﻿pm_public_motor_carriages = {
	texture = "gfx/interface/icons/production_method_icons/public_motor_carriages.dds"
	pollution_generation = 10
	
	unlocking_technologies = {
		combustion_engine
	}
	
	building_modifiers = {
		workforce_scaled = {
			building_input_automobiles_add = 3
		}

		level_scaled = {
			building_employment_laborers_add = -1000	
		}
	}
}