﻿object={
	name="bush_01_generator_2_0"
	clamp_to_water_level=no
	render_under_water=no
	generated_content=yes
	layer="semidynamic_high"
	pdxmesh="tree_bush_01_mesh"
	count=0
	transform=""}
object={
	name="bush_01_generator_2_1"
	clamp_to_water_level=no
	render_under_water=no
	generated_content=yes
	layer="semidynamic_high"
	pdxmesh="tree_bush_02_mesh"
	count=0
	transform=""}
