# Manzoni Prints

goods_input_manzoni_prints_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_manzoni_prints_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Elgar Music

goods_input_elgar_music_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_elgar_music_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Elgar Instrument

goods_input_elgar_instruments_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_elgar_instruments_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Uranium

goods_input_good_uranium_add = {
	decimals=1
	color=bad
	percent = no
	game_data={
		ai_value=0
	}
}

goods_output_good_uranium_add = {
	decimals=1
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

# Air

# goods_output_air_travel_add = {
# 	decimals=1
# 	color=good
# 	percent = no
# 	game_data={
# 		ai_value=0
# 	}
# }

# goods_input_air_travel_add = {
# 	decimals=1
# 	color=bad
# 	percent = no
# 	game_data={
# 		ai_value=0
# 	}
# }

building_airport_throughput_add={
	decimals=1
	color=good
	percent=yes
	game_data={
		ai_value=0
	}
}

# Uranium Mine

state_building_uranium_mine_max_level_add = {
    decimals = 0
    color = good
    percent = no
}

# Mult

goods_input_good_uranium_mult = {
	color=good
	percent = yes
}

goods_output_good_uranium_mult = {
	color=good
	percent = yes
}

goods_output_elgar_music_mult = {
	color=good
	percent = yes
}

goods_output_elgar_instruments_mult = {
	color=good
	percent = yes
}