﻿building_coal_mine = {
	building_group = bg_coal_mining
	icon = "gfx/interface/icons/building_icons/coal_mine.dds"
	city_type = mine
	levels_per_mesh = 5
	required_construction = construction_cost_high
	terrain_manipulator = mining
	unlocking_technologies = {
		shaft_mining
	}

	production_method_groups = {
		pmg_mining_equipment_building_coal_mine
		pmg_explosives_building_coal_mine
		pmg_steam_automation_building_coal_mine
		pmg_train_automation_building_coal_mine
	}
	ownership_type = self

	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_mining.dds"
}

building_iron_mine = {
	building_group = bg_iron_mining
	icon = "gfx/interface/icons/building_icons/iron_mine.dds"
	city_type = mine
	levels_per_mesh = 5
	required_construction = construction_cost_high
	terrain_manipulator = mining

	unlocking_technologies = {
		shaft_mining
	}

	production_method_groups = {
		pmg_mining_equipment_building_iron_mine
		pmg_explosives_building_iron_mine
		pmg_steam_automation_building_iron_mine
		pmg_train_automation_building_iron_mine
	}
	ownership_type = self

	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_mining.dds"
 }

building_lead_mine = {
	building_group = bg_lead_mining
	icon = "gfx/interface/icons/building_icons/lead_mine.dds"
	city_type = mine
	levels_per_mesh = 5
	required_construction = construction_cost_high
	terrain_manipulator = mining
	unlocking_technologies = {
		shaft_mining
	}

	production_method_groups = {
		pmg_mining_equipment_building_lead_mine
		pmg_explosives_building_lead_mine
		pmg_steam_automation_building_lead_mine
		pmg_train_automation_building_lead_mine
	}
	ownership_type = self

	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_mining.dds"
 }

building_sulfur_mine = {
	building_group = bg_sulfur_mining
	icon = "gfx/interface/icons/building_icons/sulfur_mine.dds"
	city_type = mine
	levels_per_mesh = 5
	required_construction = construction_cost_high
	terrain_manipulator = mining
	unlocking_technologies = {
		shaft_mining
	}

	production_method_groups = {
		pmg_mining_equipment_building_sulfur_mine
		pmg_explosives_building_sulfur_mine
		pmg_steam_automation_building_sulfur_mine
		pmg_train_automation_building_sulfur_mine
	}
	ownership_type = self

	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_mining.dds"
 }

building_gold_mine = {
	building_group = bg_gold_mining
	icon = "gfx/interface/icons/building_icons/gold_mine.dds"
	city_type = mine
	levels_per_mesh = 5
	required_construction = construction_cost_very_high
	terrain_manipulator = mining

	unlocking_technologies = {
		prospecting
	}

	ai_value = 5000 # Gold mines are very nice for minting revenue and guaranteed profits
	ai_nationalization_desire = 1.0 # AI should be keen on nationalizing these

	production_method_groups = {
		pmg_mining_equipment_building_gold_mine
		pmg_explosives_building_gold_mine
		pmg_steam_automation_building_gold_mine
		pmg_train_automation_building_gold_mine
	}
	ownership_type = self

	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_mining.dds"
}

building_gold_fields = {
	building_group = bg_gold_fields
	icon = "gfx/interface/icons/building_icons/gold_fields.dds"
	city_type = mine
	levels_per_mesh = 5
	buildable = no
	expandable = no
	downsizeable = no
	terrain_manipulator = mining

	unlocking_technologies = {
		prospecting
	}

	production_method_groups = {
		pmg_base_building_gold_fields
	}
	ownership_type = self

	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_mining.dds"
}
