﻿namespace = ve_ages

# Player-facing age transition notifications.
# The actual age state change (globals, splendor reset, previous age bonus removal)
# happens in dev.5 / dev.6, which run hidden on an AI country via on_yearly_pulse_country.
# Those events fire these two for every human player so the age change is visible.

ve_ages.1 = {
	#Age of Imperialism has begun
	type = country_event
	event_image = {
		video = "gfx/event_pictures/middleeast_oil_derricks.bk2"
	}
	on_created_soundeffect = "event:/SFX/UI/Alerts/event_appear"
	on_opened_soundeffect = "event:/SFX/Events/unspecific/world_fair"
	icon = "gfx/interface/icons/event_icons/event_portrait.dds"
	title = ve_imperialism_age_title
	desc = ve_imperialism_age_desc
	duration = 0
	option = {
		name = ve_age_notify_option
		default_option = yes
	}
}

ve_ages.2 = {
	#Age of The Great Wars has begun
	type = country_event
	event_image = {
		video = "gfx/event_pictures/middleeast_oil_derricks.bk2"
	}
	on_created_soundeffect = "event:/SFX/UI/Alerts/event_appear"
	on_opened_soundeffect = "event:/SFX/Events/unspecific/world_fair"
	icon = "gfx/interface/icons/event_icons/event_portrait.dds"
	title = ve_great_wars_age_title
	desc = ve_great_wars_age_desc
	duration = 0
	option = {
		name = ve_age_notify_option
		default_option = yes
	}
}
