﻿pm_wooden_buildings = {
	texture = "gfx/interface/icons/production_method_icons/wooden_buildings.dds"
	
	is_default = yes

	country_modifiers = {
		workforce_scaled = {
			country_construction_add = 2
		}
	}

	building_modifiers = {
		workforce_scaled = {
			goods_input_fabric_add = 40
			goods_input_wood_add = 160
		}

		level_scaled = {
			building_employment_machinists_add = 200
			building_employment_laborers_add = 1800
		}
	}
}

pm_iron_frame_buildings = {
	texture = "gfx/interface/icons/production_method_icons/iron_frame_buildings.dds"
	
	unlocking_technologies = {
		urban_planning
	}

	country_modifiers = {
		workforce_scaled = {
			country_construction_add = 3
		}

	}
	building_modifiers = {
		workforce_scaled = {
			goods_input_wood_add = 80
			goods_input_fabric_add = 20
			goods_input_iron_add = 70
			goods_input_tools_add = 30
		}

		level_scaled = {
			building_employment_laborers_add = 1200
			building_employment_machinists_add = 600
			building_employment_engineers_add = 200
		}
	}
}

pm_steel_frame_buildings = {
	texture = "gfx/interface/icons/production_method_icons/steel_frame_buildings.dds"

	unlocking_technologies = {
		steel_frame_buildings
	}

	country_modifiers = {
		workforce_scaled = {
			country_construction_add = 4
		}
	}

	building_modifiers = {
		workforce_scaled = {
			goods_input_iron_add = 50
			goods_input_steel_add = 60
			goods_input_glass_add = 10
			goods_input_explosives_add = 20
			goods_input_tools_add = 40
		}

		level_scaled = {
			building_employment_laborers_add = 600
			building_employment_machinists_add = 1000
			building_employment_engineers_add = 400
		}
	}
}

pm_arc_welded_buildings = {
	texture = "gfx/interface/icons/production_method_icons/arc_welded_buildings.dds"

	unlocking_technologies = {
		arc_welding
	}
		
	country_modifiers = {
		workforce_scaled = {
			country_construction_add = 5
		}
	}

	building_modifiers = {
		workforce_scaled = {
			goods_input_steel_add = 90
			goods_input_glass_add = 20
			goods_input_explosives_add = 30
			goods_input_tools_add = 50
			goods_input_electricity_add = 40
		} 

		level_scaled = {
			building_employment_machinists_add = 1400
			building_employment_engineers_add = 600
		}
	}
}