# Tank
INJECT:combat_unit_type_heavy_tank = {
	upkeep_modifier = {
		goods_input_oil_add = -3
		goods_input_light_fuel_add = 2		#140 #940
	}
	upgrades = {
		combat_unit_type_modern_heavy_tank
		combat_unit_type_main_battle_tanks
		combat_unit_type_giant_death_robot
	}
}

combat_unit_type_modern_heavy_tank = {
	group = combat_unit_group_artillery
	max_manpower = 1000
	supply_capacity = 40
	upkeep_modifier = {
		goods_input_tanks_add = 4		#320
		goods_input_artillery_add = 5		#350
		goods_input_electroniccomponents_add = 1		#80
		goods_input_ammunition_add = 4		#200
		goods_input_radios_add = 1		#80
		goods_input_light_fuel_add = 2		#140 #1170
	}
	battle_modifier = {
		unit_offense_add = 90
		unit_defense_add = 55
		unit_morale_loss_add = 5
		unit_kill_rate_add = 0.25
		unit_morale_damage_mult = 0.15
		unit_devastation_mult = 0.2
		unit_naval_invasion_efficiency_mult = -0.25
	}
	formation_modifier = {
		military_formation_mobilization_speed_mult = -0.15
		military_formation_army_movement_speed_mult = -0.15
	}
	unlocking_technologies = {
		blitzkrieg
	}
	combat_unit_image = {
		texture = "gfx/unit_illustrations/artillery_modern_heavy_tank.dds"
	}
	upgrades = {
		combat_unit_type_main_battle_tanks
		combat_unit_type_giant_death_robot
	}
}

INJECT:combat_unit_type_light_tanks = {
	upkeep_modifier = {
		goods_input_oil_add = -2
		goods_input_light_fuel_add = 1
	}
	upgrades = {
		combat_unit_type_modern_light_tanks
		combat_unit_type_main_battle_tanks
		combat_unit_type_giant_death_robot
	}
}

combat_unit_type_modern_light_tanks = {
	group = combat_unit_group_cavalry
	max_manpower = 1000
	supply_capacity = 35
	upkeep_modifier = {
		goods_input_tanks_add = 3		#240
		goods_input_artillery_add = 3		#210
		goods_input_light_fuel_add = 1		#70
		goods_input_electroniccomponents_add = 1		#80
		goods_input_ammunition_add = 2		#100
		goods_input_radios_add = 2		#160 #860
	}
	battle_modifier = {
		unit_offense_add = 65
		unit_defense_add = 65
		unit_morale_loss_add = 4
		unit_devastation_mult = 0.1
		unit_occupation_mult = 0.3
		unit_naval_invasion_efficiency_mult = -0.25
	}
	formation_modifier = {
		military_formation_mobilization_speed_mult = 0.25
	}
	unlocking_technologies = {
		blitzkrieg
	}
	combat_unit_image = {
		texture = "gfx/unit_illustrations/cavalry_modern_light_tank.dds"
	}
	upgrades = {
		combat_unit_type_main_battle_tanks
		combat_unit_type_giant_death_robot
	}
}

combat_unit_type_main_battle_tanks = {
	group = combat_unit_group_cavalry
	max_manpower = 800	#1000
	supply_capacity = 40
	upkeep_modifier = {
		goods_input_tanks_add = 4		#320
		goods_input_artillery_add = 4		#280
		goods_input_light_fuel_add = 1		#70
		goods_input_electroniccomponents_add = 2		#160
		goods_input_ammunition_add = 3		#150
		goods_input_radios_add = 2		#160 #1140
	}
	battle_modifier = {
		unit_offense_add = 90
		unit_defense_add = 75
		unit_morale_loss_add = 5
		unit_kill_rate_add = 0.2
		unit_devastation_mult = 0.1
		unit_occupation_mult = 0.3
		unit_naval_invasion_efficiency_mult = -0.15
	}
	formation_modifier = {
		military_formation_mobilization_speed_mult = 0.15
	}
	unlocking_technologies = {
		main_battle_tank
	}
	combat_unit_image = {
		texture = "gfx/unit_illustrations/cavalry_main_battle_tank.dds"
	}
	upgrades = {
		combat_unit_type_giant_death_robot
	}
}

#Civ 6 Giant Death Robot
combat_unit_type_giant_death_robot = {
	group = combat_unit_group_cavalry
	max_manpower = 500
	supply_capacity = 100
	upkeep_modifier = {
		goods_input_tanks_add = 4		#320
		goods_input_artillery_add = 4		#280
		goods_input_good_uranium_add = 5		#200
		goods_input_robotics_add = 5		# 500
		goods_input_ai_systems_add = 10
		goods_input_processors_add = 3		#650
		goods_input_ammunition_add = 4		#200 #2150
	}
	battle_modifier = {
		unit_offense_add = 225
		unit_defense_add = 125
		unit_morale_loss_add = 5
		unit_kill_rate_add = 0.3
		unit_devastation_mult = 0.2
		unit_occupation_mult = 0.4
		unit_naval_invasion_efficiency_mult = -0.15
	}
	formation_modifier = {
		military_formation_mobilization_speed_mult = 0.25
	}
	unlocking_technologies = {
		mecha_engineering
	}
	combat_unit_image = {
		texture = "gfx/unit_illustrations/civ_huge_death_robot.dds"
	}
}
