# Bauxite output in Bauxite Mines

goods_input_bauxite_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_bauxite_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Pharmaceuticals

goods_input_pharmaceuticals_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_pharmaceuticals_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Bauxite output in Bauxite Mines

goods_input_televisions_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_televisions_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Aluminium output in Bauxite Mines

goods_input_alloys_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_alloys_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

goods_input_aluminium_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_aluminium_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Plastics and Fuel output in Refineries

goods_input_plastics_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_plastics_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

goods_input_light_fuel_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_light_fuel_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

goods_input_lubricant_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_lubricant_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

goods_input_heavy_fuel_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_heavy_fuel_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

#Luxury Clothes

goods_input_luxury_clothes_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

# Copper

goods_input_copper_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_copper_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Common Ores

goods_input_commonores_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_commonores_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Advanced Ores

goods_input_advancedores_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_advancedores_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

#Electronic Components

goods_input_copperwires_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_copperwires_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

goods_input_batteries_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_batteries_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

goods_input_electroniccomponents_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_electroniccomponents_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

#Processors

goods_input_processors_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_processors_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

#Homeappliances

goods_input_homeappliances_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_homeappliances_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

#Fuel Cell

# goods_input_fuel_cells_add = {
# 	decimals=1
# 	color=bad
# 	percent = no
# 	game_data={
# 		ai_value=0
# 	}
# }
# goods_output_fuel_cells_add = {
# 	decimals=1
# 	color=good
# 	percent = no
# 	game_data={
# 		ai_value=0
# 	}
# }

#Water

goods_input_water_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_water_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

#Computer

goods_input_computer_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_computer_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

#Robotics

goods_input_robotics_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_robotics_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

#Gas

goods_input_gas_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_gas_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

building_group_bg_natural_gas_extraction_throughput_add={
	decimals=0
	color=good
	percent=yes
	game_data={
		ai_value=0
	}
}

# Missiles

# goods_input_missiles_add = {
# 	decimals=1
# 	color=bad
# 	percent = no
# 	game_data={
# 		ai_value=0
# 	}
# }

# goods_output_missiles_add = {
# 	decimals=1
# 	color=good
# 	percent = no
# 	game_data={
# 		ai_value=0
# 	}
# }

# Helicopter

# goods_input_helicopters_add = {
# 	decimals=1
# 	color=bad
# 	percent = no
# 	game_data={
# 		ai_value=0
# 	}
# }

# goods_output_helicopters_add = {
# 	decimals=1
# 	color=good
# 	percent = no
# 	game_data={
# 		ai_value=0
# 	}
# }

# Space Assets

goods_input_space_assets_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_space_assets_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Raw Data

goods_input_raw_data_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_raw_data_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Organized Data

goods_input_organized_data_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_organized_data_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Business Data

goods_input_business_data_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_business_data_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Telecommunications

goods_input_telecommunications_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_telecommunications_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Furniture Input

goods_input_furniture_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_input_luxury_furniture_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Plane

goods_input_civil_planes_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_civil_planes_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Rare Earths

goods_input_rare_earths_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_rare_earths_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Softwares

goods_input_softwares_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_softwares_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

#Digital Entertainment

goods_input_interactive_entertainment_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_interactive_entertainment_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Luxury Automobiles

goods_input_luxury_automobiles_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_luxury_automobiles_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Cosmetics

goods_input_cosmetics_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_cosmetics_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# On-Demand Goods

goods_input_on_demand_goods_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_on_demand_goods_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# AI Systems

goods_input_ai_systems_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_ai_systems_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Androids

goods_input_androids_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}
goods_output_androids_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Mult

goods_output_computer_mult = {
	decimals=0
	color=good
	percent = yes
}

goods_output_robotics_mult = {
	decimals=0
	color=good
	percent = yes
}

goods_output_processors_mult = {
	decimals=0
	color=good
	percent = yes
}

goods_output_homeappliances_mult = {
	decimals=0
	color=good
	percent = yes
}

goods_output_furniture_mult = {
	decimals=0
	color=good
	percent = yes
}

goods_output_raw_data_mult = {
	decimals=0
	color=good
	percent = yes
}

goods_output_organized_data_mult = {
	decimals=0
	color=good
	percent = yes
}

goods_output_grain_mult = {
	decimals=0
	color=good
	percent = yes
}

goods_output_televisions_mult = {
	decimals=0
	color=good
	percent = yes
}

goods_output_on_demand_goods_mult = {
	decimals=0
	color=good
	percent = yes
}

goods_output_steel_mult = {
	decimals=0
	color=good
	percent=yes
}

goods_input_advancedores_mult = {
	decimals=0
	color=bad
	percent=yes
	game_data={
		ai_value=0
	}
}

goods_input_rubber_mult = {
	decimals=0
	color=bad
	percent=yes
	game_data={
		ai_value=0
	}
}

goods_input_iron_mult = {
	decimals=0
	color=bad
	percent=yes
	game_data={
		ai_value=0
	}
}

goods_input_copper_mult = {
	decimals=0
	color=bad
	percent=yes
	game_data={
		ai_value=0
	}
}

goods_input_commonores_mult = {
	decimals=0
	color=bad
	percent=yes
	game_data={
		ai_value=0
	}
}

goods_input_plastics_mult = {
	decimals=0
	color=bad
	percent=yes
	game_data={
		ai_value=0
	}
}

goods_input_gas_mult = {
	decimals=0
	color=bad
	percent=yes
	game_data={
		ai_value=0
	}
}

goods_output_ai_systems_mult = {
	decimals=0
	color=good
	percent = yes
}

goods_input_electricity_mult = {
	decimals=0
	color=bad
	percent=yes
	game_data={
		ai_value=0
	}
}

# Grid Electricity

goods_input_global_electricity_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_global_electricity_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_global_electricity_mult = {
	decimals=1
	color=good
	percent = yes
	game_data={
		ai_value=0
	}
}