﻿defend = {
    texture = "gfx/interface/icons/commander_order_icons/defend.dds"
	
	military_type = army

    possible = {
        error_check = {
			severity = invalid
			has_role = general
		}
		error_check = {
            severity = fail
            is_mobilized = yes
        }
    }

    modifier = {
        character_attrition_risk_add = 0.02
        front_enemy_advancement_speed_mult = -0.5
    }

	experience = 0.05 # This much experience per week while executing Order
	
    causes_general_travel = yes
    map_interaction = advance   # same map interaction as the Advance Order
	clicksound = "event:/SFX/UI/Military/order_general_front_defend"
	
	ai_order_type = defensive
}
