﻿# Era 1

# Era 2

# Era 3

# Era 4

# Era 5

modern_warplanes = {
	# boosts warplanes production
	# requires aluminium
	era = era_5
	texture = "gfx/interface/icons/invention_icons/modern_warplanes.dds"
	category = military
	
	modifier = {
		# increased oil consumption
		# increased recon/scouting/go fast
	}
	
	unlocking_technologies = {	
		military_aviation
		curtiss_seaplanes_tech
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

# Era 6

military_encryption = {
	# Unlocks Military Encryption
	era = era_6
	texture = "gfx/interface/icons/invention_icons/military_encryption.dds"
	category = military
	
	modifier = {
		unit_convoy_raiding_interception_mult = 0.05
		unit_convoy_raiding_mult = 0.05
		ship_ship_type_submarine_hull_damage_mult = 0.1
		ship_ship_type_nuclear_submarine_hull_damage_mult = 0.1
		military_formation_organization_gain_mult = 0.05
	}
	
	unlocking_technologies = {	
		agassiz_sounding_tech
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

mechanized_infantry = {
	era = era_6
	texture = "gfx/interface/icons/invention_icons/mechanized_infantry.dds"
	category = military
	modifier = {
		military_formation_mobilization_speed_mult = 0.2
		unit_combat_unit_type_self_propelled_artillery_offense_mult = 0.05
		unit_advancement_speed_mult = 0.1
		military_formation_attrition_risk_mult = -0.2
		country_military_wages_mult = 0.25
	}
	unlocking_technologies = {
		mobile_armor
	}
	ai_weight = { 
		value = 1 
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

blitzkrieg = {
	# Unlocks Combined Arms Doctrine and faster offensive PMs
	era = era_6
	texture = "gfx/interface/icons/invention_icons/blitzkrieg.dds"
	category = military
	
	modifier = {
		unit_combat_unit_type_modern_mechanized_infantry_offense_mult = 0.1
	}
	
	unlocking_technologies = {
		stormtroopers
		mechanized_infantry
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = { 
				exists = c:GER
				c:GER = ROOT 
			}
			add = 2 #Blitzkrieg
		}
		if = {
			limit = { 
				OR = {
					c:USA ?= ROOT
					c:RUS ?= ROOT
					c:GBR ?= ROOT
				}
			}
			add = 1
		}
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

amphibious_warfare = {
	# Unlocks Amphibious Warfare
	era = era_6
	texture = "gfx/interface/icons/invention_icons/amphibious_warfare.dds"
	category = military
	
	modifier = {
		military_formation_mobilization_speed_mult = 0.05
		unit_advancement_speed_mult = 0.10
		military_formation_attrition_risk_mult = -0.05
	}
	
	unlocking_technologies = {	
		stormtroopers
		carrier_tech
	}
	
	ai_weight = {
		value = 1
	}
}

air_support = {
	# Unlocks direct air support in mobilization
	era = era_6
	texture = "gfx/interface/icons/invention_icons/air_support.dds"
	category = military
	
	modifier = {
		# increased oil consumption
		# increased recon/scouting/go fast
	}
	
	unlocking_technologies = {	
		modern_warplanes
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

rocketery = {
	# Unlocks Rocket artillery
	era = era_6
	texture = "gfx/interface/icons/invention_icons/rocketery.dds"
	category = military
	
	modifier = {
		# increased oil consumption
		# increased recon/scouting/go fast
	}
	
	unlocking_technologies = {	
		flamethrowers
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

# manhattan_project = {
# 	# Unlocks Nuclear Weapons
# 	era = era_6
# 	texture = "gfx/interface/icons/invention_icons/manhattan_project.dds"
# 	category = military
	
# 	modifier = {
# 		# increased oil consumption
# 		# increased recon/scouting/go fast
# 	}
	
# 	unlocking_technologies = {	
# 		chemical_warfare
# 		military_encryption
# 	}
	
# 	ai_weight = {
# 		value = 1
# 	}
# }

bombing = {
	# Unlocks Bombing
	era = era_6
	texture = "gfx/interface/icons/invention_icons/bombing.dds"
	category = military
	
	modifier = {
		unit_kill_rate_add = 0.05
		unit_devastation_mult = 0.1
	}
	
	unlocking_technologies = {	
		modern_warplanes
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

paratroopers = {
	# Unlocks Paratroopers
	era = era_6
	texture = "gfx/interface/icons/invention_icons/paratroopers.dds"
	category = military
	
	modifier = {
		# increased oil consumption
		# increased recon/scouting/go fast
	}
	
	unlocking_technologies = {	
		stormtroopers
		modern_warplanes
	}
	
	ai_weight = {
		value = 1
	}
}

naval_oil_propulsion = {
	# Unlocks Naval Oil Propulsion
	era = era_6
	texture = "gfx/interface/icons/invention_icons/naval_oil_propulsion.dds"
	category = military
	
	modifier = {
		building_shipyard_throughput_add = 0.05
	}
	
	unlocking_technologies = {	
		concrete_dockyards
		agassiz_sounding_tech
	}
	
	ai_weight = {
		value = 1
	}
}

atomic_bomb = {
	# unlocks atomic bomb
	era = era_6
	texture = "gfx/interface/icons/invention_icons/atomic_bomb.dds"
	category = military
	
	unlocking_technologies = {	
		bombing
		chemical_warfare
	}
	
	ai_weight = {
		value = 1 # AI will not use this
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
				has_journal_entry = je_develop_nuclear_weapons
			}
			add = 1
		}
	}
}

semi_automatic_rifle = {
	# Unlocks Modular Firearms Design
	era = era_6
	texture = "gfx/interface/icons/invention_icons/semi_automatic_rifle.dds"
	category = military

	modifier = {
		unit_kill_rate_add = 0.05
	}

	unlocking_technologies = {
		flamethrowers
	}

	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

rocket_artillery = {
	# Unlocks Rocket artillery
	# Unlocks Astronautics
	era = era_6
	texture = "gfx/interface/icons/invention_icons/rocket_artillery.dds"
	category = military
	
	modifier = {
		# increased oil consumption
		# increased recon/scouting/go fast
	}
	
	unlocking_technologies = {	
		rocketery
		mechanized_infantry
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

# Era 7

hydrogen_bomb = {
	# unlocks hydrogen bomb
	era = era_7
	texture = "gfx/interface/icons/invention_icons/hydrogen_bomb.dds"
	category = military

	modifier = {
		increase_nuclear_strike_power_bool_tt = yes
	}
	
	# Only through JE
	can_research = no
	
}

jet_aviation = {
	# unlocks jet aviation
	era = era_7
	texture = "gfx/interface/icons/invention_icons/jet_aviation.dds"
	category = military
	
	unlocking_technologies = {	
		curtiss_modern_aviation_tech
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

space_rocketery = {
	# Unlocks Rocket artillery
	# Unlocks Astronautics
	era = era_7
	texture = "gfx/interface/icons/invention_icons/space_rocketery.dds"
	category = military
	
	modifier = {
		# increased oil consumption
		# increased recon/scouting/go fast
	}
	
	unlocking_technologies = {	
		rocketery
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

advanced_harbor_facilities = { #Cargo Ship to add
	era = era_7
	texture = "gfx/interface/icons/invention_icons/advanced_harbor_facilities.dds"
	category = military
	modifier = {
	}

	unlocking_technologies = {	
		naval_oil_propulsion
	}
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

assault_rifles = {
	# Unlocks Modular Firearms Design
	era = era_7
	texture = "gfx/interface/icons/invention_icons/assault_rifles.dds"
	category = military

	unlocking_technologies = {
		semi_automatic_rifle
		blitzkrieg
	}

	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

modular_shipbuilding = {
	# unlocks main battle tank
	era = era_7
	texture = "gfx/interface/icons/invention_icons/modular_shipbuilding.dds"
	category = military
	
	unlocking_technologies = {	
		advanced_harbor_facilities
	}
	
	ai_weight = {
		value = 1
	}
}

main_battle_tank = {
	# unlocks main battle tank
	era = era_7
	texture = "gfx/interface/icons/invention_icons/main_battle_tank.dds"
	category = military

	modifier = {
		country_military_wages_mult = 0.25
		unit_army_offense_mult = 0.3
		unit_army_defense_mult = 0.2
	}
	
	unlocking_technologies = {	
		assault_rifles
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

helicopters = {
	# unlocks helicopters
	era = era_7
	texture = "gfx/interface/icons/invention_icons/helicopters.dds"
	category = military

	modifier = {
		
	}
	
	unlocking_technologies = {	
		air_support
		paratroopers
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

radar = {
	# unlocks radar
	era = era_7
	texture = "gfx/interface/icons/invention_icons/radar.dds"
	category = military

	modifier = {
		unit_navy_defense_mult = 0.25
		unit_navy_offense_mult = 0.25
		unit_convoy_defense_mult = 0.15
		ship_ship_type_submarine_hull_damage_mult = 0.1
		ship_ship_type_nuclear_submarine_hull_damage_mult = 0.1
		country_military_wages_mult = 0.25
		increase_nuclear_strike_defence_bool_tt = yes
	}
	
	unlocking_technologies = {	
		bombing
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

electronic_countermeasures = {
	era = era_7
	texture = "gfx/interface/icons/invention_icons/electronic_countermeasures.dds"
	category = military

	modifier = {
		increase_nuclear_strike_defence_bool_tt = yes
	}

	unlocking_technologies = {	
		radar
	}
	
	ai_weight = {
		value = 1
	}
}

nuclear_submarine = {
	# unlocks nuclear submarine
	era = era_7
	texture = "gfx/interface/icons/invention_icons/nuclear_submarine.dds"
	category = military

	modifier = {
		increase_nuclear_strike_power_bool_tt = yes
	}
	
	unlocking_technologies = {	
		guided_missiles
		radar
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

precision_ammunition = {
	# unlocks precision ammunition
	era = era_7
	texture = "gfx/interface/icons/invention_icons/precision_ammunition.dds"
	category = military

	modifier = {
		country_military_wages_mult = 0.25
		unit_army_offense_mult = 0.25
		building_artillery_foundry_throughput_add = 0.05
		unit_kill_rate_add = 0.05
	}
	
	unlocking_technologies = {	
		assault_rifles
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

guided_missiles = {
	# unlocks guided missiles
	era = era_7
	texture = "gfx/interface/icons/invention_icons/guided_missiles.dds"
	category = military
	
	unlocking_technologies = {	
		rocket_artillery
	}

	modifier = {
		increase_nuclear_strike_power_bool_tt = yes
		increase_nuclear_strike_defence_bool_tt = yes
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

satellites = {
	# unlocks satellites
	era = era_7
	texture = "gfx/interface/icons/invention_icons/satellites.dds"
	category = military

	modifier = {
		increase_nuclear_strike_defence_bool_tt = yes
	}
	
	unlocking_technologies = {	
		radar
		space_rocketery
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

modern_naval_doctrine = {
	# unlocks modern destroyers
	era = era_7
	texture = "gfx/interface/icons/invention_icons/modern_naval_doctrine.dds"
	category = military

	modifier = {
		unit_navy_offense_mult = 0.15
		unit_navy_defense_mult = 0.2
		country_military_wages_mult = 0.15
	}

	unlocking_technologies = {	
		carrier_tech
		battlefleet_tactics
		military_encryption
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

modern_battleships = {
	# unlocks modern cruisers and modern battleships
	era = era_7
	texture = "gfx/interface/icons/invention_icons/modern_battleships.dds"
	category = military

	unlocking_technologies = {
		modern_naval_doctrine
	}

	modifier = {
		unit_navy_defense_mult = 0.15
		country_military_goods_cost_mult = 0.15
		unit_navy_experience_gain_mult = 0.1
	}

	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

# Era 8

naval_logistic_automation = {
	era = era_8
	texture = "gfx/interface/icons/invention_icons/naval_logistics_automation.dds"
	category = military
	modifier = {
		country_port_connection_cost_mult = -0.05
	}

	unlocking_technologies = {	
		modular_shipbuilding
		modern_battleships
	}
	ai_weight = {
		value = 1
	}
}

anti_satellite_weapons = {
	era = era_8
	texture = "gfx/interface/icons/invention_icons/anti_satellite_weapons.dds"
	category = military

	modifier = {
		unit_army_offense_mult = 0.1
		military_formation_organization_gain_mult = 0.1
		increase_nuclear_strike_power_bool_tt = yes
	}
	
	unlocking_technologies = {	
		satellites
		electronic_countermeasures
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

electronic_warfare = {
	era = era_8
	texture = "gfx/interface/icons/invention_icons/electronic_warfare.dds"
	category = military

	modifier = {
		increase_nuclear_strike_power_bool_tt = yes
	}
	
	unlocking_technologies = {	
		anti_satellite_weapons
	}
	
	ai_weight = {
		value = 1
	}
}

supersonic_aviation = {
	# unlocks supersonic aviation
	era = era_8
	texture = "gfx/interface/icons/invention_icons/supersonic_aviation.dds"
	category = military
	
	unlocking_technologies = {	
		jet_aviation
	}
	
	ai_weight = {
		value = 1
	}
}

composite_armor = {
	# unlocks composite armor
	era = era_8
	texture = "gfx/interface/icons/invention_icons/composite_armor.dds"
	category = military

	modifier = {
		unit_combat_unit_type_modern_light_tanks_offense_mult = 0.05
		unit_combat_unit_type_modern_heavy_tank_offense_mult = 0.05
		unit_combat_unit_type_main_battle_tanks_offense_mult = 0.15
		unit_army_defense_mult = 0.35
		country_military_wages_mult = 0.25
		country_military_goods_cost_mult = 0.25
	}
	
	unlocking_technologies = {	
		main_battle_tank
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

laser_guided_weapons = {
	# unlocks laser guided weapons
	era = era_8
	texture = "gfx/interface/icons/invention_icons/laser_guided_weapons.dds"
	category = military

	modifier = {
		country_military_wages_mult = 0.25
		unit_army_offense_mult = 0.35
		increase_nuclear_strike_defence_bool_tt = yes
	}
	
	unlocking_technologies = {	
		precision_ammunition
		guided_missiles
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

integrated_naval_air_tactics = {
	# unlocks integrated naval air doctrine
	era = era_8
	texture = "gfx/interface/icons/invention_icons/integrated_naval_air_tactics.dds"
	category = military

	modifier = {
		ship_ship_type_modern_destroyer_hull_damage_mult = 0.05
		ship_ship_type_modern_cruiser_hull_damage_mult = 0.05
		ship_ship_type_modern_battleship_hull_damage_mult = 0.05
		ship_ship_type_nuclear_carrier_hull_damage_mult = 0.05
		ship_hit_points_max_mult = 0.05
	}
	
	unlocking_technologies = {	
		naval_logistic_automation
		supersonic_aviation
	}
	
	ai_weight = {
		value = 1
	}
}

high_performance_apparel = {
	# unlocks high performance apparel
	era = era_8
	texture = "gfx/interface/icons/invention_icons/high_performance_apparel.dds"
	category = military
	
	unlocking_technologies = {	
		composite_armor
		assault_rifles
	}
	
	ai_weight = {
		value = 1
	}
}

astronautics = {
	era = era_8
	texture = "gfx/interface/icons/invention_icons/astronautics.dds"
	category = military
	
	modifier = {
		country_prestige_mult = 0.1
	}
	
	unlocking_technologies = {	
		satellites
		#high_performance_apparel (Next tech that unify astronautics with high performance apparel)
		guided_missiles
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

awacs = {
	era = era_8
	texture = "gfx/interface/icons/invention_icons/awacs.dds"
	category = military
	
	unlocking_technologies = {	
		electronic_countermeasures
		jet_aviation
	}
	
	ai_weight = {
		value = 1
	}
}

icbms = {
	era = era_8
	texture = "gfx/interface/icons/invention_icons/icbms.dds"
	category = military

	modifier = {
		country_allow_intercontinental_nuclear_strike_bool = yes
	}

	unlocking_technologies = {	
		guided_missiles
	}

	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

stealth_technology = {
	era = era_8
	texture = "gfx/interface/icons/invention_icons/stealth_technology.dds"
	category = military

	modifier = {
		unit_convoy_raiding_mult = 0.1
		unit_morale_damage_mult = 0.1
		unit_convoy_raiding_interception_mult = 0.25
		increase_nuclear_strike_power_bool_tt = yes
	}
	
	unlocking_technologies = {	
		awacs
		supersonic_aviation
		nuclear_submarine
	}
	
	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

# ERA 9

cyber_warfare = {
	era = era_9
	texture = "gfx/interface/icons/invention_icons/cyber_warfare.dds"
	category = military

	unlocking_technologies = {	
		network_centric_warfare
		electronic_warfare
	}

	modifier = {
		unit_convoy_defense_mult = 0.2
		unit_army_offense_mult = 0.1
		unit_army_defense_mult = 0.15
		unit_navy_offense_mult = 0.1
		unit_navy_defense_mult = 0.15
		country_military_wages_mult = 0.25
		increase_nuclear_strike_power_bool_tt = yes
	}

	ai_weight = {
		value = 1
		if = {
			limit = {
				has_variable = ztr_bolshevik_ideology_var
			}
			add = 1
		}
	}
}

precision_strike_doctrine = {
	era = era_9
	texture = "gfx/interface/icons/invention_icons/precision_strike_doctrine.dds"
	category = military

	unlocking_technologies = {	
		icbms
		stealth_technology
	}

	modifier = {
		unit_navy_defense_mult = 0.35
		unit_navy_offense_mult = 0.2
		country_military_goods_cost_mult = 0.25
	}

	ai_weight = {
		value = 1
	}
}

military_uav = {
	era = era_9
	texture = "gfx/interface/icons/invention_icons/military_uav.dds"
	category = military

	unlocking_technologies = {	
		laser_guided_weapons
		composite_armor
	}

	modifier = {

	}

	ai_weight = {
		value = 1
	}
}

military_ugv = {
	era = era_9
	texture = "gfx/interface/icons/invention_icons/military_ugv.dds"
	category = military

	unlocking_technologies = {	
		military_uav
	}

	modifier = {
		unit_army_offense_mult = 0.05
		unit_army_defense_mult = 0.05
	}

	ai_weight = {
		value = 1
	}
}

network_centric_warfare = {
	era = era_9
	texture = "gfx/interface/icons/invention_icons/network_centric_warfare.dds"
	category = military

	modifier = {
		increase_nuclear_strike_power_bool_tt = yes
		increase_nuclear_strike_defence_bool_tt = yes
	}

	unlocking_technologies = {	
		stealth_technology
		integrated_naval_air_tactics
	}

	ai_weight = {
		value = 1
	}
}

cannon_launched_guided_projectiles = {
	era = era_9
	texture = "gfx/interface/icons/invention_icons/cannon_launched_guided_projectiles.dds"
	category = military

	modifier = {
		unit_combat_unit_type_mechanized_infantry_offense_mult = 0.1
		unit_combat_unit_type_modern_mechanized_infantry_offense_mult = 0.15
		unit_combat_unit_type_advanced_mechanized_infantry_offense_mult = 0.2
		country_military_wages_mult = 0.25
	}
	
	unlocking_technologies = {	
		composite_armor
		high_performance_apparel
	}
	
	ai_weight = {
		value = 1
	}
}

directed_energy_weapons = {
	era = era_9
	texture = "gfx/interface/icons/invention_icons/directed_energy_weapons.dds"
	category = military

	modifier = {
		country_prestige_mult = 0.1
		unit_army_offense_mult = 0.1
		building_aircraft_industry_throughput_add = 0.05
		increase_nuclear_strike_power_bool_tt = yes
		increase_nuclear_strike_defence_bool_tt = yes
	}
	
	unlocking_technologies = {	
		precision_strike_doctrine
		electronic_warfare
	}
	
	ai_weight = {
		value = 1
	}
}

# ERA 10

exoskeleton_warfare = {
	era = era_10
	texture = "gfx/interface/icons/invention_icons/exoskeleton_warfare.dds"
	category = military

	modifier = {
		country_military_wages_mult = 0.25
		country_military_goods_cost_mult = 0.25
		unit_army_defense_mult = 0.5
	}
	
	unlocking_technologies = {	
		cyber_warfare
	}
	
	ai_weight = {
		value = 1
	}
}

ai_warfare = {
	era = era_10
	texture = "gfx/interface/icons/invention_icons/ai_warfare.dds"
	category = military

	modifier = {
		increase_nuclear_strike_power_bool_tt = yes
		increase_nuclear_strike_defence_bool_tt = yes
	}
	
	unlocking_technologies = {	
		military_ugv
		network_centric_warfare
	}
	
	ai_weight = {
		value = 1
	}
}

# This next technology will unlock Giant Death Robot, the strongest military unit in the game.
# This tech is a generalition of what discover

orbital_kinetic_weapons = {
	era = era_11
	texture = "gfx/interface/icons/invention_icons/orbital_kinetic_weapons.dds"
	category = military

	unlocking_technologies = {
		directed_energy_weapons
	}

	modifier = {
		unit_devastation_mult = 0.25
		unit_kill_rate_add = 0.15
		country_prestige_mult = 0.15
		increase_nuclear_strike_power_bool_tt = yes
	}

	ai_weight = { value = 1 }
}

mecha_engineering = {
	era = era_11
	texture = "gfx/interface/icons/invention_icons/mecha_engineering.dds"
	category = military

	modifier = {
		building_robotics_industry_throughput_add = 0.05
		country_military_wages_mult = 0.25
		country_military_goods_cost_mult = 0.25
	}
	
	unlocking_technologies = {	
		ai_warfare
		#exoskeleton_warfare
	}
	
	ai_weight = {
		value = 1
	}
}


