# Water Deposits

state_trait_groundwater_scarce = {
	icon = "gfx/interface/icons/state_trait_icons/groundwater_scarce.dds"

	# modifier = {
	# 	state_building_water_plant_max_level_add = 4
	# }
}

state_trait_groundwater_normal = {
	icon = "gfx/interface/icons/state_trait_icons/groundwater_normal.dds"

	# modifier = {
	# 	state_building_water_plant_max_level_add = 10
	# }
}

state_trait_groundwater_humid = {
	icon = "gfx/interface/icons/state_trait_icons/groundwater_humid.dds"

	# modifier = {
	# 	state_building_water_plant_max_level_add = 20
	# }
}

state_trait_groundwater_very_humid = {
	icon = "gfx/interface/icons/state_trait_icons/groundwater_very_humid.dds"

	# modifier = {
	# 	building_water_plant_throughput_add = 0.1
	# }
}

state_trait_hydroelectric_water_deposits = {
	icon = "gfx/interface/icons/state_trait_icons/hydroelectric_water.dds"

	# modifier = {
	# 	state_building_water_plant_max_level_add = 30
	# }
}

# Copper Deposits +50%

state_trait_nano_copper_mine = {
	icon = "gfx/interface/icons/state_trait_icons/copper_field_low.dds"

	# modifier = {
	# 	state_building_copper_mine_max_level_add = 10 #10
	# }
}

state_trait_small_copper_mine = {
	icon = "gfx/interface/icons/state_trait_icons/copper_field_low.dds"

	# modifier = {
	# 	state_building_copper_mine_max_level_add = 25 #20
	# }
}

state_trait_medium_copper_mine = {
	icon = "gfx/interface/icons/state_trait_icons/copper_field_low.dds"

	modifier = {
		building_copper_mine_throughput_add = 0.05
	}
}

state_trait_big_copper_mine = {
	icon = "gfx/interface/icons/state_trait_icons/copper_field_low.dds"

	modifier = {
		#state_building_copper_mine_max_level_add = 120 #100
		building_copper_mine_throughput_add = 0.1
	}
}

state_trait_huge_copper_mine = {
	icon = "gfx/interface/icons/state_trait_icons/copper_field.dds"

	modifier = {
		#state_building_copper_mine_max_level_add = 200 #160
		building_copper_mine_throughput_add = 0.1
	}
}

# Bauxite Deposits +50%

state_trait_nano_bauxite_mine = {
	icon = "gfx/interface/icons/state_trait_icons/bauxite_field_low.dds"

	# modifier = {
	# 	state_building_bauxite_mine_max_level_add = 10 #10
	# }
}

state_trait_small_bauxite_mine = {
	icon = "gfx/interface/icons/state_trait_icons/bauxite_field_low.dds"

	# modifier = {
	# 	state_building_bauxite_mine_max_level_add = 25 #20
	# }
}

state_trait_medium_bauxite_mine = {
	icon = "gfx/interface/icons/state_trait_icons/bauxite_field_low.dds"

	modifier = {
		#state_building_bauxite_mine_max_level_add = 50 #40
		building_bauxite_mine_throughput_add = 0.05
	}
}

state_trait_big_bauxite_mine = {
	icon = "gfx/interface/icons/state_trait_icons/bauxite_field_low.dds"

	modifier = {
		#state_building_bauxite_mine_max_level_add = 120 #100
		building_bauxite_mine_throughput_add = 0.1
	}
}

state_trait_huge_bauxite_mine = {
	icon = "gfx/interface/icons/state_trait_icons/bauxite_field.dds"

	modifier = {
		#state_building_bauxite_mine_max_level_add = 200 #160
		building_bauxite_mine_throughput_add = 0.1
	}
}

# Common Ores Deposits +50%

state_trait_nano_commonores_mine = {
	icon = "gfx/interface/icons/state_trait_icons/commonores_field_low.dds"

	# modifier = {
	# 	state_building_commonores_mine_max_level_add = 10 #10
	# }
}

state_trait_small_commonores_mine = {
	icon = "gfx/interface/icons/state_trait_icons/commonores_field_low.dds"

	# modifier = {
	# 	state_building_commonores_mine_max_level_add = 25 #20
	# }
}

state_trait_medium_commonores_mine = {
	icon = "gfx/interface/icons/state_trait_icons/commonores_field_low.dds"

	modifier = {
		#state_building_commonores_mine_max_level_add = 50 #40
		building_commonores_mine_throughput_add = 0.05
	}
}

state_trait_big_commonores_mine = {
	icon = "gfx/interface/icons/state_trait_icons/commonores_field_low.dds"

	modifier = {
		#state_building_commonores_mine_max_level_add = 120 #100
		building_commonores_mine_throughput_add = 0.1
	}
}

state_trait_huge_commonores_mine = {
	icon = "gfx/interface/icons/state_trait_icons/commonores_field.dds"

	modifier = {
		#state_building_commonores_mine_max_level_add = 200 #160
		building_commonores_mine_throughput_add = 0.1
	}
}

# Advanced Ores Deposits +100%

state_trait_nano_advancedores_mine = {
	icon = "gfx/interface/icons/state_trait_icons/advancedores_field_low.dds"

	# modifier = {
	# 	state_building_advancedores_mine_max_level_add = 20 #15
	# }
}

state_trait_small_advancedores_mine = {
	icon = "gfx/interface/icons/state_trait_icons/advancedores_field_low.dds"

	# modifier = {
	# 	state_building_advancedores_mine_max_level_add = 40 #30
	# }
}

state_trait_medium_advancedores_mine = {
	icon = "gfx/interface/icons/state_trait_icons/advancedores_field_low.dds"

	modifier = {
		#state_building_advancedores_mine_max_level_add = 80 #60
		building_advancedores_mine_throughput_add = 0.05
	}
}

state_trait_big_advancedores_mine = {
	icon = "gfx/interface/icons/state_trait_icons/advancedores_field.dds"

	modifier = {
		#state_building_advancedores_mine_max_level_add = 200 #150
		building_advancedores_mine_throughput_add = 0.1
	}
}

# Natural Gas Deposits +50%

state_trait_nano_natural_gas_rig = {
	icon = "gfx/interface/icons/state_trait_icons/gas_rig_low.dds"

	# modifier = {
	# 	state_building_natural_gas_rig_max_level_add = 10 #10
	# }
}

state_trait_small_natural_gas_rig = {
	icon = "gfx/interface/icons/state_trait_icons/gas_rig_low.dds"

	# modifier = {
	# 	state_building_natural_gas_rig_max_level_add = 25 #20
	# }
}

state_trait_medium_natural_gas_rig = {
	icon = "gfx/interface/icons/state_trait_icons/gas_rig_low.dds"

	modifier = {
		#state_building_natural_gas_rig_max_level_add = 50 #40
		building_natural_gas_rig_throughput_add = 0.05
		building_oil_rig_throughput_add = 0.05
	}
}

state_trait_big_natural_gas_rig = {
	icon = "gfx/interface/icons/state_trait_icons/gas_rig_low.dds"

	modifier = {
		#state_building_natural_gas_rig_max_level_add = 120 #100
		building_natural_gas_rig_throughput_add = 0.1
		building_oil_rig_throughput_add = 0.1
	}
}

state_trait_huge_natural_gas_rig = {
	icon = "gfx/interface/icons/state_trait_icons/gas_rig.dds"

	modifier = {
		#state_building_natural_gas_rig_max_level_add = 200 #160
		building_natural_gas_rig_throughput_add = 0.1
		building_oil_rig_throughput_add = 0.1
	}
}

# Rare Earths Deposits +100%

state_trait_nano_rare_earths_mine = {
	icon = "gfx/interface/icons/state_trait_icons/rare_earths_field_low.dds"

	# modifier = {
		#state_building_rare_earths_mine_max_level_add = 5 #5
	# }
}

state_trait_small_rare_earths_mine = {
	icon = "gfx/interface/icons/state_trait_icons/rare_earths_field_low.dds"

	# modifier = {
		#state_building_rare_earths_mine_max_level_add = 15 #15
	# }
}

state_trait_medium_rare_earths_mine = {
	icon = "gfx/interface/icons/state_trait_icons/rare_earths_field_low.dds"

	modifier = {
		#state_building_rare_earths_mine_max_level_add = 55 #45
		building_rare_earths_mine_throughput_add = 0.05
	}
}

state_trait_big_rare_earths_mine = {
	icon = "gfx/interface/icons/state_trait_icons/rare_earths_field.dds"

	modifier = {
		#state_building_rare_earths_mine_max_level_add = 180 #150
		building_rare_earths_mine_throughput_add = 0.1
	}
}

# Uranium Deposits

state_trait_small_uranium_mine = {
	icon = "gfx/interface/icons/state_trait_icons/uranium_field_low.dds"

	# modifier = {
		#state_building_uranium_mine_max_level_add = 15 #5
	# }
}

state_trait_medium_uranium_mine = {
	icon = "gfx/interface/icons/state_trait_icons/uranium_field_low.dds"

	modifier = {
		#state_building_uranium_mine_max_level_add = 45 #25
		building_uranium_mine_throughput_add = 0.05
	}
}

state_trait_big_uranium_mine = {
	icon = "gfx/interface/icons/state_trait_icons/uranium_field.dds"

	modifier = {
		#state_building_uranium_mine_max_level_add = 120 #75
		building_uranium_mine_throughput_add = 0.1
	}
}