﻿
building_copper_mine = {
	building_group = bg_copper_mining
	icon = "gfx/b_icons/copper_mine.dds"
	city_type = mine
	levels_per_mesh = 50
	required_construction = construction_cost_medium
	terrain_manipulator = mining

	unlocking_technologies = {
		shaft_mining
	}

	production_method_groups = {
		pmg_mining_equipment_building_copper_mine
		pmg_explosives_building_copper_mine
		pmg_steam_automation_building_iron_mine
		pmg_train_automation_building_iron_mine
	}
	ownership_type = self

	should_auto_expand = { 
		occupancy >= 0.8
		owner = {
			market = {
				mg:copper = { 
					market_goods_pricier > 0.01
				}
			}
		}
		state = {
			infrastructure_delta >= -2
		}
		NOT = { is_under_construction = yes }

	}
	
	background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_mining.dds"
	
	
    potential = {
        modifier:state_building_copper_mine_max_level_add > 0
    }
	
	has_max_level = yes
}
