﻿object={
	name="edgeofworld_papermap"
	clamp_to_water_level=no
	render_under_water=no
	generated_content=no
	layer="papermap_layer"
	pdxmesh="edgeofworld_papermap_mesh"
	count=0
	transform=""}
object={
	name="papermap_endofworld"
	clamp_to_water_level=no
	render_under_water=no
	generated_content=no
	layer="static"
	pdxmesh="edgeofworld_mesh"
	count=0
	transform=""}
