﻿goods_output_wire_add = {
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

goods_input_wire_add = {
	color=bad
	percent = no	
	game_data={
		ai_value=0
	}
}

goods_output_electronics_add = {
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

goods_input_electronics_add = {
	color=bad
	percent = no	
	game_data={
		ai_value=0
	}
}

goods_output_copper_add = {
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

goods_input_copper_add = {
	color=bad
	percent = no	
	game_data={
		ai_value=0
	}
}

goods_output_plastics_add = {
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

goods_input_plastics_add = {
	color=bad
	percent = no	
	game_data={
		ai_value=0
	}
}

goods_output_plastics_mult = {
	color=good
	percent = yes
	game_data={
		ai_value=0
	}
}


goods_output_fuel_add = {
	color=good
	percent = no
	game_data={
		ai_value=0
	}
}

goods_input_fuel_add = {
	color=bad
	percent = no	
	game_data={
		ai_value=0
	}
}

goods_input_fuel_mult = {
	decimals=0
	color=bad
	percent = yes
	game_data={
		ai_value=0
	}
}

goods_output_fuel_mult = {
	decimals=0
	color=good
	percent = yes
	game_data={
		ai_value=0
	}
}

state_building_copper_mine_max_level_add={
	decimals=0
	color=good
	game_data={
		ai_value=0
	}
}