[img]https://i.imgur.com/v028EQl.png[/img]
[b]Please, report any bugs or problems in the mod! Also feel free to suggest your ideas.[/b]
A mod focused on goods, building, production methods and variability expansion, improvement and balancing.

[h1]Modular IEX[/h1]
[b]Modular IEX[/b] is former Industry Expanded Mod but split into few separate mods. So you can disable/enable some of them for your preference or compatibility with your current modset.
[h2]Why bother with modules?[/h2]
Feel overwhelmed by all the different modules and don't know what to install and what is compatible? Try [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3115605509]IEX Official Modpack[/url] for intended gameplay with the mod!

[h2]We now have Discord! https://discord.gg/3QBTCvjzug[/h2]

[h2]Features of the IEX Series[/h2]
[b]- Expanded Industry[/b] - better and longer PM and goods progression.
[b]- Road Networks[/b], allowing you to increase infrastructure capacity before inventing railroads.
[b]- Difficult Terrain[/b] - most of mountain/desert/forest negative construction effects are now counterable.
[b]- Artisans[/b] - Urbanization increases artisanal production in a state, which is being replaced with industrial production over time.
[b]- Sensible Power Blocs[/b] - power blocs are not insanely overpowered anymore.
[b]- Better Trade[/b] - trading is cheaper, stimulating general amount of trade.
[b]- Auto-Expansion[/b] reworked to automatically expand buildings when you actually could use them.
[b]- Market Access Price Impact[/b] rework, MAPI now increases steeper, instead of vanilla spikes from techs.

[h1]Industry Expanded Core[/h1]
IEX Core is the main part of Industry Expanded which all the modules depend on.
[h2]Contents of the Core:[/h2]
- 7 New Production Technologies
- Oil Industry Expansion
- Electronics Industry Expansion
- New Goods: Colored Metals, Wire, Electronics, Fuel and Plastics
- Rework and update of many vanilla buildings
- Improved agriculture
- Electricity and Services goods are not local goods anymore
- Enhanced pop needs, wealth levels 10-14 consume tea and coffee, pops actually shift to electricity for heating, consume more wine and more tweaks

[h1]Get More Content![/h1]
[h2]Install all the modules for best Industry Expanded experience.[/h2]
[img]https://i.imgur.com/fwdIwjS.png[/img]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3503014205]Load, Ship & Road Module[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3562825340]UrbanismPlus[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3505957844]Difficult Terrain Module[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3519992494]Sensible Power Blocs Module[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3505037469]Enhanced Auto-Expansion Module[/url]

[h1]Localization[/h1]
Mod natively supports [b]English[/b] and [b]Russian[/b] languages.

Fan-made translations:
NOTE! All translations below are currently outdated. If you want, you can upload a new one and I will add it to the list.
[b]Chinese Localization[/b] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3003180347]Industry Expanded 汉化[/url]
[b]Korean Localization[/b] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3163093442]Industry Expanded Korean Translate[/url]
[b]Japanese Localization[/b] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3235330721]Industry Expanded JP[/url]


[h2]Metadata[/h2]
Mod version: [b]v13.1.2[/b]
Game version: [b]v1.10.3[/b]

Thanks for playing Industry Expanded!
[img]https://i.imgur.com/aNDO8WK.gif[/img]

[b]Overrides:[/b]
-trade goods: services, electricity, iron
-buildings: building_motor_industry, building_paper_mills, building_furniture_manufacturies, building_glassworks, building_textile_mills, building_arms_industry, building_artillery_foundries, building_trade_center, building_livestock_ranch, building_logging_camp, building_food_industry, building_electrics_industry
-pmgs: pmg_base_paper; all pmgs: electrics, glassworks, furniture, textile, livestock ranch, food industries; pmg_base_building_motor_industry
-pms: all pms: glassworks, motor, furniture; pm_muskets, pm_bolt_action_rifles, pm_cannons, pm_recoiled_barrels, pm_combustion_derricks, pm_chainsaws, pm_oil-fired_plant, pm_trade_center, pm_trade_center_principle_external_trade_2, tooling workshops base pms
-technologies: most of production technologies
-turmoil static modifiers
-diesel pump mining PMs
-pop needs: popneed_basic_food, popneed_heating, popneed_intoxicants, popneed_luxury_drinks, popneed_communication, popneed_free_movement
-mobilization options: all that add/modify oil consumption
-defines: GOODS_SHORTAGE_PENALTY_DECREASE_SPEED, ECONOMY_OF_SCALE_NATIONALIZED_FRACTION_MULT, AUTO_DOWNSIZE_BUILDING_MIN_UNUSED_TRADE_CAPACITY, COMPANY_PROSPERITY_POPULARITY_MAX, COMPANY_PROSPERITY_POPULARITY_MIN, MIN_CONSTRUCTION_EFFICIENCY
-modifiers: base_values; country_literacy_rate

[h1]Credits[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2941771030]Cold War Project[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2935989855]VTM[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3336914177]Grey's Soft Pop Adjustments[/url]
Edouard Saladier, "More Variety" mods

