﻿
NDiplomacy = {
	WAR_GOAL_INFAMY_POPULATION_SCALING_FACTOR = 10000 # The amount of population by which the factor below is multiplied
	WAR_GOAL_INFAMY_POPULATION_SCALING_MULTIPLIER = 0.05 #was 0.03 # For each WAR_GOAL_INFAMY_POPULATION_SCALING_FACTOR population in a country/state, multiply infamy by this
	WAR_GOAL_INFAMY_POPULATION_SCALING_MULTIPLIER_MAX_PER_STATE = 10 #was 5 # Infamy population multiplier can't be higher than this for each state affected
	WAR_GOAL_INFAMY_POPULATION_SCALING_MULTIPLIER_MAX_TOTAL = 75 #was 50 # Infamy population multiplier can't be higher than this, regardless of number of states affected
	WAR_GOAL_INFAMY_HOMELAND_FACTOR = -0.50 #was -0.25 # Infamy is adjusted by this if the states taken/puppeted etc are Homelands of the aggressor
	WAR_GOAL_INFAMY_UNINCORPORATED_FACTOR = -0.75 #was -0.5 # Infamy is adjusted by this if the states taken/puppeted etc are unincorporated
	
	WAR_GOAL_INFAMY_CONQUER_STATE = 3 #was 5.0
	WAR_GOAL_INFAMY_RETURN_STATE = 1.5 #was 2.0
	WAR_GOAL_INFAMY_MAKE_PROTECTORATE = 2.5 #was 2.0
	WAR_GOAL_INFAMY_MAKE_TRIBUTARY = 2.5 #was 2.0
	WAR_GOAL_INFAMY_MAKE_DOMINION = 2.5 #was 2.0
	WAR_GOAL_INFAMY_REDUCE_AUTONOMY = 1.5 #was 2.0
	WAR_GOAL_INFAMY_TRANSFER_SUBJECT = 1.5 #was 2.0	
	WAR_GOAL_INFAMY_ANNEX_COUNTRY = 3 #was 5.0

	WAR_GOAL_INFAMY_REGIME_CHANGE = 0.5 #was 0.5
	WAR_GOAL_INFAMY_FORCE_NATIONALIZATION = 0.1 #was 0.5
	
	WAR_GOAL_INFAMY_DIPLO_PLAY_BACK_DOWN_REFUND = -0.75 #was -0.75 # Refund of infamy for war goals that are dropped due to one side backing down in a diplo play (applied to initiator/target)
	WAR_GOAL_INFAMY_DIPLO_PLAY_BACKER_REFUND = -1.00 	# Refund of infamy for war goals that are dropped for backers in a diplo play (due to play not escalating to war or backer switching sides)
	WAR_GOAL_INFAMY_PEACE_REFUND = -0.75 #was -0.5 				# Refund of infamy for war goals that are dropped due to a country capitulating or negotating peace without enforcing their wargoal
	WAR_GOAL_INFAMY_REDUCTION_FOR_TARGET = -0.75 #was -0.5 		# This much of a war goal's infamy value is removed from the target when target has it enforced on them

	PRESTIGE_FROM_COUNTRY_GDP = 5 # Per PRESTIGE_FROM_COUNTRY_GDP_DIVISOR GDP
	PRESTIGE_FROM_SUBJECT_GDP = 2.5 #was 1.5 # Per PRESTIGE_FROM_COUNTRY_GDP_DIVISOR GDP in subjects
	PRESTIGE_FROM_ARMY_POWER_PROJECTION = 0.05 # Per point of power projection from army combat power
	PRESTIGE_FROM_NAVY_POWER_PROJECTION = 0.10 # Per point of power projection from navy combat power
	PRESTIGE_FROM_SUBJECT_ARMY_POWER_PROJECTION = 0.015 #was 0.0005 # Per point of power projection from army combat power in subjects
	PRESTIGE_FROM_SUBJECT_NAVY_POWER_PROJECTION = 0.05 #was 0.01 # Per point of power projection from navy combat power in subjects

	DIPLOMATIC_PLAY_ESCALATION_DAILY = 3
	DIPLOMATIC_PLAY_ESCALATION_PAUSE_FROM_ACTION = 5 # Number of days that escalation pauses when either side takes an action
	DIPLOMATIC_PLAY_ESCALATION_PAUSE_MAX = 20 # Escalation pause can't be longer than this no matter how many actions are taken at once
	DIPLOMATIC_PLAY_OPENING_PHASE_END = 21	# Before this, defender needs to set their wargoal and you can't join/sway
	DIPLOMATIC_PLAY_CLOSING_PHASE_START = 80 # After this, it isn't possible to join/sway further countries
	DIPLOMATIC_PLAY_ESCALATION_WAR_BREAKOUT = 100
}

NAI = {
	UNIFICATION_SUPPORTER_RANK_FACTOR = -20 #was -10 # Multiplied by rank value delta to supporter default rank
	UNIFICATION_POWER_BLOC_FACTOR = 50 #was 25					# Added to the unification support if both countries are in the same power bloc
}