﻿# goods types, organized by category

# prestige_factor							Base prestige for occupying the rank MIN_PRESTIGE_AWARD spot on the goods production leaderboard. x2 awarded for every rank above the minimum.




##########
# STAPLE #
##########




##############
# INDUSTRIAL #
##############



general_machine_tool = {
	texture = "gfx/interface/icons/goods_icons/general_machine_tool.dds"
	cost = 60
	category = industrial
	
	prestige_factor = 10
	

	
}  



advanced_machine_tool = {
	texture = "gfx/interface/icons/goods_icons/advanced_machine_tool.dds"
	cost = 100
	category = industrial
	
	prestige_factor = 15
	
	traded_quantity = 4
	convoy_cost_multiplier = 1.5
}

mining_machine = {
	texture = "gfx/interface/icons/goods_icons/mining_machine.dds"
	cost = 60
	category = industrial
	
	prestige_factor = 10
	

	
}  

shipbuilding_equipment = {
	texture = "gfx/interface/icons/goods_icons/shipbuilding_equipment.dds"
	cost = 60
	category = industrial
	
	prestige_factor = 10
	

	
}  

chemical_equipment = {
	texture = "gfx/interface/icons/goods_icons/chemical_equipment.dds"
	cost = 60
	category = industrial
	
	prestige_factor = 10
	

	
}  

smelting_equipment = {
	texture = "gfx/interface/icons/goods_icons/smelting_equipment.dds"
	cost = 60
	category = industrial
	
	prestige_factor = 10
	

	
} 

agriculture_machine = {
	texture = "gfx/interface/icons/goods_icons/agriculture_machine.dds"
	cost = 60
	category = industrial
	
	prestige_factor = 10
	

	
}


giant_forging_press = {
	texture = "gfx/interface/icons/goods_icons/giant_forging_press.dds"
	cost = 150
	category = industrial
	
	prestige_factor = 30
	traded_quantity = 4
	convoy_cost_multiplier = 1.5


	
}

aluminum = {
	texture = "gfx/interface/icons/goods_icons/aluminum.dds"
	cost = 60
	category = industrial
	
	prestige_factor = 10


	
}
electric_engine = {
	texture = "gfx/interface/icons/goods_icons/electric_engine.dds"
	cost = 80
	category = industrial
	
	prestige_factor = 15
	traded_quantity = 4

	
}

combustion_engine = {
	texture = "gfx/interface/icons/goods_icons/combustion_engine.dds"
	cost = 80
	category = industrial
	
	prestige_factor = 15
	traded_quantity = 4

	
}


areospace_engine = {
	texture = "gfx/interface/icons/goods_icons/areospace_engine.dds"
	cost = 80
	category = industrial
	
	prestige_factor = 15
	
	traded_quantity = 4
	convoy_cost_multiplier = 1.5
}

chip = {
	texture = "gfx/interface/icons/goods_icons/chip.dds"
	cost = 50
	category = industrial
	
	prestige_factor = 15
	traded_quantity = 3.5
	convoy_cost_multiplier = 0.15
}

rocket = {
	texture = "gfx/interface/icons/goods_icons/rocket.dds"
	cost = 300
	category = industrial
	
	prestige_factor = 30
	
}

electric_car = {
	texture = "gfx/interface/icons/goods_icons/electric_car.dds"
	cost = 100
	category = industrial
	
	prestige_factor = 20
	
}
##########
# LUXURY #
##########



jet_aircraft = {
	texture = "gfx/interface/icons/goods_icons/jet_aircraft.dds"
	cost = 300
	category = industrial
	
	
	prestige_factor = 30
	
}

