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# Starting techs for the cutting edge Western powers - Britain, America, France, Belgium etc

effect_starting_technology_tier_1_tech = {
	add_era_researched = era_1

	# Economic
	add_technology_researched = railways
	add_technology_researched = intensive_agriculture
	add_technology_researched = steelworking
	add_technology_researched = atmospheric_engine
	add_technology_researched = lathe

	# Military	
	add_technology_researched = hydraulic_cranes
	add_technology_researched = screw_frigate
	add_technology_researched = general_staff
	add_technology_researched = percussion_cap
	add_technology_researched = power_of_the_purse
	add_technology_researched = napoleonic_warfare
	add_technology_researched = logistics
	add_technology_researched = field_works

	# Cultural
	add_technology_researched = dialectics
	add_technology_researched = central_archives
	add_technology_researched = central_banking
	add_technology_researched = egalitarianism
	add_technology_researched = corporate_charters	
}

# Starting techs for advanced European and American powers - Austria, Prussia, Sweden etc

effect_starting_technology_tier_2_tech = {
	add_era_researched = era_1

	# Military
	add_technology_researched = napoleonic_warfare
	add_technology_researched = lathe
	add_technology_researched = logistics
	add_technology_researched = field_works
}

# Starting techs for backwards European and American powers - Spain, Sicily, Russia

effect_starting_technology_tier_3_tech = {

	# Economic
	add_technology_researched = enclosure
	add_technology_researched = manufacturies
	add_technology_researched = shaft_mining
	add_technology_researched = distillation
	add_technology_researched = prospecting
	add_technology_researched = cotton_gin
	
	# Military	
	add_technology_researched = military_drill
	add_technology_researched = standing_army
	add_technology_researched = navigation
	add_technology_researched = gunsmithing
	add_technology_researched = admiralty
	add_technology_researched = artillery
	add_technology_researched = napoleonic_warfare
	add_technology_researched = drydocks
	add_technology_researched = mandatory_service
	add_technology_researched = army_reserves
	add_technology_researched = line_infantry
	add_technology_researched = logistics
	add_technology_researched = field_works

	# Cultural
	add_technology_researched = urbanization
	add_technology_researched = rationalism
	add_technology_researched = tech_bureaucracy
	add_technology_researched = democracy
	add_technology_researched = romanticism
	add_technology_researched = academia
	add_technology_researched = international_trade
	add_technology_researched = international_relations
	add_technology_researched = centralization
	add_technology_researched = currency_standards
	add_technology_researched = colonization
	add_technology_researched = urban_planning
	add_technology_researched = law_enforcement
	add_technology_researched = medical_degrees
}

# Starting techs for most unrecognized nations and very backwards European powers (Ottomans, etc)

effect_starting_technology_tier_4_tech = {

	# Economic
	add_technology_researched = enclosure
	add_technology_researched = manufacturies
	add_technology_researched = shaft_mining
	add_technology_researched = distillation
	add_technology_researched = prospecting

	# Military
	add_technology_researched = military_drill
	add_technology_researched = army_reserves
	add_technology_researched = standing_army
	add_technology_researched = navigation
	add_technology_researched = admiralty
	add_technology_researched = gunsmithing
	add_technology_researched = drydocks

	# Cultural
	add_technology_researched = urbanization
	add_technology_researched = rationalism
	add_technology_researched = tech_bureaucracy
	add_technology_researched = centralization
	add_technology_researched = democracy
	add_technology_researched = international_relations
	add_technology_researched = international_trade
}

# Very backwards centralized powers
effect_starting_technology_tier_5_tech = {	
	# Economic
	add_technology_researched = enclosure
	add_technology_researched = manufacturies
	add_technology_researched = shaft_mining
	
	# Military
	add_technology_researched = standing_army
	add_technology_researched = military_drill
	add_technology_researched = navigation
	
	# Cultural
	add_technology_researched = urbanization
	add_technology_researched = rationalism
	add_technology_researched = tech_bureaucracy
}

# Decentralized countries with organized armies, extremely backwards centralized powers
effect_starting_technology_tier_6_tech = {	
	# Economic
	add_technology_researched = enclosure
	
	# Military
	add_technology_researched = standing_army
	
	# Cultural
	add_technology_researched = urbanization
}

# Decentralized countries with no technology
effect_starting_technology_tier_7_tech = {
}


