﻿##############################VANILLA#############################

# None

##############################IP-4##############################

# Office Chérifien des Phosphates
TRY_REPLACE:company_office_cherifien_des_phosphates = {
	icon = "gfx/interface/icons/company_icons/historical_company_icons/company_office_cherifien_des_phosphates.dds"
	background = "gfx/interface/icons/company_icons/company_backgrounds/comp_illu_mining.dds"

	category = bureaucrat_owned

	flavored_company = yes

	building_types = {
		building_sulfur_mine
		building_chemical_plant
	}

	extension_building_types = {
		building_iron_mine
	}

	possible_prestige_goods = {
		prestige_good_generic_fertilizer
	}

	prestige_goods_trigger = {
		custom_tooltip = {
			text = je_prestige_goods_fertilizer_complete_tt
			has_variable = prestige_good_generic_fertilizer_var
		}
	}

	potential = {
		has_interest_marker_in_region = sr:region_north_africa
	}

	attainable = {
		hidden_trigger = { # Hide attainable if it's always fulfilled by possible
			any_scope_state = {
				state_region = s:STATE_MARRAKECH
			}
		}
	}

	possible = {
		any_scope_state = {
			state_region = s:STATE_MARRAKECH
			any_scope_building = {
				is_building_type = building_sulfur_mine
				level >= 5
			}
		}
	}

	ai_will_do = {
		any_scope_state = {
			state_region = s:STATE_MARRAKECH
			is_incorporated = yes
		}
	}

	ai_construction_targets = {
		building_sulfur_mine = {
			level = 5
			state_trigger = {
				state_region = s:STATE_MARRAKECH
			}
		}
	}

	prosperity_modifier = {
		building_group_bg_agriculture_throughput_add = 0.1
		building_sulfur_mine_throughput_add = 0.05
	}

	ai_weight = {
		value = 3 # Higher base value for flavored companies
	}
}

##############################MODDED##############################

# Compagnie de Transports au Maroc
company_Maroc = {
	icon = "gfx/interface/icons/company_icons/historical_company_icons/maroc.png"
	background = "gfx/interface/icons/company_icons/company_backgrounds/comp_illu_railways.dds"
	
	flavored_company = yes
	preferred_headquarters = { STATE_FEZ }
	
	possible_prestige_goods = {
		prestige_good_generic_merchant_marine
	}
	
	building_types = { #23
		building_railway
		building_port
	}
	
	extension_building_types = {
		building_automotive_industry
	}

	potential = {
		has_interest_marker_in_region = sr:region_north_africa
	}
	
	attainable = {
		hidden_trigger = { # Hide attainable if it's always fulfilled by possible
			any_scope_state = {
				state_region = s:STATE_FEZ
			}
		}
	}
	
	possible = {
		any_scope_state = {
		    region = sr:region_north_africa
			is_incorporated = yes
			any_scope_building = {
				is_building_type = building_railway
			}
			count >= 4
		}
		has_technology_researched = steel_railway_cars
	}
	
	prosperity_modifier = {
        state_infrastructure_mult = 0.1 #20
		state_assimilation_mult = 0.06 #3
	}	
	

	ai_will_do = {
		has_technology_researched = steel_railway_cars
		any_scope_state = {
			state_region = s:STATE_FEZ
			is_incorporated = yes
		}
	}

	ai_construction_targets = {
		building_railway = {
			level = 3
			state_trigger = {
				state_region = s:STATE_FEZ
			}
		}
		
		building_port = {
			level = 3
			state_trigger = {
				state_region = s:STATE_FEZ
			}
		}
	}
	ai_weight = {
		value = 3 # Higher base value for flavored companies
	}
}