﻿ve_golden_age_industrial_mdf = {
	icon = gfx/interface/icon_splendor_tiny.dds
	building_group_bg_manufacturing_throughput_add = 0.10
	country_resource_discovery_chance_mult = 0.10
}

ve_golden_age_cultural_mdf = {
	icon = gfx/interface/icon_splendor_tiny.dds
	state_education_access_add = 0.05
	country_prestige_mult = 0.10
}

ve_golden_age_strategic_mdf = {
	icon = gfx/interface/icon_splendor_tiny.dds
	unit_army_offense_mult = 0.05
	country_war_exhaustion_casualties_mult = -0.10
}

# Age 1 — Industry and Nations
age_1_bonus_1 = {
	icon = gfx/interface/icons/notification_icons/bureaucracy.dds
	country_bureaucracy_add = 50
}

age_1_bonus_2 = {
	icon = gfx/interface/icons/law_icons/public_schools.dds
	state_education_access_add = 0.05
}

age_1_bonus_3 = {
	icon = gfx/interface/icons/notification_icons/laws.dds
	country_law_enactment_success_add = 0.05
}

age_1_bonus_4 = {
	icon = gfx/interface/icons/invention_icons/banking.dds
	country_loan_interest_rate_mult = -0.05
}

age_1_bonus_5 = {
	icon = gfx/interface/icons/building_icons/steel_mills.dds
	building_group_bg_manufacturing_throughput_add = 0.05
}

age_1_bonus_6 = {
	icon = gfx/interface/icons/invention_icons/railways.dds
	state_infrastructure_mult = 0.05
}

age_1_bonus_7 = {
	icon = gfx/interface/icons/character_trait_icons/experienced_diplomat.dds
	country_influence_mult = 0.05
}

age_1_bonus_8 = {
	icon = gfx/interface/icons/military_icons/navy_icons/supply_efficiency.dds
	ship_supply_capacity_mult = 0.10
}

age_1_bonus_9 = {
	icon = gfx/interface/icons/law_icons/professional_army.dds
	unit_army_offense_mult = 0.05
}

# Age 2 — Empire and Mass Society
age_2_bonus_1 = {
	icon = gfx/interface/icons/law_icons/public_schools.dds
	state_education_access_add = 0.05
}

age_2_bonus_2 = {
	icon = gfx/interface/icons/production_method_icons/field_hospitals.dds
	state_mortality_mult = -0.03
}

age_2_bonus_3 = {
	icon = gfx/interface/icons/notification_icons/bureaucracy.dds
	state_tax_capacity_mult = 0.10
}

age_2_bonus_4 = {
	icon = gfx/interface/icons/notification_icons/resource.dds
	country_resource_discovery_chance_mult = 0.15
}

age_2_bonus_5 = {
	icon = gfx/interface/icons/building_icons/steel_mills.dds
	building_group_bg_manufacturing_throughput_add = 0.05
}

age_2_bonus_6 = {
	icon = gfx/interface/icons/generic_icons/trade.dds
	state_trade_advantage_mult = 0.10
}

age_2_bonus_7 = {
	icon = gfx/interface/icons/law_icons/colonial_administration.dds
	state_colony_growth_speed_mult = 0.10
}

age_2_bonus_8 = {
	icon = gfx/interface/icons/character_trait_icons/experienced_diplomat.dds
	country_influence_mult = 0.10
}

age_2_bonus_9 = {
	icon = gfx/interface/icons/invention_icons/army_reserves.dds
	state_conscription_rate_mult = 0.10
}

# Age 3 — Mass Politics and Total War
age_3_bonus_1 = {
	icon = gfx/interface/icons/institution_icons/social_security.dds
	country_institution_social_security_max_investment_add = 1
}

age_3_bonus_2 = {
	icon = gfx/interface/icons/generic_icons/legitimacy.dds
	country_legitimacy_base_add = 5
}

age_3_bonus_3 = {
	icon = gfx/interface/icons/notification_icons/technology.dds
	country_weekly_innovation_add = 5
}

age_3_bonus_4 = {
	icon = gfx/interface/icons/invention_icons/electric_railway.dds
	state_infrastructure_mult = 0.10
}

age_3_bonus_5 = {
	icon = gfx/interface/icons/building_icons/motor_industry.dds
	building_group_bg_manufacturing_throughput_add = 0.10
}

age_3_bonus_6 = {
	icon = gfx/interface/icons/building_icons/arms_industry.dds
	country_military_goods_cost_mult = -0.05
}

age_3_bonus_7 = {
	icon = gfx/interface/icons/production_method_icons/field_hospitals.dds
	country_war_exhaustion_casualties_mult = -0.10
}

age_3_bonus_8 = {
	icon = gfx/interface/icons/mobilization_options/forced_march.dds
	military_formation_army_movement_speed_mult = 0.10
}

age_3_bonus_9 = {
	icon = gfx/interface/icons/character_trait_icons/experienced_diplomat.dds
	country_improve_relations_speed_mult = 0.15
}

# Retained legacy modifier for existing saves.
golden_age_mdf = {
	icon = gfx/interface/icon_splendor_tiny.dds
}

# Country-specific Era Momentum rewards. Slots 10 through 13 are deliberately
# restricted by their scripted GUI bindings; the shared rewards above remain
# available to every country.
age_1_bonus_10 = {
	icon = gfx/interface/icons/war_goals/unify_italy.dds
	country_radicals_from_conquest_mult = -0.25
}

age_1_bonus_11 = {
	icon = gfx/interface/icons/war_goals/unify_germany.dds
	country_infamy_decay_mult = 0.15
}

age_1_bonus_12 = {
	icon = gfx/interface/icons/principles_icons/external_trade.dds
	state_trade_advantage_mult = 0.15
}

age_1_bonus_13 = {
	icon = gfx/interface/icons/law_icons/appointed_bureaucrats.dds
	country_law_enactment_max_setbacks_add = 1
}

age_2_bonus_10 = {
	icon = gfx/interface/icons/law_icons/national_supremacy.dds
	country_radicalism_increases_violent_hostility_mult = -0.015
	country_radicalism_increases_cultural_erasure_mult = -0.015
	country_radicalism_increases_open_prejudice_mult = -0.015
}

age_2_bonus_11 = {
	icon = gfx/interface/icons/generic_icons/assimilation.dds
	state_assimilation_mult = 0.35
}

age_2_bonus_12 = {
	icon = gfx/interface/icons/principles_icons/colonial_offices.dds
	state_colony_growth_speed_mult = 0.20
}

age_2_bonus_13 = {
	icon = gfx/interface/icons/invention_icons/banking.dds
	country_minting_mult = 0.10
}

age_3_bonus_10 = {
	icon = gfx/interface/icons/formation_order_icons/naval_invasion.dds
	ship_naval_invasion_efficiency_mult = 0.25
	unit_offense_water_add = 10
}

age_3_bonus_10_2 = {
	icon = gfx/interface/icons/military_icons/navy_icons/marine_capacity.dds
	unit_offense_water_add = 10
}

age_3_bonus_11 = {
	icon = gfx/interface/icons/notification_icons/technology.dds
	country_weekly_innovation_add = 10
}

age_3_bonus_12 = {
	icon = gfx/interface/icons/character_trait_icons/defense_in_depth_specialist.dds
	battle_defense_owned_province_mult = 0.15
}

age_3_bonus_13 = {
	icon = gfx/interface/icons/military_icons/navy_icons/speed_navy.dds
	ship_supply_capacity_mult = 0.15
}
