﻿state_trait_the_loess_plateau = {
	icon = "gfx/interface/icons/state_trait_icons/good_soils.dds"

	modifier = {
		building_group_bg_agriculture_throughput_add = 0.1
		building_group_bg_plantations_throughput_add = 0.1
	}
}

state_trait_the_red_basin = {
	icon = "gfx/interface/icons/state_trait_icons/good_soils.dds"

	modifier = {
		building_group_bg_agriculture_throughput_add = 0.1
		building_group_bg_plantations_throughput_add = 0.1
	}
}

state_trait_seto_inland_sea = {
	icon = "gfx/interface/icons/state_trait_icons/natural_harbors.dds"

	modifier = {
		building_shipyards_throughput_add = 0.1
		building_military_shipyards_throughput_add = 0.1
		building_port_throughput_add = 0.1
		state_trade_capacity_mult = 0.15
		state_building_naval_base_max_level_add = 10
		state_market_access_price_impact = 0.05
	}
}

state_trait_pearl_river = {
	icon = "gfx/interface/icons/state_trait_icons/river.dds"

	modifier = {
		state_infrastructure_add = 15
	}
}

state_trait_yangtze_river = {
	icon = "gfx/interface/icons/state_trait_icons/river.dds"

	modifier = {
		state_infrastructure_add = 20
		state_market_access_price_impact = 0.05
	}
}

state_trait_yellow_river = {
	icon = "gfx/interface/icons/state_trait_icons/river.dds"

	modifier = {
		state_infrastructure_add = 15
		state_market_access_price_impact = 0.05
	}
}

state_trait_gobi_desert = {
	icon = "gfx/interface/icons/state_trait_icons/dry_climate.dds"

	modifier = {
        building_group_bg_ranching_throughput_add = -0.05
		building_group_bg_agriculture_throughput_add = -0.15
		building_group_bg_plantations_throughput_add = -0.15
		state_construction_mult = -0.25
		state_infrastructure_mult = -0.25
    }
}


state_trait_taklamakan_desert = {
	icon = "gfx/interface/icons/state_trait_icons/dry_climate.dds"

	modifier = {
        building_group_bg_ranching_throughput_add = -0.05
		building_group_bg_agriculture_throughput_add = -0.15
		building_group_bg_plantations_throughput_add = -0.15
		state_construction_mult = -0.25
		state_infrastructure_mult = -0.25
    }
}

state_trait_siberian_terrain = {
    icon = "gfx/interface/icons/state_trait_icons/cold_climate.dds"

	modifier = {
		building_group_bg_ranching_throughput_add = -0.1
		state_construction_mult = -0.2
		state_infrastructure_mult = -0.2
		state_migration_pull_mult = -0.5
	}
}

state_trait_eastern_steppe = {
	icon = "gfx/interface/icons/state_trait_icons/poor_soils.dds"

	modifier = {
		building_group_bg_ranching_throughput_add = 0.05
		building_group_bg_agriculture_throughput_add = -0.05
		building_group_bg_plantations_throughput_add = -0.05
	}
}

state_trait_kaiping_coalfield = {
    icon = "gfx/interface/icons/state_trait_icons/resources_ore.dds"

	modifier = {
		building_coal_mine_throughput_add = 0.1
	}
}

state_trait_edo_bay = {
	icon = "gfx/interface/icons/state_trait_icons/natural_harbors.dds"

	modifier = {
		building_shipyards_throughput_add = 0.1
		building_military_shipyards_throughput_add = 0.1
		building_port_throughput_add = 0.1
		state_trade_capacity_mult = 0.15
		state_building_naval_base_max_level_add = 10
		state_market_access_price_impact = 0.05
	}
}

state_trait_chikuho_coalfield = {
    icon = "gfx/interface/icons/state_trait_icons/resources_ore.dds"

	modifier = {
		building_coal_mine_throughput_add = 0.1
	}
}

state_trait_ishikari_coalfield = {
    icon = "gfx/interface/icons/state_trait_icons/resources_ore.dds"

	modifier = {
		building_coal_mine_throughput_add = 0.1
	}
}

state_trait_nara_basin = {
	icon = "gfx/interface/icons/state_trait_icons/good_soils.dds"

	modifier = {
		state_infrastructure_add = 10
		building_rice_farm_throughput_add = 0.1
	}
}

state_trait_golden_horn_bay = {
	icon = "gfx/interface/icons/state_trait_icons/natural_harbors.dds"
	modifier = {
		building_shipyards_throughput_add = 0.1
		building_military_shipyards_throughput_add = 0.1
		building_port_throughput_add = 0.1
		state_trade_capacity_mult = 0.15
		state_building_naval_base_max_level_add = 10
		state_market_access_price_impact = 0.05
	}
}

state_trait_kanto_plain = {
	icon = "gfx/interface/icons/state_trait_icons/good_soils.dds"

	modifier = {
		state_infrastructure_add = 15
		building_group_bg_agriculture_throughput_add = 0.05
	}
}

state_trait_honam_plain = {
	icon = "gfx/interface/icons/state_trait_icons/good_soils.dds"

	modifier = {
		state_infrastructure_add = 5
		building_group_bg_agriculture_throughput_add = 0.05
	}
}

state_trait_dalian_bay = {
	icon = "gfx/interface/icons/state_trait_icons/natural_harbors.dds"

	modifier = {
		building_shipyards_throughput_add = 0.1
		building_military_shipyards_throughput_add = 0.1
		building_port_throughput_add = 0.1
		state_trade_capacity_mult = 0.15
		state_building_naval_base_max_level_add = 10
		state_market_access_price_impact = 0.05
	}
}

state_trait_nagasaki_bay = {
	icon = "gfx/interface/icons/state_trait_icons/natural_harbors.dds"
	modifier = {
		building_shipyards_throughput_add = 0.1
		building_military_shipyards_throughput_add = 0.1
		building_port_throughput_add = 0.1
		state_trade_capacity_mult = 0.15
		state_building_naval_base_max_level_add = 10
		state_market_access_price_impact = 0.05
	}
}

state_trait_angara_river = {
	icon = "gfx/interface/icons/state_trait_icons/river.dds"
	modifier = {
		goods_output_electricity_mult = 0.2
		state_infrastructure_add = 15
	}
}

state_trait_yenisei_river = {
	icon = "gfx/interface/icons/state_trait_icons/river.dds"
	modifier = {
		state_infrastructure_add = 10
	}
}
