﻿###
### Keep "unit tiers" per group in ascending order; the system will determine the default unit type for a country
### by the last defined unit type that it can build
###

### NAVY

### Light ship group

combat_unit_type_frigate = {
    group = combat_unit_group_light_ship
	max_manpower = 1000

    upkeep_modifier = {
        goods_input_manowars_add = 1
        goods_input_small_arms_add = 1
        goods_input_clothes_add = 0.5
        goods_input_grain_add = 0.5
        goods_input_fruit_add = 0.25
    }

    battle_modifier = {
        unit_offense_add = 10
        unit_defense_add = 10
		unit_blockade_add = 10
        unit_morale_loss_add = 10
    }

	unlocking_technologies = { navigation }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/light_ships_frigate.dds"
    }

	upgrades = {
		#combat_unit_type_monitor
	}
}

combat_unit_type_monitor = {
    group = combat_unit_group_light_ship
	max_manpower = 1000

    upkeep_modifier = {
        goods_input_ironclads_add = 1
        goods_input_artillery_add = 1
        goods_input_ammunition_add = 2
        goods_input_coal_add = 1
        goods_input_clothes_add = 1
        goods_input_groceries_add = 1
    }

    battle_modifier = {
        unit_offense_add = 40
        unit_defense_add = 40
        unit_blockade_add = 20
        unit_morale_loss_add = 8
	    unit_convoy_defense_mult = 0.20
    }

    formation_modifier = {
        military_formation_movement_speed_mult = 0.2
    }

    unlocking_technologies = { monitor_tech }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/capital_ships_monitor.dds"
    }

	upgrades = {
		#combat_unit_type_destroyer
		#combat_unit_type_torpedo_boat
	}
}

combat_unit_type_destroyer = {
    group = combat_unit_group_light_ship
	max_manpower = 1000

    upkeep_modifier = {
        goods_input_ironclads_add = 2
        goods_input_artillery_add = 2
        goods_input_ammunition_add = 3
        goods_input_coal_add = 2
        goods_input_clothes_add = 1
        goods_input_groceries_add = 1
    }

    battle_modifier = {
        unit_offense_add = 60
        unit_defense_add = 60
        unit_blockade_add = 30
        unit_morale_loss_add = 6
		unit_convoy_defense_mult = 0.35
    }

    formation_modifier = {
        military_formation_movement_speed_mult = 0.2
    }

	unlocking_technologies = { destroyer }
    combat_unit_image = {
        texture = "gfx/unit_illustrations/light_ships_destroyer.dds"
    }

	upgrades = {
		#combat_unit_type_scout_cruiser
	}
}

combat_unit_type_torpedo_boat = {
    group = combat_unit_group_light_ship
	max_manpower = 1000

    upkeep_modifier = {
        goods_input_ironclads_add = 2
        goods_input_explosives_add = 4
        goods_input_coal_add = 2
        goods_input_clothes_add = 1
        goods_input_groceries_add = 1
    }

    battle_modifier = {
        unit_offense_add = 30
        unit_defense_add = 30
        unit_blockade_add = 30
        unit_morale_loss_add = 8
        unit_convoy_raiding_mult = 0.25
    }

    formation_modifier = {
        military_formation_movement_speed_mult = 0.2
    }

	unlocking_technologies = { self_propelled_torpedoes }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/light_ships_torpedo_boat.dds"
    }

	upgrades = {
		#combat_unit_type_scout_cruiser
	}
}

combat_unit_type_scout_cruiser = {
    group = combat_unit_group_light_ship
	max_manpower = 1000

    upkeep_modifier = {
        goods_input_ironclads_add = 3
        goods_input_ammunition_add = 3
        goods_input_artillery_add = 3
        goods_input_radios_add = 1
        goods_input_coal_add = 1
        goods_input_oil_add = 1
        goods_input_clothes_add = 1
        goods_input_groceries_add = 1
    }

    battle_modifier = {
        unit_offense_add = 100
        unit_defense_add = 100
        unit_blockade_add = 40
        unit_morale_loss_add = 6
		unit_convoy_defense_mult = 0.5
    }

    formation_modifier = {
        military_formation_movement_speed_mult = 0.2
    }

	unlocking_technologies = { sea_lane_strategies }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/light_ships_scout_cruiser.dds"
    }
}

### Flagship group

combat_unit_type_man_o_war = {
    group = combat_unit_group_capital_ship
	max_manpower = 1000

    upkeep_modifier = {
        goods_input_manowars_add = 3
        goods_input_artillery_add = 0.5
        goods_input_clothes_add = 1
        goods_input_grain_add = 1
        goods_input_fruit_add = 0.5
    }

    battle_modifier = {
        unit_offense_add = 25
        unit_defense_add = 25
        unit_blockade_add = 100
        unit_morale_loss_add = 10
        unit_convoy_raiding_mult = -0.9
    }

	unlocking_technologies = { drydocks }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/capital_ships_manowar.dds"
    }

	upgrades = {
		#combat_unit_type_ironclad
	}
}

combat_unit_type_ironclad = {
    group = combat_unit_group_capital_ship
	max_manpower = 1000

    upkeep_modifier = {
        goods_input_ironclads_add = 3
        goods_input_artillery_add = 3
        goods_input_ammunition_add = 4.5
        goods_input_coal_add = 1
        goods_input_clothes_add = 1.5
        goods_input_groceries_add = 1.5
    }

    battle_modifier = {
        unit_offense_add = 100
        unit_defense_add = 100
		unit_blockade_add = 200
        unit_morale_loss_add = 8
		unit_convoy_raiding_mult = -0.9
    }

    formation_modifier = {
        military_formation_movement_speed_mult = -0.2
    }

	unlocking_technologies = { ironclad_tech }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/capital_ships_ironclad.dds"
    }

	upgrades = {
		#combat_unit_type_dreadnought
	}
}

combat_unit_type_dreadnought = {
    group = combat_unit_group_capital_ship
	max_manpower = 1000

    upkeep_modifier = {
        goods_input_ironclads_add = 6
		goods_input_artillery_add = 6
        goods_input_ammunition_add = 9
        goods_input_radios_add = 2    
        goods_input_coal_add = 3
        goods_input_oil_add = 1
        goods_input_clothes_add = 2
        goods_input_groceries_add = 2
    }

    battle_modifier = {
        unit_offense_add = 200
        unit_defense_add = 200
        unit_blockade_add = 400
        unit_morale_loss_add = 6
		unit_convoy_raiding_mult = -0.9
    }

    formation_modifier = {
        military_formation_movement_speed_mult = -0.2
    }

	unlocking_technologies = { dreadnought }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/capital_ships_dreadnought.dds"
    }

	upgrades = {
		#combat_unit_type_battleship
	}
}

combat_unit_type_battleship = {
    group = combat_unit_group_capital_ship
	max_manpower = 1000

    upkeep_modifier = {
        goods_input_ironclads_add = 8
		goods_input_artillery_add = 8
        goods_input_ammunition_add = 16
        goods_input_radios_add = 3
        goods_input_oil_add = 4
        goods_input_clothes_add = 2
        goods_input_groceries_add = 2
    }

    battle_modifier = {
        unit_offense_add = 500
        unit_defense_add = 500
        unit_blockade_add = 500
        unit_morale_loss_add = 4
		unit_convoy_raiding_mult = -0.9
    }

    formation_modifier = {
        military_formation_movement_speed_mult = -0.2
    }

	unlocking_technologies = { battleship_tech }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/capital_ships_battleship.dds"
    }
}

### Support Ship group

combat_unit_type_submarine = {
    group = combat_unit_group_support_ship
	max_manpower = 1000

    upkeep_modifier = {
        goods_input_ironclads_add = 2
        goods_input_artillery_add = 2
        goods_input_ammunition_add = 2
		goods_input_radios_add = 1
        goods_input_oil_add = 0.5
        goods_input_clothes_add = 1
        goods_input_groceries_add = 1
    }

    battle_modifier = {
        unit_offense_add = 75
        unit_defense_add = 75
        unit_blockade_add = 10
        unit_morale_loss_add = 8
        unit_convoy_raiding_mult = 1.0
    }

    formation_modifier = {
        military_formation_movement_speed_mult = 0.2
    }

	unlocking_technologies = { submarine }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/support_ships_submarine.dds"
    }
}

combat_unit_type_carrier = {
    group = combat_unit_group_support_ship
	max_manpower = 1000

    upkeep_modifier = {
        goods_input_ironclads_add = 6
        goods_input_ammunition_add = 8
        goods_input_radios_add = 4
        goods_input_aeroplanes_add = 8
        goods_input_oil_add = 4
        goods_input_clothes_add = 2
        goods_input_groceries_add = 2
    }

    battle_modifier = {
        unit_offense_add = 450
        unit_defense_add = 450
        unit_blockade_add = 500
        unit_morale_loss_add = 6
		unit_convoy_defense_mult = 0.25
    }

    formation_modifier = {
        military_formation_movement_speed_mult = -0.2
    }

	unlocking_technologies = { carrier_tech }

    combat_unit_image = {
        texture = "gfx/unit_illustrations/support_ships_carrier.dds"
    }
}
