namespace = easycheats_main

easycheats_main.6 = { # Pops
	type = country_event
	title = "easycheats_main.6.title"
	desc = "easycheats_main.6.desc"
	
	left_portrait = root.current_ruler
	
	picture = easycheats_main_bg

	option = {
		name = "easycheats_exit"

		ai_chance = { 
            factor = 100 
        }
	}
    
	option = {
		name = "easycheats_back_to_common"

        trigger_event = {
            id = easycheats_main.3
        }

		ai_chance = { 
            factor = 0 
        }
    }
    
    option = {
        name = "easycheats_main_citizen"
        
        every_owned_province = {            
            create_pop = citizen            
        }

        trigger_event = {
            id = easycheats_main.6
        }
        
		ai_chance = { 
            factor = 0 
        }
	}

    option = {
        name = "easycheats_main_citizen_2"
        
        every_owned_province = {            
            create_pop = citizen
            create_pop = citizen
            create_pop = citizen
            create_pop = citizen
            create_pop = citizen
            create_pop = citizen
            create_pop = citizen
            create_pop = citizen
            create_pop = citizen
            create_pop = citizen            
        }

        trigger_event = {
            id = easycheats_main.6
        }

		ai_chance = { 
            factor = 0 
        }
	}   

    option = {
        name = "easycheats_main_freemen"
        
        every_owned_province = {            
            create_pop = freemen            
        }

        trigger_event = {
            id = easycheats_main.6
        }
        
		ai_chance = { 
            factor = 0 
        }
	}

    option = {
        name = "easycheats_main_freemen_2"
        
        every_owned_province = {            
            create_pop = freemen
            create_pop = freemen
            create_pop = freemen
            create_pop = freemen
            create_pop = freemen
            create_pop = freemen
            create_pop = freemen
            create_pop = freemen
            create_pop = freemen
            create_pop = freemen            
        }

        trigger_event = {
            id = easycheats_main.6
        }
        
		ai_chance = { 
            factor = 0 
        }
	}

    option = {
        name = "easycheats_main_tribesmen"
        
        trigger = {
            is_tribal = yes
        }

        every_owned_province = {            
            create_pop = tribesmen            
        }

        trigger_event = {
            id = easycheats_main.6
        }
        
		ai_chance = { 
            factor = 0 
        }
	}

    option = {
        name = "easycheats_main_tribesmen_2"
        
        trigger = {
            is_tribal = yes
        }

        every_owned_province = {            
            create_pop = tribesmen
            create_pop = tribesmen
            create_pop = tribesmen
            create_pop = tribesmen
            create_pop = tribesmen
            create_pop = tribesmen
            create_pop = tribesmen
            create_pop = tribesmen
            create_pop = tribesmen
            create_pop = tribesmen            
        }

        trigger_event = {
            id = easycheats_main.6
        }
        
		ai_chance = { 
            factor = 0 
        }
	}

    option = {
        name = "easycheats_main_slaves"
        
        every_owned_province = {
            create_pop = slaves
        }

        trigger_event = {
            id = easycheats_main.6
        }
        
		ai_chance = { 
            factor = 0 
        }
	}

    option = {
        name = "easycheats_main_slaves_2"

        every_owned_province = {
            create_pop = slaves
            create_pop = slaves
            create_pop = slaves
            create_pop = slaves
            create_pop = slaves
            create_pop = slaves
            create_pop = slaves
            create_pop = slaves
            create_pop = slaves
            create_pop = slaves
        }

        trigger_event = {
            id = easycheats_main.6
        }
        
		ai_chance = { 
            factor = 0 
        }
	}
}