﻿############ BARRACKS

building_barracks = {
	building_group = bg_army
	recruits_combat_units = yes
	icon = "gfx/interface/icons/building_icons/building_barracks.dds"
	city_type = city

	has_max_level = yes

	levels_per_mesh = 25

	unlocking_technologies = {
		standing_army
	}

	production_method_groups = {
		pmg_training
	}

	required_construction = 50

	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_military.dds"
}

building_conscription_center = {
	building_group = bg_conscription
	buildable = no
	expandable = no
	downsizeable = no

	has_max_level = yes

	levels_per_mesh = 0
	residence_points_per_level = 0
	city_type = none

	recruits_combat_units = yes
	icon = "gfx/interface/icons/building_icons/building_conscription_center.dds"

	production_method_groups = {
		pmg_training_conscription
	}

	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_military.dds"
}

building_naval_base = {
	building_group = bg_navy
	recruits_combat_units = yes
	city_type = port
	levels_per_mesh = 25

	has_max_level = yes

	icon = "gfx/interface/icons/building_icons/naval_base.dds"
	naval = yes
	unlocking_technologies = { admiralty }

	production_method_groups = {
		pmg_naval_theory
	}

	required_construction = 50

	# Can only build naval bases on the coast
	potential = {
		is_coastal = yes
	}

	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_military.dds"
}
