# Keep this before the vanilla land types. It must never replace a country's
# normal default infantry tier, even if another mod unlocks all technologies.
combat_unit_type_cmp_fumo_infantry = {
    group = combat_unit_group_infantry
    max_manpower = 1000
    # Two weeks of the actual 0.02 weekly upkeep. A vanilla-sized stockpile
    # (30 per battalion) refills far too slowly with this unit's tiny upkeep.
    supply_capacity = 0.04
    conscript_peasant_levies = no

    # Script creation bypasses this deliberately unresearchable lock.
    # Never grant this technology: regular and conscript recruitment stay shut.
    unlocking_technologies = { cmp_fumo_script_only }

    upkeep_modifier = {
        goods_input_tea_add = 0.01
        goods_input_glass_add = 0.01
    }

    battle_modifier = {
        unit_offense_add = 80
        unit_defense_add = 100
        unit_kill_rate_add = 100
        unit_morale_loss_add = 0
        unit_morale_loss_mult = -1
        unit_morale_recovery_mult = 10
        unit_devastation_mult = 99.99
        unit_occupation_mult = 1
        unit_provinces_captured_mult = 1
        unit_naval_invasion_efficiency_mult = 1
    }

    formation_modifier = {
        military_formation_army_movement_speed_mult = 5
        military_formation_mobilization_speed_mult = 10
        military_formation_organization_gain_mult = 10
        military_formation_attrition_risk_mult = -1
    }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/cmp_fumo_infantry.dds"
    }
}
