﻿# URBANIZATION

building_urban_center = {
	building_group = bg_service
	icon = "gfx/interface/icons/building_icons/urban_center.dds"
	city_type = city
	residence_points_per_level = 0
	
	unlocking_technologies = { 
		urbanization
	}
	
	production_method_groups = {
		pmg_amenities
		pmg_street_lighting
		pmg_public_transport
		pmg_urban_clergy
	}
	
	buildable = no
	expandable = no
	downsizeable = no
	can_switch_owner = no
	
	terrain_manipulator = urban_city
	
	ownership_type = self

	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_monuments.dds"
}

building_arts_academy = {
	building_group = bg_arts

	city_type = city
	
	levels_per_mesh = 5

	unlocking_technologies = {
		romanticism
	}

	production_method_groups = {
		pmg_base_building_arts_academy
		pmg_ownership_building_arts_academy
		pmg_principle_freedom_of_movement_3
	}
	
	icon = "gfx/interface/icons/building_icons/building_arts_academy.dds"

	required_construction = construction_cost_medium
	
	ownership_type = self

	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_monuments.dds"
}

building_power_plant = {
	building_group = bg_power
	icon = "gfx/interface/icons/building_icons/power_plant.dds"
	levels_per_mesh = 5

	city_type = city
	
	unlocking_technologies = { 
		electrical_generation 
	}

	production_method_groups = {
		pmg_base_building_power_plant
	}
	
	required_construction = construction_cost_very_high

	ai_value = {
		value = 1000 

		# Need 1 level of Power Plants everywhere as its a local good and a prerequisite to enabling electricity PMs to begin with
		if = {
			limit = {
				NOR = {
					has_building = building_power_plant
					any_scope_building = {
						is_building_type = building_power_plant
						is_under_construction = yes
					}
				}
			}
			add = 4000
		}
	}
	
	ownership_type = self

	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_monuments.dds"
}
