### Advanced Tanks ###
REPLACE:mobilization_option_advanced_tanks_1 = {
	texture = "gfx/interface/icons/mobilization_options/mr_advanced_tanks_tier_1_mobilization_option.dds"

	unlocking_technologies = {
		mobile_armor
	}

	possible = {
		custom_tooltip = {
			text = gaudi_advanced_tanks_tier_1_trigger_tt
			has_variable = gaudi_military_engineer_advanced_tanks
			var:gaudi_military_engineer_advanced_tanks >= 1
		}
		scope:military_formation = {
			any_combat_unit = {
				OR = {
					has_unit_type = unit_type:combat_unit_type_light_tanks
					has_unit_type = unit_type:combat_unit_type_modern_light_tanks
					has_unit_type = unit_type:combat_unit_type_heavy_tank
					has_unit_type = unit_type:combat_unit_type_modern_heavy_tank
					has_unit_type = unit_type:combat_unit_type_main_battle_tanks
					has_unit_type = unit_type:combat_unit_type_mechanized_infantry
					has_unit_type = unit_type:combat_unit_type_advanced_mechanized_infantry
					has_unit_type = unit_type:combat_unit_type_modern_mechanized_infantry
					has_unit_type = unit_type:combat_unit_type_giant_death_robot
				}
			}
			NOR = {
				has_mobilization_option = mobilization_option:mobilization_option_advanced_tanks_2
				has_mobilization_option = mobilization_option:mobilization_option_advanced_tanks_3
			}
		}
	}
	
	on_activate_while_mobilized = {
		custom_tooltip = {
			text = mobilization_option_it_hurts_organization_when_you_adjust_equipment_tt
			add_organization = {
				value = organization
				multiply = -0.5
			}
		}
	}
	
	on_deactivate = {
		custom_tooltip = {
			text = mobilization_option_it_hurts_organization_when_you_adjust_equipment_tt
			add_organization = {
				value = organization
				multiply = -0.5
			}
		}
	}

	upkeep_modifier_unscaled = {
		goods_input_oil_mult = 0.2
		goods_input_tanks_mult = 0.2
	}

	unit_modifier = {
		unit_kill_rate_add = 0.03
		unit_offense_mult = 0.03
		military_formation_movement_speed_mult = 0.1
		character_battle_condition_rapid_advance_mult = 1
	}

	ai_weight = {
		value = 1
	}

	group = advanced_tanks
}

REPLACE:mobilization_option_advanced_tanks_2 = {
	texture = "gfx/interface/icons/mobilization_options/mr_advanced_tanks_tier_2_mobilization_option.dds"

	unlocking_technologies = {
		mobile_armor
	}

	possible = {
		custom_tooltip = {
			text = gaudi_advanced_tanks_tier_2_trigger_tt
			has_variable = gaudi_military_engineer_advanced_tanks
			var:gaudi_military_engineer_advanced_tanks >= 2
		}
		scope:military_formation = {
			any_combat_unit = {
				OR = {
					has_unit_type = unit_type:combat_unit_type_light_tanks
					has_unit_type = unit_type:combat_unit_type_modern_light_tanks
					has_unit_type = unit_type:combat_unit_type_heavy_tank
					has_unit_type = unit_type:combat_unit_type_modern_heavy_tank
					has_unit_type = unit_type:combat_unit_type_main_battle_tanks
					has_unit_type = unit_type:combat_unit_type_mechanized_infantry
					has_unit_type = unit_type:combat_unit_type_advanced_mechanized_infantry
					has_unit_type = unit_type:combat_unit_type_modern_mechanized_infantry
					has_unit_type = unit_type:combat_unit_type_giant_death_robot
				}
			}
			NOR = {
				has_mobilization_option = mobilization_option:mobilization_option_advanced_tanks_1
				has_mobilization_option = mobilization_option:mobilization_option_advanced_tanks_3
			}
		}
	}
	
	on_activate_while_mobilized = {
		custom_tooltip = {
			text = mobilization_option_it_hurts_organization_when_you_adjust_equipment_tt
			add_organization = {
				value = organization
				multiply = -0.5
			}
		}
	}
	
	on_deactivate = {
		custom_tooltip = {
			text = mobilization_option_it_hurts_organization_when_you_adjust_equipment_tt
			add_organization = {
				value = organization
				multiply = -0.5
			}
		}
	}

	upkeep_modifier_unscaled = {
		goods_input_oil_mult = 0.2
		goods_input_tanks_mult = 0.2
	}

	unit_modifier = {
		unit_kill_rate_add = 0.06
		unit_offense_mult = 0.06
		military_formation_movement_speed_mult = 0.2
		character_battle_condition_rapid_advance_mult = 1.5
	}

	ai_weight = {
		value = 1
	}

	group = advanced_tanks
}

REPLACE:mobilization_option_advanced_tanks_3 = {
	texture = "gfx/interface/icons/mobilization_options/mr_advanced_tanks_tier_3_mobilization_option.dds"

	unlocking_technologies = {
		mobile_armor
	}

	possible = {
		custom_tooltip = {
			text = gaudi_advanced_tanks_tier_3_trigger_tt
			has_variable = gaudi_military_engineer_advanced_tanks
			var:gaudi_military_engineer_advanced_tanks >= 3
		}
		scope:military_formation = {
			any_combat_unit = {
				OR = {
					has_unit_type = unit_type:combat_unit_type_light_tanks
					has_unit_type = unit_type:combat_unit_type_modern_light_tanks
					has_unit_type = unit_type:combat_unit_type_heavy_tank
					has_unit_type = unit_type:combat_unit_type_modern_heavy_tank
					has_unit_type = unit_type:combat_unit_type_main_battle_tanks
					has_unit_type = unit_type:combat_unit_type_mechanized_infantry
					has_unit_type = unit_type:combat_unit_type_advanced_mechanized_infantry
					has_unit_type = unit_type:combat_unit_type_modern_mechanized_infantry
					has_unit_type = unit_type:combat_unit_type_giant_death_robot
				}
			}
			NOR = {
				has_mobilization_option = mobilization_option:mobilization_option_advanced_tanks_1
				has_mobilization_option = mobilization_option:mobilization_option_advanced_tanks_2
			}
		}
	}
	
	on_activate_while_mobilized = {
		custom_tooltip = {
			text = mobilization_option_it_hurts_organization_when_you_adjust_equipment_tt
			add_organization = {
				value = organization
				multiply = -0.5
			}
		}
	}
	
	on_deactivate = {
		custom_tooltip = {
			text = mobilization_option_it_hurts_organization_when_you_adjust_equipment_tt
			add_organization = {
				value = organization
				multiply = -0.5
			}
		}
	}

	upkeep_modifier_unscaled = {
		goods_input_oil_mult = 0.2
		goods_input_tanks_mult = 0.2
	}

	unit_modifier = {
		unit_kill_rate_add = 0.1
		unit_offense_mult = 0.1
		military_formation_movement_speed_mult = 0.3
		character_battle_condition_rapid_advance_mult = 2
	}

	ai_weight = {
		value = 1
	}

	group = advanced_tanks
}