# Era 1

# Era 2

INJECT:electric_telegraph = {
	era = era_2
}

# Era 3

# Era 4

INJECT:zeppelins = {
	category = military #Morgenröte: changed the category from society
	
	unlocking_technologies = {
		curtiss_early_aviation_tech #Morgenröte: Added this tech as trigger
		wargaming #Morgenröte: switched from steel_frame_buildings to this
	}
}

REPLACE:military_aviation = {
	# Unlocks Vehicles Industries
	# Unlocks Tanks, Planes and Tanks PM in Barracks
	era = era_4 #Morgenröte changed from Era 5
	texture = "gfx/interface/icons/invention_icons/military_aviation.dds"
	category = military
	
	modifier = {
		# increased oil consumption
		# increased recon/scouting/go fast
	}
	
	unlocking_technologies = {
		zeppelins
		curtiss_early_aviation_tech
		trench_works #Morgenröte: changed to this from defense_in_depth
	}

	ai_weight = {
		value = 2 #Morgenröte: changed from 1.5
	}
}

# Era 5

INJECT:carrier_tech = {
	unlocking_technologies = {	
		curtiss_seaplanes_tech #Morgenröte: added this tech as trigger
	}
}

# Era 6

# Era 7

# Era 8