﻿# To ensure the game rule 'monument_effects' works properly, the game rule needs to be amended with flags disabling any new monuments' Base method
# PM Groups should have the 'is_hidden_when_unavailable' flag to ensure only one alternative is visible at any time (unless the player actually has an option they can switch to)

pm_default_building_persepolis = {
	texture = "gfx/interface/icons/production_method_icons/wonders.dds"

	country_modifiers = {
		workforce_scaled = {			
			country_legitimacy_headofstate_add = 15			
			interest_group_ig_landowners_pol_str_mult = 0.20
			country_prestige_add = 25
			country_authority_add = 100
		}
	}

	building_modifiers = {
		#workforce_scaled = {
		#}

		level_scaled = {
			building_employment_bureaucrats_add = 1000
		}
	}
}

pm_building_great_library_of_persia = {
	texture = "gfx/interface/icons/production_method_icons/wonders.dds"

	unlocking_technologies = {
		great_library_of_persia
	}

	country_modifiers = {
		workforce_scaled = {
			state_education_access_add = 0.05
		}
	}

	building_modifiers = {
		#workforce_scaled = {
		#}

		level_scaled = {
			building_employment_academics_add = 500
		}
	}
}

pm_default_no_building_great_library_of_persia = {
	texture = "gfx/interface/icons/production_method_icons/wonders.dds"
	
}

pm_default_building_darolfonoon = {
	texture = "gfx/interface/icons/production_method_icons/wonders.dds"

	country_modifiers = {
		workforce_scaled = {
			state_education_access_add = 0.05
			country_tech_spread_mult = 0.05
		}
	}

	building_modifiers = {
		#workforce_scaled = {
		#}

		level_scaled = {
			building_employment_academics_add = 10000
		}
	}
}







