#####PROPULSION#####
### Modern Battleship Propulsion
ship_mod_modern_battleship_propulsion_light = {
	type = ship_mod_slot_propulsion
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_propulsion_low.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_propulsion_light"
	modifier = {
		ship_movement_speed_add = 15
	}
	construction_goods = {
		goods_input_engines_add = 30
		goods_input_heavy_fuel_add = 9
	}
	ai_weight = {
		value = 1
		multiply = ship_mod_market_multiplier
	}
}

ship_mod_modern_battleship_propulsion_medium = {
	type = ship_mod_slot_propulsion
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_propulsion_mid.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_propulsion_medium"
	modifier = {
		ship_movement_speed_add = 20
	}
	construction_goods = {
		goods_input_engines_add = 40
		goods_input_heavy_fuel_add = 6
		goods_input_light_fuel_add = 6
	}
	unlocking_technologies = {
		curtiss_modern_aviation_tech
	}
	ai_weight = {
		value = 2
		multiply = ship_mod_market_multiplier
	}
}

ship_mod_modern_battleship_propulsion_high = {
	type = ship_mod_slot_propulsion
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_propulsion_high.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_propulsion_heavy"
	modifier = {
		ship_movement_speed_add = 24
	}
	construction_goods = {
		goods_input_engines_add = 48
		goods_input_light_fuel_add = 16
	}
	unlocking_technologies = {
		integrated_naval_air_tactics
	}
	ai_weight = {
		value = 3
		multiply = ship_mod_market_multiplier
	}
}

### Modern Carrier Propulsion
ship_mod_modern_carrier_propulsion_light = {
	type = ship_mod_slot_propulsion
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_propulsion_low.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_propulsion_light"
	modifier = {
		ship_movement_speed_add = 15
	}
	construction_goods = {
		# 2520
		goods_input_engines_add = 32
		goods_input_heavy_fuel_add = 9
	}
	ai_weight = {
		value = 3
		multiply = ship_mod_market_multiplier
	}
}

ship_mod_modern_carrier_propulsion_medium = {
	type = ship_mod_slot_propulsion
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_propulsion_mid.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_propulsion_medium"
	modifier = {
		ship_movement_speed_add = 17.5
	}
	construction_goods = {
		goods_input_engines_add = 40
		goods_input_light_fuel_add = 12
	}
	unlocking_technologies = {
		curtiss_modern_aviation_tech
	}
	ai_weight = {
		value = 2
		multiply = ship_mod_market_multiplier
	}
}

# Nuclear Carrier
ship_mod_modern_carrier_propulsion_nuclear = {
	type = ship_mod_slot_propulsion
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_propulsion_high.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_propulsion_heavy"
	modifier = {
		ship_movement_speed_add = 25
		ship_supply_capacity_add = 500
	}
	construction_goods = {
		goods_input_steel_add = 20
		goods_input_engines_add = 40
		goods_input_good_uranium_add = 100
	}
	materiel_goods = {
		goods_input_good_uranium_add = 2
		goods_input_heavy_fuel_add = -1
	}
	unlocking_technologies = {
		second_nuclear_reactor
	}
	ai_weight = {
		value = 3
		multiply = ship_mod_market_multiplier
	}
}

### Modern Cruiser Propulsion
ship_mod_modern_cruiser_propulsion_light = {
	type = ship_mod_slot_propulsion
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_propulsion_low.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_propulsion_light"
	modifier = {
		ship_movement_speed_add = 15
	}
	construction_goods = {
		goods_input_engines_add = 25
		goods_input_heavy_fuel_add = 7
	}
	ai_weight = {
		value = 3
		multiply = ship_mod_market_multiplier
	}
}

ship_mod_modern_cruiser_propulsion_medium = {
	type = ship_mod_slot_propulsion
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_propulsion_mid.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_propulsion_medium"
	modifier = {
		ship_movement_speed_add = 20
	}
	construction_goods = {
		goods_input_engines_add = 35
		goods_input_heavy_fuel_add = 5
		goods_input_light_fuel_add = 5
	}
	unlocking_technologies = {
		curtiss_modern_aviation_tech
	}
	ai_weight = {
		value = 2
		multiply = ship_mod_market_multiplier
	}
}

ship_mod_modern_cruiser_propulsion_high = {
	type = ship_mod_slot_propulsion
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_propulsion_high.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_propulsion_heavy"
	modifier = {
		ship_movement_speed_add = 24
	}
	construction_goods = {
		goods_input_engines_add = 42
		goods_input_light_fuel_add = 14
	}
	unlocking_technologies = {
		integrated_naval_air_tactics
	}
	ai_weight = {
		value = 3
		multiply = ship_mod_market_multiplier
	}
}

## Modern Destroyer
ship_mod_modern_destroyer_propulsion_light = {
	type = ship_mod_slot_propulsion
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_propulsion_low.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_propulsion_light"
	modifier = {
		ship_movement_speed_add = 12
	}
	construction_goods = {
		# 920
		goods_input_engines_add = 25
		goods_input_heavy_fuel_add = 7
	}
	ai_weight = {
		value = 1
		multiply = ship_mod_market_multiplier
		multiply = ship_mod_jeune_ecole_doctrine
	}
}

ship_mod_modern_destroyer_propulsion_medium = {
	type = ship_mod_slot_propulsion
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_propulsion_mid.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_propulsion_medium"
	modifier = {
		ship_movement_speed_add = 16
	}
	construction_goods = {
		# 1400
		goods_input_engines_add = 32
		goods_input_heavy_fuel_add = 5
		goods_input_light_fuel_add = 5
	}
	unlocking_technologies = {
		curtiss_modern_aviation_tech
	}
	ai_weight = {
		value = 2
		multiply = ship_mod_market_multiplier
		multiply = ship_mod_jeune_ecole_doctrine
	}
}

ship_mod_modern_destroyer_propulsion_high = {
	type = ship_mod_slot_propulsion
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_propulsion_high.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_propulsion_heavy"
	modifier = {
		ship_movement_speed_add = 20
	}
	construction_goods = {
		# 1980
		goods_input_engines_add = 40
		goods_input_light_fuel_add = 14
	}
	unlocking_technologies = {
		integrated_naval_air_tactics
	}
	ai_weight = {
		value = 3
		multiply = ship_mod_market_multiplier
		multiply = ship_mod_jeune_ecole_doctrine
	}
}

## Modern Submarine
ship_mod_nuclear_submarine_propulsion_light = {
	type = ship_mod_slot_propulsion
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_propulsion_low.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_propulsion_light"
	modifier = {
		ship_movement_speed_add = 8
	}
	construction_goods = {
		# 1400
		goods_input_engines_add = 18
		goods_input_light_fuel_add = 4
	}
	ai_weight = {
		value = 3
		multiply = ship_mod_market_multiplier
		multiply = ship_mod_jeune_ecole_doctrine
		multiply = ship_mod_coastal_defence_doctrine
	}
}

ship_mod_nuclear_submarine_propulsion_medium = {
	type = ship_mod_slot_propulsion
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_propulsion_mid.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_propulsion_medium"
	modifier = {
		ship_movement_speed_add = 10
	}
	construction_goods = {
		# 920
		goods_input_engines_add = 25
		goods_input_light_fuel_add = 6
	}
	ai_weight = {
		value = 2
		multiply = ship_mod_market_multiplier
		multiply = ship_mod_jeune_ecole_doctrine
		multiply = ship_mod_coastal_defence_doctrine
	}
}

ship_mod_nuclear_submarine_propulsion_nuclear = {
	type = ship_mod_slot_propulsion
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_propulsion_high.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_propulsion_heavy"
	modifier = {
		ship_movement_speed_add = 15
		ship_supply_capacity_add = 250
	}
	construction_goods = {
		goods_input_steel_add = 10
		goods_input_engines_add = 25
		goods_input_good_uranium_add = 75
	}
	materiel_goods = {
		goods_input_good_uranium_add = 2
		goods_input_light_fuel_add = -1
	}
	unlocking_technologies = {
		second_nuclear_reactor
	}
	ai_weight = {
		value = 3
		multiply = ship_mod_market_multiplier
		multiply = ship_mod_jeune_ecole_doctrine
		multiply = ship_mod_coastal_defence_doctrine
	}
}

###ELECTRONICS###

ship_mod_ztr_radio_direction_finding = {
	type = ship_mod_slot_electronics
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_electronics_low.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_range_short"
	modifier = {
		ship_detection_add = 20
		ship_accuracy_add = 5
	}
	construction_goods = {
		goods_input_radios_add = 20
		goods_input_telecommunications_add = 40
	}
	ai_weight = {
		value = 1
		multiply = ship_mod_market_multiplier
	}
}

ship_mod_ztr_combat_information_center = {
	type = ship_mod_slot_electronics
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_electronics_mid.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_range_medium"
	modifier = {
		ship_detection_add = 40
		ship_accuracy_add = 10
		ship_battle_condition_accuracy_penalty_mult = -0.15
	}
	construction_goods = {
		goods_input_radios_add = 40
		goods_input_computer_add = 10
		goods_input_telecommunications_add = 60
	}
	unlocking_technologies = {
		electronic_warfare
	}
	ai_weight = {
		value = 2
		multiply = ship_mod_market_multiplier
	}
}

ship_mod_ztr_networked_battle_management = {
	type = ship_mod_slot_electronics
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_electronics_high.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_range_heavy"
	modifier = {
		ship_detection_add = 75
		ship_accuracy_add = 15
		ship_battle_condition_accuracy_penalty_mult = -0.25
		ship_screening_mult = 0.1
	}
	construction_goods = {
		goods_input_computer_add = 50
		goods_input_telecommunications_add = 150
	}
	unlocking_technologies = {
		network_centric_warfare
	}
	ai_weight = {
		value = 3
		multiply = ship_mod_market_multiplier
	}
}

### MISSILES ###

# ship_mod_ztr_simple_missile_battery = {
# 	type = ship_mod_slot_missiles
# 	icon = "gfx/interface/icons/mobilization_options/guided_missiles.dds"
# 	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_guns_light"
# 	modifier = {
# 		ship_hull_damage_add = 30
# 		ship_crew_damage_add = 5
# 		ship_critical_hit_multiplier_add = 0.15
# 		ship_supply_capacity_add = -2
# 		ship_visibility_add = 1
# 	}
# 	construction_goods = {
# 		goods_input_ammunition_add = 10
# 		goods_input_radios_add = 10
# 		goods_input_electroniccomponents_add = 10
# 	}
# 	ai_weight = {
# 		value = 1
# 		multiply = ship_mod_market_multiplier
# 	}
# }

# ship_mod_ztr_guided_missile_battery = {
# 	type = ship_mod_slot_missiles
# 	icon = "gfx/interface/icons/mobilization_options/guided_missiles.dds"
# 	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_guns_medium"
# 	modifier = {
# 		ship_hull_damage_add = 55
# 		ship_crew_damage_add = 8
# 		ship_critical_hit_multiplier_add = 0.3
# 		ship_supply_capacity_add = -3
# 		ship_visibility_add = 2
# 	}
# 	construction_goods = {
# 		goods_input_ammunition_add = 14
# 		goods_input_electroniccomponents_add = 20
# 		goods_input_computer_add = 5
# 	}
# 	unlocking_technologies = {
# 		guided_missiles
# 	}
# 	ai_weight = {
# 		value = 2
# 		multiply = ship_mod_market_multiplier
# 	}
# }

# ship_mod_ztr_vertical_launch_cells = {
# 	type = ship_mod_slot_missiles
# 	icon = "gfx/interface/icons/mobilization_options/guided_missiles.dds"
# 	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_guns_heavy"
# 	modifier = {
# 		ship_hull_damage_add = 80
# 		ship_crew_damage_add = 12
# 		ship_critical_hit_multiplier_add = 0.45
# 		ship_supply_capacity_add = -4
# 		ship_visibility_add = 3
# 	}
# 	construction_goods = {
# 		goods_input_ammunition_add = 20
# 		goods_input_electroniccomponents_add = 35
# 		goods_input_computer_add = 15
# 		goods_input_telecommunications_add = 20
# 	}
# 	unlocking_technologies = {
# 		precision_strike_doctrine
# 	}
# 	ai_weight = {
# 		value = 3
# 		multiply = ship_mod_market_multiplier
# 	}
# }

ship_mod_ztr_modern_destroyer_simple_missile_battery = {
	type = ship_mod_slot_missiles
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_missiles_low.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_guns_light"
	modifier = {
		ship_hull_damage_add = 25
		ship_crew_damage_add = 4
		ship_critical_hit_multiplier_add = 0.15
	}
	construction_goods = {
		goods_input_ammunition_add = 8
		goods_input_radios_add = 8
		goods_input_electroniccomponents_add = 8
	}
	ai_weight = {
		value = 1
		multiply = ship_mod_market_multiplier
		multiply = ship_mod_jeune_ecole_doctrine
	}
}

ship_mod_ztr_modern_destroyer_guided_missile_battery = {
	type = ship_mod_slot_missiles
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_missiles_mid.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_guns_medium"
	modifier = {
		ship_hull_damage_add = 45
		ship_crew_damage_add = 7
		ship_critical_hit_multiplier_add = 0.3
		ship_supply_capacity_add = -3
		ship_visibility_add = 2
	}
	construction_goods = {
		goods_input_ammunition_add = 12
		goods_input_electroniccomponents_add = 18
		goods_input_computer_add = 4
	}
	unlocking_technologies = {
		guided_missiles
	}
	ai_weight = {
		value = 2
		multiply = ship_mod_market_multiplier
		multiply = ship_mod_jeune_ecole_doctrine
	}
}

ship_mod_ztr_modern_destroyer_vertical_launch_cells = {
	type = ship_mod_slot_missiles
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_missiles_high.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_guns_heavy"
	modifier = {
		ship_hull_damage_add = 65
		ship_crew_damage_add = 10
		ship_critical_hit_multiplier_add = 0.45
		ship_supply_capacity_add = -6
		ship_visibility_add = 4
	}
	construction_goods = {
		goods_input_ammunition_add = 16
		goods_input_electroniccomponents_add = 30
		goods_input_computer_add = 12
		goods_input_telecommunications_add = 16
	}
	unlocking_technologies = {
		precision_strike_doctrine
	}
	ai_weight = {
		value = 3
		multiply = ship_mod_market_multiplier
		multiply = ship_mod_jeune_ecole_doctrine
	}
}

ship_mod_ztr_modern_cruiser_simple_missile_battery = {
	type = ship_mod_slot_missiles
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_missiles_low.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_guns_light"
	modifier = {
		ship_hull_damage_add = 35
		ship_crew_damage_add = 5
		ship_critical_hit_multiplier_add = 0.15
	}
	construction_goods = {
		goods_input_ammunition_add = 10
		goods_input_radios_add = 10
		goods_input_electroniccomponents_add = 12
	}
	ai_weight = {
		value = 1
		multiply = ship_mod_market_multiplier
	}
}

ship_mod_ztr_modern_cruiser_guided_missile_battery = {
	type = ship_mod_slot_missiles
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_missiles_mid.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_guns_medium"
	modifier = {
		ship_hull_damage_add = 60
		ship_crew_damage_add = 9
		ship_critical_hit_multiplier_add = 0.35
		ship_supply_capacity_add = -3
		ship_visibility_add = 2
	}
	construction_goods = {
		goods_input_ammunition_add = 15
		goods_input_electroniccomponents_add = 24
		goods_input_computer_add = 6
	}
	unlocking_technologies = {
		guided_missiles
	}
	ai_weight = {
		value = 2
		multiply = ship_mod_market_multiplier
	}
}

ship_mod_ztr_modern_cruiser_vertical_launch_cells = {
	type = ship_mod_slot_missiles
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_missiles_high.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_guns_heavy"
	modifier = {
		ship_hull_damage_add = 90
		ship_crew_damage_add = 14
		ship_critical_hit_multiplier_add = 0.5
		ship_supply_capacity_add = -6
		ship_visibility_add = 4
	}
	construction_goods = {
		goods_input_ammunition_add = 22
		goods_input_electroniccomponents_add = 42
		goods_input_computer_add = 18
		goods_input_telecommunications_add = 24
	}
	unlocking_technologies = {
		precision_strike_doctrine
	}
	ai_weight = {
		value = 3
		multiply = ship_mod_market_multiplier
	}
}

ship_mod_ztr_modern_battleship_simple_missile_battery = {
	type = ship_mod_slot_missiles
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_missiles_low.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_guns_light"
	modifier = {
		ship_hull_damage_add = 45
		ship_crew_damage_add = 6
		ship_critical_hit_multiplier_add = 0.2
	}
	construction_goods = {
		goods_input_ammunition_add = 14
		goods_input_radios_add = 12
		goods_input_electroniccomponents_add = 16
	}
	ai_weight = {
		value = 1
		multiply = ship_mod_market_multiplier
	}
}

ship_mod_ztr_modern_battleship_guided_missile_battery = {
	type = ship_mod_slot_missiles
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_missiles_mid.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_guns_medium"
	modifier = {
		ship_hull_damage_add = 80
		ship_crew_damage_add = 12
		ship_critical_hit_multiplier_add = 0.4
		ship_supply_capacity_add = -3
		ship_visibility_add = 3
	}
	construction_goods = {
		goods_input_ammunition_add = 20
		goods_input_electroniccomponents_add = 32
		goods_input_computer_add = 10
	}
	unlocking_technologies = {
		guided_missiles
	}
	ai_weight = {
		value = 2
		multiply = ship_mod_market_multiplier
	}
}

ship_mod_ztr_modern_battleship_vertical_launch_cells = {
	type = ship_mod_slot_missiles
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_missiles_high.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_guns_heavy"
	modifier = {
		ship_hull_damage_add = 120
		ship_crew_damage_add = 18
		ship_critical_hit_multiplier_add = 0.6
		ship_supply_capacity_add = -6
		ship_visibility_add = 6
	}
	construction_goods = {
		goods_input_ammunition_add = 30
		goods_input_electroniccomponents_add = 55
		goods_input_computer_add = 24
		goods_input_telecommunications_add = 30
	}
	unlocking_technologies = {
		precision_strike_doctrine
	}
	ai_weight = {
		value = 3
		multiply = ship_mod_market_multiplier
	}
}

ship_mod_ztr_nuclear_submarine_simple_missile_battery = {
	type = ship_mod_slot_missiles
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_missiles_low.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_guns_light"
	modifier = {
		ship_hull_damage_add = 30
		ship_crew_damage_add = 4
		ship_critical_hit_multiplier_add = 0.2
	}
	construction_goods = {
		goods_input_ammunition_add = 10
		goods_input_radios_add = 8
		goods_input_electroniccomponents_add = 10
	}
	ai_weight = {
		value = 1
		multiply = ship_mod_market_multiplier
		multiply = ship_mod_jeune_ecole_doctrine
		multiply = ship_mod_coastal_defence_doctrine
	}
}

ship_mod_ztr_nuclear_submarine_guided_missile_battery = {
	type = ship_mod_slot_missiles
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_missiles_mid.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_guns_medium"
	modifier = {
		ship_hull_damage_add = 55
		ship_crew_damage_add = 7
		ship_critical_hit_multiplier_add = 0.4
		ship_supply_capacity_add = -2
	}
	construction_goods = {
		goods_input_ammunition_add = 14
		goods_input_electroniccomponents_add = 22
		goods_input_computer_add = 6
	}
	unlocking_technologies = {
		guided_missiles
	}
	ai_weight = {
		value = 2
		multiply = ship_mod_market_multiplier
		multiply = ship_mod_jeune_ecole_doctrine
		multiply = ship_mod_coastal_defence_doctrine
	}
}

ship_mod_ztr_nuclear_submarine_vertical_launch_cells = {
	type = ship_mod_slot_missiles
	icon = "gfx/interface/icons/military_icons/navy_icons/ship_designer_icons/ship_designer_missiles_high.dds"
	clicksound = "event:/SFX/UI/ShipDesigner/shipdesigner_modification_guns_heavy"
	modifier = {
		ship_hull_damage_add = 85
		ship_crew_damage_add = 10
		ship_critical_hit_multiplier_add = 0.6
		ship_supply_capacity_add = -4
	}
	construction_goods = {
		goods_input_ammunition_add = 20
		goods_input_electroniccomponents_add = 38
		goods_input_computer_add = 16
		goods_input_telecommunications_add = 20
	}
	unlocking_technologies = {
		precision_strike_doctrine
	}
	ai_weight = {
		value = 3
		multiply = ship_mod_market_multiplier
		multiply = ship_mod_jeune_ecole_doctrine
		multiply = ship_mod_coastal_defence_doctrine
	}
}
