easy_cheats_all = { 
}

easy_cheats_technology = {
	global_monthly_civilization = 0.5
	research_points_modifier = 2
	technology_investment = 2
}

easy_cheats_government = {
	enact_law_cost_modifier = -0.50
	ruler_popularity_gain = 2
	monthly_legitimacy = 100
	diplomatic_reputation = 50
}

easy_cheats_food = {
	global_food_capacity = 5000	
	global_monthly_food_modifier = 10
}

easy_cheats_population = {
	global_population_growth = 2
	global_monthly_food_modifier = 2
	happiness_for_wrong_culture_group_modifier = 1
	global_pop_assimilation_speed_modifier = 5
}

easy_cheats_happiness = {
	global_citizen_happyness = 2
	global_freemen_happyness = 2
	global_tribesmen_happyness = 2
	global_slaves_happyness = 2
	global_unrest = -80
	happiness_for_same_culture_modifier = 2
}

easy_cheats_loyalty = {
	monthly_character_loyalty = 2
	
	monthly_character_popularity = 0.8
	monthly_character_fam_prestige = 0.8
	loyalty_gain_chance_modifier = -0.8
	
	support_for_character_as_heir = 80

	global_monthly_state_loyalty = 2
	subject_loyalty = 2
}

easy_cheats_speed = {
	manpower_recovery_speed = 2
	global_ship_recruit_speed = 2
	global_cohort_recruit_speed = 2
	army_movement_speed = 2
	navy_movement_speed = 2
	integrate_speed = 2
	build_time = -2
	movement_cost = -2
	omen_power = 2
	omen_duration = 2
}

easy_cheats_economy = {	
	global_tax_modifier = 10
	global_commerce_modifier = 10
	global_capital_trade_routes = 10
	global_state_trade_routes = 5
	
	global_citizen_output = 2
	global_freemen_output = 2
	global_tribesmen_output = 2
	global_slaves_output = 2

	# omens
	call_omen_cost_modifier = -0.5

	# military
	army_maintenance_cost = -0.8
	navy_maintenance_cost = -0.8
	fort_maintenance_cost = -0.8
	#mercenary_maintenance_cost = -0.8
	trireme_maintenance_cost = -0.8
	warelephant_maintenance_cost = -0.8
	chariots_maintenance_cost = -0.8
	archers_maintenance_cost = -0.8
	camels_maintenance_cost = -0.8
	heavy_cavalry_maintenance_cost = -0.8
	heavy_infantry_maintenance_cost = -0.8
	horse_archers_maintenance_cost = -0.8
	light_cavalry_maintenance_cost = -0.8
	light_infantry_maintenance_cost = -0.8
	warelephant_maintenance_cost = -0.8
	trireme_cost = -0.8
	warelephant_cost = -0.8
	chariots_cost = -0.8
	archers_cost = -0.8
	camels_cost = -0.8
	heavy_cavalry_cost = -0.8
	heavy_infantry_cost = -0.8
	horse_archers_cost = -0.8
	light_cavalry_cost = -0.8
	light_infantry_cost = -0.8
	warelephant_cost = -0.8
	
	# population
	#convert_pop_cost_modifier = -0.8
	#freemen_promotion_cost_modifier = -0.8
	#citizen_promotion_cost_modifier = -0.8	
	
	fabricate_claim_cost_modifier = -0.8
	local_output_modifier = 2

	# building	
	build_cost = -0.8

	# religion	
	price_convert_religion_cost_modifier = -0.8
}

easy_cheats_military = {	
	land_morale_modifier = 2
	land_unit_attrition = -0.8

	global_start_experience = 0.5

	war_exhaustion = -0.5
	siege_ability = 2
	global_defensive = 0.5
	
	naval_morale_modifier = 2
	naval_unit_attrition = -0.8

	global_manpower_modifier = 10

	#global_supply_limit_modifier = 10
	
	agressive_expansion_monthly_change = -100
}

easy_cheats_provinces = {	
	supply_limit_modifier = 10
	local_population_capacity_modifier = 10
	local_pop_promotion_speed_modifier = 10
	local_migration_attraction = 10
	local_migration_speed = 10
	local_monthly_food = 10
}

easycheats_religion_convert = {
}

easycheats_culture_convert = {
}
