namespace = easycheats_main

easycheats_main.9 = { # Governments
	type = country_event
	title = "easycheats_main.9.title"
	desc = "easycheats_main.9.desc"
	
	left_portrait = root.current_ruler
	
    picture = easycheats_main_bg

	option = {
		name = "easycheats_exit"

		ai_chance = { 
            factor = 100 
        }
    }
    
	option = {
		name = "easycheats_back_to_common"

        trigger_event = {
            id = easycheats_main.3
        }

		ai_chance = { 
            factor = 0 
        }
    }

	option = {
		name = "easycheats_gov_next"

        trigger = {
            NOT = { 
                has_variable = easycheats_gov_next
            }
        }
        
        set_variable = easycheats_gov_next

        trigger_event = {
            id = easycheats_main.9
        }

		ai_chance = { 
            factor = 0 
        }
    }

	option = {
		name = "easycheats_gov_back"

        trigger = {
            has_variable = easycheats_gov_next
        }

        remove_variable = easycheats_gov_next

        trigger_event = {
            id = easycheats_main.9
        }

		ai_chance = { 
            factor = 0 
        }
    }
    
    option = {
        name = "easycheats_gov_change_imperium"

        trigger = {
            NOT = { 
                has_variable = easycheats_gov_next
            }
            NOT = {
                government = imperium
            }
        }

        change_government = imperium

        switch_government_type_event_clearup_effect = yes

        trigger_event = {
            id = easycheats_main.9
        }
        
        ai_chance = {
            factor = 0
        }
    }

    option = {
        name = "easycheats_gov_change_imperial_cult"

        trigger = {
            NOT = { 
                has_variable = easycheats_gov_next
            }
            NOT = {
                government = imperial_cult
            }
        }

        change_government = imperial_cult
        
        switch_government_type_event_clearup_effect = yes
        
        trigger_event = {
            id = easycheats_main.9
        }
        
        ai_chance = {
            factor = 0
        }
    }

    option = {
        name = "easycheats_gov_change_aristocratic_republic"

        trigger = {
            NOT = { 
                has_variable = easycheats_gov_next
            }
            NOT = {
                government = aristocratic_republic
            }
        }

        change_government = aristocratic_republic
        
        switch_government_type_event_clearup_effect = yes
        
        trigger_event = {
            id = easycheats_main.9
        }
        
        ai_chance = {
            factor = 0
        }
    }

    option = {
        name = "easycheats_gov_change_theocratic_republic"

        trigger = {
            NOT = { 
                has_variable = easycheats_gov_next
            }
            NOT = {
                government = theocratic_republic
            }
        }

        change_government = theocratic_republic
        
        switch_government_type_event_clearup_effect = yes
        
        trigger_event = {
            id = easycheats_main.9
        }
        
        ai_chance = {
            factor = 0
        }
    }

    option = {
        name = "easycheats_gov_change_oligarchic_republic"

        trigger = {
            NOT = { 
                has_variable = easycheats_gov_next
            }
            NOT = {
                government = oligarchic_republic
            }
        }

        change_government = oligarchic_republic
        
        switch_government_type_event_clearup_effect = yes
        
        trigger_event = {
            id = easycheats_main.9
        }
        
        ai_chance = {
            factor = 0
        }
    }

    option = {
        name = "easycheats_gov_change_democratic_republic"

        trigger = {
            NOT = { 
                has_variable = easycheats_gov_next
            }
            NOT = {
                government = democratic_republic
            }
        }

        change_government = democratic_republic
        
        switch_government_type_event_clearup_effect = yes
        
        trigger_event = {
            id = easycheats_main.9
        }
        
        ai_chance = {
            factor = 0
        }
    }

    option = {
        name = "easycheats_gov_change_plutocratic_republic"

        trigger = {
            NOT = { 
                has_variable = easycheats_gov_next
            }
            NOT = {
                government = plutocratic_republic
            }
        }

        change_government = plutocratic_republic
        
        switch_government_type_event_clearup_effect = yes
        
        trigger_event = {
            id = easycheats_main.9
        }
        
        ai_chance = {
            factor = 0
        }
    }

    option = {
        name = "easycheats_gov_change_dictatorship"

        trigger = {
            NOT = { 
                has_variable = easycheats_gov_next
            }
            NOT = {
                government = dictatorship
            }
        }

        change_government = dictatorship
        
        switch_government_type_event_clearup_effect = yes
        
        trigger_event = {
            id = easycheats_main.9
        }
        
        ai_chance = {
            factor = 0
        }
    }

    option = {
        name = "easycheats_gov_change_despotic_monarchy"

        trigger = {
            has_variable = easycheats_gov_next
            NOT = {
                government = despotic_monarchy
            }
        }

        change_government = despotic_monarchy
        
        switch_government_type_event_clearup_effect = yes
        
        trigger_event = {
            id = easycheats_main.9
        }
        
        ai_chance = {
            factor = 0
        }
    }

    option = {
        name = "easycheats_gov_change_aristocratic_monarchy"

        trigger = {
            has_variable = easycheats_gov_next
            NOT = {
                government = aristocratic_monarchy
            }
        }

        change_government = aristocratic_monarchy
        
        switch_government_type_event_clearup_effect = yes
        
        trigger_event = {
            id = easycheats_main.9
        }
        
        ai_chance = {
            factor = 0
        }
    }

    option = {
        name = "easycheats_gov_change_stratocratic_monarchy"

        trigger = {
            has_variable = easycheats_gov_next
            NOT = {
                government = stratocratic_monarchy
            }
        }

        change_government = stratocratic_monarchy
        
        switch_government_type_event_clearup_effect = yes
        
        trigger_event = {
            id = easycheats_main.9
        }
        
        ai_chance = {
            factor = 0
        }
    }

    option = {
        name = "easycheats_gov_change_theocratic_monarchy"

        trigger = {
            has_variable = easycheats_gov_next
            NOT = {
                government = theocratic_monarchy
            }
        }

        change_government = theocratic_monarchy
        
        switch_government_type_event_clearup_effect = yes
        
        trigger_event = {
            id = easycheats_main.9
        }
        
        ai_chance = {
            factor = 0
        }
    }

    option = {
        name = "easycheats_gov_change_plutocratic_monarchy"

        trigger = {
            has_variable = easycheats_gov_next
            NOT = {
                government = plutocratic_monarchy
            }
        }

        change_government = plutocratic_monarchy
        
        switch_government_type_event_clearup_effect = yes
        
        trigger_event = {
            id = easycheats_main.9
        }
        
        ai_chance = {
            factor = 0
        }
    }

    option = {
        name = "easycheats_gov_change_tribal_chiefdom"

        trigger = {
            has_variable = easycheats_gov_next
            NOT = {
                government = tribal_chiefdom
            }
        }

        change_government = tribal_chiefdom
        
        switch_government_type_event_clearup_effect = yes
        
        trigger_event = {
            id = easycheats_main.9
        }
        
        ai_chance = {
            factor = 0
        }
    }

    option = {
        name = "easycheats_gov_change_tribal_kingdom"

        trigger = {
            has_variable = easycheats_gov_next
            NOT = {
                government = tribal_kingdom
            }
        }

        change_government = tribal_kingdom
        
        switch_government_type_event_clearup_effect = yes
        
        trigger_event = {
            id = easycheats_main.9
        }
        
        ai_chance = {
            factor = 0
        }
    }

    option = {
        name = "easycheats_gov_change_tribal_federation"

        trigger = {
            has_variable = easycheats_gov_next
            NOT = {
                government = tribal_federation
            }
        }

        change_government = tribal_federation
        
        switch_government_type_event_clearup_effect = yes
        
        trigger_event = {
            id = easycheats_main.9
        }
        
        ai_chance = {
            factor = 0
        }
    }
}