Changelog 1.3.0.2

*added government = imperial_cult potential to ai_constantinople decision in te_decisions.txt
	-by request

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Changelog 1.3.0.1

*updated supported version number to 2.0.5

*added new events te_plagues.13 for Antonine plague and te_plagues.23 for Cyprian plague province territory spread 
	-added new province outbreak and city outbreak modifiers, separated quarantine modifiers
		+no additional local_unrest in outbreak, but spreads to provinces
	-added to te_custom_on_action_yearly_province_antonine and te_custom_on_action_yearly_province_cyprian
	-new option in plagues events for player to choose to allow spread with no quarantine
		+AI will never choose this option
	-localization for English, French, German, Russian, and Spanish
		+modifier text in te_text_l_[language].yml
		+event text in te_plagues_events_l_[language].yml
	-added cyprian_plague_epidemic_outbreak_town province modifier for smaller cities, with all text localizations
	-extra province events te_plagues.14 and te_plagues.24 to remove plague from provinces with only 1 pop remaining
		+added to te_custom_on_action_yearly province_antonine and te_custom_on_action_yearly_province_cyprian
		+will not rescue pops with recent outbreaks, so some provinces will still empty out

*created new te_rel_flavor.6 event for players only (will not fire for AI) to allow increased Manichaean spread in capital
	-loyalty modifiers added to common\loyalty\te_events.txt allowed_manichees or disallowed_manichees, manichee_appreciation or manichee_resentment
		+affects characters with any religious office trigger or Manichaean characters
			>adds or subtracts 10 loyalty to religious offices for 60 months
			>adds or subtracts 20 loyalty to Manichaean characters for 60 months
	-fires once only for rulers that have at least one of a list of personality traits, then sets a variable in the NOT trigger
		+also adds a variable manichaean_supplication_cooldown of 2100 days
	-added local_happiness_for_wrong_religion_modifier in common\modifier_icons\te_modifier_icons.txt
		+for te_from_events_province.txt modifier manichaean_temple
	-added to te_custom_on_actions.txt te_custom_on_action_yearly_country_rel_flavor
	-localizations added to te_rel_flavor_events_l_[language].yml
*added new event te_rel_flavor.7 to remove modifier added by te_rel_flavor.6 if ruler does not have variable
	-NOT if country is_republic
*added te_manichees.4 for province modifier manichaean_temple added in te_rel_flavor.6 to convert pops to manichaeism
	-listed in on_action te_custom_on_actions.txt te_custom_on_action_yearly_province_churches
	-localizations added to te_text_l_[language].yml
*edited te_manichees.3 and te_manichees.30 to fire if the dominant_province_religion in the capital_scope is manichaeism
	-creates Manichaean character, required for potential trigger of conversion decision

*removed 0 chance for random_events te_custom_on_action_yearly_country_rel_flavor in te_custom_on_actions.txt
	-te_rel_flavor.1 and te_rel_flavor.6 each have 50 chance

*lowered religious technology table in half from 0.01 to 0.005
	-omen balance issues in late timeline
	-more in line with oratory tech progress

*added te_barbarian_triggers.txt file in scripted_triggers  
	-scripted is_huna_neighbor_trigger
		+inserted to te_barbarians.6 and te_barbarians.7 events triggers to avoid code duplication
*cleared errant brace from te_barbarians.57 commented out
*added te_barbarians.58 and te_barbarians.59 to change culture in countries overwhelmed by Hunnic or Huna tribesmen from settling barbarian hordes
	-added to list of events in te_custom_on_actions te_custom_on_action_yearly_country_tribesmen
*changed defunct event te_barbarians.58 to te_barbarians.80 for now

*added levels to barbarian_fury_discipline country modifiers and barbarian_fury_rage unit modifiers
	-now split into two levels *_1 and *_2 each
	-added to te_barbarians.50 and te_barbarians.150
		+added to te_custom_on_actions te_custom_on_action_barbarians_morale_pulse
	-localizations added in te_text_l_[language].yml files

*added bonuses from barbarian_fury_discipline_1 to germanisch_wanderung modifier
*base morale boost doubled to 0.30 for germanisch_wanderung modifier on end-game germanic tribes

*altered te_barbarians.50 to start on earlier current_date 1034.5.1
	-altered te_custom_on_action_barbarians_morale_pulse for same trigger date
		+blocked requirement for has_global_variable germanic_migration

*added events te_barbarians.81–86 to te_barbarians.txt and on_action te_custom_on_action_yearly_country_tribesmen
	-create istvaeonic or irminonic country in neighbor province of 5140/5142/5146 with more than 50 or 100 tribesmen
		+more than 100 tribesmen events triggered by germanic_migration_4 global_variable
			>created country also takes provinces set_owned_by from AI countries in surrounding areas

*lowered stability hit from -60 to -50 in te_barbarians.4
*added NAND trigger to te_barbarians.5 for is_huna_neighbor_trigger = yes and num_of_cities < 500
	-excessive Huns stability hits for distant countries already affected by Huna events

*lowered required num_of_tribesmen for barbarian conquests in te_barbarians.txt events
	-lowered num_of_tribesmen from 200 to 50 for scandinavian_conquest in te_barbarians.15
	-lowered num_of_tribesmen from 200 to 100 for huna_conquest in te_barbarians.55
	-lowered num_of_tribesmen from 200 to 100 for hunnic_conquest in te_barbarians.56

*tweaked colour of Christianity from hsv 0.16 to 0.17 for slightly better contrast with Buddhism on map and UI

*added new hidden character events te_rel_flavor.3–5 for converting characters if communities and/or churches destroyed
	-edited te_rel_flavor.1 and te_rel_flavor.2 events to trigger te_rel_flavor.3–5
		+character variable xian_community_killer value added for te_rel_flavor.1 as trigger check
	-added check for loyalty modifiers spared_xians_hate and persecuted_xians_glee to remove from new convert characters

*edited te_christianity.96 and te_christianity.97 events to add same limit for judaism owner if owner religion = zoroaster
	-slows down conversion to Christianity somewhat in Zoroastrian countries

*added x_te_desecrate_holysite.txt file in common \ unit_abilities
	-added NAND limit for christianity to Militant Epicureanism check
		+will not give 10 stability if Christian destroying own holy sites

*changed te_saints.txt events names to more historical transliterations and localized nicknames
	-localizations added to te_saints_events_l_[language].yml
		+small correction in Russian localization deities\deities_christianity_l_russian.yml
	-also changed te_manichees.2 event for Mani to add NICKNAME localizations
		+te_manichees_events_l_[language].yml
	-corrected birth year for St. John in te_saints.4

*moved back current_date trigger for archangels from 1053 to 953 in deities file 01_christianity.txt
	-sects of angel worshippers existed in 3rd century historically
	-no need for such a long lag time when saints theosis events now require Christianity to trigger

*added Armenia to ai_convert_to_christian factor 1000  
	-either ARM tag or capital scope in armenia_region with armenian primary culture and armenia_heritage
*scripted trigger is_pentarchy_imperium_ai_trigger
	-added to ai_convert_to_christian factor 1000 in te_decisions
	-excludes Jewish and Manichaean countries
*scripted_trigger is_diadochi_descendant_ai_trigger to te_religion_triggers.txt for use in te_christianity.72 and ai_convert_to_christian decision in te_decisions.txt
	-added Epirus, tag EPI or epirote_heritage with primary culture epirote and capital in epirus_area
*added AND trigger for te_decisions ai_convert_to_christian to countries not in hellenic culture group AND with roman_pantheon religion
	-more likely to convert away from hellenism if not of hellenic culture

*added select Christianity saints to ai_convert_to_christian with add_deity_to_pantheon effect
	-for ROM and all Diadochi tags in is_diadochi_descendant_ai_trigger
		+also for ARM or country with primary_culture armenian, armenian_heritage and capital_scope in armenia_region
	-large AI empires often did not add any saints to pantheon

*added scripted_trigger sirte_occident_blob_trigger for num_of_cities > 1000 with any_owned_province is_in_pars_occidentalis_trigger yes
	-added te_custom_on_action_monthly_country_xian_blob to te_monthly_country_pulse and te_custom_on_actions
		+duplicates of te_christianity events 91–95 added, te_christianity.191–195
			> sirte_occident_blob trigger no added 91–95, yes te_christianity.191–195
	-huge blobs with any provinces in the western part of the map will switch to a monthly pulse for establishing early_christian_community or early_christian_church modifiers
		+tend to have very slow growth because target regions are spread out
	
*added cooldowns for medium and small countries to te_christianity.96, l6_christian.5, and te_manichees.14
	-slow down rapid conversion of smaller countries
*changed [small/medium]_christian_ekklesia_target variable in event file te_christianity.96 to [small/medium]_christian_ekklesia_province
	-added cooldown variables [small/medium]_christian_ekklesia_country to te_christianity.91–95
		+country cooldowns 1089 days for medium countries and 3267 for small countries
	-adjusted province cooldowns to 726 days for medium countries and 1452 days for small countries

*added limit for establishing early_christian_church to countries with more than one territory to te_christianity.91–95 and l6_christian.3
	-slow down rapid conversion of AI OPMs with large cities
	-rare player with 1 territory would not get flavour events
		+can still build church with St. Peter deity on_activate effect

*added Rome province_id to te_christianity.94 and te_christianity.194 to add early_christian_church if earlier destroyed
	-after cooldown for early_xian_persecution
*added Lugdunum (province_id 2301) to te_christianity.94 to place early_christian_church if population over 20 (city)

*added NOT bracket for te_judaism.1 for Jewish countries
	-event out of place if India already Jewish
*added te_judaism.50 for Roman Jewish pops
	-added to te_custom_on_actions te_custom_on_action_yearly_country_jewish random_events = 1

*changed aimod name to te_great_germanisch_wanderung_aimod for germanic countries bordering a great_power
	-increased aggressive to 600, migration_chance 30; reduced negative trustworthy from -40 to -20
	-added aimod te_major_germanisch_wanderung_aimod for germanic countries bordering a major power
		+400 aggressive, 20 migration_chance and -10 trustworthy
		+should stack if bordering both great and major powers
*added te_minor_germanisch_wanderung_aimod for germanic countries bordering non-germanic regional_power or with 2 or more non-germanic major_power neighbours
	-aggressive 200, migration_chance 10, trustworthy -5
	-stacks with te_major– and te_great_germanisch_wanderung_aimod
		+potential all three aimods stacking adds aggressive 1200, migration_chance 60, trustworthy -35

*added exists = owner checks for all any_area_province brackets in te_migrations.txt events
*added te_migrations.4 to give owned land by Latin great power in germanic tribal vassal capital area to that tribal vassal
	-occasional OPM germanic tribal vassals to receive area in their capital states for end game
		+only triggers for AI, not for players
		+devolve large end-game Roman/Latin great powers if they already have germanic tribal vassals
	-added to te_custom_on_action_yearly_country_migrations
*inserted add_stability = 10 and add_political_influence = influence_large to te_migrations.2.a option if is_ai = no
	-some more incentive for players to use this option, which also increases population growth in that area

*corrected late_antiquity_population_decline events for Eastern Roman Empire depending on size
	-added NAND bracket check for more than 1000 territories and province in occidentalis trigger to te_plagues.30 and te_plagues.31
		+should not add central modifier to ERE if less than 1000 territories and doesn't own land in occidental part of map
		+bonus ERE relief and incentive to take IRCK3 split empire decision
	-added NAND bracket for ERE check with less than 500 territories to NOR trigger for te_plagues.34
		+should not add orient modifier only if ERE more than 1000 territories with land in occidentalis
			>AND if ERE with less than 500 territories at all
		+also added to end of NOR trigger to exclude ERE from general eastern blob check if it has no land occidentalis
	-added NAND bracket for ERE check with less than 500 territories to OR trigger for te_plagues.35
		+also added to end of OR trigger to exclude ERE from general eastern blob check if it does not have land in occidentalis		
*added num_of_cities >= 1000 to OR trigger te_plagues.35 to remove orient late_antiquity_pop_decline modifier from huge eastern blobs
	-num_of_cities >= 1000 in NOR trigger to te_plagues.34 to avoid adding orient modifier
	-num_of_cities >= 1000 in AND bracket of OR trigger to te_plagues.30 to add central modifier
	-num_of_cities >= 1000 in NOR bracket of OR trigger to te_plagues.31 to remove central modifier
	-num_of_cities < 500 in AND bracket for Eastern Roman Empire relief to te_plagues.35
	-num_of_cities < 500 in AND bracket for Eastern Roman Empire relief to te_plagues.34
		+no relief from orient modifier for large ERE

*added new option and localizations te_christianity.41.b:0 for Jewish countries that conquer India
	-small change to text in te_christianity.10.a:0 localizations
	-te_christianity_events_l — English, French, German, Russian, and Spanish

*corrected triggered_desc in te_christianity.7
	-trigger for countries that are either ROM tag or have Roman primary culture and roman_heritage
		+in case ROM tag lost in civil war or IRCK3 split decision
	-te_christianity_events_l localization edits for te_christianity.7.desc_2:1 in English, French, German, Russian, and Spanish
		+last sentence altered for tonal consideration with alternative conquests of Rome

*added tribal_chiefdom government to NOR trigger for te_christianity.91–95 events
	-migratory tribes will no longer get early_xian_community or early_xian_church modifiers
		+doesn't really make sense for migratory tribes

*added ai_constantinople_capital modifier to effect for te_decisions ai_constantinople
	-to build up Byzantion if it has < 20 population
	-also added to ln 167 in IRCK3_decisions for new AI ERE

*reduced foederatus te_from_events_country modifier loyalty malus from -50 to -40

*deleted loyalty\te_diplomatic_actions.txt
	-not used

*replaced setup\countries\countries.txt file
	-update for v2.0.4

*added c3rd_barbarian_sack on_action to c3rd_monthly_country.txt and c3rd_custom_on_actions.txt
	-and barbarians_border state modifier to c3rd_modifiers.txt
	-Thanks to Diskianterezh for offering to let me import this script directly
		+Crisis of the third century mod adds a lot of great content for extra challenges
	-edited trigger current_date > 1033 (~280 CE)
	-localizations added to c3rd_l_[language].yml files

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