﻿
default_city_postmodern = {
	city_type = city
	center_building_mesh = "modern_center_mesh"
	# center_building_mesh = "empire_state_mesh"
	center_building_size = { 2 2 }
	
	trigger = {
		any_scope_state = {
			owner = {
				AND = {
					has_technology_researched = market_studies
					has_technology_researched = modern_urban_planning
					year > 1960
				}
			}
			AND = {
				state_has_building_levels >= 3500
			}
		}
	}
	
	weight = 0 #default city is always down prioritized

	min_residential_buildings = 2
	max_residential_buildings = 150
	max_residence_points = 200

	rich_building_meshes = {
		"premodern_01_mesh"
		"premodern_02_mesh"
		"premodern_03_mesh"
		"premodern_04_mesh"
		"premodern_05_mesh"
		"modern_03_mesh"
		"modern_04_mesh"
		"modern_05_mesh"
	}
	rich_building_offsets = {
		position = 0.0	#in grid-space units. 1.0 means the mesh can be placed anywhere inside its allotted cell
		rotation = 0.0	#in degrees
	}

	mid_building_meshes = {
		"modern_01_mesh"
		"modern_02_mesh"
		"premodern_01_mesh"
		"premodern_02_mesh"
		"premodern_03_mesh"
		"premodern_04_mesh"
		"premodern_05_mesh"
	}
	mid_building_offsets = {
		position = 0.2
		rotation = 6.25
	}

	poor_building_meshes = {
		"modern_01_mesh"
		"modern_02_mesh"
		"european_urban_residential_poor_02_mesh"
		"european_urban_residential_poor_03_mesh"
		"european_urban_residential_poor_01_mesh"
	}
	poor_building_offsets = {
		position = 0.2
		rotation = 20.0
	}
	
	building_offsets = {	#offsets for regular buildings
		position = 0.0
		rotation = 0.0
	}

	building_construction_sector = {"generic_manufactory_03_mesh"}
	building_food_industry = {"generic_manufactory_01_mesh"}
	building_textile_mills = {"tools_manufactory_01_mesh"}
	building_furniture_manufacturies= {"furniture_manufactory_01_mesh"}
	building_glassworks = {"glassworks_manufactory_01_mesh"}
	building_tooling_workshops = {"tools_manufactory_01_mesh"}
	building_paper_mills = {"generic_manufactory_02_mesh"}
	building_chemical_plants = {"colonial_manufactory_01_mesh"}
	building_steel_mills = {"generic_manufactory_01_mesh"}
	building_arms_industry = {"colonial_manufactory_03_mesh"}
	building_artillery_foundries = {"colonial_manufactory_03_mesh"}
	building_war_machine_industry = {"war_machines_manufactory_01_mesh"}
	building_motor_industry = {"colonial_manufactory_02_mesh"}
	building_munition_plants = {"colonial_manufactory_03_mesh"}
	building_synthetics_plants = {"glassworks_manufactory_01_mesh"}
	building_electrics_industry = {"generic_manufactory_02_mesh"}
	building_power_plant = {"generic_manufactory_01_mesh"}
	building_explosives_factory = {"colonial_manufactory_01_mesh"}

	building_suez_canal = {"canal_suezcanal_01_mesh"}
	building_panama_canal = {"canal_panamacanal_01_mesh"}
	building_eiffel_tower = {"wonder_eiffel_tower_01_mesh"}

	building_urban_center = {}

	building_government_administration = {"european_city_government_administration_01_mesh"}
	building_trade_center = {"european_city_tradecenter_01_mesh"}
	building_university = {"european_city_university_01_mesh"}
	building_arts_academy = {"european_city_academy_01_mesh"}
	building_skyscraper = {"european_city_centerpiece_skyscraper_01_mesh"}
	building_barracks = {"european_city_barracks_01_mesh"}
	building_financial_district = {"european_city_financialdistrict_01_mesh"}
}
