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# COMMUNITY MOD COMPATIBILITY SCRIPTED TRIGGERS #
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# FILE USAGE:
# Copy this file into the /common/scripted_triggers folder of your mod.
#
# If a mod contained in this file is not loaded, its trigger will return false.
#
# If any of the compatibility triggers in this file belong to an active mod, the trigger definition from this file should be overwritten by the one from that mod.
#
# For example, to overwrite the trigger in this file for Morgenrote and make your script think it is active, insert the following in a scripted_trigger file:
#  
# morgenrote_is_active = {
#		always = yes
# {
#
# Make sure your scripted trigger file is loaded AFTER this one. You can do this by adding zz_ to the filename.
#

anno1836_is_active = { # Anno 1836
	always = no
}

anzfp_is_active = { # Australia & New Zealand Flavor Pack
	always = no
}

basileia_is_active = { # Basileia Romaion
    always = no
}

BPM_is_active_trigger = { # Better Politics Mod
    always = no
}

com_is_active = { # Community Outfit Mod
	always = no
}

EACP_is_active_trigger = { # East Asian Clothes Patch
    always = no
}

GGGG_is_active_trigger = { # Gas, Guns, Garb, & Grub
    always = no
}

gilded_age_is_active_trigger = { # Gilded Age
    always = no
}

grefm_is_active = { # Greece, Byzantium, & the Balkans Flavor
	always = no
}

IEX_is_active_trigger = { # Industry Expanded
	always = no
}

is_usfp_active = { # Hail, Columbia!
    always = no
}

JKFP_is_active_trigger = { # James's Korea Flavor Pack
	always = no
}

morgenrote_is_active = { # Morgenrote: Dawn of Flavor
	always = no
}

newspapers_is_active_triger = { # Newspapers Mod
    always = no
}

PCT_is_active_trigger = { # James's Pop Clothing Tweaks
    always = no
}

RRK_is_active_trigger = { # Rally Round the King
	always = no
}

vtm_is_active_trigger = { # Victoria Tweaks Mod
    always = no
}

WCR_is_active_trigger = { # Western Clothes: Redux
	always = no
}
