﻿plains = {
	combat_width = 1
	label = label_flat
	weight = 1
	textures = {
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							state_is_in_americas = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/plains_northamerica.dds"
			effect = "vfx_entity_ui_state_plains_northamerica"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_arid_region = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/plains_arid.dds"
			effect = "vfx_entity_ui_state_plains_arid"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							AND = {
								state_is_in_americas = no
								is_arid_region = no
							}
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/plains.dds"
			effect = "vfx_entity_ui_state_plains"
		}
	}
	risk = 0.1
	materials = { 
		Gravel_01 = 0.5
		Grasslands_01 = 0.5
		Grasslands_02 = 0.5
		Grasslands_05 = 0.3
		Grasslands_06 = 0.5
		Grasslands_07 = 0.5
		Grasslands_08 = 0.5
	}
	debug_color = hsv { 0.1 0.5 0.8 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

ocean = {
	label = label_water
	weight = 1
	textures = {
		{
			weight = {
				value = 1
			}
			path = "gfx/state_pictures/ocean.dds"
			effect = "vfx_entity_ui_state_ocean"
		}
	}
	
	combat_width = 1.5

	materials = {
		Beach_01 = 0.1
		Beach_02 = 0.001
		Beach_03 = 0.1
	}
	debug_color = { 0.3 0.3 1.0 }
	pollution_mask_strength = 0.1
	devastation_mask_strength = 0.0
}

lakes = {
	label = label_water
	weight = 1
	textures = {
		{
			weight = {
				value = 1
			}
			path = "gfx/state_pictures/ocean.dds"
			effect = "vfx_entity_ui_state_ocean"
		}
	}
	
	debug_color = { 0.5 0.5 1.0 }
	
	pollution_mask_strength = 0.25
	devastation_mask_strength = 0.0
}

river = {
	label = label_water
	weight = 1
	textures = {
		{
			weight = {
				value = 1
			}
			path = "gfx/state_pictures/ocean.dds"
			effect = "vfx_entity_ui_state_ocean"
		}
	}
	
	debug_color = { 0.0 0.5 1.0 }
	
	pollution_mask_strength = 0.5
	devastation_mask_strength = 0.0
	
}	

forest = {
	label = label_forested
	weight = 1.5
	textures = {
		{
			weight = 1
			path = "gfx/state_pictures/forest.dds"
			effect = "vfx_entity_ui_state_forest"
		}
	}
	
	combat_width = 0.8
	risk = 0.5
	materials = { 
		Woodlands_01 = 0.75
		Woodlands_02 = 0.75
	}
	debug_color = hsv { 0.3 0.75 0.7 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

hills = {
	label = label_elevated
	label = label_travel_harsh_environment
	weight = 2
	textures = {
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_asian_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/hills_jungle.dds"
			effect = "vfx_entity_ui_state_hills_jungle"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_subtropic_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/hills_subtropic.dds"
			effect = "vfx_entity_ui_state_hills_subtropic"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							AND = {
								is_asian_farmland = no
								is_subtropic_farmland = no
							}
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/hills.dds"
			effect = "vfx_entity_ui_state_hills"
		}
	}
	
	combat_width = 0.6
	risk = 0.2
	materials = { 
		Cliff_Granite_01 = 2.5
		Cliff_Limestone_03 = 2.5
		Rocks_01 = 0.5
	}
	debug_color = hsv { 29 0.867 0.353 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

mountain = {
	label = label_elevated
	label = label_hazardous
	label = label_travel_harsh_environment
	weight = 1.5
	textures = {
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							state_is_in_americas = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/mountains_northamerica.dds"
			effect = "vfx_entity_ui_state_mountains_northamerica"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_arid_region = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/mountains_arid.dds"
			effect = "vfx_entity_ui_state_mountains_arid"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							AND = {
								state_is_in_americas = no
								is_arid_region = no
							}
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/mountains.dds"
			effect = "vfx_entity_ui_state_mountains"
		}
	}

	combat_width = 0.4
	risk = 0.2
	materials = { 
		Mountains_NonDirectional_01 = 5
		Cliff_Granite_02 = 2.5
		Cliff_Granite_03 = 2.5
		Cliff_Granite_05 = 2.5
		Cliff_Granite_06 = 2.5
		Cliff_Granite_07 = 2.5
		Cliff_Limestone_02 = 2.5
		Cliff_Sandstone_01 = 2.5
		Cliff_Sandstone_03 = 2.5
		Cliff_Sandstone_04 = 2.5
		Cliff_Sandstone_05 = 2.5
	}
	debug_color = hsv { 0 0 0.392 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

jungle = {
	label = label_forested
	label = label_hazardous
	label = label_travel_harsh_environment
	weight = 1
	textures = {
		{
			weight = {
				value = 1
			}
			path = "gfx/state_pictures/jungle.dds"
			effect = "vfx_entity_ui_state_jungle"
		}
	}
	combat_width = 0.4
	risk = 0.6
	materials = { 
		Woodlands_03 = 1
	}
	debug_color = hsv { 0.45 1 1 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}	

wetland = {
	label = label_hazardous
	label = label_travel_harsh_environment
	weight = 2
	textures = {
		{
			weight = {
				value = 1
			}
			path = "gfx/state_pictures/wetland.dds"
			effect = "vfx_entity_ui_state_wetland"
		}
	}
	
	combat_width = 0.6
	risk = 0.3
	materials = { 
		Marchlands_01 = 2
		Marchlands_02 = 2
		Marchlands_03 = 2
		Marchlands_04 = 2
	}
	debug_color = hsv { 0.5 0.5 0.6 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

desert = {
	label = label_flat
	label = label_hazardous
	label = label_travel_harsh_environment
	weight = 2
	textures = {
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							state_is_in_americas = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/desert_northamerica.dds"
			effect = "vfx_entity_ui_state_desert_northamerica"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							state_is_in_americas = no
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/desert.dds"
			effect = "vfx_entity_ui_state_desert"
		}
	}
	
	combat_width = 0.8
	risk = 0.2
	materials = { 
		Desert_01 = 0.5
		Desert_03 = 0.5
		Desert_04 = 0.5
		Desert_05 = 0.5
		Desert_06 = 0.5
	}
	debug_color = hsv { 0.15 1 1 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

tundra = {
	label = label_flat
	label = label_hazardous
	label = label_travel_harsh_environment
	weight = 1.5
	textures = {
		{
			weight = {
				value = 1
			}
			path = "gfx/state_pictures/tundra.dds"
			effect = "vfx_entity_ui_state_tundra"
		}
	}
	
	combat_width = 0.8
	risk = 0.15
	materials = { 
		Permafrost_01 = 3
		Permafrost_03 = 3
	}
	debug_color = { 200 100 25 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

savanna = {
	label = label_flat
	weight = 1
	textures = {
		{
			weight = {
				value = 1
			}
			path = "gfx/state_pictures/plains_arid.dds"
			effect = "vfx_entity_ui_state_plains"
		}
	}
	combat_width = 1
	risk = 0.2
	materials = { 
		Savanna_01 = 10
		Savanna_03 = 10
	}
	debug_color = { 200 170 80 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

snow = {
	label = label_hazardous
	label = label_travel_harsh_environment
	weight = 1
	textures = {
		{
			weight = {
				value = 1
			}
			path = "gfx/state_pictures/arctic.dds"
			effect = "vfx_entity_ui_state_arctic"
		}
	}
	combat_width = 0.6
	risk = 0.2
	
	materials = { 
		Snow_02 = 10
	}
	debug_color = hsv { 0.8 0.8 0.8 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

farmland_rye = { 
	label = label_flat
	label = label_developed
	weight = 2
	textures = {
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_arabic_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_arabic.dds"
			effect = "vfx_entity_ui_state_farmland_arabic"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_asian_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_asian.dds"
			effect = "vfx_entity_ui_state_farmland_asian"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_subtropic_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_subtropic.dds"
			effect = "vfx_entity_ui_state_farmland_subtropic"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							AND = {
								is_arabic_farmland = no
								is_asian_farmland = no
								is_subtropic_farmland = no
							}
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_generic.dds"
			effect = "vfx_entity_ui_state_farmland_generic"
		}
	}
	
	combat_width = 1
	risk = 0.1
	created_material = DYNAMIC-Farmlands_01
	debug_color = hsv { 0 1 1 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

pasture = {
	label = label_flat
	label = label_developed
	weight = 2
	textures = {
		{
			weight = {
				value = 1
				
			}
			path = "gfx/state_pictures/pasture.dds"
			effect = "vfx_entity_ui_state_pasture"
		}
	}
	
	combat_width = 1
	risk = 0.1
	created_material = DYNAMIC-Farmlands_01
	debug_color = hsv { 0.7 0.8 0.6 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

farmland_rice = {
	label = label_flat
	label = label_developed
	weight = 2
	textures = {
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_arabic_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_arabic.dds"
			effect = "vfx_entity_ui_state_farmland_arabic"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_asian_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_asian.dds"
			effect = "vfx_entity_ui_state_farmland_asian"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_subtropic_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_subtropic.dds"
			effect = "vfx_entity_ui_state_farmland_subtropic"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							AND = {
								is_arabic_farmland = no
								is_asian_farmland = no
								is_subtropic_farmland = no
							}
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_generic.dds"
			effect = "vfx_entity_ui_state_farmland_generic"
		}
	}

	combat_width = 1
	risk = 0.1
	created_material = DYNAMIC-Farmlands_02
	debug_color = hsv { 0.7 0.8 0.6 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

farmland_millet = {
	label = label_flat
	label = label_developed
	weight = 2
	textures = {
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_arabic_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_arabic.dds"
			effect = "vfx_entity_ui_state_farmland_arabic"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_asian_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_asian.dds"
			effect = "vfx_entity_ui_state_farmland_asian"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_subtropic_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_subtropic.dds"
			effect = "vfx_entity_ui_state_farmland_subtropic"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							AND = {
								is_arabic_farmland = no
								is_asian_farmland = no
								is_subtropic_farmland = no
							}
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_generic.dds"
			effect = "vfx_entity_ui_state_farmland_generic"
		}
	}
	
	combat_width = 1
	risk = 0.1
	created_material = DYNAMIC-Farmlands_03
	debug_color = hsv { 0.7 0.8 0.6 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

plantation = {
	label = label_flat
	label = label_developed
	weight = 2
	textures = {
		{
			weight = {
				value = 1
			}
			path = "gfx/state_pictures/plantation.dds"
			effect = "vfx_entity_ui_state_plantation"
		}
	}
	
	combat_width = 1
	risk = 0.1
	created_material = DYNAMIC-Farmlands_01
	debug_color = hsv { 0.4 0.7 0.6 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

farmland_wheat = {
	label = label_flat
	label = label_developed
	weight = 2
	textures = {
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_arabic_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_arabic.dds"
			effect = "vfx_entity_ui_state_farmland_arabic"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_asian_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_asian.dds"
			effect = "vfx_entity_ui_state_farmland_asian"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_subtropic_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_subtropic.dds"
			effect = "vfx_entity_ui_state_farmland_subtropic"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							AND = {
								is_arabic_farmland = no
								is_asian_farmland = no
								is_subtropic_farmland = no
							}
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_generic.dds"
			effect = "vfx_entity_ui_state_farmland_generic"
		}
	}
	
	combat_width = 1
	risk = 0.1
	created_material = DYNAMIC-Farmlands_05
	debug_color = hsv { 0.7 0.8 0.6 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

farmland_maize = {
	label = label_flat
	label = label_developed
	weight = 2
	textures = {
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_arabic_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_arabic.dds"
			effect = "vfx_entity_ui_state_farmland_arabic"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_asian_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_asian.dds"
			effect = "vfx_entity_ui_state_farmland_asian"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_subtropic_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_subtropic.dds"
			effect = "vfx_entity_ui_state_farmland_subtropic"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							AND = {
								is_arabic_farmland = no
								is_asian_farmland = no
								is_subtropic_farmland = no
							}
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/farmland_generic.dds"
			effect = "vfx_entity_ui_state_farmland_generic"
		}
	}
	
	combat_width = 1
	risk = 0.1
	created_material = DYNAMIC-Farmlands_06
	debug_color = hsv { 0.7 0.8 0.6 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

cleared_land = {
	label = label_flat
	label = label_developed
	weight = 2
	textures = {
		{
			weight = {
				value = 1
			}
			path = "gfx/state_pictures/cleared_land.dds"
			effect = "vfx_entity_ui_state_cleared_land"
		}
	}
	
	combat_width = 1
	risk = 0.1
	created_material = Grasslands_02
	debug_color = hsv { 0.3 0.3 0.3 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

mining = {
	label = label_hazardous
	label = label_developed
	weight = {
		value = 0
		if = {
			limit = {
				exists = state.b:building_coal_mine
			}
			add = state.b:building_coal_mine.level
		}
		if = {
			limit = {
				exists = state.b:building_iron_mine
			}
			add = state.b:building_iron_mine.level
		}
		if = {
			limit = {
				exists = state.b:building_lead_mine
			}
			add = state.b:building_lead_mine.level
		}
		if = {
			limit = {
				exists = state.b:building_sulfur_mine
			}
			add = state.b:building_sulfur_mine.level
		}
		if = {
			limit = {
				exists = state.b:building_gold_mine
			}
			add = state.b:building_gold_mine.level
		}
		subtract = 5
		min = 0.1
		multiply = state.num_provinces
		divide = 3
	}
	textures = {
		{
			weight = {
				value = 1
			}
			path = "gfx/state_pictures/mining.dds"
			effect = "vfx_entity_ui_state_mining"
		}
	}
	
	combat_width = 0.4
	risk = 0.5
	created_material = DYNAMIC-Mining_01
	debug_color = hsv { 0.7 0.5 0.15 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

forestry = {
	label = label_forested
	label = label_developed
	weight = {
		value = 0
		if = {
			limit = {
				exists = state.b:building_logging_camp
			}
			add = state.b:building_logging_camp.level
		}
		subtract = 5
		min = 0.1
		multiply = state.num_provinces
		divide = 2
	}
	
	textures = {
		{
			weight = 1
			path = "gfx/state_pictures/forestry.dds"
			effect = "vfx_entity_ui_state_forestry"
		}
	}
	
	combat_width = 0.6
	risk = 0.5
	created_material = DYNAMIC-Forestry_01
	debug_color = hsv { 0.7 0.3 0.8 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

urban = {
	label = label_forested
	label = label_developed
	weight = {
		value = 0.1
		if = {
			limit = {
				exists = state.b:building_urban_center
			}
			add = state.b:building_urban_center.level
			subtract = 5
			min = 0.1
			multiply = state.num_provinces
			divide = 4
		}
	}
	textures = {
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							state_is_in_africa = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/urban_african.dds"
			effect = "vfx_entity_ui_state_urban_african"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							or = {
								state_is_in_middle_east = yes
								state_is_in_central_asia = yes
								state_is_in_india = yes
							}
						}
					}
					add = 1
				}			
			}
			path = "gfx/state_pictures/urban_arabic.dds"
			effect = "vfx_entity_ui_state_urban_arabic"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							or = {
								state_is_in_east_asia = yes
								state_is_in_southeast_asia = yes
							}
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/urban_asian.dds"
			effect = "vfx_entity_ui_state_urban_asian"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							is_subtropic_farmland = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/urban_latin_american.dds"
			effect = "vfx_entity_ui_state_urban_latin_american"
		}
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							state_is_in_europe = yes
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/urban_european.dds"
			effect = "vfx_entity_ui_state_urban_european"
		}
		# fallback
		{
			weight = {
				value = 0
				if = {
					limit = {
						scope:state = {
							AND = {
								state_is_in_europe = no
								is_subtropic_farmland = no
								state_is_in_east_asia = no
								state_is_in_southeast_asia = no
								state_is_in_middle_east = no
								state_is_in_central_asia = no
								state_is_in_india = no
								state_is_in_africa = no
							}
						}
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/urban_european.dds"
			effect = "vfx_entity_ui_state_urban_european"
		}
	}

	combat_width = 0.6
	risk = 0.5
	created_material = DYNAMIC-Urban_01
	debug_color = hsv { 0.7 0.3 0.8 }
	
	pollution_mask_strength = 1.0
	devastation_mask_strength = 1.0
}

docks = {
    label = label_developed
	weight = {
		value = 0
		if = {
			limit = {
				state.num_provinces < 2
			}
			add = 1
		}
		else_if = {
			limit = {
				exists = state.b:building_port
			}
			add = state.b:building_port.level
			subtract = 3
			min = 0.1
			multiply = state.num_provinces
			divide = 3
		}
	}
	textures = {
		{
			weight = {
				value = 0
				if = {
					limit = {
						exists = state.b:building_port
					}
					add = 1
				}
			}
			path = "gfx/state_pictures/docks.dds"
			effect = "vfx_entity_ui_state_docks"
		}
		{
			weight = {
				value = 1
				# if = {
				#	limit = {
				#		NOT = { exists = state.b:building_port }
				#	}
				#	add = 1
				# }
			}
			path = "gfx/state_pictures/plains_arid.dds"
			effect = "vfx_entity_ui_state_plains_arid"
		}
	}
    
    combat_width = 0.6
    risk = 0.5
    debug_color = hsv { 0.7 0.3 0.8 }
	
	pollution_mask_strength = 1.0
    devastation_mask_strength = 1.0
}