﻿
building_livestock_ranch = {
	building_group = bg_livestock_ranches

	icon = "gfx/interface/icons/building_icons/cattle_ranch.dds"

	city_type = farm
	levels_per_mesh = 50

	unlocking_technologies = {
		enclosure
	}

	production_method_groups = {
		pmg_base_building_livestock_ranch
		pmg_sheep_ranch
		pmg_ranch_fertilizer
		pmg_fencing
		pmg_refrigeration_building_livestock_ranch
	}

	required_construction = construction_cost_low

	terrain_manipulator = pasture
	ownership_type = self

	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_farming.dds"
}
