﻿###
### Keep "unit tiers" per group in ascending order; the system will determine the default unit type for a country
### by the last defined unit type that it can build
###

### NAVY

### Light ship group

combat_unit_type_frigate = {
    group = combat_unit_group_light_ship
	max_manpower = 1000

    upkeep_modifier = {
		goods_input_manowars_add = 5
	}

	battle_modifier = {
		unit_offense_add = 25
		unit_defense_add = 25
		unit_morale_loss_add = 8
		unit_convoy_defense_mult = 0.5
	}

	unlocking_technologies = { navigation }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/light_ships_frigate.dds"
    }

	upgrades = {
		combat_unit_type_monitor
		combat_unit_type_destroyer
		combat_unit_type_torpedo_boat
		combat_unit_type_scout_cruiser
	}
}

combat_unit_type_monitor = {
    group = combat_unit_group_light_ship
	max_manpower = 1000

    upkeep_modifier = {
		goods_input_ironclads_add = 5
		goods_input_ammunition_add = 1
		goods_input_coal_add = 1
	}

	battle_modifier = {
		unit_offense_add = 35
		unit_defense_add = 35
		unit_morale_loss_add = 7
	}

    formation_modifier = {
        military_formation_movement_speed_mult = 0.2
    }

    unlocking_technologies = { monitor_tech }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/capital_ships_monitor.dds"
    }

	upgrades = {
		combat_unit_type_frigate
		combat_unit_type_torpedo_boat
		combat_unit_type_destroyer
		combat_unit_type_scout_cruiser
	}
}

combat_unit_type_torpedo_boat = {
    group = combat_unit_group_light_ship
	max_manpower = 1000

    upkeep_modifier = {
		goods_input_ironclads_add = 5
		goods_input_explosives_add = 1
		goods_input_coal_add = 1
	}

	battle_modifier = {
		unit_offense_add = 35
		unit_defense_add = 35
		unit_morale_loss_add = 7
		unit_convoy_raiding_mult = 0.5
	}

    formation_modifier = {
        military_formation_movement_speed_mult = 0.2
    }

	unlocking_technologies = { self_propelled_torpedoes }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/light_ships_torpedo_boat.dds"
    }

	upgrades = {
		combat_unit_type_frigate
		combat_unit_type_monitor
		combat_unit_type_destroyer
		combat_unit_type_scout_cruiser
	}
}

combat_unit_type_destroyer = {
    group = combat_unit_group_light_ship
	max_manpower = 1000

    upkeep_modifier = {
		goods_input_ironclads_add = 6
		goods_input_ammunition_add = 2.9
		goods_input_coal_add = 2
	}

	battle_modifier = {
		unit_offense_add = 50
		unit_defense_add = 50
		unit_morale_loss_add = 6
	}

    formation_modifier = {
        military_formation_movement_speed_mult = 0.2
    }

	unlocking_technologies = { destroyer }
    combat_unit_image = {
        texture = "gfx/unit_illustrations/light_ships_destroyer.dds"
    }

	upgrades = {
		combat_unit_type_scout_cruiser
	}
}

combat_unit_type_scout_cruiser = {
    group = combat_unit_group_light_ship
	max_manpower = 1000

    upkeep_modifier = {
		goods_input_ironclads_add = 6
		goods_input_ammunition_add = 2.9
		goods_input_coal_add = 2
	}

	battle_modifier = {
		unit_offense_add = 50
		unit_defense_add = 50
		unit_morale_loss_add = 6
		unit_convoy_defense_mult = 0.5
	}

    formation_modifier = {
        military_formation_movement_speed_mult = 0.2
    }

	unlocking_technologies = { sea_lane_strategies }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/light_ships_scout_cruiser.dds"
    }
}

### Flagship group

combat_unit_type_man_o_war = {
    group = combat_unit_group_capital_ship
	max_manpower = 1000

    upkeep_modifier = {
		goods_input_manowars_add = 20
	}

	battle_modifier = {
		unit_offense_add = 100
		unit_defense_add = 100
		unit_morale_loss_add = 8
		unit_convoy_raiding_mult = -0.5
	}

	unlocking_technologies = { drydocks }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/capital_ships_manowar.dds"
    }

	upgrades = {
		combat_unit_type_ironclad
		combat_unit_type_dreadnought
		combat_unit_type_battleship
	}
}

combat_unit_type_ironclad = {
    group = combat_unit_group_capital_ship
	max_manpower = 1000

    upkeep_modifier = {
		goods_input_ironclads_add = 20
		goods_input_ammunition_add = 5.6
		goods_input_coal_add = 2
	}

	battle_modifier = {
		unit_offense_add = 140
		unit_defense_add = 140
		unit_morale_loss_add = 7
		unit_convoy_raiding_mult = -0.5
	}

    formation_modifier = {
        military_formation_movement_speed_mult = -0.2
    }

	unlocking_technologies = { ironclad_tech }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/capital_ships_ironclad.dds"
    }

	upgrades = {
		combat_unit_type_man_o_war
		combat_unit_type_dreadnought
		combat_unit_type_battleship
	}
}

combat_unit_type_dreadnought = {
    group = combat_unit_group_capital_ship
	max_manpower = 1000

    upkeep_modifier = {
		goods_input_ironclads_add = 25
		goods_input_ammunition_add = 12
		goods_input_coal_add = 5
	}

	battle_modifier = {
		unit_offense_add = 200
		unit_defense_add = 200
		unit_morale_loss_add = 6
		unit_convoy_raiding_mult = -0.5
	}

    formation_modifier = {
        military_formation_movement_speed_mult = -0.2
    }

	unlocking_technologies = { dreadnought }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/capital_ships_dreadnought.dds"
    }

	upgrades = {
		combat_unit_type_man_o_war
		combat_unit_type_ironclad
		combat_unit_type_battleship
	}
}

combat_unit_type_battleship = {
    group = combat_unit_group_capital_ship
	max_manpower = 1000

    upkeep_modifier = {
		goods_input_ironclads_add = 35
		goods_input_ammunition_add = 16
		goods_input_oil_add = 8
	}

	battle_modifier = {
		unit_offense_add = 280
		unit_defense_add = 280
		unit_morale_loss_add = 5
		unit_convoy_raiding_mult = -0.5
	}

    formation_modifier = {
        military_formation_movement_speed_mult = -0.2
    }

	unlocking_technologies = { battleship_tech }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/capital_ships_battleship.dds"
    }

    upgrades = {
		combat_unit_type_man_o_war
		combat_unit_type_ironclad
		combat_unit_type_dreadnought
	}
}

### Support Ship group

combat_unit_type_submarine = {
    group = combat_unit_group_support_ship
	max_manpower = 1000

    upkeep_modifier = {
		goods_input_ironclads_add = 25
		goods_input_explosives_add = 12
		goods_input_coal_add = 5
	}

	battle_modifier = {
		unit_offense_add = 200
		unit_defense_add = 200
		unit_morale_loss_add = 6
		unit_convoy_raiding_mult = 0.5
	}

    formation_modifier = {
        military_formation_movement_speed_mult = 0.2
    }

	unlocking_technologies = { submarine }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/support_ships_submarine.dds"
    }

    upgrades = {
		combat_unit_type_carrier
	}
}

combat_unit_type_carrier = {
    group = combat_unit_group_support_ship
	max_manpower = 1000

    upkeep_modifier = {
		goods_input_ironclads_add = 30
		goods_input_ammunition_add = 20
		goods_input_aeroplanes_add = 80
		goods_input_oil_add = 9
	}

	battle_modifier = {
		unit_offense_add = 560
		unit_defense_add = 560
		unit_morale_loss_add = 5
	}

    formation_modifier = {
        military_formation_movement_speed_mult = -0.2
    }

	unlocking_technologies = { carrier_tech }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/support_ships_carrier.dds"
    }

    upgrades = {
		combat_unit_type_submarine
	}
}
