# Additional mission; vanilla piracy and privateering are left unchanged.
sakuya_naval_mission_type_piracy = {
    icon = "gfx/interface/icons/commander_order_icons/piracy_privateering.dds"
    map_texture = "gfx/map/map_painting/naval_missions_map_patterns/naval_mission_piracy.dds"
    clicksound = "event:/SFX/UI/NavalBattle/Missions/naval_mission_piracy"

    piracy = yes
    piracy_targets = { non_allies }
    ai_will_cancel_for_transportation = yes
    experience = 2

    command_modifier = {
        character_piracy_goods_capacity_mult = 1.5
        ship_vulnerability_mult = 0.25
        ship_visibility_mult = -0.5
    }

    potential = {
        has_dlc_feature = ep2_content
        owner ?= {
            has_variable = sakuya_b4_navy_recognized_piracy_active
            NOT = {
                any_scope_treaty = {
                    any_scope_article = {
                        has_type = abandon_piracy
                        source_country ?= root.owner
                    }
                }
            }
        }
        trigger_if = {
            limit = {
                exists = owner.top_overlord
            }
            owner.top_overlord ?= {
                OR = {
                    is_country_type = unrecognized
                    has_variable = sakuya_b4_navy_recognized_piracy_active
                }
            }
        }
    }
}
