﻿electrical_generation = {
	# Unlocks Power Plants
	# Unlocks Electric Sewing Machines PM and Automatic Power Looms PM in Textile Mills
	# Unlocks Brine Electrolysis PM in Chemical Plants
	# Unlocks Electric Fencing PM and Refrigerated Storage PM in Livestock Ranches
	# Unlocks Refrigerated Storage PM in Fishing Wharfs
	# Unlocks Electric Saw Mills PM in Logging Camps
	# Unlocks Electric Streetlights PM in Urban Centers
	era = era_3
	texture = "gfx/interface/icons/invention_icons/electrical_generation.dds"
	category = production
	
	unlocking_technologies = {	
		mechanized_workshops
	}
	
	modifier = {
		state_building_hydroelectric_power_plant_max_level_add = 5
    }
}

reinforced_concrete = {
	# +15% construction throughput
	era = era_3
	texture = "gfx/interface/icons/invention_icons/reinforced_concrete.dds"
	category = production
	
	modifier = {
		building_construction_sector_throughput_mult = 0.15
		state_building_hydroelectric_power_plant_max_level_add = 5
	}
	
	unlocking_technologies = {	
		bessemer_process
	}
}	

pneumatic_tools = {
	# +15% construction throughput
	# Countries get a +25% chance of discovering new resources
	era = era_4
	texture = "gfx/interface/icons/invention_icons/pneumatic_tools.dds"
	category = production
	
	modifier = {
		building_construction_sector_throughput_mult = 0.15
		country_resource_discovery_chance_mult = 0.25
		state_building_hydroelectric_power_plant_max_level_add = 5
	}
	
	unlocking_technologies = {	
		rotary_valve_engine
		reinforced_concrete
	}
}

arc_welding = {
	# Unlocks Arc Welding Shipbuilding PM in Shipyards
	# Unlocks Very Fast PM in Construction Camps
	era = era_5
	texture = "gfx/interface/icons/invention_icons/arc_welding.dds"
	category = production
	
	unlocking_technologies = {
		electric_arc_process
		pneumatic_tools
	}
	
	modifier = {
		state_building_hydroelectric_power_plant_max_level_add = 5
    }
}
