﻿#Military

INJECT:mandatory_service = {
	modifier = {
		country_institution_conscription_max_investment_add = 1 #new
	}
}

INJECT:napoleonic_warfare = {
	era = era_2
}

INJECT:army_reserves = {
	era = era_2
	modifier = {
		country_institution_conscription_max_investment_add = 1 #new
	}
}

INJECT:line_infantry = {
	era = era_2
}

INJECT:field_works = {
	modifier = {
		unit_army_defense_mult = -0.1
		unit_morale_loss_mult = -0.05
		unit_army_defense_add = 5
	}
}

INJECT:general_staff = {
	era = era_3
}

INJECT:power_of_the_purse = {
	modifier = {
		state_building_naval_base_max_level_add = 20
	}
}

INJECT:enlistment_offices = {
	modifier = {
		country_institution_conscription_max_investment_add = 1 #new
	}
}

INJECT:breech_loading_artillery = {
	era = era_4
	unlocking_technologies = {
		#rifling
		shell_gun
		repeaters
	}
}

REPLACE:handcranked_machine_gun = {
	era = era_3
	texture = "gfx/interface/icons/invention_icons/handcranked_machine_gun.dds"
	category = military

	modifier = {
		unit_army_defense_add = 5
		unit_kill_rate_add = 0.05
	}

	unlocking_technologies = {
		repeaters
		#breech_loading_artillery
	}

	ai_weight = {
		value = 1
	}
}

INJECT:jeune_ecole = {
	modifier = {
		state_building_naval_base_max_level_add = 35
	}
}

INJECT:trench_works = {
	unlocking_technologies = {
		general_staff
		electric_telegraph
		automatic_machine_guns
	}
}

INJECT:war_propaganda = {
	modifier = {
		country_institution_conscription_max_investment_add = 1 #new
	}
}

INJECT:wargaming = {
	modifier = {
		unit_morale_loss_mult = -0.05
	}

	unlocking_technologies = {
		military_statistics
		breech_loading_artillery
	}
}

INJECT:defense_in_depth = {
	modifier = {
		unit_army_defense_mult = -0.1
		unit_morale_loss_mult = -0.05
		unit_army_defense_add = 10
	}
}
INJECT:automatic_machine_guns = {
	unlocking_technologies = {
		handcranked_machine_gun
		bolt_action_rifles
		breech_loading_artillery
	}
}

INJECT:sea_lane_strategies = {
	modifier = {
		state_building_naval_base_max_level_add = 50
	}
}

INJECT:stormtroopers = {
	unlocking_technologies = {
		wargaming
		trench_works
		flamethrowers
	}
}

INJECT:concrete_fortifications = {
	modifier = {
		unit_army_defense_mult = -0.1
		unit_morale_loss_mult = -0.05
		unit_army_defense_add = 10
	}
}

INJECT:battlefleet_tactics = {
	modifier = {
		state_building_naval_base_max_level_add = 65
	}
}