﻿pm_man_o_wars = {
	texture = "gfx/interface/icons/production_method_icons/man_o_wars.dds"
	
	building_modifiers = {
		workforce_scaled = {
			building_input_manowars_add = 2
		}

		level_scaled = {
			building_employment_soldiers_add = 900
			building_employment_officers_add = 100
		}

		throughput_scaled = {
			unit_offense_add = 20
			unit_defense_add = 20
		}
		unscaled = {
			unit_morale_loss_add = 25
		}
	}

	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 10
			country_max_declared_interests_add = 0.1
		}
	}

	timed_modifiers = {
		pm_offense_defense_readjustment
	}
}

pm_ironclads = {
	texture = "gfx/interface/icons/production_method_icons/ironclads.dds"
	unlocking_technologies = {
		ironclad_tech
	}
	
	building_modifiers = {
		workforce_scaled = {
			building_input_ironclads_add = 2
			building_input_ammunition_add = 1
			building_input_coal_add = 1
		}

		level_scaled = {
			building_employment_soldiers_add = 900
			building_employment_officers_add = 100
		}

		throughput_scaled = {
			unit_offense_add = 40
			unit_defense_add = 40
		}
		unscaled = {
			unit_morale_loss_add = 20
		}
	}

	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 20
			country_max_declared_interests_add = 0.125
		}
	}

	timed_modifiers = {
		pm_offense_defense_readjustment
	}
}

pm_monitors = {
	texture = "gfx/interface/icons/production_method_icons/monitors.dds"
	
	pollution_generation = 2

	unlocking_technologies = {
		monitor_tech
	}

	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_ironclads_add = 3
			building_input_ammunition_add = 2
			building_input_coal_add = 2
		}

		level_scaled = {
			building_employment_soldiers_add = 900
			building_employment_officers_add = 100
		}

		throughput_scaled = {
			unit_offense_add = 50
			unit_defense_add = 50
		}
		unscaled = {
			unit_morale_loss_add = 15
		}
	}

	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 25
			country_max_declared_interests_add = 0.15
		}
	}

	timed_modifiers = {
		pm_offense_defense_readjustment
	}
}

pm_dreadnoughts = {
	texture = "gfx/interface/icons/production_method_icons/dreadnoughts.dds"

	pollution_generation = 3

	unlocking_technologies = {
		dreadnought
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_ironclads_add = 4
			building_input_ammunition_add = 4
			building_input_radios_add = 1
			building_input_coal_add = 3
			building_input_oil_add = 1
		}

		level_scaled = {
			building_employment_soldiers_add = 900
			building_employment_officers_add = 100
		}

		throughput_scaled = {
			unit_offense_add = 80
			unit_defense_add = 80
		}
		unscaled = {
			unit_morale_loss_add = 8
		}
	}

	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 40
			country_max_declared_interests_add = 0.175
		}
	}

	timed_modifiers = {
		pm_offense_defense_readjustment
	}
}

pm_battleships = {
	texture = "gfx/interface/icons/production_method_icons/battleships.dds"

	pollution_generation = 3

	unlocking_technologies = {
		battleship_tech
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_ironclads_add = 5
			building_input_ammunition_add = 6
			building_input_radios_add = 2
			building_input_oil_add = 4
		}

		level_scaled = {
			building_employment_soldiers_add = 900
			building_employment_officers_add = 100
		}

		throughput_scaled = {
			unit_offense_add = 100
			unit_defense_add = 100
		}
		unscaled = {
			unit_morale_loss_add = 5
		}
	}

	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 50
			country_max_declared_interests_add = 0.2
		}
	}

	timed_modifiers = {
		pm_offense_defense_readjustment
	}
}