﻿pm_hydroelectric_plant = {
	texture = "gfx/interface/icons/production_method_icons/power_plant.dds"
	pollution_generation = 10
	
	building_modifiers = { 
		workforce_scaled = {
			building_input_engines_add = 23				#x60 = 1380
			building_output_electricity_add = 109		#x30 = 3270
		}
		#vanilla profit 7.09		#mod profit 102.818		#mod profit with D.C 13		#mod profit with A.C 15.62
		level_scaled = {
			building_employment_laborers_add = 250
			building_employment_machinists_add = 180
			building_employment_engineers_add = 120
		}
	}
}

pm_coal-fired_plant = {
	texture = "gfx/interface/icons/production_method_icons/power_plant.dds"
	pollution_generation = 50
	
	unlocking_technologies = {
		steam_turbine
	}				
	
	building_modifiers = { 
		workforce_scaled = {
			building_input_engines_add = 50				#x60 = 3000
			building_input_coal_add = 50				#x30 = 1500		#total 4500
			building_output_electricity_add = 211		#x30 = 6330
		}
		
		#vanilla profit 5.5			#mod profit 112.61 		#mod profit with dc 10.92	#mod profit with dc 14.39
		level_scaled = {
			building_employment_laborers_add = 200
			building_employment_machinists_add = 150
			building_employment_engineers_add = 140
		}
	}
}

pm_oil-fired_plant = {
	texture = "gfx/interface/icons/production_method_icons/power_plant.dds"
	pollution_generation = 75
	
	unlocking_technologies = {
		oil_turbine
	}
	
	building_modifiers = { 
		workforce_scaled = {
			building_input_engines_add = 60				#x60 = 3600
			building_input_oil_add = 29					#x40 = 1160	#total 4760
			building_output_electricity_add = 220		#x30 = 6600
		}
		#vanilla profit 9.8			# mod profit 113.23		# mod profit with dc 11.33	# mod profit with ac 14.64
		level_scaled = {
			building_employment_laborers_add = 200
			building_employment_machinists_add = 150
			building_employment_engineers_add = 140
		}
	}
}

pm_transmission_method_direct_current = {
	texture = "gfx/interface/icons/production_method_icons/direct_current.dds"
	
	building_modifiers = { 
		workforce_scaled = {
			building_input_wood_add = 1					#x20 = 20
			building_input_tools_add = 1				#x40 = 40
			building_output_electricity_add = -50		#x30 = 1500
		}
		#profit -184
		level_scaled = {
			building_employment_laborers_add = 125
			building_employment_machinists_add = 90
			building_employment_engineers_add = 60
		}
	}
}

pm_transmission_method_alternating_current = {
	texture = "gfx/interface/icons/production_method_icons/alternating_current.dds"
	unlocking_technologies = {
		steel_frame_buildings
	}
	
	unlocking_production_methods = {
		pm_hydroelectric_plant
		pm_coal-fired_plant
		pm_oil-fired_plant
	}
	
	building_modifiers = {
		workforce_scaled = {
			building_input_wood_add = 10				#x20 = 200
			building_input_tools_add = 10				#x40 = 400
			building_input_steel_add = 13				#x50 = 650 #total 1250
		}
		#profit -52
		level_scaled = {
			building_employment_laborers_add = 500
			building_employment_machinists_add = 250
			building_employment_engineers_add = 125
		}
	}
}










