INJECT:combat_unit_type_siege_artillery = {
	upgrades = {
		combat_unit_type_self_propelled_artillery
		combat_unit_type_rocket_artillery
	}
}

combat_unit_type_self_propelled_artillery = {
	group = combat_unit_group_artillery
	max_manpower = 800
	supply_capacity = 30
	upkeep_modifier = {
		goods_input_artillery_add = 3		# 210
		goods_input_tanks_add = 1		#80
		goods_input_ammunition_add = 4		#200
		goods_input_light_fuel_add = 1		#70
		goods_input_radios_add = 1		#80 #640
	}
	battle_modifier = {
		unit_offense_add = 70
		unit_defense_add = 30
		unit_morale_loss_add = 5
		unit_kill_rate_add = 0.25
		unit_devastation_mult = 0.15
        unit_naval_invasion_efficiency_mult = -0.25
	}
	formation_modifier = {
		military_formation_mobilization_speed_mult = -0.15
		military_formation_army_movement_speed_mult = -0.15
	}
	unlocking_technologies = {
		mobile_armor
	}
	combat_unit_image = {
		texture = "gfx/unit_illustrations/artillery_spg.dds"
	}
	upgrades = {
		combat_unit_type_rocket_artillery
	}
}

combat_unit_type_rocket_artillery = {
	group = combat_unit_group_artillery
	max_manpower = 600
	supply_capacity = 35
	upkeep_modifier = {
		goods_input_artillery_add = 3		#210
		goods_input_ammunition_add = 7		#350
		goods_input_light_fuel_add = 1		#70
		goods_input_radios_add = 1		#80
		goods_input_electroniccomponents_add = 2		#160 #870
	}
	battle_modifier = {
		unit_offense_add = 100
		unit_defense_add = 40
		unit_morale_loss_add = 7
		unit_kill_rate_add = 0.3
		unit_morale_damage_mult = 0.1
		unit_devastation_mult = 0.25
        unit_naval_invasion_efficiency_mult = -0.25
	}
	formation_modifier = {
		military_formation_mobilization_speed_mult = -0.1
		military_formation_army_movement_speed_mult = -0.1
	}
	unlocking_technologies = {
		rocket_artillery
	}
	combat_unit_image = {
		# fallback
		texture = "gfx/unit_illustrations/artillery_rocket.dds"
	}
}
