﻿fuel = {
	texture = "gfx/goods_icons/fuel.dds"
	cost = 50
	category = industrial
	
	prestige_factor = 5
	traded_quantity = 4 # 200
}

plastics = {
	texture = "gfx/goods_icons/plastics.dds"
	cost = 50
	category = industrial
	
	prestige_factor = 4
	traded_quantity = 4 # 200
}

wire = {
	texture = "gfx/goods_icons/wire.dds"
	cost = 30
	category = industrial
	
	traded_quantity = 7 # 210
}

copper = {
	texture = "gfx/goods_icons/copper.dds"
	cost = 40
	category = industrial
	
	prestige_factor = 3
	traded_quantity = 5 # 200
}

electronics = {
	texture = "gfx/goods_icons/electronics.dds"
	cost = 40
	category = industrial
	
	prestige_factor = 3
	traded_quantity = 5 # 200
}
