140 6143 6148 #borysthenia maioris invictus
				6131 #transborysthenia invictus
			}
		}

		ZGY = {
			family = 65
			government = tribal_kingdom
			primary_culture = abasgoi
			religion = indo_iranian_religion

			capital = 4567

			own_control_core = {
				4567 4568
			}
		}

		HNY = {
			government = tribal_kingdom
			primary_culture = abasgoi
			religion = caucasian_religion

			capital = 1742

			own_control_core = {
				1742 1743 1745
			}
		}

		PHI = {
			government = plutocratic_republic
			primary_culture = greco_pontic
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 1720

			own_control_core = {
				1720 1738 1741
			}

			treasures = { 101 }
		}

		MAE = {
			government = tribal_kingdom
			primary_culture = maeotian
			religion = indo_iranian_religion

			capital = 7634

			own_control_core = {
				7634 7637 7636 7618 7617 7612 7613 4558
			}
		}

		OLB = {
			government = democratic_republic
			primary_culture = bosporan
			religion = roman_pantheon
			diplomatic_stance=trading_stance
			capital = 4529

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = {
				4529 4530 4531 4528
			}
		}

		TYS = {
			government = democratic_republic
			primary_culture = bosporan
			religion = roman_pantheon
			diplomatic_stance=trading_stance
			capital = 4525

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			own_control_core = {
				4525 4526 4527
				7185 #invictus
			}

		}

		TYG = {
			government = tribal_chiefdom
			primary_culture = getian
			religion = shamanism

			capital = 4915

			own_control_core = {
			4930 4931 4932
			4915 4916 4925 4928 4929 4934
			}
		}

		# Ethiopia and Nubia

		KSH = {
			family=72
			government = despotic_monarchy
			primary_culture = meroitic
			religion = egyptian_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			poptype_rights = {
				{
					culture = napatan
					type = citizen
				}
			}

			treasures = { 225 226 }

			capital = 641

			own_control_core = {
				600 601 603 602 7580 604 7579 606 7581 605 7582 607 # North Nubia
				7583 608 609 610 611 612 613 618 617 616 615 614 # South Nubia
				619 620 622 621 624 623 625 7586 7585 626 646 645 # Napata
				627 7584 628 629 630 631 632 634 635 637 638 636 # Alana
				639 640 641 642 7592 3321 # Meroe
				8063 8064 8065 8066 8067 8068 8069 8070 # Bayuda
				8099 8100 # Muqaddam
				8590 8591 8592 8593 8594 8595 8596 8597 #Awateib
				644 643 #old alut provinces
				8598 8599 8600 #Hawad
				8616 8617 #Kartub
			}
		}

		AXM = {
			government = despotic_monarchy
			primary_culture = aksumite
			religion = arabian_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 7506

			own_control_core = {
				7506 8652 8654 8656 8657 8658 8660
			}
		}

		MDR = {
			government = despotic_monarchy
			primary_culture = aksumite
			religion = arabian_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 8653

			own_control_core = {
				651 7509 7540 8653 8664
			}
		}

		ONA = {
			government = despotic_monarchy
			primary_culture = ona
			religion = arabian_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 8659

			own_control_core = {
				7515 8659 8661
			}
		}

		QOH = {
			government = despotic_monarchy
			primary_culture = aksumite
			religion = arabian_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 7504

			own_control_core = {
				7504 7513
			}
		}

		ATG = {
			government = despotic_monarchy
			primary_culture = athagaun
			religion = arabian_pantheon

			capital = 8663

			own_control_core = {
				8662 8663 8665 8666
			}
		}

		THD = {
			government = tribal_federation
			primary_culture = thamudi
			religion = arabian_pantheon

			capital = 7575

			own_control_core = {
				7575 7574 4631 4629 4628 4653 4624 4626 4627 4630 4632 4623 7576 7577 8890 8891 8892
			}
		}

		BMY = {
			government = tribal_kingdom
			primary_culture = blemmyan
			religion = egyptian_pantheon

			capital = 8089

			own_control_core = {
				7599 7501 7500 7596 7595 7594 7598 7597
				8074 8075 8076 8077 8078 #eastern_desert
				8080 8081 8082 8083 8084 8085 8086 8087 8088 8089 8090 #allaqi
				8091 8092 8093 8094 8095 8096 8097 8098 #gabgaba
			}
		}

		BOR = {
			government = tribal_kingdom
			primary_culture = boran
			religion = nilotic_pantheon

			capital = 7589

			own_control_core = {
				7589 7590 7591 7588 7587 633 3331 3328 3323 3322
				8618 8619 8620 8621 8622 8623 #kartub
				8639 8640 8641 #Gash
			}
		}

		AUT = {
			government = despotic_monarchy
			primary_culture = alutan
			religion = nilotic_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 3314

			own_control_core = {
				3314 3320 3319 3317 3318 3315 3312 3313 3311 3310
				8101 8102 8103 8104 8105 #Muqaddam
			}
		}

		MOY = {
			government = tribal_federation
			primary_culture = moyan
			religion = nilotic_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 8108

			own_control_core = {
				8106 8107 8108 8109 8110 8111 8112 8113 8114 #gezira
			}
		}

		MEM = {
			government = tribal_chiefdom
			primary_culture = nubian
			religion = nilotic_pantheon


			capital = 8604

			own_control_core = {
				8601 8602 8603 8604 8605 #Hawad
			}
		}

		DAB = {
			government = tribal_chiefdom
			primary_culture = nubian
			religion = nilotic_pantheon


			capital = 8627

			own_control_core = {
				8624 #Kartub
				8625 8626 8627 8628 #Qadarif
			}
		}

		CRT = {
			government = tribal_chiefdom
			primary_culture = nubian
			religion = nilotic_pantheon


			capital = 8629

			own_control_core = {
				8629 8630 8631 8632 8633 #Qadarif
			}
		}

		RHZ = {
			government = tribal_chiefdom
			primary_culture = rhizophagian
			religion = nilotic_pantheon


			capital = 8634

			own_control_core = {
				8634 8635 8636 8637 8638 #Gash
			}
		}

		DOC = {
			government = tribal_chiefdom
			primary_culture = kumuzan
			religion = nilotic_pantheon


			capital = 8642

			own_control_core = {
				8642 8643 8644 8645 8646 #Kumuzia
				7593 #atbaras
			}
		}

		GYM = {
			government = tribal_chiefdom
			primary_culture = kumuzan
			religion = nilotic_pantheon


			capital = 8650

			own_control_core = {
				8647 8648 8649 8650 8651 #Kumuzia
			}
		}

		ADA = {
			government = tribal_chiefdom
			primary_culture = adabulian
			religion = egyptian_pantheon


			capital = 8607

			own_control_core = {
				8606 8607 8608 8609 8610 8611 8612 8613 8614 8615 #Sinkat
			}
		}

		DAL = {
			government = despotic_monarchy
			primary_culture = ona
			religion = arabian_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 7502

			own_control_core = {
				7502
			}
		}

		ADO = {
			government = despotic_monarchy
			primary_culture = aksumite
			religion = arabian_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 7503

			own_control_core = {
				7503 7507
			}
		}

		YEH = {
			government = theocratic_monarchy
			primary_culture = daamoti
			religion = arabian_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 7505

			own_control_core = {
				7505 7508 7510 8655
			}
		}

		GWN = {
			government = despotic_monarchy
			primary_culture = athagaun
			religion = arabian_pantheon

			capital = 7536

			own_control_core = {
				7511 7512 7514 7536 7537 7538 7539 7545 8730
			}
		}

		MND = {
			government = plutocratic_republic
			primary_culture = berberian
			religion = puntic_religion
			diplomatic_stance=trading_stance

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 7523

			own_control_core = {
				7523
			}
		}

		MYL = {
			government = plutocratic_monarchy
			primary_culture = puntic
			religion = puntic_religion
			diplomatic_stance=trading_stance

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 7532

			own_control_core = {
				7532
			}
		}

		APC = {
			government = plutocratic_monarchy
			primary_culture = puntic
			religion = puntic_religion
			diplomatic_stance=trading_stance

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 8704

			own_control_core = {
				8704
			}
		}

		QAN = {
			government = plutocratic_republic
			primary_culture = puntic
			religion = puntic_religion
			diplomatic_stance=trading_stance

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 8681

			own_control_core = {
				8681
			}
		}

		SHW = {
			government = plutocratic_republic
			primary_culture = sheban
			religion = arabian_pantheon
			diplomatic_stance=trading_stance

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 8682

			own_control_core = {
				8682
			}
		}


		MAL = {
			government = plutocratic_republic
			primary_culture = berberian
			religion = puntic_religion
			diplomatic_stance=trading_stance

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 7522

			own_control_core = {
				7522
			}
		}

		DRY = {
			government = tribal_federation
			primary_culture = berberian
			religion = puntic_religion

			capital = 8668

			own_control_core = {
				8668 8669
			}
		}

		BER = {
			government = tribal_federation
			primary_culture = berberian
			religion = puntic_religion

			capital = 8673

			own_control_core = {
				8672 8673 8674 8677
			}
		}

		AMO = {
			government = stratocratic_monarchy
			primary_culture = puntic
			religion = puntic_religion
			diplomatic_stance=trading_stance

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 7526

			own_control_core = {
				7526
			}
		}

		OPO = {
			government = despotic_monarchy
			primary_culture = puntic
			religion = puntic_religion
			diplomatic_stance=trading_stance

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 7528

			own_control_core = {
				7528 8680
			}
		}

		DIO = {
			government = plutocratic_monarchy
			primary_culture = puntic
			religion = puntic_religion
			diplomatic_stance=trading_stance

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 7530

			own_control_core = {
				7530
			}
		}

		AVL = {
			government = despotic_monarchy
			primary_culture = avalitian
			religion = arabian_pantheon

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 7519

			own_control_core = {
				7516 7517 7518 7519 7520 7521
			}
		}

		### Germania

		BST = { #change
			government = tribal_chiefdom
			primary_culture = bastarnae
			religion = germanic_religion
			centralization=-50

			pantheon = { #Vandal/Bastarnian deities

			{ deity = 1012 }
			{ deity = 1013 }
			{ deity = 1002 }
			{ deity = 1003 }

			}

			capital = 6259

			own_control_core = {
				4901 6259 4895 6265 6266
			}
		}

		CHC = { #change
			government = tribal_chiefdom
			primary_culture = ingvaeonic
			religion = germanic_religion
			centralization=-50

			pantheon = { #North-Sea Germanic deities
				{ deity = 1006 }
				{ deity = 1008 }
				{ deity = 1009 }
				{ deity = 1003 }
			}

			capital = 3842

			own_control_core = {
				3842 3839 3836 3833 3841 3840 3838 3834
			}
		}

		GIT = { #change
			government = tribal_chiefdom
			primary_culture = scandian #unified culture for Scandinavia, vanilla setup is based on 550AD setup
			religion = germanic_religion
			centralization=-50

			pantheon = { #Scandian deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1012 }
			{ deity = 1003 }

			}

			capital = 6009

			own_control_core = {
				6006 6005 6007 6009 6010
			}
		}

		SWE = { #change
			government = tribal_chiefdom
			primary_culture = scandian #unified culture for Scandinavia, vanilla setup is based on 550AD setup
			religion = germanic_religion
			centralization=-50

			pantheon = { #Scandian deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1012 }
			{ deity = 1003 }

			}

			capital = 6030

			own_control_core = {
				6030 6032 6031 6029 6026
			}
		}

		HRE = { #change to Ambronia
			government = tribal_chiefdom
			primary_culture = cimbrian
			religion = germanic_religion
			centralization=-50

			capital = 3881

			pantheon = { #North-Sea Germanic deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1009 }
			{ deity = 1003 }

			}

			own_control_core = {
				3881 3883 3882
			}
		}

		TIT = { #change
			government = tribal_chiefdom
			primary_culture = cimbrian
			religion = germanic_religion
			centralization=-50

			capital = 3876

			pantheon = { #North-Sea Germanic deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1009 }
			{ deity = 1003 }

			}

			own_control_core = {
				3876 3875 3874 3867 3866
			}
		}

		CMB = { #change
			government = tribal_chiefdom
			primary_culture = cimbrian
			religion = germanic_religion
			centralization=-50

			pantheon = { #North-Sea Germanic deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1009 }
			{ deity = 1003 }

			}

			capital = 3877

			own_control_core = {
				3877 3871 3878 3880 3879
			}
		}

		LVA = { #change
			government = tribal_chiefdom
			primary_culture = gothonic
			religion = germanic_religion
			centralization=-50

			pantheon = { #Gothonic deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1012 }
			{ deity = 1003 }

			}

			capital = 4755

			own_control_core = {
				4756 4757 4750 4755
			}
		}

		VRI = { #change
			government = tribal_chiefdom
			primary_culture = irminonic
			religion = germanic_religion
			centralization=-50

			pantheon = { #Suebian deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1010 }
			{ deity = 1003 }

			}

			capital = 3899

			own_control_core = {
				3896 3897 3901 3902 3898 3899 3903
			}
		}

		LGI = { #change
			government = tribal_chiefdom
			primary_culture = vandal
			religion = germanic_religion
			centralization=-50


			own_control_core = {
			}
		}

		SMN = { #change
			government = tribal_chiefdom
			primary_culture = irminonic
			religion = germanic_religion
			centralization=-50

			pantheon = { #Suebian deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1010 }
			{ deity = 1003 }

			}

			capital = 3986

			own_control_core = {
				3989 3909 3987 3994 3996 3995 4000 3999 3982 3986 3984 3983
			}
		}

		LGB = { #change
			government = tribal_chiefdom
			primary_culture = irminonic
			religion = germanic_religion
			centralization=-50

			pantheon = { #Suebian deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1010 }
			{ deity = 1003 }

			}

			capital = 3970

			own_control_core = {
				3970 3971 3969 3968 3975 3972
			}
		}

		MCM = { #change
			government = tribal_chiefdom
			primary_culture = irminonic
			religion = germanic_religion
			centralization=-50

			pantheon = { #Suebian deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1010 }
			{ deity = 1003 }

			}

			capital = 3988

			own_control_core = {
				3988 3950
			}
		}

		ANG = { #change
			government = tribal_chiefdom
			primary_culture = ingvaeonic
			religion = germanic_religion
			centralization=-50

			pantheon = { #North-Sea Germanic deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1009 }
			{ deity = 1003 }

			}

			capital = 3861

			own_control_core = {
				3865 3868 3861 3862
			}
		}

		SXS = { #change
			government = tribal_chiefdom
			primary_culture = ingvaeonic
			religion = germanic_religion
			centralization=-50

			pantheon = { #North-Sea Germanic deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1009 }
			{ deity = 1003 }

			}

			capital = 3852

			own_control_core = {
				3852 3832 3847 3848
			}
		}

		AES = {
			government = tribal_chiefdom
			primary_culture = aestian
			religion = matrist_religion
			centralization=-50

			capital = 7835

			own_control_core = {
				 7833 7835 7298 7836 7804
			}
		}

		#Bactrian

		PRN = {
			government = tribal_chiefdom
			primary_culture = derbiccan
			religion = indo_iranian_religion
			centralization=10
			capital = 5423
			is_antagonist = yes

			own_control_core = {
				5423 6776 6725 5390 5422 6812 6811 5424 5425 5426 5428 5427 6808 5451 5458 5459 5460 5473 5461 5463 5462 5466 5470 5465 5464 5469
			}

			pantheon = {
				{ deity = 600 }
				{ deity = 604 }
				{ deity = 325 }
				{ deity = 606 }
			}

		}

		PSS = {
			government = tribal_chiefdom
			primary_culture = derbiccan
			religion = indo_iranian_religion
			centralization=-50
			capital = 6658
			is_antagonist = yes
			own_control_core = {
				5437 6660 6666 6658 6659 6657 5398 6726
			}
		}

		ZNT = {
			government = tribal_chiefdom
			primary_culture = derbiccan
			religion = indo_iranian_religion
			centralization=-50
			capital = 5454
			is_antagonist = yes
			own_control_core = {
				5391 6810 5393 5392 6806 6807 6809 6796 5452 5453 5456 5455 5454 5475 5474 5472 5476
			}
		}

		KRZ = {
			government = tribal_kingdom
			primary_culture = kharesmian
			religion = indo_iranian_religion

			capital = 9241

			own_control_core = {
				6803 6797 6798 6804 6805 6799 5395 6800 5394 6801 5396 6802 5397 6708 6718 6707 6709
				9236 9237 9238 9239 9240 9241 9242 9243
			}
		}

		GTH = { #change Germania
			government = tribal_chiefdom
			primary_culture = gothonic
			religion = germanic_religion

			pantheon = { #Gothonic deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1012 }
			{ deity = 1003 }

			}

			capital = 4764

			own_control_core = {
				4764 4765 4760 4754 4766
			}

		}

		RGG = { #Germania change
			government = tribal_chiefdom
			primary_culture = gothonic
			religion = germanic_religion

			pantheon = { #Gothonic deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1012 }
			{ deity = 1003 }

			}

			capital = 4751

			own_control_core = {
				4751 4752 3904 3906 4753
			}
		}

		SCI = { #change Germania
			government = tribal_chiefdom
			primary_culture = bastarnae
			religion = germanic_religion

			pantheon = { #Vandal/Bastarnian deities

			{ deity = 1012 }
			{ deity = 1013 }
			{ deity = 1002 }
			{ deity = 1003 }

			}

			capital = 6275

			own_control_core = {
				6268 6273 6274 6277 6267 6275
			}
		}

		FOS = { #change Germania
			government = tribal_chiefdom
			primary_culture = irminonic
			religion = germanic_religion

			pantheon = { #Suebian deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1010 }
			{ deity = 1003 }

			}

			capital = 3978

			own_control_core = {
				3978 3974 3967
			}
		}

		REU = { #change Germania
			government = tribal_chiefdom
			primary_culture = ingvaeonic
			religion = germanic_religion

			pantheon = { #North-Sea Germanic deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1009 }
			{ deity = 1003 }

			}

			capital = 3855

			own_control_core = {
				3855 3857 3889 3888 3890 3837
			}
		}

		AVO = { #change Germania
			government = tribal_chiefdom
			primary_culture = ingvaeonic
			religion = germanic_religion

			pantheon = { #North-Sea Germanic deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1009 }
			{ deity = 1003 }

			}

			capital = 3864

			own_control_core = {
				3864 3863 3856
			}
		}

		CRS = { #change Germania
			government = tribal_chiefdom
			primary_culture = irminonic
			religion = germanic_religion

			pantheon = { #Suebian deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1010 }
			{ deity = 1003 }

			}

			capital = 3963

			own_control_core = {
				3977 3963 3964 3973 3976 3965
			}
		}

		EUD = { #change Germania
			government = tribal_chiefdom
			primary_culture = cimbrian
			religion = germanic_religion

			pantheon = { #North-Sea Germanic deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1009 }
			{ deity = 1003 }

			}

			capital = 3885

			own_control_core = {
				3887 3886 3885 3884
			}
		}

		AGR = { #change Germania
			government = tribal_chiefdom
			primary_culture = ingvaeonic
			religion = germanic_religion

			pantheon = { #North-Sea Germanic deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1009 }
			{ deity = 1003 }

			}

			capital = 3835

			own_control_core = {
				3829 3835 3962
			}
		}
				#More scandis
		VDL = { #change Germania
			government = tribal_chiefdom
			primary_culture = scandian #unified culture for Scandinavia, vanilla setup is based on 550AD setup
			religion = germanic_religion

			pantheon = { #Scandian deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1012 }
			{ deity = 1003 }

			}

			capital = 6028

			own_control_core = {
				6028 6027 6021
			}
		}

		RUG = { #change Germania
			government = tribal_chiefdom
			primary_culture = scandian #unified culture for Scandinavia, vanilla setup is based on 550AD setup
			religion = germanic_religion

			pantheon = { #Scandian deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1012 }
			{ deity = 1003 }

			}

			capital = 6038

			own_control_core = {
				6038 6039 6037 6035
			}
		}

		LEU = { #change Germania
			government = tribal_chiefdom
			primary_culture = scandian #unified culture for Scandinavia, vanilla setup is based on 550AD setup
			religion = germanic_religion

			pantheon = { #Scandian deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1012 }
			{ deity = 1003 }

			}

			capital = 6012

			own_control_core = {
				6011 6012 6013 6023 6034 6025
			}
		}

		DAN = { #change Germania
			government = tribal_chiefdom
			primary_culture = scandian #unified culture for Scandinavia, vanilla setup is based on 550AD setup
			religion = germanic_religion

			pantheon = { #Scandian deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1012 }
			{ deity = 1003 }

			}

			capital = 6000

			own_control_core = {
				6000 6001 6002 6003 6004
			}
		}

		BUR = { #change Germania
			government = tribal_chiefdom
			primary_culture = vandal #Burgundians were continental Vandals
			religion = germanic_religion

			pantheon = { #Vandal/Bastarnian deities

			{ deity = 1012 }
			{ deity = 1013 }
			{ deity = 1002 }
			{ deity = 1003 }

			}

			capital = 4761

			own_control_core = {
				4763 4768 4761 4769
			}
		}

		BLR = {
			government = tribal_federation
			primary_culture = nuragic
			religion = nuragic_pantheon


			pantheon = {
				{ deity = 430 }
				{ deity = 401 }
				{ deity = 432 }
				{ deity = 431 }
			}

			own_control_core = {
			}
		}

		DAR = {
			government = tribal_chiefdom
			primary_culture = voluntian
			religion = druidism
			centralization = 0

			capital = 2172

			own_control_core = 	{
				2173 2172 2205
			}
		}

		ELA = {
			government = tribal_chiefdom
			primary_culture = voluntian
			religion = druidism
			centralization = 0

			capital = 2168

			own_control_core = 	{
				2168 2193 2194 2196
			}
		}

		MNA = {
			government = tribal_chiefdom
			primary_culture = ivernian
			religion = druidism
			centralization = 0

			capital = 2165

			own_control_core = 	{
				2165 2164 2192
			}
		}

		CAU = {
			government = tribal_chiefdom
			primary_culture = voluntian
			religion = druidism
			centralization = 0

			capital = 2190

			own_control_core = 	{
				2190 2167 2191
			}
		}

		COR = {
			government = tribal_chiefdom
			primary_culture = ivernian
			religion = druidism
			centralization = 0

			capital = 2188

			own_control_core = 	{
				2188 2189
			}
		}

		IVE = {
			government = tribal_chiefdom
			primary_culture = ivernian
			religion = druidism
			centralization = 0

			capital = 2161

			own_control_core = 	{
				2161 2177 2176 2179 2163
			}
		}

		USD = {
			government = tribal_chiefdom
			primary_culture = ivernian
			religion = druidism
			centralization = 0

			capital = 2162

			own_control_core = 	{
				 2162 2178 2182
			}
		}

		ROB = {
			government = tribal_chiefdom
			primary_culture = voluntian
			religion = druidism
			centralization = 0

			capital = 2207

			own_control_core = 	{
				2207 2174 2206
			}
		}

		VEN = {
			government = tribal_chiefdom
			primary_culture = voluntian
			religion = druidism
			centralization = 0

			capital = 2204

			own_control_core = 	{
				2203 2175 2204 2171 2202
			}
		}

		BGA = {
			government = tribal_chiefdom
			primary_culture = ivernian
			religion = druidism
			centralization = 0

			capital = 2186

			own_control_core = 	{
				2186 2187
			}
		}

		CAN = {
			government = tribal_kingdom
			primary_culture = caledonian
			religion = druidism
			centralization = 25

			capital = 2119

			own_control_core = {
				2119 2118 2128
			}
		}

		CON = {
			government = tribal_kingdom
			primary_culture = caledonian
			religion = druidism
			centralization = 25

			capital = 2122

			own_control_core = {
				2122 2121
			}
		}

		VND = { #change Germania
			government = tribal_chiefdom
			primary_culture = aestian
			religion = matrist_religion
			centralization = -50

			capital = 7830

			treasures = { 24 }

			own_control_core = {
				7830 7832 6285 4865 7831 7834 7807
			}
		}

		SUD = {
			government = tribal_chiefdom
			primary_culture = aestian
			religion = matrist_religion
			centralization = -50

			capital = 7805

			own_control_core = {
				7806 7805
			}
		}

		SLO = {
			government = tribal_chiefdom
			primary_culture = aestian
			religion = matrist_religion
			centralization = -50


			own_control_core = {

			}
		}

		ELE = {
			government = plutocratic_republic
			diplomatic_stance=trading_stance
			primary_culture = italiotian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 12

			own_control_core = 	{
				12
			}
		}

		GEL = {
			government = oligarchic_republic
			primary_culture = syracusan
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 85

			own_control_core = {
				85
			}

			treasures = { 47 107 }
		}

		HEM = {
			government = oligarchic_republic
			primary_culture = syracusan
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 91

			own_control_core = {
				91
			}
		}

		TYN = {
			government = oligarchic_republic
			primary_culture = syracusan
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 99

			own_control_core = {
				99 1472
			}
		}

		CLA = {
			government = oligarchic_republic
			primary_culture = syracusan
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 100

			own_control_core = {
				100 98
			}
		}

		SIN = {
			government = oligarchic_republic
			primary_culture = syracusan
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 93

			own_control_core = {
				93
			}
		}

		AMP = {
			government = oligarchic_republic
			primary_culture = aetolian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 458

			own_control_core = {
				458
			}

			treasures = { 53 }
		}

		OPU = {
			government = oligarchic_republic
			primary_culture = boeotian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 402

			own_control_core = {
				402
			}
		}

		PHO = {
			family = 73
			government = aristocratic_monarchy
			primary_culture = boeotian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 7798

			own_control_core = {
				7798
			}

			treasures = { 60 }
		}

		DLP = {
			government = oligarchic_republic
			primary_culture = boeotian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 424

			pantheon = {

			{ deity = 103 }
			{ deity = 104 }
			{ deity = 105 }
			{ deity = 116 }

			}

			treasures = { 76 99 100 }

			own_control_core = {
				424
			}
		}

		TAN = { # Tanagra
			government = oligarchic_republic
			primary_culture = boeotian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 7802

			own_control_core = 	{
				7802
			}
		}

		AMK = { # Ambrakia
			government = oligarchic_republic
			primary_culture = epirote
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 465

			own_control_core = {
				465
			}
		}

		ARD = { # Arkades
			government = oligarchic_republic
			primary_culture = cretan
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 8018
			own_control_core = 	{
				8018
			}
		}

		LAP = { # Lappa
			government = plutocratic_republic
			primary_culture = cretan
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 8016
			own_control_core = 	{
				8016
			}
		}

		ASP = { # Asparos
			government = oligarchic_republic
			primary_culture = italiotian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 4034

			own_control_core = 	{
				4034
			}
		}

		PHA = { # Issa
			government = oligarchic_republic
			primary_culture = italiotian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 8026

			own_control_core = 	{
				4084 8026 8027
			}
		}

		EPM = { # Epidaurum
			government = oligarchic_republic
			primary_culture = italiotian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 4085

			own_control_core = 	{
				4085
			}
		}

		APO = { # Apollonia
			government = oligarchic_republic
			primary_culture = italiotian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 422

			own_control_core = 	{
				422
			}
		}

		# Anatolia

		SLG = { # Selgia
			government = tribal_federation
			primary_culture = pisidian
			religion = anatolian_religion

			capital = 1885

			own_control_core = {
				1885 1931 1927
			}
		}

		TRM = { # Termessia
			government = tribal_federation
			primary_culture = pisidian
			religion = anatolian_religion

			capital = 170

			own_control_core = {
				170 7951
			}
		}

		SSG = { # Sagalassia
			government = tribal_federation
			primary_culture = pisidian
			religion = anatolian_religion

			capital = 1949

			own_control_core = {
				1949 1988
			}
		}

		KTN = { # Kotennia
			government = tribal_federation
			primary_culture = pisidian
			religion = anatolian_religion

			capital = 7958

			own_control_core = {
				7958 1908
			}
		}

		PDL = { # Pednelissia
			government = tribal_federation
			primary_culture = pisidian
			religion = anatolian_religion

			capital = 167

			own_control_core = {
				167
			}
		}

		HMD = { # Homonadia
			government = tribal_federation
			primary_culture = isaurian
			religion = anatolian_religion

			capital = 1918

			own_control_core = {
				1918
			}
		}

		LYC = { # Lycia
			government = oligarchic_republic
			primary_culture = lycian
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 1993

			own_control_core = {
				1993 1998 156 161 162 1995 1992 7948 7949
			}
		}

		ISU = { # Isauria
			government = tribal_federation
			primary_culture = isaurian
			religion = anatolian_religion

			capital = 1919

			own_control_core = {
				1919 1785 1780
			}
		}

		LAR = { # Larandia
			government = tribal_federation
			primary_culture = isaurian
			religion = anatolian_religion

			capital = 169

			own_control_core = {
				169 1955 7964
			}
		}

		MYD = { # Mariandynia
			government = tribal_chiefdom
			primary_culture = mariandynian
			religion = roman_pantheon

			capital = 219

			own_control_core = {
				219 233 237 326 215 214
			}
		}

		SMS = { # Sesamos
			government = oligarchic_republic
			primary_culture = greco_pontic
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 208

			own_control_core = 	{
				208
			}
		}

		TIE = { # Tieion
			government = oligarchic_republic
			primary_culture = greco_pontic
			religion = roman_pantheon

			technology={
				military_tech={ level=2 progress=0 }
				civic_tech={ level=2 progress=0 }
				oratory_tech={ level=2 progress=0 }
				religious_tech= { level=2 progress=0  }
			}

			capital = 209

			own_control_core = 	{
				209
			}
		}

		AKY = { # Arykandia
			government = tribal_federation
			primary_culture = milyadian
			religion = anatolian_religion

			capital = 160

			own_control_core = 	{
				160 159
			}
		}

		ORO = { # Oroandia
			government = tribal_federation
			primary_culture = oroandian
			religion = anatolian_religion

			capital = 1920

			own_control_core = 	{
				1920 7961
			}
		}

		ABL = { # Ambladia
			government = tribal_federation
			primary_culture = oroandian
			religion = anatolian_religion

			capital = 1921

			own_control_core = 	{
				1921 1922
			}
		}

		ISI = { # Isindia
			government = tribal_federation
			primary_culture = milyadian
			religion = anatolian_religion


			capital = 171

			own_control_core = 	{
				171 1991
			}
		}

		LAL = { # Lalasia
			government = tribal_federation
			primary_culture = lalasian
			religion = anatolian_religion

			capital = 1784

			own_control_core = {
				1784 7962 7963 1917 1901 1897
			}
		}

		OEO = { # Oeoandia
			government = tribal_federation
			primary_culture = cabalian
			religion = anatolian_religion

			capital = 1990

			own_control_core = {
				1990 1960 7947
			}
		}

		KIB = { # Kibyratia
			government = tribal_federation
			primary_culture = cabalian
			religion = anatolian_religion

			capital = 1958

			own_control_core = {
				1958 1997 1957
			}
		}

		OML = { # Ormelia
			government = tribal_federation
			primary_culture = milyadian
			religion = anatolian_religion

			capital = 1961

			own_control_core = {
				1961 1959 7971
			}
		}

		TYM = { # Tymandia
			government = tribal_federation
			primary_culture = milyadian
			religion = anatolian_religion

			capital = 7760

			own_control_core = {
				7760 1933
			}
		}

		KAK = { # Kaukonia
			government = tribal_chiefdom
			primary_culture = mariandynian
			religion = roman_pantheon

			capital = 210

			own_control_core = {
				210 212 213
			}
		}

		OBE = { # Olbe
			government = theocratic_monarchy
			primary_culture = cilician
			religion = anatolian_religion

			capital = 1894

			own_control_core = {
				1894 1896 1890 1892
			}
		}

		IBA = {
			government = plutocratic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			diplomatic_stance=trading_stance

			capital = 1464

			own_control_core = {
				1464
			}
		}

		# New Turdetanian Tags

		ASA = { #Hastaia
			government = tribal_federation
			primary_culture = turdetanian
			religion = animism
			centralization = 50
			diplomatic_stance=trading_stance
			tribal_currency_laws = coin_minting_law
			tribal_authority_laws = absolute_authority
			tribal_domestic_laws = oppidi_law_tribal

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 1342

			own_control_core = 	{
				1341 1342 1343 1351 1353 1354 1358 1360
			}
		}

		CIP = { #Acinippaia
			government = tribal_federation
			primary_culture = turdetanian
			religion = animism
			centralization = 50
			tribal_currency_laws = coin_minting_law
			tribal_authority_laws = absolute_authority
			tribal_domestic_laws = oppidi_law_tribal

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 1350

			own_control_core = 	{
				1349 1350 1352 1361 1363 1364 1365
			}
		}

		COD = { #Kartubaia
			government = tribal_federation
			primary_culture = turdetanian
			religion = animism
			centralization = 50
			tribal_currency_laws = coin_minting_law
			tribal_authority_laws = absolute_authority
			tribal_domestic_laws = oppidi_law_tribal

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 1377

			own_control_core = 	{
				1376 1377 1378 1379 1386 1442 1446
			}
		}

		CRM = { #Karmoia
			government = tribal_federation
			primary_culture = turdetanian
			religion = animism
			centralization = 50
			diplomatic_stance=warmongering_stance
			tribal_currency_laws = coin_minting_law
			tribal_authority_laws = absolute_authority
			tribal_domestic_laws = oppidi_law_tribal

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 1374

			own_control_core = 	{
				1355 1357 1370 1372 1373 1374
			}

			treasures = { 504 }
		}

		ASG = { #Astigi
			government = tribal_federation
			primary_culture = turdetanian
			religion = animism
			centralization = 50
			diplomatic_stance=warmongering_stance
			tribal_currency_laws = coin_minting_law
			tribal_authority_laws = absolute_authority
			tribal_domestic_laws = oppidi_law_tribal

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 1371

			own_control_core = 	{
				1371
			}
		}

		URS = { #Urso
			government = tribal_federation
			primary_culture = turdetanian
			religion = animism
			centralization = 30
			diplomatic_stance=warmongering_stance
			tribal_currency_laws = coin_minting_law
			tribal_authority_laws = absolute_authority
			tribal_domestic_laws = oppidi_law_tribal

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 1369

			own_control_core = 	{
				1369 1375 1388 1368
			}
		}

		ORP = { #Orippaia
			government = tribal_federation
			primary_culture = turdetanian
			religion = animism
			centralization = 50
			tribal_currency_laws = coin_minting_law
			tribal_authority_laws = absolute_authority
			tribal_domestic_laws = oppidi_law_tribal

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 1356

			own_control_core = 	{
				1356 1409 1410 1412 1414 1417
			}

			treasures = { 506 }
		}

		ONU = { #Onubaia
			government = tribal_federation
			primary_culture = turdetanian
			religion = animism
			centralization = 50
			diplomatic_stance=trading_stance
			tribal_currency_laws = coin_minting_law
			tribal_authority_laws = absolute_authority
			tribal_domestic_laws = oppidi_law_tribal

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 1339

			own_control_core = 	{
				1335 1338 1339 1340 1359 1415 1416
			}
		}

		LSC = { #Lascutaia
			government = tribal_kingdom
			primary_culture = turdetanian
			religion = animism
			centralization = 50
			tribal_currency_laws = barter_economy_law
			tribal_authority_laws = increased_council_powers
			tribal_domestic_laws = oppidi_law_tribal

			technology={
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			capital = 1346

			own_control_core = 	{
				1346
			}
		}
		
		# New Punic Tags
		
		LIX = {
			government = plutocratic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			diplomatic_stance=trading_stance
			
			capital = 3062
			
			own_control_core = {
				3062 3065 3066
			}
		}
		
		KUS = {
			government = plutocratic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			diplomatic_stance=trading_stance
			
			capital = 3064
			
			own_control_core = {
				3064
			}
		}
		
		RSS = {
			government = plutocratic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			diplomatic_stance=trading_stance
			
			capital = 3080
			
			own_control_core = {
				3080
			}
		}
		
		THA = {
			government = plutocratic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			diplomatic_stance=trading_stance
			
			capital = 3063
			
			own_control_core = {
				3063 3068 3070
			}
		}
		
		MGD = {
			government = plutocratic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			diplomatic_stance=trading_stance
			
			capital = 8267
			
			own_control_core = {
				8267
			}
		}
		
		AGG = {
			government = plutocratic_republic
			primary_culture = carthaginian
			religion = carthaginian_pantheon
			diplomatic_stance=trading_stance
			
			capital = 8258
			
			own_control_core = {
				8258
			}
		}

		#added for Germania and Pannonia

		AUA = {
			government = tribal_chiefdom
			primary_culture = aestian
			religion = matrist_religion
			centralization=-50

			capital = 4862

			own_control_core = {
				4862 4864 4863 6282 6286 6283 6287 6284 6288 6281
			}
		}
		
		NYA = {
			government = tribal_kingdom
			primary_culture = pyu
			religion = bon_religion
			capital = 8777
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			own_control_core = {
				8777
			}
		}
		
		YHK = {
			government = tribal_kingdom
			primary_culture = pyu
			religion = bon_religion
			capital = 8774
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			own_control_core = {
				8774 8788
			}
		}
		
		BKT = {
			government = tribal_kingdom
			primary_culture = pyu
			religion = bon_religion
			capital = 8772
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			own_control_core = {
				8772
			}
		}
		
		BNN = {
			government = tribal_kingdom
			primary_culture = pyu
			religion = bon_religion
			capital = 8773
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			own_control_core = {
				8773 8811
			}
		}
		
		TTM = {
			government = tribal_kingdom
			primary_culture = pyu
			religion = bon_religion
			capital = 8775
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			own_control_core = {
				8775
			}
		}
		
		HWK = {
			government = tribal_kingdom
			primary_culture = pyu
			religion = bon_religion
			capital = 8776
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			own_control_core = {
				8776 8804
			}
		}
		
		HAL = {
			government = tribal_kingdom
			primary_culture = pyu
			religion = bon_religion
			capital = 8778
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			own_control_core = {
				8778 8789
			}
		}
		
		AKN = {
			government = tribal_kingdom
			primary_culture = rhakine
			religion = hindu
			capital = 8769
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			own_control_core = {
				8767 8768 8769 8786 8787
			}
		}
		
		TGU = {
			government = tribal_kingdom
			primary_culture = pyu
			religion = bon_religion
			capital = 8780
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			own_control_core = {
				8779 8780
			}
		}
		
		FGD = {
			government = tribal_kingdom
			primary_culture = mon
			religion = burmese_religion
			capital = 8771
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			own_control_core = {
				8770 8771
			}
		}
		
		SHN = {
			government = tribal_kingdom
			primary_culture = shan
			religion = burmese_religion
			capital = 8808
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			own_control_core = {
				8806 8807 8808 8809
			}
		}
		
		#Chattia
		CHA = {
			government = tribal_chiefdom
			primary_culture = istvaeonic

			religion = germanic_religion
			centralization=-25

			pantheon = { #Rhine-Weser deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1011 }
			{ deity = 1007 }

			}

			capital = 3831

			own_control_core = {
				3830 3831 3828 3827
			}
		}
		#Suardonia
		SUA = {
			government = tribal_chiefdom
			primary_culture = irminonic

			pantheon = { #Suebian deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1010 }
			{ deity = 1003 }

			}

			religion = germanic_religion
			centralization=-50

			capital = 3858

			own_control_core = {
				3859 3860 3858 3891 3892 3895 3893
			}
		}
		#Nuithonia
		NUI = {
			government = tribal_chiefdom
			primary_culture = irminonic

			religion = germanic_religion
			centralization=-50

			pantheon = { #Suebian deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1010 }
			{ deity = 1003 }

			}

			capital = 3894

			own_control_core = {
				3900 3907 3894 3905 3985
			}
		}
		#Charudia
		CHD = {
			government = tribal_chiefdom
			primary_culture = cimbrian

			religion = germanic_religion
			centralization=-50

			pantheon = { #North-Sea Germanic deities

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1009 }
			{ deity = 1003 }

			}

			capital = 3870

			own_control_core = {
				3873 3869 3870 3872
			}
		}
		#Firaesia
		FIR = {
			government = tribal_chiefdom
			primary_culture = scandian #unified culture for Scandinavia, vanilla setup is based on 550AD setup
			pantheon = {

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1012 }
			{ deity = 1003 }

			}
			religion = germanic_religion
			centralization=-50

			capital = 6008

			own_control_core = {
				6008 6019 6020
			}
		}
		#Favonia
		FAV = {
			government = tribal_chiefdom
			primary_culture = scandian #unified culture for Scandinavia, vanilla setup is based on 550AD setup
			pantheon = {

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1012 }
			{ deity = 1003 }

			}
			religion = germanic_religion
			centralization=-50

			capital = 6014

			own_control_core = {
				6014 6015 6016 6017 6018
			}
		}
		#Tectosagia
		TEC = {
			government = tribal_chiefdom
			primary_culture = eravisci
			religion = druidism
			centralization=-25

			family = 1000

			capital = 4853

			own_control_core = 	{
				4876 4880 4852 4855 4853 4854 4857 4877
			}
		}
		#Tolistobogia
		TOL = {
			government = tribal_chiefdom
			primary_culture = eravisci
			religion = druidism
			centralization=-25

			family = 1003
			family = 1004


			capital = 4850

			own_control_core = 	{
				4856 4840 4847 4850 4848 4849
			}
		}
		#Trocmeria
		TOI = {
			government = tribal_chiefdom
			primary_culture = eravisci
			religion = druidism
			centralization=-25

			family = 1001
			family = 1002

			capital = 4842

			own_control_core = 	{
				4844 4845 4846 4835 4832 4842 4843 4169 4170
			}
		}
		#Biephia
		BIE = {
			government = tribal_kingdom
			primary_culture = biephi
			religion = shamanism

			capital = 4834

			own_control_core = 	{
				4833 4828 4829 4838 4837 4834
			}
		}
		#Anartia
		ANA = {
			government = tribal_kingdom
			primary_culture = eravisci
			religion = druidism
			centralization=25

			capital = 4861

			own_control_core = 	{
				4861 4839 4836 4841 4851 4860 4858
			}
		}
		#Celegeria
		CEL = {
			government = tribal_kingdom
			primary_culture = celtic_pannonian
			religion = druidism

			capital = 4208

			own_control_core = 	{
				4207 4208 4209 4199 4200 4201 4205
			}
		}
		#Timachia
		TIM = {
			government = tribal_kingdom
			primary_culture = celtic_pannonian
			religion = druidism

			capital = 4212

			own_control_core = 	{
				4212 4214
			}
		}
		#Arabiatia
		AIA = {
			government = tribal_kingdom
			primary_culture = carnian
			religion = druidism
			centralization = 25

			capital = 4134


			own_control_core = 	{
				4031 4134 4135 4143 4133 4141 4139 4132
			}
		}
		#Andizetia
		ADZ = {
			government = tribal_kingdom
			primary_culture = pannonian
			religion = illyrian_pantheon
			centralization = 25


			capital = 4167

			own_control_core = 	{
				4167 4168 4172 4174 4173 4165 4171
			}
		}
		#Amantinia
		AMA = {
			government = tribal_kingdom
			primary_culture = pannonian
			religion = illyrian_pantheon
			centralization = 25

			capital = 4192

			own_control_core = 	{
				4187 4188 4184 4185 4186 4191 4192 4183
			}
		}
		#Cosuanetia
		COS = {
			government = tribal_kingdom
			primary_culture = vindelician
			religion = druidism
			centralization=50

			capital = 3761

			own_control_core = {
				3756 3760 3761
			}
		}
		#Rucinatia
		RUC = {
			government = tribal_kingdom
			primary_culture = vindelician
			religion = druidism
			centralization=50

			capital = 3758

			own_control_core = {
				3765 3758 3759
			}
		}
		#Alaunia
		ALN = {
			government = tribal_kingdom
			primary_culture = noric
			religion = druidism
			centralization=50

			capital = 3642

			own_control_core = {
				3643 3644 3764 3762 3645 3763 3646 3642 3754 3755
			}
		}
		#Laiancia
		LAI = {
			government = tribal_kingdom
			primary_culture = noric
			religion = druidism
			centralization=50

			capital = 3667

			own_control_core = {
				3667
			}
		}

		AID = { #Ambidravia
			government = tribal_kingdom
			primary_culture = noric
			religion = druidism
			centralization=50

			capital = 3668

			own_control_core = {
				3668
			}
		}

		UPE = { #Uperacia
			government = tribal_kingdom
			primary_culture = noric
			religion = druidism
			centralization=50

			capital = 4047

			own_control_core = {
				4047
			}
		}

		SEG = { #Segestania
			government = tribal_kingdom
			primary_culture = catari
			religion = illyrian_pantheon
			centralization = 25


			capital = 4041

			own_control_core = 	{
				4044 4038 4040 4041 4042 4045 4046
			}
		}

		#Batavia
		BAT = {
			government = tribal_chiefdom
			primary_culture = istvaeonic
			pantheon = {

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1011 }
			{ deity = 1007 }

			}
			religion = germanic_religion
			centralization=-25

			capital = 3784

			own_control_core = {
				3784
			}
		}

		#Chamavia
		CHV = {
			government = tribal_chiefdom
			primary_culture = ingvaeonic
			pantheon = {

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1009 }
			{ deity = 1003 }

			}
			religion = germanic_religion
			centralization=-25

			capital = 3854

			own_control_core = {
				3854 3781
			}
		}
		#Ampsivaria
		AMV = {
			government = tribal_chiefdom
			primary_culture = ingvaeonic
			pantheon = {

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1009 }
			{ deity = 1003 }

			}
			religion = germanic_religion
			centralization=-25

			capital = 3779

			own_control_core = {
				3779 3780
			}
		}

		#Manimia
		MNI = {
			government = tribal_chiefdom
			primary_culture = vandal
			pantheon = { #Vandal/Bastarnian deities

			{ deity = 1012 }
			{ deity = 1013 }
			{ deity = 1002 }
			{ deity = 1003 }

			}
			religion = germanic_religion

			capital = 4904

			own_control_core = {
				4776 4775 4904 6272 6276 6279 6280 6278
			}
		}
		#Haria
		HAR = {
			government = tribal_chiefdom
			primary_culture = vandal
			pantheon = { #Vandal/Bastarnian deities

			{ deity = 1012 }
			{ deity = 1013 }
			{ deity = 1002 }
			{ deity = 1003 }

			}
			religion = germanic_religion

			capital = 6270

			own_control_core = {
				6271 6270 6269 4902 4903 4900
			}
		}
		#Helisia
		HEL = {
			government = tribal_chiefdom
			primary_culture = vandal
			pantheon = { #Vandal/Bastarnian deities

			{ deity = 1012 }
			{ deity = 1013 }
			{ deity = 1002 }
			{ deity = 1003 }

			}
			religion = germanic_religion

			capital = 4773

			own_control_core = {
				4774 4773 4772 4777
			}
		}
		#Naharvalia
		NAH = {
			government = tribal_chiefdom
			primary_culture = vandal
			pantheon = { #Vandal/Bastarnian deities

			{ deity = 1012 }
			{ deity = 1013 }
			{ deity = 1002 }
			{ deity = 1003 }

			}
			religion = germanic_religion

			capital = 4004

			own_control_core = {
				4770 4004
			}
		}

		#Hermunduria
		HRD = {
			government = tribal_chiefdom
			primary_culture = irminonic
			pantheon = {

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1010 }
			{ deity = 1003 }

			}
			religion = germanic_religion
			centralization=-50

			capital = 3966

			own_control_core = {
				3959 3961 3966
			}
		}
		#Quadia
		QUA = {
			government = tribal_chiefdom
			primary_culture = irminonic
			pantheon = {

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1010 }
			{ deity = 1003 }

			}
			religion = germanic_religion
			centralization=-50

			capital = 3955

			own_control_core = {
				3955 3957
			}
		}
		#Vangionia
		VAN = {
			government = tribal_kingdom
			primary_culture = ubian
			religion = druidism
			centralization=50

			capital = 3823

			own_control_core = {
				3823 3947 3949 3795 3958
			}
		}
		#Ubia
		UBI = {
			government = tribal_kingdom
			primary_culture = ubian
			religion = druidism
			centralization=50

			capital = 3791

			own_control_core = {
				3791 3790 3792 3788 3789 3793 3794 3796
			}
		}
		#Usipetia
		USI = {
			government = tribal_chiefdom
			primary_culture = istvaeonic
			pantheon = {

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1011 }
			{ deity = 1007 }

			}
			religion = germanic_religion
			centralization=-25

			capital = 3824

			own_control_core = {
				3824 3960
			}
		}
		#Tencteria
		TEN = {
			government = tribal_chiefdom
			primary_culture = istvaeonic
			pantheon = {

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1011 }
			{ deity = 1007 }

			}
			religion = germanic_religion
			centralization=-25

			capital = 3825

			own_control_core = {
				3825 3826
			}
		}
		#Sugambria
		SUG = {
			government = tribal_chiefdom
			primary_culture = istvaeonic
			pantheon = {

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1011 }
			{ deity = 1007 }

			}
			religion = germanic_religion
			centralization=-25

			capital = 3785

			own_control_core = 	{
				3785 3786 3787
			}
		}
		#Bructeria
		BRU = {
			government = tribal_chiefdom
			primary_culture = istvaeonic
			pantheon = {

			{ deity = 1006 }
			{ deity = 1008 }
			{ deity = 1011 }
			{ deity = 1007 }

			}
			religion = germanic_religion
			centralization=-25

			capital = 3776

			own_control_core = 	{
				3776 3850 3851 3778 3777 3783 3782
			}
		}

		HEV = {
			government = tribal_chiefdom
			primary_culture = vandal
			pantheon = { #Vandal/Bastarnian deities

			{ deity = 1012 }
			{ deity = 1013 }
			{ deity = 1002 }
			{ deity = 1003 }

			}
			religion = germanic_religion
			centralization=-50

			capital = 4758

			own_control_core = {
				3908 4758 4759 4767 4762
			}
		}

		#Caerosia
		CAE = {
			government = tribal_kingdom
			primary_culture = eburonian
			religion = druidism
			centralization=50

			capital = 3720

			own_control_core = 	{
				3720 3727 3728
			}
		}
		#Segnia
		SGN = {
			government = tribal_kingdom
			primary_culture = eburonian
			religion = druidism
			centralization=50

			capital = 3683

			own_control_core = 	{
				3683
			}
		}
		#Condrusia
		CND = {
			government = tribal_kingdom
			primary_culture = eburonian
			religion = druidism
			centralization=50

			capital = 3681

			own_control_core = 	{
				3719 3682 3681 3718
			}
		}
		#Paemania
		PAM = {
			government = tribal_kingdom
			primary_culture = eburonian
			religion = druidism
			centralization=50

			capital = 3684

			own_control_core = 	{
				3684 3703
			}
		}

		#Leunia
		LEN = {
			government = tribal_kingdom
			primary_culture = vindelician
			religion = druidism
			centralization=50

			capital = 3750

			own_control_core = {
				3775 3750
			}
		}

		#Longonensia
		LON = {
			government = tribal_kingdom
			primary_culture = corsian
			religion = nuragic_pantheon
			centralization = 50

			pantheon = {
				{ deity = 2104 } #Orgia
				{ deity = 2108 } #Maimon
				{ deity = 432 } #Sardo
				{ deity = 2100 } #Merre
			}

			capital = 3505

			own_control_core = {
				3505 3506
			}
		}
		#Coracensia
		CRC = {
			government = tribal_kingdom
			primary_culture = nuragic
			religion = nuragic_pantheon
			centralization = 50

			pantheon = {
				{ deity = 2104 } #Orgia
				{ deity = 2108 } #Maimon
				{ deity = 432 } #Sardo
				{ deity = 2100 } #Merre
			}

			capital = 3496

			own_control_core = {
				3496 3499 3500
			}
		}
		#Luguidonensia
		LUG = {
			government = tribal_kingdom
			primary_culture = nuragic
			religion = nuragic_pantheon
			centralization = 50

			pantheon = {
				{ deity = 2104 } #Orgia
				{ deity = 2108 } #Maimon
				{ deity = 432 } #Sardo
				{ deity = 2100 } #Merre
			}

			capital = 3501

			own_control_core = {
				3501 3502 3503
			}
		}
		#Kelsitania
		KEL = {
			government = tribal_kingdom
			primary_culture = nuragic
			religion = nuragic_pantheon
			centralization = 50

			pantheon = {
				{ deity = 2104 } #Orgia
				{ deity = 2108 } #Maimon
				{ deity = 432 } #Sardo
				{ deity = 2100 } #Merre
			}

			capital = 3495

			own_control_core = {
				3495 3498 3491
			}
		}
		#Rubrensia
		RUB = {
			government = tribal_kingdom
			primary_culture = nuragic
			religion = nuragic_pantheon
			centralization = 50

			pantheon = {
				{ deity = 2104 } #Orgia
				{ deity = 2108 } #Maimon
				{ deity = 432 } #Sardo
				{ deity = 2100 } #Merre
			}

			capital =  3488

			own_control_core = {
				 3488 3489 3487
			}
		}

		#Iazygia
		IAZ = {
			government = tribal_chiefdom
			primary_culture = sarmatian
			religion = indo_iranian_religion
			diplomatic_stance=warmongering_stance

			centralization = -75

			capital = 4557

			own_control_core = {
				4553 7193 4554 4555 4556 4557 6154 6155 6157 6163 6164 6165 6170 6177 6178 6180 6187 6189
				6149 6153 #borysthenia maioris
				6156 6159 6158 6151 6169 6162 6138 6161 6160 6135 6167 #danaia
				6168 6172 6173 6176 6175 6179 6183 #danaia superioris
				6132 6133 6134 6136 6137 6150 6152 #borysthenia maioris

			}
		}
		#Roxolania
		ROX = {
			government = tribal_chiefdom
			primary_culture = sarmatian
			religion = indo_iranian_religion
			diplomatic_stance=warmongering_stance

			centralization = -75

			capital = 5884

			own_control_core = {
				5899 5900 6190 6192 6193 6201 6202 6204 6203 6214 6206 6207 6208 6205
				5884 5885 5887 5888 5889 5891
				6186 6188 6191 6194 6197 6198 6200
				5892 5894
				5901
			}
		}
		#Aorsia
		AOR = {
			government = tribal_chiefdom
			primary_culture = alani
			religion = indo_iranian_religion
			diplomatic_stance=warmongering_stance

			centralization = -75

			capital = 6225

			own_control_core = {
				6210 6209 6215 6212 6213 6218 6216 6211 6217 6220 6221 5904
				5903 5906 5905 5907 5908 5909 5910 5876 5877 5878 8050
				6219 6222 6224 6223 6225 6226 6227 6228 6230 6229 6231 6232
				8949 8950 8951 8954 8955 8956
				5902
			}
		}
		#Gelon
		GLO = {
			government = despotic_monarchy
			primary_culture = gelonian
			religion = indo_iranian_religion
			diplomatic_stance=trading_stance

			technology={
			military_tech={ level=1 progress=0 }
			civic_tech={ level=1 progress=0 }
			oratory_tech={ level=1 progress=0 }
			religious_tech= { level=1 progress=0  }
			}

			capital = 8399

			poptype_rights = {
				{
					culture = scythian
					type = citizen
				}
				{
					culture = budinian
					type = citizen
				}
			}

			own_control_core = {
				8399 8400 8406
				8407
				6114 6116 6120 6127
				6115 6125 6126 #transborysthenia invictus
			}
		}

		#Budini
		BDI = {
			government = tribal_chiefdom
			primary_culture = budinian
			religion = matrist_religion
			diplomatic_stance=warmongering_stance

			centralization = -50

			capital = 8413

			own_control_core = {
				7644 8401 8402 8403 8404 8405
				8408 8409 8410 8411 8412 8413 8414 8415 8416 8417 8418
				8452 8453 8454 8456 8457 8458 #desna
				8476 8477 #seym
				8428
			}
		}

		#Melanchlaeni
		MLN = {
			government = tribal_chiefdom
			primary_culture = melanchlaenian
			religion = matrist_religion
			diplomatic_stance=warmongering_stance

			centralization = -75

			capital = 8466

			own_control_core = {
				8459 8460 8462 #desna
				8463 8464 8465 8466 8467 8468 8469 8470 8471 8472 #yukhnovo
				8473 8474 8475 8478 8479 8480 #seym
			}
		}

		#Alizones
		ALZ = {
			government = tribal_chiefdom
			primary_culture = scythian
			religion = indo_iranian_religion
			diplomatic_stance=warmongering_stance

			centralization = -75

			capital = 6086

			own_control_core = {
				6088 6096 6097 7186 7189 7194 7195 #sarmatia europea
				6095 #hypania
			}
		}

		#Aroteres
		ARO = {
			government = tribal_chiefdom
			primary_culture = scythian
			religion = indo_iranian_religion

			centralization = -75

			capital = 7299

			own_control_core = {
				6073 6074 6075 6077 6078 6079 6080 6081 6082 #transhypania
				6083 6087 #hypania
				6072 6084 6085 6086 #hypania minoris
			}
		}

		#Borysthenia
		BRY = {
			government = tribal_chiefdom
			primary_culture = scythian
			religion = indo_iranian_religion
			diplomatic_stance=warmongering_stance

			centralization = -75

			capital = 7299

			own_control_core = {
				6090 6091 6092 #transhypania
				6109 6111 6112 6113 #transborysthenia
				6093 6094 6101 6106 6110 #hypania
				7299 8419 8420 8421 8422 8423 8424 8425 8426 8427 #dnieper
			}
		}

		#Neuri
		NEU = {
			government = tribal_chiefdom
			primary_culture = neuric
			religion = matrist_religion
			diplomatic_stance=warmongering_stance

			centralization = -75

			capital = 8437

			own_control_core = {
				7642 8429 8430 8431 8432 8433 8434 8435 8436 8437 8438 8439 #volyn
				6237 6089 #bassetia
				6240 6241 7828 #amodocia occidentalis
				8440 8441 8442 8443 8444 8445 8446 8447 8448 8449 8450 8451 #milograd
				8455 8461 #desna
			}
		}

		#Agathyrsi
		AGA = {
			government = tribal_federation
			primary_culture = agathyrsian
			religion = indo_iranian_religion
			diplomatic_stance=warmongering_stance

			centralization = -25

			capital = 2543

			own_control_core = {
				6067 6069 6070 6068 6071
				4936 4937
				2543 5383 6065 6066 6233 6234 6235 6236 6239 6242 #bassetia
				6076
			}
		}
		#Harpii
		HRP = {
			government = tribal_chiefdom
			primary_culture = harpii
			religion = shamanism

			centralization = -75

			capital = 4800

			own_control_core = {
				4800 4521 4919 4522 4523 4524 4918 4920 4917 4922 4921
			}
		}

		#Nagnatia
		NAG = {
			government = tribal_chiefdom
			primary_culture = voluntian
			religion = druidism
			centralization=0

			capital = 2199

			own_control_core = 	{
				2197 2199 2198 2201
			}
		}
		#Auteinia
		ATN = {
			government = tribal_chiefdom
			primary_culture = voluntian
			religion = druidism
			centralization=0

			capital = 2169

			own_control_core = 	{
				2200 2169 2184
			}
		}
		#Gangania
		GAN = {
			government = tribal_chiefdom
			primary_culture = voluntian
			religion = druidism
			centralization=0

			capital = 2183

			own_control_core = 	{
				2166 2183 2180 2181 2185
			}
		}

		#Monapia
		MON = {
			government = tribal_kingdom
			primary_culture = monapian
			religion = druidism
			centralization=0

			capital = 2108

			own_control_core = 	{
				2108
			}
		}
		
		#Veltae
		VEL = {
			government = tribal_chiefdom
			primary_culture = aestian
			religion = matrist_religion
			centralization = -50

			capital = 7814

			own_control_core = {
				7814 7815 7809 7813 7808 7810
			}
		}
		
		XIW = {
			government = tribal_kingdom
			primary_culture = tocharian
			religion = eastern_animism
			capital = 8764
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			own_control_core = {
				8764
			}
		}
		
		WTO = {
			government = tribal_kingdom
			primary_culture = tocharian
			religion = eastern_animism
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			capital = 6753
			own_control_core = {
				6753 6754
			}
		}
		
		GMO = {
			government = tribal_kingdom
			primary_culture = tocharian
			religion = eastern_animism
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			capital = 6755
			own_control_core = {
				6755 7183
			}
		}
		
		YMI = {
			government = tribal_kingdom
			primary_culture = khotanese
			religion = eastern_animism
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			capital = 6747
			own_control_core = {
				6745 6747
			}
		}
		
		JJE = {
			government = tribal_kingdom
			primary_culture = tocharian
			religion = eastern_animism
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			capital = 8765
			own_control_core = {
				6748 6750 8765
			}
		}
		
		QIM = {
			government = tribal_kingdom
			primary_culture = tocharian
			religion = eastern_animism
			technology = {
				military_tech = {
					level = 1
					progress = 0
				}
				civic_tech = {
					level = 1
					progress = 0
				}
				oratory_tech = {
					level = 1
					progress = 0
				}
				religious_tech = {
					level = 1
					progress = 0
				}
			}
			capital = 6749
			own_control_core = {
				6749 6752
			}
		}
		
		AX0 = { #Tasm
			family = 300
			government = tribal_kingdom
			primary_culture = yamama
			religion = arabian_pantheon
			capital = 8824
			own_control_core = {
				8823 8824 8825 8826 8827 8828 8875
			}
		}
		
		AX1 = { #Kindah
			government = tribal_federation
			primary_culture = kindite
			religion = arabian_pantheon
			#Vassal of Ma'in
			
			capital = 8837
			own_control_core = {
				8835 8836 8837 8840 8842
			}
		}
		
		
		AX3 = { #Jadis
			family = 301
			family = 302
			government = tribal_kingdom
			primary_culture = yamama
			religion = arabian_pantheon
			#Vassal of Tasm
			
			capital = 8831
			own_control_core = {
				8829 8830 8831 8832 8833
			}
		}
		
		AX4 = { #Samad
			government = tribal_federation
			primary_culture = samad
			religion = arabian_pantheon
			capital = 5419
			own_control_core = {
				5418 5419 5420 5421 7212 7213 7214 7215 7217
				8851 8865 8866 8879 
			}
		}
		
		AX5 = { #Jubbah
			government = tribal_kingdom
			primary_culture = qedarite
			religion = arabian_pantheon
			capital = 8815
			own_control_core = {
				8815
			}
		}
		
		AX6 = { #Aad
			family = 303
			government = tribal_kingdom
			primary_culture = adite
			religion = arabian_pantheon
			capital = 8852
			own_control_core = {
				8852 8853 8862 8863 8864
			}
		}
		
		SA0 = {
			government = tribal_chiefdom
			primary_culture = alani
			religion = indo_iranian_religion
			diplomatic_stance=warmongering_stance

			centralization = -75

			capital = 8906
			
			technology= {
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			own_control_core = {
				8895 8896 8897 8898 8899 8900 8901 8902 8903 8904
				8905 8906 8907 8908 8909 8910 8911 8912 8913 8914
				8915 8916 8917 8918 8919 8920 8921 8922 8923 8924 8925 8926
				8927 8928 8929 8930 8931 8932 8933 8934 8935 8936 8937
				5879 5880 5881 5911 5912 5913 5914
				8938 8939 8940 8941 8942 8944 8945 8946
			}
		}
		
		SA1 = {
			government = tribal_chiefdom
			primary_culture = sakan
			religion = indo_iranian_religion

			centralization = -75

			capital = 8986
			
			technology= {
				military_tech={ level=1 progress=0 }
				civic_tech={ level=1 progress=0 }
				oratory_tech={ level=1 progress=0 }
				religious_tech= { level=1 progress=0  }
			}

			own_control_core = {
			8983 8984 8985 8986 8987 8988 8989 8990 8991 8992 8993 8994
			8995 8996 8997 8998 8999 9000 9001 9002
			}
		}
		
		SA2 = {
			government = tribal_chiefdom
			primary_culture = jurcan
			religion = indo_iranian_religion

			centralization = -75

			capital = 9114
			

			own_control_core = {
			9105 9106 9107 9108 9109 9110 9111 9112 9113 9114 9115 9116
			8943 8947
			9102 9103 9104
			}
		}
		
		SA3 = {
			government = tribal_chiefdom
			primary_culture = thyssagetaen
			religion = indo_iranian_religion

			centralization = -75

			capital = 9100
			

			own_control_core = {
			9083 9084 9085 9086 9087 9088 9089 9090 9091 9092
			9093 9094 9095 9096 9097 9098 9099 9100 9101
			8948 8952 8953 8957 8958
			9071 9072 9073 9074 9075 9076 9077 9078 9079 9080 9081 9082
			8959 8960 8961 8962 8963 8964 8965 8966 8967 8968 8969
			}
		}
		
		SA4 = {
			government = tribal_chiefdom
			primary_culture = massagetaean
			religion = indo_iranian_religion

			centralization = -75

			capital = 5480
			

			own_control_core = {
			5477 5479 5480 5481 5486
			}
		}
		
	}
}

trade = { #If any are changed also change trade agreements.
	route={
		from=3593#Hatria
		to=1 #Rome
		trade_goods="grain"
	}
	route={
		from=3258#Ubon
		to=1 #Rome
		trade_goods="grain"
	}
	route={
		from=518 #Buto
		to=379 #Pella
		trade_goods="grain"
	}
	route={
		from=4302 #Doberos
		to=266 #Rhodes
		trade_goods="wood"
	}
	route={
		from=8011# Korlon
		to=263 #Naxos
		trade_goods="wood"
	}
	route={
		from=454 #Thera
		to=790 #Antigonia/Antioch
		trade_goods="silk"
	}
	route={
		from=1993#Tlos
		to=1970 #Kos
		trade_goods="wood"
	}
	route={
		from=101 #Syracuse
		to=790 #Antigonia
		trade_goods="wine"
	}
	route={
		from=332 #Cyprus
		to=790 #Antigonia
		trade_goods="base_metals"
	}
	route={
		from=336 #Cyprus
		to=790 #Antigonia
		trade_goods="base_metals"
	}
	route={
		from=4617 #Iathrippa
		to=790 #Antigonia
		trade_goods="incense"
	}
	route={
		from=588 #Aristonis (internal)
		to=516 #Alexandria
		trade_goods="precious_metals"
	}
	route={
		from=3252 #Carpis
		to=516 #Alexandria
		trade_goods="dye"
	}
	route={
		from=364#Philippi
		to=516 #Alexandria
		trade_goods="iron"
	}

	route={
		from=749#Brochoi
		to=747 #Sidon
		trade_goods="wood"
	}
	route={
		from=784#Sigon
		to=766 #Byblos
		trade_goods="wood"
	}
	route={
		from=741#Abila
		to=779 #Arados
		trade_goods="wood"
	}
	route={
		from=4302#Doberos
		to=56#Tarentum
		trade_goods="wood"
	}
	route={
		from=3265#Thimida Bure
		to=1000#Emporion
		trade_goods="wood"
	}
	route={
		from=1060#Ioulia Libika
		to=1031#Dianum
		trade_goods="wood"
	}
	route = {
		from=3083#Lemnis
		to=1344#Gades
		trade_goods="wood"
	}
	route = {
		from=3299#Pisida
		to=3276#Hadramentum
		trade_goods="wood"
	}
	route = {
		from=3197#Sufetula
		to=3257#Utica
		trade_goods="wood"
	}
	route = {
		from=3251#Membressa
		to=3280#Achola
		trade_goods="wood"
	}
	route = {
		from=3300#Locri
		to=3278#Thapsus
		trade_goods="wood"
	}

	#Thrace
	route={
		from = 401 #
		to = 350 #Lysimachea
		trade_goods="iron"
	}
	route={
		from = 4072 #
		to = 350 #Lysimachea
		trade_goods="woad"
	}

	route={
		from = 379 #
		to = 350 #Lysimachea
		trade_goods="wine"
	}
	route={
		from = 391 #
		to = 350 #Lysimachea
		trade_goods="fish"
	}

	#Syracuse
	route={
		from=1#Rome
		to=84 #Syracuse
		trade_goods="cloth"
	}
	route = {
		from=3346 #Barka
		to=84 #Syracuse
		trade_goods="olive"
	}
	route = {
		from=3360 #Cyrenaica
		to=84 #Syracuse
		trade_goods="fish"
	}

	#Carthage:
	route={
		from=373#Emathia
		to=3256 #Carthage
		trade_goods="glass"
	}
	route={
		from=1382#Oretania
		to=3256 #Carthage
		trade_goods="precious_metals"
	}
	route={
		from=1287#Oretania
		to=3256 #Carthage
		trade_goods="precious_metals"
	}
	route={
		from=1839#Pontus
		to=3256 #Carthage
		trade_goods="iron"
	}
	route = {
		from = 3122
		to = 3256 #Carthage
		trade_goods = "olive"
	}
	route = {
		from = 3182
		to = 3256 #Carthage
		trade_goods = "wood"
	}
	route = {
		from = 3503
		to = 3256 #Carthage
		trade_goods = "wine"
	}

	route = {
		from = 3301
		to = 3245 #Zeugetania
		trade_goods = "olive"
	}
	route = {
		from = 3296
		to = 3245 #Zeugetania
		trade_goods = "fish"
	}

	route = {
		from = 543
		to = 90 #Sicania
		trade_goods = "wine"
	}
	route = {
		from = 3141
		to = 3489 #Sardinia Borealis
		trade_goods = "olive"
	}
	#Macedon
	route = {
		from = 350
		to = 379 #Pella
		trade_goods = "salt"
	}
	route = {
		from = 480
		to = 379 #Pella
		trade_goods = "wine"
	}
	route = {
		from = 538
		to = 379 #Pella
		trade_goods = "dates"
	}

	route = {
		from = 408
		to = 388 #Thessaly
		trade_goods = "cattle"
	}

	route = {
		from = 3371
		to = 356 #Chalkidiki
		trade_goods = "olive"
	}

	#Epirus
	route = {
		from = 430 #Gytheion
		to = 476 #Epirus
		trade_goods = "grain"
	}

	#Crete
	route = {
		from = 515 #Naukratis
		to = 361 #Gortyna
		trade_goods = "grain"
	}
	route = {
		from = 521 #Sebonnytos
		to = 368 #Polyrrenia
		trade_goods = "grain"
	}
	route = {
		from = 511 #Phakoussai
		to = 358 #Knossos
		trade_goods = "grain"
	}
	route = {
		from = 514 #Nikiou
		to = 355 #Hierapytna
		trade_goods = "grain"
	}

	#Bactria
	route = {
		from = 6686 #Tarmita
		to = 6678 #Bactra
		trade_goods = "grain"
	}

	#India

	route = {
		from = 7404 #Anupshar
		to = 4440 #Pataliputra
		trade_goods = "grain"
	}
	route = {
		from = 4433 #Kitagiri
		to = 4440 #Pataliputra
		trade_goods = "grain"
	}
	route = {
		from = 4425 #Kanjakubya
		to = 4440 #Pataliputra
		trade_goods = "grain"
	}
	route = {
		from = 4425 #Kanjakubya
		to = 4440 #Pataliputra
		trade_goods = "grain"
	}

	route = {
		from = 6931 #Nikama
		to = 6916 #Vanci
		trade_goods = "fish"
	}
	route = {
		from = 6968 #Modoutou
		to = 6911 #Aykudi
		trade_goods = "fish"
	}
	route = {
		from = 7497 #Puthia
		to = 4446 #Anga
		trade_goods = "grain"
	}

	#Africa
	route = {
		from = 4650 #Aden
		to = 7532 #Mosylon
		trade_goods = "fish"
	}
	route = {
		from = 4642 #Adedo Kome
		to = 7532 #Mosylon
		trade_goods = "fish"
	}

	##### Marius #####
	### Antigonids imports ###
	route = {
		from = 709 #Toloha
		to = 737 #Raphon
		trade_goods = "vegetables"
	}
	route = {
		from = 1860 #Perrhe
		to = 818 #Edessa
		trade_goods = "cattle"
	}
	route = {
		from = 1913 #Sakoena
		to = 1881 #Mallos
		trade_goods = "cattle"
	}
	route = {
		from = 686 #Emmaous
		to = 1993 #Mallos
		trade_goods = "wood"
	}
	route = {
		from = 836 #Samosata
		to = 334 #Paphos
		trade_goods = "grain"
	}
	route = {
		from = 222 #Bloukion
		to = 292 #Sardeis
		trade_goods = "vegetables"
	}
	route = {
		from = 1888 #Podandos
		to = 1936 #Kelainai
		trade_goods = "stone"
	}
	route = {
		from = 1913 #Sakoena
		to = 1936 #Kelainai
		trade_goods = "vegetables"
	}
	### Antigonids exports ###
	#Ionia
	route = {
		from = 1952 #Aphrodisias
		to = 290 #Ephesos
		trade_goods = "wine"
	}
	route = {
		from = 1952 #Alexandreia Latmos
		to = 290 #Ephesos
		trade_goods = "iron"
	}
	#Miletos
	route = {
		from = 7938 #Bargasa
		to = 1973 #Miletos
		trade_goods = "cattle"
	}
	#Halikarnassos
	route = {
		from = 1889 #Magarsa
		to = 1981 #Halikarnassos
		trade_goods = "fish"
	}
	route = {
		from = 1980 #Chrysaoris
		to = 1981 #Halikarnassos
		trade_goods = "olive"
	}
	#Aeolia
	route = {
		from = 249 #Apollonia Rhyndakos
		to = 257 #Ilion
		trade_goods = "grain"
	}
	route = {
		from = 273 #Inde
		to = 257 #Ilion
		trade_goods = "cattle"
	}
	#Kyzikos
	route = {
		from = 325 # Kabia
		to = 252 #Kyzikos
		trade_goods = "grain"
	}
	route = {
		from = 7939 #Hyllarima
		to = 252 #Kyzikos
		trade_goods = "wood"
	}
	#Kios
	route = {
		from = 7991 #Keryneai
		to = 245 #Kios
		trade_goods = "olive"
	}
	route = {
		from = 312 #Appia
		to = 245 #Kios
		trade_goods = "wood"
	}
	#Astakos
	route = {
		from = 329 #Dableis
		to = 243 #Astakos
		trade_goods = "cattle"
	}
	route = {
		from = 324 #Otroia
		to = 243 #Astakos
		trade_goods = "wood"
	}
	#Chalkedon
	route = {
		from = 7765 #Tattaios
		to = 240 #Chalkedon
		trade_goods = "vegetables"
	}
	route = {
		from = 316 #Midaion
		to = 240 #Chalkedon
		trade_goods = "wood"
	}
	#Bithynia
	route = {
		from = 1777 #Azareis
		to = 239 #Tarsos
		trade_goods = "grain"
	}
	route = {
		from = 176 #Ekdaoumaoua
		to = 236 #Tarsos
		trade_goods = "horses"
	}
	#Heraclea Pontica
	route = {
		from = 303 #Synaos
		to = 207 #Herakleia Pontike
		trade_goods = "wine"
	}
	#Cappadocia
	route = {
		from = 1906 #Lairtes
		to = 1799 #Mazaka
		trade_goods = "hemp"
	}
	#Bambyce
	route = {
		from = 808 #Beselatha
		to = 807 #Mabbog
		trade_goods = "grain"
	}
	route = {
		from = 794 #Kyrrhos
		to = 807 #Mabbog
		trade_goods = "olive"
	}
	#Commagene
	route = {
		from = 879 #Barbare
		to = 836 #Samosata
		trade_goods = "grain"
	}
	route = {
		from = 827 #Kerkesion
		to = 836 #Samosata
		trade_goods = "stone"
	}
	#Arados
	route = {
		from = 816 #Theleda
		to = 779 #Arados
		trade_goods = "grain"
	}
	#Byblos
	route = {
		from = 751 #Abila Syrias
		to = 766 #Byblos
		trade_goods = "grain"
	}
	#Sidon
	route = {
		from = 758 #Vallis Alba
		to = 747 #Sidun
		trade_goods = "grain"
	}
	#Athens
	route = {
		from = 166 #Perge
		to = 416 #Athenai
		trade_goods = "wood"
	}
	route = {
		from = 1874 #Oiniandos
		to = 416 #Athenai
		trade_goods = "grain"
	}
	#Megara
	route = {
		from = 335 #Kyrenia
		to = 417 #Megara
		trade_goods = "olive"
	}
	route = {
		from = 7765 #Tattaios
		to = 417 #Megara
		trade_goods = "grain"
	}
	#Eretria
	route = {
		from = 1943 #Sanaos
		to = 7901 #Eretria
		trade_goods = "wood"
	}
	route = {
		from = 849 #Ballatha
		to = 7901 #Eretria
		trade_goods = "vegetables"
	}
	#Judea
	route = {
		from = 7985 #Telmenissos
		to = 687 #Jerusalem
		trade_goods = "vegetables"
	}
	#Samaria
	route = {
		from = 765 #Berothe
		to = 680 #Shekhem
		trade_goods = "wood"
	}
	route = {
		from = 674 #Philoteria
		to = 680 #Shekhem
		trade_goods = "dates"
	}
	#Knidos
	route = {
		from = 1944 #Lounda
		to = 1987 #Knidos
		trade_goods = "vegetables"
	}
	#Nesiotic League
	route = {
		from = 6431 #Marion
		to = 263 # Naxos
		trade_goods = "wood"
	}
	route = {
		from = 318 #Meiros
		to = 263 # Naxos
		trade_goods = "vegetables"
	}
	### Egypt imports ###
	route = {
		from = 598 #Qort
		to = 509 #Pilousion
		trade_goods = "grain"
	}
	route = {
		from = 705 #Sabkah
		to = 539 #Ptolemais Euergetis
		trade_goods = "stone"
	}
	route = {
		from = 542 #Ankyronpolis
		to = 500 # Memphis
		trade_goods = "grain"
	}
	route = {
		from = 7597 #Erascum
		to = 500 # Memphis
		trade_goods = "dates"
	}
	route = {
		from = 628 #Alana
		to = 500 # Memphis
		trade_goods = "cloth"
	}
	route = {
		from = 7560 #Afarun
		to = 500 # Memphis
		trade_goods = "dates"
	}
	route = {
		from = 544 #Herakleopolis
		to = 504 # Leontopolis
		trade_goods = "grain"
	}
	route = {
		from = 3479 #Abha
		to = 504 # Leontopolis
		trade_goods = "wine"
	}
	route = {
		from = 514 #Nikiou
		to = 516 # Alexandreia
		trade_goods = "grain"
	}
	route = {
		from = 545 #Oxyrynchos
		to = 516 # Alexandreia
		trade_goods = "grain"
	}
	route = {
		from = 540 #Dionysias
		to = 516 # Alexandreia
		trade_goods = "grain"
	}
	route = {
		from = 4620 #Alaura
		to = 516 # Alexandreia
		trade_goods = "salt"
	}
	route = {
		from = 504 #Leontopolis
		to = 516 # Alexandreia
		trade_goods = "papyrus"
	}
	route = {
		from = 7690 #Tamiathis
		to = 516 # Alexandreia
		trade_goods = "papyrus"
	}
	# Lycia
	route = {
		from = 737 #Raphon
		to = 1993 #Tlos
		trade_goods = "cloth"
	}
	route = {
		from = 850 #Okkaraba
		to = 1993 #Tlos
		trade_goods = "cattle"
	}
	# Olbe
	route = {
		from = 1889 #Magarsa
		to = 1894 #Olbe
		trade_goods = "cloth"
	}
	route = {
		from = 183 #Abbasion
		to = 1894 #Olbe
		trade_goods = "vegetables"
	}
	### Egypt exports ###
	#Kos
	route = {
		from = 657 #Bitylion
		to = 1970 #Kos
		trade_goods = "fish"
	}
	#Andros
	route = {
		from = 523 #Pakhnemounis
		to = 1903 #Andros
		trade_goods = "fish"
	}
	route = {
		from = 7688 #Thenisos
		to = 1903 #Andros
		trade_goods = "cloth"
	}
	#Dodekaschoinos
	route = {
		from = 5528 #Elassa
		to = 591 #Swenett
		trade_goods = "vegetables"
	}
	route = {
		from = 500 #Memphis
		to = 591 #Swenett
		trade_goods = "papyrus"
	}
	#Cyrenaica
	route = {
		from = 3368 #Batrachos
		to = 3360 #Kyrene
		trade_goods = "fish"
	}
	route = {
		from = 3376 #Selenis
		to = 3360 #Kyrene
		trade_goods = "leather"
	}
	route = {
		from = 525 #Sile
		to = 3360 #Kyrene
		trade_goods = "vegetables"
	}
	route = {
		from = 501 #Helioupolis
		to = 3360 #Kyrene
		trade_goods = "cloth"
	}
	#Nabatea
	route = {
		from = 535 #Ostrakine
		to = 729 #Petra
		trade_goods = "cattle"
	}
	route = {
		from = 1710 #Sina Boreios
		to = 729 #Petra
		trade_goods = "marble"
	}
	route = {
		from = 531 #Psenemphaia
		to = 729 #Petra
		trade_goods = "dates"
	}
	###Macedon imports
	route = {
		from = 4305 #Bylazora
		to = 379 #Pella
		trade_goods = "vegetables"
	}
	route = {
		from = 4108 #Vizinia
		to = 379 #Pella
		trade_goods = "stone"
	}
	### Macedon exports
	route = {
		from = 374 #Kalindoia
		to = 465 #Ambrakia
		trade_goods = "olive"
	}
	route = {
		from = 3125 #Keletron
		to = 465 #Ambrakia
		trade_goods = "vegetables"
	}
	route = {
		from = 3175 #Eratyra
		to = 462 #Stratos
		trade_goods = "cattle"
	}
	route = {
		from = 393 #Pelagonia
		to = 462 #Stratos
		trade_goods = "vegetables"
	}
	route = {
		from = 398 #Halos
		to = 402 #Opous
		trade_goods = "fish"
	}
	route = {
		from = 356 #Thasos
		to = 402 #Opous
		trade_goods = "precious_metals"
	}
	route = {
		from = 386 #Asseros
		to = 403 #Oreos
		trade_goods = "grain"
	}
	route = {
		from = 371 #Euporia
		to = 403 #Oreos
		trade_goods = "glass"
	}
	#Arse:
	route={
		from=1209#Segobriga
		to=1029 #Arse/Saguntum
		trade_goods="glass"
	}
	route={
		from=1159#Polibedenses
		to=1029 #Arse/Saguntum
		trade_goods="precious_metals"
	}
	#Hasta:
	route={
		from=1460#Sattalicia
		to=1342 #Hasta
		trade_goods="cloth"
	}
	route={
		from=1295#Areocelum
		to=1342 #Hasta
		trade_goods="wood"
	}
	#Onuba:
	route={
		from=1427#Matsuarum
		to=1339 #Onuba
		trade_goods="olive"
	}
	route={
		from=1319#Olisipo
		to=1339 #Onuba
		trade_goods="fish"
	}
	#New East African
	route={
		from=7214#Artemidos
		to=7530 #Dioscoridus
		trade_goods="fish"
	}
	route={
		from=7212#Kryptos Limen
		to=7526 #Aromata
		trade_goods="cattle"
	}
	route={
		from=4639#Baitus
		to=7523 #Mundia
		trade_goods="fish"
	}
}
