﻿pm_ship_of_the_line_battery = {
	texture = "gfx/interface/icons/production_method_icons/ship_of_the_line_battery.dds"
	unlocking_production_methods = {
		pm_man_o_wars
	}
}

pm_ship_of_the_line_armor = {
	texture = "gfx/interface/icons/production_method_icons/ship_of_the_line_armor.dds"
	unlocking_production_methods = {
		pm_man_o_wars
	}
}

########################################################################################################################################################

pm_ironcloud_battery_9 = {
	texture = "gfx/interface/icons/production_method_icons/ironcloluds_battery_9.dds"
	is_default = yes
	unlocking_technologies = {
		ironclad_tech
	}
	unlocking_production_methods = {
		pm_ironclads
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 0.3
		}

		throughput_scaled = {
			unit_offense_add = 60
		}
		unscaled = {
			unit_morale_damage_mult = 0.1
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 7.5
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_ironcloud_battery_10 = {
	texture = "gfx/interface/icons/production_method_icons/ironcloluds_battery_10.dds"
	unlocking_technologies = {
		gantry_cranes
	}
	unlocking_production_methods = {
		pm_ironclads
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 0.4
		}

		throughput_scaled = {
			unit_offense_add = 75
		}
		unscaled = {
			unit_morale_damage_mult = 0.15
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 8.625
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_ironcloud_battery_11 = {
	texture = "gfx/interface/icons/production_method_icons/ironcloluds_battery_11.dds"
	unlocking_technologies = {
		breech_loading_artillery
	}
	unlocking_production_methods = {
		pm_ironclads
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 0.5
		}

		throughput_scaled = {
			unit_offense_add = 90
		}
		unscaled = {
			unit_morale_damage_mult = 0.20
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 9.75
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

######################################################################################################################################



pm_ironcloud_armor_7 = {
	texture = "gfx/interface/icons/production_method_icons/ironclouds_armor_7.dds"
	is_default = yes
	unlocking_technologies = {
		ironclad_tech
	}
	unlocking_production_methods = {
		pm_ironclads
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 0.3
		}

		throughput_scaled = {
			unit_defense_add = 60
		}
		unscaled = {
			unit_morale_loss_mult = -0.1
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 7.5
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_ironcloud_armor_8 = {
	texture = "gfx/interface/icons/production_method_icons/ironclouds_armor_8.dds"
	unlocking_technologies = {
		gantry_cranes
	}
	unlocking_production_methods = {
		pm_ironclads
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 0.4
		}

		throughput_scaled = {
			unit_defense_add = 75
		}
		unscaled = {
			unit_morale_loss_mult = -0.15
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 8.625
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_ironcloud_armor_9 = {
	texture = "gfx/interface/icons/production_method_icons/ironclouds_armor_9.dds"
	unlocking_technologies = {
		breech_loading_artillery
	}
	unlocking_production_methods = {
		pm_ironclads
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 0.5
		}

		throughput_scaled = {
			unit_defense_add = 90
		}
		unscaled = {
			unit_morale_loss_mult = -0.20
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 9.75
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

########################################################################################################################################################

pm_monitor_battery_10 = {
	texture = "gfx/interface/icons/production_method_icons/monitors_battery_10.dds"
	is_default = yes
	unlocking_technologies = {
		monitor_tech
	}
	unlocking_production_methods = {
		pm_monitors
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 0.65
		}

		throughput_scaled = {
			unit_offense_add = 100
		}
		unscaled = {
			unit_morale_damage_mult = 0.3
		}
	}
	
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 12.5
		}
	}
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_monitor_battery_11 = {
	texture = "gfx/interface/icons/production_method_icons/monitors_battery_11.dds"
	unlocking_technologies = {
		floating_harbor
	}
	unlocking_production_methods = {
		pm_monitors
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 0.7
		}

		throughput_scaled = {
			unit_offense_add = 175
		}
		unscaled = {
			unit_morale_damage_mult = 0.35
		}
	}
	
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 18.75
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_monitor_battery_12 = {
	texture = "gfx/interface/icons/production_method_icons/monitors_battery_12.dds"
	unlocking_technologies = {
		open_hearth_process
	}
	unlocking_production_methods = {
		pm_monitors
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 0.75
		}

		throughput_scaled = {
			unit_offense_add = 250
		}
		unscaled = {
			unit_morale_damage_mult = 0.40
		}
	}
	
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 25
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

######################################################################################################################################



pm_monitor_armor_9 = {
	texture = "gfx/interface/icons/production_method_icons/monitors_armor_9.dds"
	is_default = yes
	unlocking_technologies = {
		monitor_tech
	}
	unlocking_production_methods = {
		pm_monitors
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 0.65
		}

		throughput_scaled = {
			unit_defense_add = 100
		}
		unscaled = {
			unit_morale_loss_mult = -0.3
		}
	}
	
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 12.5
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_monitor_armor_10 = {
	texture = "gfx/interface/icons/production_method_icons/monitors_armor_10.dds"
	unlocking_technologies = {
		floating_harbor
	}
	unlocking_production_methods = {
		pm_monitors
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 0.7
		}

		throughput_scaled = {
			unit_defense_add = 115
		}
		unscaled = {
			unit_morale_loss_mult = -0.35
		}
	}
	
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 13.75
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_monitor_armor_11 = {
	texture = "gfx/interface/icons/production_method_icons/monitors_armor_11.dds"
	unlocking_technologies = {
		open_hearth_process
	}
	unlocking_production_methods = {
		pm_monitors
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 0.75
		}

		throughput_scaled = {
			unit_defense_add = 130
		}
		unscaled = {
			unit_morale_loss_mult = -0.4
		}
	}
	
	
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 15
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}





####################################################################################################################################



pm_early_dreadnought_battery_12 = {
	texture = "gfx/interface/icons/production_method_icons/early_dreadnoughts_battery_12.dds"
	is_default = yes
	unlocking_technologies = {
		dreadnought
	}
	unlocking_production_methods = {
		pm_dreadnoughts
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 1
		}

		throughput_scaled = {
			unit_offense_add = 320
		}
		unscaled = {
			unit_morale_damage_mult = 0.5
		}
	}
	
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 48.5
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

####################################################################################################################################



pm_early_dreadnought_armor_11 = {
	texture = "gfx/interface/icons/production_method_icons/early_dreadnought_armor_11.dds"
	is_default = yes
	unlocking_technologies = {
		dreadnought
	}
	unlocking_production_methods = {
		pm_dreadnoughts
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 1
		}

		throughput_scaled = {
			unit_defense_add = 320
		}
		unscaled = {
			unit_morale_loss_mult = -0.5
		}
	}
	
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 37.5
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

###########################################################################################################################################

pm_late_dreadnought_battery_13 = {
	texture = "gfx/interface/icons/production_method_icons/late_dreadnoughts_battery_13.dds"
	is_default = yes
	unlocking_technologies = {
		battleship_tech
	}
	unlocking_production_methods = {
		pm_battleships
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 1.2
		}

		throughput_scaled = {
			unit_offense_add = 400
		}
		unscaled = {
			unit_morale_damage_mult = 0.6
		}
	}
	
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 56.25
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_late_dreadnought_battery_14 = {
	texture = "gfx/interface/icons/production_method_icons/late_dreadnoughts_battery_14.dds"
	is_default = yes
	unlocking_technologies = {
		concrete_dockyards
	}
	unlocking_production_methods = {
		pm_battleships
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 1.3
		}

		throughput_scaled = {
			unit_offense_add = 500
		}
		unscaled = {
			unit_morale_damage_mult = 0.7
		}
	}
	
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 72.5
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_late_dreadnought_battery_15 = {
	texture = "gfx/interface/icons/production_method_icons/late_dreadnoughts_battery_15.dds"
	unlocking_technologies = {
		arc_welding
	}
	unlocking_production_methods = {
		pm_battleships
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 1.4
		}

		throughput_scaled = {
			unit_offense_add = 600
		}
		unscaled = {
			unit_morale_damage_mult = 0.8
		}
	}
	
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 65
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_late_dreadnought_battery_16 = {
	texture = "gfx/interface/icons/production_method_icons/late_dreadnoughts_battery_16.dds"
	unlocking_technologies = {
		battlefleet_tactics
	}
	unlocking_production_methods = {
		pm_battleships
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 1.5
		}

		throughput_scaled = {
			unit_offense_add = 700
		}
		unscaled = {
			unit_morale_damage_mult = 0.9
		}
	}
	
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 74
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

###########################################################################################################################################

pm_late_dreadnought_armor_11 = {
	texture = "gfx/interface/icons/production_method_icons/late_dreadnoughts_armor_11.dds"
	is_default = yes
	unlocking_technologies = {
		battleship_tech
	}
	unlocking_production_methods = {
		pm_battleships
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 1.2
		}

		throughput_scaled = {
			unit_defense_add = 400
		}
		unscaled = {
			unit_morale_loss_mult = -0.6
		}
	}
	
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 56.25
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_late_dreadnought_armor_12 = {
	texture = "gfx/interface/icons/production_method_icons/late_dreadnoughts_armor_12.dds"
	is_default = yes
	unlocking_technologies = {
		concrete_dockyards
	}
	unlocking_production_methods = {
		pm_battleships
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 1.3
		}

		throughput_scaled = {
			unit_defense_add = 500
		}
		unscaled = {
			unit_morale_loss_mult = -0.7
		}
	}
	
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 72.5
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_late_dreadnought_armor_13 = {
	texture = "gfx/interface/icons/production_method_icons/late_dreadnoughts_armor_13.dds"
	unlocking_technologies = {
		arc_welding
	}
	unlocking_production_methods = {
		pm_battleships
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 1.4
		}

		throughput_scaled = {
			unit_defense_add = 600
		}
		unscaled = {
			unit_morale_loss_mult = -0.8
		}
	}
	
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 87
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_late_dreadnought_armor_14 = {
	texture = "gfx/interface/icons/production_method_icons/late_dreadnoughts_armor_14.dds"
	unlocking_technologies = {
		battlefleet_tactics
	}
	unlocking_production_methods = {
		pm_battleships
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_ironclads_add = 1.5
		}

		throughput_scaled = {
			unit_defense_add = 700
		}
		unscaled = {
			unit_morale_loss_mult = -0.9
		}
	}
	
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 99.5
		}
	}
	
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}