﻿

building_airport = {
	building_group = bg_private_infrastructure	
	texture = "gfx/interface/icons/building_icons/airport.dds"
	
	unlocking_technologies = {
		aerospace_industry
	}

	production_method_groups = {
		pmg_base_building_airport
		
	}

	required_construction = construction_cost_high
	ownership_type = self
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
	
}

building_space_center = {
	building_group = bg_private_infrastructure	
	texture = "gfx/interface/icons/building_icons/space_center.dds"
	
	unlocking_technologies = {
		aerospace_industry
	}

	production_method_groups = {
		pmg_base_building_space_center
		pmg_space_center_mining
	}

	required_construction = construction_cost_high
	ownership_type = self
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
	
}



building_chip_industry = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/building_icons/chip_industry.dds"
	city_type = city
	levels_per_mesh = 5

	unlocking_technologies = {
		chip
	}
	
	production_method_groups = {
		pmg_chip_make
		pmg_base_logistic
		
	}
	
	required_construction = construction_cost_very_high
	ownership_type = self
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
	
}



building_rocket_industry = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/building_icons/rocket_industry.dds"
	city_type = city
	levels_per_mesh = 5

	unlocking_technologies = {
		aerospace_industry
	}
	
	production_method_groups = {
		pmg_rocket_make
		pmg_base_logistic
		
	}
	
	required_construction = construction_cost_very_high
	ownership_type = self
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
	
}

building_jet_aircraft_industry = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/building_icons/jet_aircraft_industry.dds"
	city_type = city
	levels_per_mesh = 5

	unlocking_technologies = {
		aerospace_industry
	}
	
	production_method_groups = {
		pmg_jet_aircraft_make
		pmg_base_logistic
		
	}
	
	required_construction = construction_cost_very_high
	ownership_type = self
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
	
}

building_areospace_engine_industry = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/building_icons/areospace_engine_industry.dds"
	city_type = city
	levels_per_mesh = 5

	unlocking_technologies = {
		aerospace_industry
	}
	
	production_method_groups = {
		pmg_areospace_engine_make
		pmg_base_logistic
		
	}
	
	required_construction = construction_cost_very_high
	ownership_type = self

	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
}


building_advanced_machine_tool_industry = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/building_icons/areospace_equipment.dds"
	city_type = city
	levels_per_mesh = 5

	unlocking_technologies = {
		advanced_machine_tool
	}
	
	production_method_groups = {
		pmg_advanced_machine_tool_make
		pmg_base_logistic
		
	}
	
	required_construction = construction_cost_very_high
	ownership_type = self
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
	
}
building_electric_car_industry = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/building_icons/electric_car_industry.dds"
	city_type = city
	levels_per_mesh = 5

	unlocking_technologies = {
		electric_car
	}
	
	production_method_groups = {
		pmg_building_electric_car
		pmg_base_logistic
		
	}
	
	required_construction = construction_cost_very_high
	ownership_type = self
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
	
}

building_general_machine_tool_industry = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/building_icons/general_machine_tool.dds"
	city_type = city
	levels_per_mesh = 5

	unlocking_technologies = {
		mechanical_tools
	}
	
	production_method_groups = {
		pmg_general_machine_tool_make
		pmg_base_logistic
		
	}
	
	required_construction = construction_cost_very_high
	ownership_type = self
	ai_value = 2000 # Tools are very important
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
	
}

building_chemical_equipment_industry = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/building_icons/chemical_equipment_industry.dds"
	city_type = city
	levels_per_mesh = 5

	unlocking_technologies = {
		chemical_equipment
	}
	
	production_method_groups = {
		pmg_chemical_equipment_make
		pmg_base_logistic
		
	}
	
	required_construction = construction_cost_very_high
	ownership_type = self
	ai_value = 2000 # Tools are very important
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
}

building_mining_machine_industry = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/building_icons/mining_machine_industry.dds"
	city_type = city
	levels_per_mesh = 5

	unlocking_technologies = {
		mechanical_tools
	}
	
	production_method_groups = {
		pmg_mining_machine_make
		pmg_base_logistic
		
	}
	
	required_construction = construction_cost_very_high
	ownership_type = self
	ai_value = 2000 # Tools are very important
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
}
building_smelting_equipment_industry = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/building_icons/smelting_equipment_industry.dds"
	city_type = city
	levels_per_mesh = 5

	unlocking_technologies = {
		smelting_equipment
	}
	
	production_method_groups = {
		pmg_smelting_equipment_make
		pmg_base_logistic
		
	}
	
	required_construction = construction_cost_very_high
	ownership_type = self
	ai_value = 2000 # Tools are very important
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
}
building_shipbuilding_equipment_industry = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/building_icons/shipbuilding_equipment_industry.dds"
	city_type = city
	levels_per_mesh = 5

	unlocking_technologies = {
		shipbuilding_equipment
	}
	
	production_method_groups = {
		pmg_shipbuilding_equipment_make
		pmg_base_logistic
		
	}
	
	required_construction = construction_cost_very_high
	ownership_type = self
	ai_value = 2000 # Tools are very important
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
}


building_giant_forging_press_industry = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/building_icons/giant_forging_press_industry.dds"
	city_type = city
	levels_per_mesh = 5

	unlocking_technologies = {
		giant_forging_press
	}
	
	production_method_groups = {
		pmg_giant_forging_press_make
		pmg_base_logistic
		
	}
	
	required_construction = construction_cost_very_high
	ownership_type = self
	ai_value = 2000 # Tools are very important
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
}

building_agriculture_machine_industry = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/building_icons/agriculture_machine_industry.dds"
	city_type = city
	levels_per_mesh = 5

	unlocking_technologies = {
		agriculture_machine
	}
	
	production_method_groups = {
		pmg_agriculture_machine_make
		pmg_base_logistic
		
	}
	
	required_construction = construction_cost_very_high
	ownership_type = self
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
	
}

building_aluminum_refinery = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/building_icons/aluminum_refinery.dds"
	city_type = city
	levels_per_mesh = 5

	unlocking_technologies = {
		aluminum
	}
	
	production_method_groups = {
		pmg_aluminum_make
		pmg_base_logistic
		
	}
	
	required_construction = construction_cost_very_high
	ownership_type = self
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
	
}



building_automobiles_industry = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/building_icons/automobiles_industry.dds"
	city_type = city
	levels_per_mesh = 5

	unlocking_technologies = {
		combustion_engine
	}
	
	production_method_groups = {
		pmg_automobiles_make
		pmg_base_logistic
		
	}
	
	required_construction = construction_cost_very_high
	ownership_type = self
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
	
}


