﻿object={
	name="bush_02_generator_1_0"
	clamp_to_water_level=no
	render_under_water=no
	generated_content=yes
	layer="semidynamic_medium"
	pdxmesh="tree_bush_03_mesh"
	count=0
	transform=""}
object={
	name="bush_02_generator_1_1"
	clamp_to_water_level=no
	render_under_water=no
	generated_content=yes
	layer="semidynamic_medium"
	pdxmesh="tree_bush_04_mesh"
	count=0
	transform=""}
