﻿arabic_city_modern = {
	graphical_culture = "arabic"
	city_type = city
	center_building_mesh = "modern_center_mesh"
	center_building_size = { 2 2 }
	
	trigger = {
		any_scope_state = {
			owner = {
				AND = {
					# has_technology_researched = arc_welding
					has_technology_researched = telephone
					has_technology_researched = elevator
					year > 1900
				}
			}
			AND = {
				state_has_building_levels >= 2500
			}
		}
	}

	weight = 2
	min_residential_buildings = 2
	max_residential_buildings = 150
	max_residence_points = 200

	rich_building_meshes = {
		# "modern_01_mesh"
		# "modern_02_mesh"
		# "modern_03_mesh"
		# "modern_04_mesh"
		# "modern_05_mesh"	
		"premodern_01_mesh"
		"premodern_02_mesh"
		# "premodern_03_mesh"
		"premodern_04_mesh"
		"premodern_05_mesh"
		"modern_01_mesh"
		"modern_02_mesh"
	}
	rich_building_offsets = {
		position = 0.0	#in grid-space units. 1.0 means the mesh can be placed anywhere inside its allotted cell
		rotation = 0.0	#in degrees
	}
	mid_building_meshes = {
		# "modern_03_mesh"
		"modern_01_mesh"
		"modern_02_mesh"
		"arabic_urban_city_residential_mid_01_mesh"
		"arabic_urban_city_residential_mid_02_mesh"
		"arabic_urban_city_residential_mid_03_mesh"
	}
	mid_building_offsets = {
		position = 0.2
		rotation = 6.25
	}
	poor_building_meshes = {
		"arabic_urban_city_residential_poor_01_mesh"
		"arabic_urban_city_residential_poor_02_mesh"
		"arabic_urban_city_residential_poor_03_mesh"
	}
	poor_building_offsets = {
		position = 0.2
		rotation = 20.0
	}
	building_offsets = {	#offsets for regular buildings
		position = 0.0
		rotation = 0.0
	}
	
	building_construction_sector = {"arabic_factory_03_mesh"}
	building_food_industry = {"arabic_factory_01_mesh"}
	building_textile_mills = {"arabic_factory_tools_01_mesh"}
	building_furniture_manufacturies= {"arabic_factory_furniture_01_mesh"}
	building_glassworks = {"arabic_factory_glassworks_01_mesh"}
	building_tooling_workshops = {"arabic_factory_tools_01_mesh"}
	building_paper_mills = {"arabic_factory_02_mesh"}
	building_chemical_plants = {"arabic_factory_colonial_01_mesh"}
	building_steel_mills = {"arabic_factory_01_mesh"}
	building_arms_industry = {"arabic_factory_colonial_03_mesh"}
	building_artillery_foundries = {"arabic_factory_colonial_03_mesh"}
	building_war_machine_industry = {"war_machines_manufactory_01_mesh"}
	building_motor_industry = {"arabic_factory_colonial_02_mesh"}
	building_munition_plants = {"arabic_factory_colonial_03_mesh"}
	building_synthetics_plants = {"arabic_factory_glassworks_01_mesh"}
	building_electrics_industry = {"arabic_factory_02_mesh"}
	building_power_plant = {"arabic_factory_01_mesh"}
	building_explosives_factory = {"arabic_factory_colonial_01_mesh"}

	building_suez_canal = {"canal_suezcanal_01_mesh"}
	building_panama_canal = {"canal_panamacanal_01_mesh"}
	building_eiffel_tower = {"wonder_eiffel_tower_01_mesh"}
	
	building_urban_center = {}
	 
	building_government_administration = {"arabic_city_govadmin_01_mesh"}
	building_trade_center = {"arabic_city_tradecenter_01_mesh"}
	building_university = {"arabic_city_university_01_mesh"}
	building_arts_academy = {"arabic_city_academy_01_mesh"}
	building_skyscraper = {"arabic_urban_city_townsquare_skyscraper_01_mesh"}
	building_barracks = {"arabic_city_barracks_01_mesh"}
	building_financial_district = {"arabic_city_financialdistrict_01_mesh"}
}
